Remove ExtensionPrefs::SetDidExtensionEscalatePermissions.
[chromium-blink-merge.git] / ui / events / gesture_detection / motion_event_buffer.cc
blobcb12410ef976134f4d57cc11c310f1f727a77de0
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/events/gesture_detection/motion_event_buffer.h"
7 #include "base/trace_event/trace_event.h"
8 #include "ui/events/gesture_detection/motion_event_generic.h"
10 namespace ui {
11 namespace {
13 // Latency added during resampling. A few milliseconds doesn't hurt much but
14 // reduces the impact of mispredicted touch positions.
15 const int kResampleLatencyMs = 5;
17 // Minimum time difference between consecutive samples before attempting to
18 // resample.
19 const int kResampleMinDeltaMs = 2;
21 // Maximum time to predict forward from the last known state, to avoid
22 // predicting too far into the future. This time is further bounded by 50% of
23 // the last time delta.
24 const int kResampleMaxPredictionMs = 8;
26 typedef ScopedVector<MotionEventGeneric> MotionEventVector;
28 float Lerp(float a, float b, float alpha) {
29 return a + alpha * (b - a);
32 bool CanAddSample(const MotionEvent& event0, const MotionEvent& event1) {
33 DCHECK_EQ(event0.GetAction(), MotionEvent::ACTION_MOVE);
34 if (event1.GetAction() != MotionEvent::ACTION_MOVE)
35 return false;
37 const size_t pointer_count = event0.GetPointerCount();
38 if (pointer_count != event1.GetPointerCount())
39 return false;
41 for (size_t event0_i = 0; event0_i < pointer_count; ++event0_i) {
42 const int id = event0.GetPointerId(event0_i);
43 const int event1_i = event1.FindPointerIndexOfId(id);
44 if (event1_i == -1)
45 return false;
46 if (event0.GetToolType(event0_i) != event1.GetToolType(event1_i))
47 return false;
50 return true;
53 bool ShouldResampleTool(MotionEvent::ToolType tool) {
54 return tool == MotionEvent::TOOL_TYPE_UNKNOWN ||
55 tool == MotionEvent::TOOL_TYPE_FINGER;
58 size_t CountSamplesNoLaterThan(const MotionEventVector& batch,
59 base::TimeTicks time) {
60 size_t count = 0;
61 while (count < batch.size() && batch[count]->GetEventTime() <= time)
62 ++count;
63 return count;
66 MotionEventVector ConsumeSamplesNoLaterThan(MotionEventVector* batch,
67 base::TimeTicks time) {
68 DCHECK(batch);
69 size_t count = CountSamplesNoLaterThan(*batch, time);
70 DCHECK_GE(batch->size(), count);
71 if (count == 0)
72 return MotionEventVector();
74 if (count == batch->size())
75 return batch->Pass();
77 // TODO(jdduke): Use a ScopedDeque to work around this mess.
78 MotionEventVector unconsumed_batch;
79 unconsumed_batch.insert(
80 unconsumed_batch.begin(), batch->begin() + count, batch->end());
81 batch->weak_erase(batch->begin() + count, batch->end());
83 unconsumed_batch.swap(*batch);
84 DCHECK_GE(unconsumed_batch.size(), 1U);
85 return unconsumed_batch.Pass();
88 // Linearly interpolate the pointer position between two MotionEvent samples.
89 // Only pointers of finger or unknown type will be resampled.
90 PointerProperties ResamplePointer(const MotionEvent& event0,
91 const MotionEvent& event1,
92 size_t event0_pointer_index,
93 size_t event1_pointer_index,
94 float alpha) {
95 DCHECK_EQ(event0.GetPointerId(event0_pointer_index),
96 event1.GetPointerId(event1_pointer_index));
97 // If the tool should not be resampled, use the latest event in the valid
98 // horizon (i.e., the event no later than the time interpolated by alpha).
99 if (!ShouldResampleTool(event0.GetToolType(event0_pointer_index))) {
100 if (alpha > 1)
101 return PointerProperties(event1, event1_pointer_index);
102 else
103 return PointerProperties(event0, event0_pointer_index);
106 PointerProperties p(event0, event0_pointer_index);
107 p.x = Lerp(p.x, event1.GetX(event1_pointer_index), alpha);
108 p.y = Lerp(p.y, event1.GetY(event1_pointer_index), alpha);
109 p.raw_x = Lerp(p.raw_x, event1.GetRawX(event1_pointer_index), alpha);
110 p.raw_y = Lerp(p.raw_y, event1.GetRawY(event1_pointer_index), alpha);
111 return p;
114 // Linearly interpolate the pointers between two event samples using the
115 // provided |resample_time|.
