1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
21 namespace ui
{ struct LatencyInfo
; }
25 class LayerScrollOffsetDelegate
;
27 class CC_EXPORT InputHandlerClient
{
29 virtual ~InputHandlerClient() {}
31 virtual void WillShutdown() = 0;
32 virtual void Animate(base::TimeTicks time
) = 0;
33 virtual void MainThreadHasStoppedFlinging() = 0;
35 // Called when scroll deltas reaching the root scrolling layer go unused.
36 // The accumulated overscroll is scoped by the most recent call to
37 // InputHandler::ScrollBegin.
38 virtual void DidOverscroll(const gfx::Vector2dF
& accumulated_overscroll
,
39 const gfx::Vector2dF
& latest_overscroll_delta
) = 0;
42 InputHandlerClient() {}
45 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient
);
48 // The InputHandler is a way for the embedders to interact with the impl thread
49 // side of the compositor implementation. There is one InputHandler per
50 // LayerTreeHost. To use the input handler, implement the InputHanderClient
51 // interface and bind it to the handler on the compositor thread.
52 class CC_EXPORT InputHandler
{
54 // Note these are used in a histogram. Do not reorder or delete existing
57 ScrollOnMainThread
= 0,
61 // This must be the last entry.
64 enum ScrollInputType
{ Gesture
, Wheel
, NonBubblingGesture
};
66 // Binds a client to this handler to receive notifications. Only one client
67 // can be bound to an InputHandler. The client must live at least until the
68 // handler calls WillShutdown() on the client.
69 virtual void BindToClient(InputHandlerClient
* client
) = 0;
71 // Selects a layer to be scrolled at a given point in viewport (logical
72 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
73 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
74 // delegated to the main thread, or ScrollIgnored if there is nothing to be
75 // scrolled at the given coordinates.
76 virtual ScrollStatus
ScrollBegin(const gfx::Point
& viewport_point
,
77 ScrollInputType type
) = 0;
79 // Scroll the selected layer starting at the given position. If the scroll
80 // type given to ScrollBegin was a gesture, then the scroll point and delta
81 // should be in viewport (logical pixel) coordinates. Otherwise they are in
82 // scrolling layer's (logical pixel) space. If there is no room to move the
83 // layer in the requested direction, its first ancestor layer that can be
84 // scrolled will be moved instead. If no layer can be moved in the requested
85 // direction at all, then false is returned. If any layer is moved, then
87 // If the scroll delta hits the root layer, and the layer can no longer move,
88 // the root overscroll accumulated within this ScrollBegin() scope is reported
90 // Should only be called if ScrollBegin() returned ScrollStarted.
91 virtual bool ScrollBy(const gfx::Point
& viewport_point
,
92 const gfx::Vector2dF
& scroll_delta
) = 0;
94 virtual bool ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
95 ScrollDirection direction
) = 0;
97 // Returns ScrollStarted if a layer was being actively being scrolled,
98 // ScrollIgnored if not.
99 virtual ScrollStatus
FlingScrollBegin() = 0;
101 virtual void MouseMoveAt(const gfx::Point
& mouse_position
) = 0;
103 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
104 // returned ScrollStarted.
105 virtual void ScrollEnd() = 0;
107 virtual void SetRootLayerScrollOffsetDelegate(
108 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) = 0;
110 // Called when the value returned by
111 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
112 // other than a SetTotalScrollOffset call.
113 // NOTE: This should only called after a valid delegate was set via a call to
114 // SetRootLayerScrollOffsetDelegate.
115 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
117 virtual void PinchGestureBegin() = 0;
118 virtual void PinchGestureUpdate(float magnify_delta
,
119 const gfx::Point
& anchor
) = 0;
120 virtual void PinchGestureEnd() = 0;
122 virtual void StartPageScaleAnimation(const gfx::Vector2d
& target_offset
,
125 base::TimeDelta duration
) = 0;
127 // Request another callback to InputHandlerClient::Animate().
128 virtual void SetNeedsAnimate() = 0;
130 // Whether the layer under |viewport_point| is the currently scrolling layer.
131 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point
& viewport_point
,
132 ScrollInputType type
) = 0;
134 virtual bool HaveTouchEventHandlersAt(const gfx::Point
& viewport_point
) = 0;
136 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
137 // LatencyInfoSwapPromiseMonitor. During the life time of the
138 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
139 // is called on LayerTreeHostImpl, the original latency info will be turned
140 // into a LatencyInfoSwapPromise.
141 virtual scoped_ptr
<SwapPromiseMonitor
> CreateLatencyInfoSwapPromiseMonitor(
142 ui::LatencyInfo
* latency
) = 0;
146 virtual ~InputHandler() {}
149 DISALLOW_COPY_AND_ASSIGN(InputHandler
);
154 #endif // CC_INPUT_INPUT_HANDLER_H_