1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion.h"
20 #include "ui/gfx/geometry/rect_conversions.h"
24 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl
* tree_impl
,
26 : LayerImpl(tree_impl
, id
),
27 have_render_passes_to_push_(false),
28 inverse_device_scale_factor_(1.0f
),
30 own_child_id_(false) {
33 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
38 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
41 // The root RenderPass for the layer is merged with its target
42 // RenderPass in each frame. So we only have extra RenderPasses
43 // to merge when we have a non-root RenderPass present.
44 return render_passes_in_draw_order_
.size() > 1;
47 static ResourceProvider::ResourceId
ResourceRemapHelper(
49 const ResourceProvider::ResourceIdMap
& child_to_parent_map
,
50 ResourceProvider::ResourceIdArray
* resources_in_frame
,
51 ResourceProvider::ResourceId id
) {
53 ResourceProvider::ResourceIdMap::const_iterator it
=
54 child_to_parent_map
.find(id
);
55 if (it
== child_to_parent_map
.end()) {
56 *invalid_frame
= true;
60 DCHECK_EQ(it
->first
, id
);
61 ResourceProvider::ResourceId remapped_id
= it
->second
;
62 resources_in_frame
->push_back(id
);
66 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
67 LayerImpl::PushPropertiesTo(layer
);
69 DelegatedRendererLayerImpl
* delegated_layer
=
70 static_cast<DelegatedRendererLayerImpl
*>(layer
);
72 // If we have a new child_id to give to the active layer, it should
73 // have already deleted its old child_id.
74 DCHECK(delegated_layer
->child_id_
== 0 ||
75 delegated_layer
->child_id_
== child_id_
);
76 delegated_layer
->inverse_device_scale_factor_
= inverse_device_scale_factor_
;
77 delegated_layer
->child_id_
= child_id_
;
78 delegated_layer
->own_child_id_
= true;
79 own_child_id_
= false;
81 if (have_render_passes_to_push_
) {
82 // This passes ownership of the render passes to the active tree.
83 delegated_layer
->SetRenderPasses(&render_passes_in_draw_order_
);
84 DCHECK(render_passes_in_draw_order_
.empty());
85 have_render_passes_to_push_
= false;
88 // This is just a copy for testing, since resources are added to the
89 // ResourceProvider in the pending tree.
90 delegated_layer
->resources_
= resources_
;
93 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
94 const ReturnCallback
& return_callback
) {
98 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
99 child_id_
= resource_provider
->CreateChild(return_callback
);
100 own_child_id_
= true;
103 void DelegatedRendererLayerImpl::SetFrameData(
104 const DelegatedFrameData
* frame_data
,
105 const gfx::RectF
& damage_in_frame
) {
106 DCHECK(child_id_
) << "CreateChildIdIfNeeded must be called first.";
108 DCHECK(!frame_data
->render_pass_list
.empty());
109 // A frame with an empty root render pass is invalid.
110 DCHECK(!frame_data
->render_pass_list
.back()->output_rect
.IsEmpty());
112 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
113 const ResourceProvider::ResourceIdMap
& resource_map
=
114 resource_provider
->GetChildToParentMap(child_id_
);
116 resource_provider
->ReceiveFromChild(child_id_
, frame_data
->resource_list
);
118 RenderPassList render_pass_list
;
119 RenderPass::CopyAll(frame_data
->render_pass_list
, &render_pass_list
);
121 bool invalid_frame
= false;
122 ResourceProvider::ResourceIdArray resources_in_frame
;
123 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback
=
124 base::Bind(&ResourceRemapHelper
,
127 &resources_in_frame
);
128 for (const auto& pass
: render_pass_list
) {
129 for (const auto& quad
: pass
->quad_list
)
130 quad
->IterateResources(remap_resources_to_parent_callback
);
134 // Declare we are still using the last frame's resources.
135 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
139 // Declare we are using the new frame's resources.
140 resources_
.swap(resources_in_frame
);
141 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
143 inverse_device_scale_factor_
= 1.0f
/ frame_data
->device_scale_factor
;
144 // Display size is already set so we can compute what the damage rect
145 // will be in layer space. The damage may exceed the visible portion of
146 // the frame, so intersect the damage to the layer's bounds.