116 scoped_ptr<MotionEventGeneric> ResampleMotionEvent(
117 const MotionEvent& event0,
118 const MotionEvent& event1,
119 base::TimeTicks resample_time) {
120 DCHECK_EQ(MotionEvent::ACTION_MOVE, event0.GetAction());
121 DCHECK_EQ(event0.GetPointerCount(), event1.GetPointerCount());
123 const base::TimeTicks time0 = event0.GetEventTime();
124 const base::TimeTicks time1 = event1.GetEventTime();
125 DCHECK(time0 < time1);
126 DCHECK(time0 <= resample_time);
128 const float alpha = (resample_time - time0).InMillisecondsF() /
129 (time1 - time0).InMillisecondsF();
131 scoped_ptr<MotionEventGeneric> event;
132 const size_t pointer_count = event0.GetPointerCount();
133 DCHECK_EQ(pointer_count, event1.GetPointerCount());
134 for (size_t event0_i = 0; event0_i < pointer_count; ++event0_i) {
135 int event1_i = event1.FindPointerIndexOfId(event0.GetPointerId(event0_i));
136 DCHECK_NE(event1_i, -1);
137 PointerProperties pointer = ResamplePointer(
138 event0, event1, event0_i, static_cast<size_t>(event1_i), alpha);
140 if (event0_i == 0) {
141 event.reset(new MotionEventGeneric(
142 MotionEvent::ACTION_MOVE, resample_time, pointer));
143 } else {
144 event->PushPointer(pointer);
148 DCHECK(event);
149 event->set_button_state(event0.GetButtonState());
150 return event.Pass();
153 // Synthesize a compound MotionEventGeneric event from a sequence of events.
154 // Events must be in non-decreasing (time) order.
155 scoped_ptr<MotionEventGeneric> ConsumeSamples(MotionEventVector events) {
156 DCHECK(!events.empty());
157 scoped_ptr<MotionEventGeneric> event(events.back());
158 for (size_t i = 0; i + 1 < events.size(); ++i)
159 event->PushHistoricalEvent(scoped_ptr<MotionEvent>(events[i]));
160 events.weak_clear();
161 return event.Pass();
164 // Consume a series of event samples, attempting to synthesize a new, synthetic
165 // event if the samples and sample time meet certain interpolation/extrapolation
166 // conditions. If such conditions are met, the provided samples will be added
167 // to the synthetic event's history, otherwise, the samples will be used to
168 // generate a basic, compound event.
169 // TODO(jdduke): Revisit resampling to handle cases where alternating frames
170 // are resampled or resampling is otherwise inconsistent, e.g., a 90hz input
171 // and 60hz frame signal could phase-align such that even frames yield an
172 // extrapolated event and odd frames are not resampled, crbug.com/399381.
173 scoped_ptr<MotionEventGeneric> ConsumeSamplesAndTryResampling(
174 base::TimeTicks resample_time,
175 MotionEventVector events,
176 const MotionEvent* next) {
177 const ui::MotionEvent* event0 = nullptr;
178 const ui::MotionEvent* event1 = nullptr;
179 if (next) {
180 DCHECK(resample_time < next->GetEventTime());
181 // Interpolate between current sample and future sample.
182 event0 = events.back();
183 event1 = next;
184 } else if (events.size() >= 2) {
185 // Extrapolate future sample using current sample and past sample.
