1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/overlay_processor.h"
13 #include "cc/output/renderer.h"
14 #include "cc/resources/resource_provider.h"
15 #include "cc/resources/scoped_resource.h"
19 class ResourceProvider
;
21 // This is the base class for code shared between the GL and software
22 // renderer implementations. "Direct" refers to the fact that it does not
23 // delegate rendering to another compositor.
24 class CC_EXPORT DirectRenderer
: public Renderer
{
26 ~DirectRenderer() override
;
28 void DecideRenderPassAllocationsForFrame(
29 const RenderPassList
& render_passes_in_draw_order
) override
;
30 bool HasAllocatedResourcesForTesting(RenderPassId id
) const override
;
31 void DrawFrame(RenderPassList
* render_passes_in_draw_order
,
32 float device_scale_factor
,
33 const gfx::Rect
& device_viewport_rect
,
34 const gfx::Rect
& device_clip_rect
,
35 bool disable_picture_quad_image_filtering
) override
;
37 struct CC_EXPORT DrawingFrame
{
41 const RenderPassList
* render_passes_in_draw_order
;
42 const RenderPass
* root_render_pass
;
43 const RenderPass
* current_render_pass
;
44 const ScopedResource
* current_texture
;
46 gfx::Rect root_damage_rect
;
47 gfx::Rect device_viewport_rect
;
48 gfx::Rect device_clip_rect
;
50 gfx::Transform projection_matrix
;
51 gfx::Transform window_matrix
;
53 bool disable_picture_quad_image_filtering
;
55 OverlayCandidateList overlay_list
;
58 void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d
& amount
);
61 DirectRenderer(RendererClient
* client
,
62 const LayerTreeSettings
* settings
,
63 OutputSurface
* output_surface
,
64 ResourceProvider
* resource_provider
);
66 static gfx::RectF
QuadVertexRect();
67 static void QuadRectTransform(gfx::Transform
* quad_rect_transform
,
68 const gfx::Transform
& quad_transform
,
69 const gfx::RectF
& quad_rect
);
70 void InitializeViewport(DrawingFrame
* frame
,
71 const gfx::Rect
& draw_rect
,
72 const gfx::Rect
& viewport_rect
,
73 const gfx::Size
& surface_size
);
74 gfx::Rect
MoveFromDrawToWindowSpace(const DrawingFrame
* frame
,
75 const gfx::Rect
& draw_rect
) const;
77 bool NeedDeviceClip(const DrawingFrame
* frame
) const;
78 gfx::Rect
DeviceClipRectInWindowSpace(const DrawingFrame
* frame
) const;
79 static gfx::Rect
ComputeScissorRectForRenderPass(const DrawingFrame
* frame
);
80 void SetScissorStateForQuad(const DrawingFrame
* frame
, const DrawQuad
& quad
);
81 void SetScissorStateForQuadWithRenderPassScissor(
82 const DrawingFrame
* frame
,
84 const gfx::Rect
& render_pass_scissor
,
85 bool* should_skip_quad
);
86 void SetScissorTestRectInDrawSpace(const DrawingFrame
* frame
,
87 const gfx::Rect
& draw_space_rect
);
89 static gfx::Size
RenderPassTextureSize(const RenderPass
* render_pass
);
91 void DrawRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
92 bool UseRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
94 virtual void BindFramebufferToOutputSurface(DrawingFrame
* frame
) = 0;
95 virtual bool BindFramebufferToTexture(DrawingFrame
* frame
,
96 const ScopedResource
* resource
,
97 const gfx::Rect
& target_rect
) = 0;
98 virtual void SetDrawViewport(const gfx::Rect
& window_space_viewport
) = 0;
99 virtual void SetScissorTestRect(const gfx::Rect
& scissor_rect
) = 0;
100 virtual void DiscardPixels(bool has_external_stencil_test
,
101 bool draw_rect_covers_full_surface
) = 0;
102 virtual void ClearFramebuffer(DrawingFrame
* frame
,
103 bool has_external_stencil_test
) = 0;
104 virtual void DoDrawQuad(DrawingFrame
* frame
, const DrawQuad
* quad
) = 0;
105 virtual void BeginDrawingFrame(DrawingFrame
* frame
) = 0;
106 virtual void FinishDrawingFrame(DrawingFrame
* frame
) = 0;
107 virtual void FinishDrawingQuadList();
108 virtual bool FlippedFramebuffer(const DrawingFrame
* frame
) const = 0;
109 virtual void EnsureScissorTestEnabled() = 0;
110 virtual void EnsureScissorTestDisabled() = 0;
111 virtual void DiscardBackbuffer() {}
112 virtual void EnsureBackbuffer() {}
114 virtual void CopyCurrentRenderPassToBitmap(
116 scoped_ptr
<CopyOutputRequest
> request
) = 0;
118 base::ScopedPtrHashMap
<RenderPassId
, ScopedResource
> render_pass_textures_
;
119 OutputSurface
* output_surface_
;
120 ResourceProvider
* resource_provider_
;
121 scoped_ptr
<OverlayProcessor
> overlay_processor_
;
123 // For use in coordinate conversion, this stores the output rect, viewport
124 // rect (= unflipped version of glViewport rect), and the size of target
125 // framebuffer. During a draw, this stores the values for the current render
126 // pass; in between draws, they retain the values for the root render pass of
128 gfx::Rect current_draw_rect_
;
129 gfx::Rect current_viewport_rect_
;
130 gfx::Size current_surface_size_
;
133 gfx::Vector2d enlarge_pass_texture_amount_
;
135 DISALLOW_COPY_AND_ASSIGN(DirectRenderer
);
140 #endif // CC_OUTPUT_DIRECT_RENDERER_H_