147 RenderPass
* new_root_pass
= render_pass_list
.back();
148 gfx::Size frame_size
= new_root_pass
->output_rect
.size();
149 gfx::RectF damage_in_layer
= damage_in_frame
;
150 damage_in_layer
.Scale(inverse_device_scale_factor_
);
151 SetUpdateRect(gfx::IntersectRects(
152 gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer
)),
153 gfx::Rect(bounds())));
155 SetRenderPasses(&render_pass_list
);
156 have_render_passes_to_push_
= true;
159 void DelegatedRendererLayerImpl::SetRenderPasses(
160 RenderPassList
* render_passes_in_draw_order
) {
163 for (size_t i
= 0; i
< render_passes_in_draw_order
->size(); ++i
) {
164 RenderPassList::iterator to_take
=
165 render_passes_in_draw_order
->begin() + i
;
166 render_passes_index_by_id_
.insert(
167 std::pair
<RenderPassId
, int>((*to_take
)->id
, i
));
168 scoped_ptr
<RenderPass
> taken_render_pass
=
169 render_passes_in_draw_order
->take(to_take
);
170 render_passes_in_draw_order_
.push_back(taken_render_pass
.Pass());
173 // Give back an empty array instead of nulls.
174 render_passes_in_draw_order
->clear();
177 void DelegatedRendererLayerImpl::ClearRenderPasses() {
178 render_passes_index_by_id_
.clear();
179 render_passes_in_draw_order_
.clear();
182 scoped_ptr
<LayerImpl
> DelegatedRendererLayerImpl::CreateLayerImpl(
183 LayerTreeImpl
* tree_impl
) {
184 return DelegatedRendererLayerImpl::Create(tree_impl
, id());
187 void DelegatedRendererLayerImpl::ReleaseResources() {
192 static inline int IndexToId(int index
) { return index
+ 1; }
193 static inline int IdToIndex(int id
) { return id
- 1; }
195 RenderPassId
DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
196 return RenderPassId(id(), IndexToId(0));
199 RenderPassId
DelegatedRendererLayerImpl::NextContributingRenderPassId(
200 RenderPassId previous
) const {
201 return RenderPassId(previous
.layer_id
, previous
.index
+ 1);
204 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
205 RenderPassId delegated_render_pass_id
,
206 RenderPassId
* output_render_pass_id
) const {
207 base::hash_map
<RenderPassId
, int>::const_iterator found
=
208 render_passes_index_by_id_
.find(delegated_render_pass_id
);
209 if (found
== render_passes_index_by_id_
.end()) {
210 // Be robust against a RenderPass id that isn't part of the frame.
213 unsigned delegated_render_pass_index
= found
->second
;
214 *output_render_pass_id
=
215 RenderPassId(id(), IndexToId(delegated_render_pass_index
));
219 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
220 RenderPassSink
* render_pass_sink
) {
221 DCHECK(HasContributingDelegatedRenderPasses());
223 const RenderPass
* root_delegated_render_pass
=
224 render_passes_in_draw_order_
.back();
225 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
226 gfx::Transform delegated_frame_to_root_transform
= screen_space_transform();
227 delegated_frame_to_root_transform
.Scale(inverse_device_scale_factor_
,
228 inverse_device_scale_factor_
);
230 for (size_t i
= 0; i
< render_passes_in_draw_order_
.size() - 1; ++i
) {
231 RenderPassId
output_render_pass_id(-1, -1);
233 ConvertDelegatedRenderPassId(render_passes_in_draw_order_
[i
]->id
,
234 &output_render_pass_id
);
236 // Don't clash with the RenderPass we generate if we own a RenderSurface.
237 DCHECK(present
) << render_passes_in_draw_order_
[i
]->id
.layer_id
<< ", "
238 << render_passes_in_draw_order_
[i
]->id
.index
;
239 DCHECK_GT(output_render_pass_id
.index
, 0);
241 scoped_ptr
<RenderPass
> copy_pass
=
242 render_passes_in_draw_order_
[i
]->Copy(output_render_pass_id
);
243 copy_pass
->transform_to_root_target
.ConcatTransform(
244 delegated_frame_to_root_transform
);
245 render_pass_sink
->AppendRenderPass(copy_pass
.Pass());
249 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode
,
250 ResourceProvider
* resource_provider
) {
251 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
)
253 return LayerImpl::WillDraw(draw_mode
, resource_provider
);
256 void DelegatedRendererLayerImpl::AppendQuads(
257 RenderPass
* render_pass
,
258 const Occlusion
& occlusion_in_content_space
,
259 AppendQuadsData
* append_quads_data
) {
260 AppendRainbowDebugBorder(render_pass
, append_quads_data
);
262 // This list will be empty after a lost context until a new frame arrives.
