1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_DRAW_POLYGON_H_
6 #define CC_QUADS_DRAW_POLYGON_H_
10 #include "cc/base/math_util.h"
11 #include "cc/output/bsp_compare_result.h"
12 #include "ui/gfx/geometry/point3_f.h"
13 #include "ui/gfx/geometry/quad_f.h"
14 #include "ui/gfx/geometry/rect_f.h"
15 #include "ui/gfx/geometry/vector3d_f.h"
16 #include "ui/gfx/transform.h"
22 class CC_EXPORT DrawPolygon
{
27 DrawPolygon(DrawQuad
* original_ref
,
28 const std::vector
<gfx::Point3F
>& in_points
,
29 const gfx::Vector3dF
& normal
,
30 int draw_order_index
= 0);
31 DrawPolygon(DrawQuad
* original_ref
,
32 const gfx::RectF
& visible_content_rect
,
33 const gfx::Transform
& transform
,
34 int draw_order_index
= 0);
36 // Split takes this DrawPolygon and splits it into two pieces that are on
37 // either side of |splitter|. Any edges of this polygon that cross the plane
38 // of |splitter| will have an intersection point that is shared by both
39 // polygons on either side.
40 // Split will only return true if it determines that we got back 2
41 // intersection points. Only when it returns true will front and back both be
42 // valid new polygons that are on opposite sides of the splitting plane.
43 bool Split(const DrawPolygon
& splitter
,
44 scoped_ptr
<DrawPolygon
>* front
,
45 scoped_ptr
<DrawPolygon
>* back
);
46 float SignedPointDistance(const gfx::Point3F
& point
) const;
47 // Checks polygon a against polygon b and returns which side it lies on, or
48 // whether it crosses (necessitating a split in the BSP tree).
49 static BspCompareResult
SideCompare(const DrawPolygon
& a
,
50 const DrawPolygon
& b
);
51 void ToQuads2D(std::vector
<gfx::QuadF
>* quads
) const;
52 void TransformToScreenSpace(const gfx::Transform
& transform
);
53 void TransformToLayerSpace(const gfx::Transform
& inverse_transform
);
55 const std::vector
<gfx::Point3F
>& points() const { return points_
; }
56 const gfx::Vector3dF
& normal() const { return normal_
; }
57 const DrawQuad
* original_ref() const { return original_ref_
; }
58 int order_index() const { return order_index_
; }
60 scoped_ptr
<DrawPolygon
> CreateCopy();
62 static gfx::Vector3dF default_normal
;
65 void ApplyTransform(const gfx::Transform
& transform
);
66 void ApplyTransformToNormal(const gfx::Transform
& transform
);
68 std::vector
<gfx::Point3F
> points_
;
69 // Normalized, necessitated by distance calculations and tests of coplanarity.
70 gfx::Vector3dF normal_
;
71 // This is an index that can be used to test whether a quad comes before or
72 // after another in document order, useful for tie-breaking when it comes
73 // to coplanar surfaces.
75 // The pointer to the original quad, which gives us all the drawing info
77 // This DrawQuad is owned by the caller and its lifetime must be preserved
78 // as long as this DrawPolygon is alive.
79 DrawQuad
* original_ref_
;
84 #endif // CC_QUADS_DRAW_POLYGON_H_