186 event0 = events[events.size() - 2];
187 event1 = events[events.size() - 1];
189 const base::TimeTicks time1 = event1->GetEventTime();
190 base::TimeTicks max_predict =
191 time1 +
192 std::min((event1->GetEventTime() - event0->GetEventTime()) / 2,
193 base::TimeDelta::FromMilliseconds(kResampleMaxPredictionMs));
194 if (resample_time > max_predict) {
195 TRACE_EVENT_INSTANT2("input",
196 "MotionEventBuffer::TryResample prediction adjust",
197 TRACE_EVENT_SCOPE_THREAD,
198 "original(ms)",
199 (resample_time - time1).InMilliseconds(),
200 "adjusted(ms)",
201 (max_predict - time1).InMilliseconds());
202 resample_time = max_predict;
204 } else {
205 TRACE_EVENT_INSTANT0("input",
206 "MotionEventBuffer::TryResample insufficient data",
207 TRACE_EVENT_SCOPE_THREAD);
208 return ConsumeSamples(events.Pass());
211 DCHECK(event0);
212 DCHECK(event1);
213 const base::TimeTicks time0 = event0->GetEventTime();
214 const base::TimeTicks time1 = event1->GetEventTime();
215 base::TimeDelta delta = time1 - time0;
216 if (delta < base::TimeDelta::FromMilliseconds(kResampleMinDeltaMs)) {
217 TRACE_EVENT_INSTANT1("input",
218 "MotionEventBuffer::TryResample failure",
219 TRACE_EVENT_SCOPE_THREAD,
220 "event_delta_too_small(ms)",
221 delta.InMilliseconds());
222 return ConsumeSamples(events.Pass());
225 scoped_ptr<MotionEventGeneric> resampled_event =
226 ResampleMotionEvent(*event0, *event1, resample_time);
227 for (size_t i = 0; i < events.size(); ++i)
228 resampled_event->PushHistoricalEvent(scoped_ptr<MotionEvent>(events[i]));
229 events.weak_clear();
230 return resampled_event.Pass();
233 } // namespace
235 MotionEventBuffer::MotionEventBuffer(MotionEventBufferClient* client,
236 bool enable_resampling)
237 : client_(client), resample_(enable_resampling) {
240 MotionEventBuffer::~MotionEventBuffer() {
243 void MotionEventBuffer::OnMotionEvent(const MotionEvent& event) {
244 DCHECK_EQ(0U, event.GetHistorySize());
245 if (event.GetAction() != MotionEvent::ACTION_MOVE) {
246 last_extrapolated_event_time_ = base::TimeTicks();
247 if (!buffered_events_.empty())
248 FlushWithoutResampling(buffered_events_.Pass());
249 client_->ForwardMotionEvent(event);
250 return;
253 // Guard against events that are *older* than the last one that may have been
254 // artificially synthesized.
255 if (!last_extrapolated_event_time_.is_null()) {
256 DCHECK(buffered_events_.empty());
257 if (event.GetEventTime() < last_extrapolated_event_time_)
258 return;
259 last_extrapolated_event_time_ = base::TimeTicks();
262 scoped_ptr<MotionEventGeneric> clone = MotionEventGeneric::CloneEvent(event);
263 if (buffered_events_.empty()) {
264 buffered_events_.push_back(clone.Pass());
265 client_->SetNeedsFlush();
266 return;
269 if (CanAddSample(*buffered_events_.front(), *clone)) {
270 DCHECK(buffered_events_.back()->GetEventTime() <= clone->GetEventTime());
271 } else {
272 FlushWithoutResampling(buffered_events_.Pass());
275 buffered_events_.push_back(clone.Pass());
276 // No need to request another flush as the first event will have requested it.
279 void MotionEventBuffer::Flush(base::TimeTicks frame_time) {
280 if (buffered_events_.empty())
281 return;
283 // Shifting the sample time back slightly minimizes the potential for
284 // misprediction when extrapolating events.
285 if (resample_)
286 frame_time -= base::TimeDelta::FromMilliseconds(kResampleLatencyMs);
288 // TODO(jdduke): Use a persistent MotionEventVector vector for temporary
289 // storage.
290 MotionEventVector events(
291 ConsumeSamplesNoLaterThan(&buffered_events_, frame_time));
292 if (events.empty()) {
293 DCHECK(!buffered_events_.empty());
294 client_->SetNeedsFlush();
295 return;
298 if (!resample_ || (events.size() == 1 && buffered_events_.empty())) {
299 FlushWithoutResampling(events.Pass());
300 if (!buffered_events_.empty())
301 client_->SetNeedsFlush();
302 return;
305 FlushWithResampling(events.Pass(), frame_time);
308 void MotionEventBuffer::FlushWithResampling(MotionEventVector events,
309 base::TimeTicks resample_time) {
310 DCHECK(!events.empty());
311 base::TimeTicks original_event_time = events.back()->GetEventTime();
312 const MotionEvent* next_event =
313 !buffered_events_.empty() ? buffered_events_.front() : nullptr;
315 scoped_ptr<MotionEventGeneric> resampled_event =
316 ConsumeSamplesAndTryResampling(resample_time, events.Pass(), next_event);
317 DCHECK(resampled_event);
319 // Log the extrapolated event time, guarding against subsequently queued
320 // events that might have an earlier timestamp.
321 if (!next_event && resampled_event->GetEventTime() > original_event_time) {
322 last_extrapolated_event_time_ = resampled_event->GetEventTime();
323 } else {
324 last_extrapolated_event_time_ = base::TimeTicks();
327 client_->ForwardMotionEvent(*resampled_event);
328 if (!buffered_events_.empty())
329 client_->SetNeedsFlush();
332 void MotionEventBuffer::FlushWithoutResampling(MotionEventVector events) {
333 last_extrapolated_event_time_ = base::TimeTicks();
334 if (events.empty())
335 return;
337 client_->ForwardMotionEvent(*ConsumeSamples(events.Pass()));
340 } // namespace ui