263 if (render_passes_in_draw_order_
.empty())
266 RenderPassId target_render_pass_id
= append_quads_data
->render_pass_id
;
268 const RenderPass
* root_delegated_render_pass
=
269 render_passes_in_draw_order_
.back();
271 DCHECK(root_delegated_render_pass
->output_rect
.origin().IsOrigin());
272 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
274 // If the index of the RenderPassId is 0, then it is a RenderPass generated
275 // for a layer in this compositor, not the delegating renderer. Then we want
276 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
277 // some RenderPass which we added from the delegating renderer.
278 bool should_merge_root_render_pass_with_target
= !target_render_pass_id
.index
;
279 if (should_merge_root_render_pass_with_target
) {
280 // Verify that the RenderPass we are appending to is created by our
282 DCHECK(target_render_pass_id
.layer_id
== render_target()->id());
284 AppendRenderPassQuads(render_pass
,
285 occlusion_in_content_space
,
287 root_delegated_render_pass
,
290 // Verify that the RenderPass we are appending to was created by us.
291 DCHECK(target_render_pass_id
.layer_id
== id());
293 int render_pass_index
= IdToIndex(target_render_pass_id
.index
);
294 const RenderPass
* delegated_render_pass
=
295 render_passes_in_draw_order_
[render_pass_index
];
296 AppendRenderPassQuads(render_pass
,
297 occlusion_in_content_space
,
299 delegated_render_pass
,
304 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
305 RenderPass
* render_pass
,
306 AppendQuadsData
* append_quads_data
) {
307 if (!ShowDebugBorders())
310 SharedQuadState
* shared_quad_state
=
311 render_pass
->CreateAndAppendSharedQuadState();
312 PopulateSharedQuadState(shared_quad_state
);
316 GetDebugBorderProperties(&color
, &border_width
);
320 0x80ffa500, // Orange.
321 0x80ffff00, // Yellow.
322 0x80008000, // Green.
324 0x80ee82ee, // Violet.
326 const int kNumColors
= arraysize(colors
);
328 const int kStripeWidth
= 300;
329 const int kStripeHeight
= 300;
331 for (size_t i
= 0; ; ++i
) {
332 // For horizontal lines.
333 int x
= kStripeWidth
* i
;
334 int width
= std::min(kStripeWidth
, content_bounds().width() - x
- 1);
336 // For vertical lines.
337 int y
= kStripeHeight
* i
;
338 int height
= std::min(kStripeHeight
, content_bounds().height() - y
- 1);
340 gfx::Rect
top(x
, 0, width
, border_width
);
342 content_bounds().height() - border_width
,
345 gfx::Rect
left(0, y
, border_width
, height
);
346 gfx::Rect
right(content_bounds().width() - border_width
,
351 if (top
.IsEmpty() && left
.IsEmpty())
354 if (!top
.IsEmpty()) {
355 SolidColorDrawQuad
* top_quad
=
356 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
358 shared_quad_state
, top
, top
, colors
[i
% kNumColors
], false);
360 SolidColorDrawQuad
* bottom_quad
=
361 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
362 bottom_quad
->SetNew(shared_quad_state
,
365 colors
[kNumColors
- 1 - (i
% kNumColors
)],
368 if (!left
.IsEmpty()) {
369 SolidColorDrawQuad
* left_quad
=
370 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
371 left_quad
->SetNew(shared_quad_state
,
374 colors
[kNumColors
- 1 - (i
% kNumColors
)],
377 SolidColorDrawQuad
* right_quad
=
378 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
380 shared_quad_state
, right
, right
, colors
[i
% kNumColors
], false);
385 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
386 RenderPass
* render_pass
,
387 const Occlusion
& occlusion_in_content_space
,
388 AppendQuadsData
* append_quads_data
,
389 const RenderPass
* delegated_render_pass
,
390 const gfx::Size
& frame_size
) const {
391 const SharedQuadState
* delegated_shared_quad_state
