1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "components/nacl/common/nacl_debug_exception_handler_win.h"
8 #include "base/threading/platform_thread.h"
9 #include "base/win/scoped_handle.h"
10 #include "native_client/src/public/win/debug_exception_handler.h"
14 class DebugExceptionHandler
: public base::PlatformThread::Delegate
{
16 DebugExceptionHandler(
17 base::Process nacl_process
,
18 const std::string
& startup_info
,
19 const scoped_refptr
<base::MessageLoopProxy
>& message_loop
,
20 const base::Callback
<void(bool)>& on_connected
)
21 : nacl_process_(nacl_process
.Pass()),
22 startup_info_(startup_info
),
23 message_loop_(message_loop
),
24 on_connected_(on_connected
) {}
26 virtual void ThreadMain() override
{
27 // In the Windows API, the set of processes being debugged is
28 // thread-local, so we have to attach to the process (using
29 // DebugActiveProcess()) on the same thread on which
30 // NaClDebugExceptionHandlerRun() receives debug events for the
32 bool attached
= false;
33 int pid
= nacl_process_
.Pid();
34 if (nacl_process_
.IsValid()) {
36 if (!DebugActiveProcess(pid
)) {
37 LOG(ERROR
) << "Failed to connect to the process";
42 LOG(ERROR
) << "Invalid process handle";
44 message_loop_
->PostTask(FROM_HERE
, base::Bind(on_connected_
, attached
));
47 NaClDebugExceptionHandlerRun(
48 nacl_process_
.Handle(),
49 reinterpret_cast<const void*>(startup_info_
.data()),
50 startup_info_
.size());
56 base::Process nacl_process_
;
57 std::string startup_info_
;
58 const scoped_refptr
<base::MessageLoopProxy
> message_loop_
;
59 base::Callback
<void(bool)> on_connected_
;
61 DISALLOW_COPY_AND_ASSIGN(DebugExceptionHandler
);
66 void NaClStartDebugExceptionHandlerThread(
67 base::Process nacl_process
,
68 const std::string
& startup_info
,
69 const scoped_refptr
<base::MessageLoopProxy
>& message_loop
,
70 const base::Callback
<void(bool)>& on_connected
) {
71 // The new PlatformThread will take ownership of the
72 // DebugExceptionHandler object, which will delete itself on exit.
73 DebugExceptionHandler
* handler
= new DebugExceptionHandler(
74 nacl_process
.Pass(), startup_info
, message_loop
, on_connected
);
75 if (!base::PlatformThread::CreateNonJoinable(0, handler
)) {
76 on_connected
.Run(false);