= nullptr;
392 SharedQuadState
* output_shared_quad_state
= nullptr;
394 for (const auto& delegated_quad
: delegated_render_pass
->quad_list
) {
395 bool is_root_delegated_render_pass
=
396 delegated_render_pass
== render_passes_in_draw_order_
.back();
398 if (delegated_quad
->shared_quad_state
!= delegated_shared_quad_state
) {
399 delegated_shared_quad_state
= delegated_quad
->shared_quad_state
;
400 output_shared_quad_state
= render_pass
->CreateAndAppendSharedQuadState();
401 output_shared_quad_state
->CopyFrom(delegated_shared_quad_state
);
403 if (is_root_delegated_render_pass
) {
404 gfx::Transform delegated_frame_to_target_transform
= draw_transform();
405 delegated_frame_to_target_transform
.Scale(inverse_device_scale_factor_
,
406 inverse_device_scale_factor_
);
408 output_shared_quad_state
->content_to_target_transform
.ConcatTransform(
409 delegated_frame_to_target_transform
);
411 if (render_target() == this) {
412 DCHECK(!is_clipped());
413 DCHECK(render_surface());
414 DCHECK_EQ(0, num_unclipped_descendants());
415 output_shared_quad_state
->clip_rect
=
416 MathUtil::MapEnclosingClippedRect(
417 delegated_frame_to_target_transform
,
418 output_shared_quad_state
->clip_rect
);
420 gfx::Rect clip_rect
= drawable_content_rect();
421 if (output_shared_quad_state
->is_clipped
) {
422 clip_rect
.Intersect(MathUtil::MapEnclosingClippedRect(
423 delegated_frame_to_target_transform
,
424 output_shared_quad_state
->clip_rect
));
426 output_shared_quad_state
->clip_rect
= clip_rect
;
427 output_shared_quad_state
->is_clipped
= true;
430 output_shared_quad_state
->opacity
*= draw_opacity();
433 DCHECK(output_shared_quad_state
);
435 gfx::Transform quad_content_to_delegated_target_space
=
436 output_shared_quad_state
->content_to_target_transform
;
437 if (!is_root_delegated_render_pass
) {
438 quad_content_to_delegated_target_space
.ConcatTransform(
439 delegated_render_pass
->transform_to_root_target
);
440 quad_content_to_delegated_target_space
.ConcatTransform(draw_transform());
443 Occlusion occlusion_in_quad_space
=
444 occlusion_in_content_space
.GetOcclusionWithGivenDrawTransform(
445 quad_content_to_delegated_target_space
);
447 gfx::Rect quad_visible_rect
=
448 occlusion_in_quad_space
.GetUnoccludedContentRect(
449 delegated_quad
->visible_rect
);
451 if (quad_visible_rect
.IsEmpty())
454 if (delegated_quad
->material
!= DrawQuad::RENDER_PASS
) {
455 DrawQuad
* output_quad
= render_pass
->CopyFromAndAppendDrawQuad(
456 delegated_quad
, output_shared_quad_state
);
457 output_quad
->visible_rect
= quad_visible_rect
;
459 RenderPassId delegated_contributing_render_pass_id
=
460 RenderPassDrawQuad::MaterialCast(delegated_quad
)->render_pass_id
;
461 RenderPassId
output_contributing_render_pass_id(-1, -1);
464 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id
,
465 &output_contributing_render_pass_id
);
467 // The frame may have a RenderPassDrawQuad that points to a RenderPass not
468 // part of the frame. Just ignore these quads.
470 DCHECK(output_contributing_render_pass_id
!=
471 append_quads_data
->render_pass_id
);
473 RenderPassDrawQuad
* output_quad
=
474 render_pass
->CopyFromAndAppendRenderPassDrawQuad(
475 RenderPassDrawQuad::MaterialCast(delegated_quad
),
476 output_shared_quad_state
,
477 output_contributing_render_pass_id
);
478 output_quad
->visible_rect
= quad_visible_rect
;
484 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
485 return "cc::DelegatedRendererLayerImpl";
488 void DelegatedRendererLayerImpl::ClearChildId() {
493 ResourceProvider
* provider
= layer_tree_impl()->resource_provider();
494 provider
->DestroyChild(child_id_
);