[Cronet] Delay StartNetLog and StopNetLog until native request context is initialized
[chromium-blink-merge.git] / ui / gfx / gpu_memory_buffer.h
blobe56009f45d075dc8468dbe6b13be881ea72a14a3
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h"
12 extern "C" typedef struct _ClientBuffer* ClientBuffer;
14 namespace gfx {
16 enum GpuMemoryBufferType {
17 EMPTY_BUFFER,
18 SHARED_MEMORY_BUFFER,
19 IO_SURFACE_BUFFER,
20 SURFACE_TEXTURE_BUFFER,
21 OZONE_NATIVE_BUFFER,
22 GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER
25 using GpuMemoryBufferId = int32;
27 struct GFX_EXPORT GpuMemoryBufferHandle {
28 GpuMemoryBufferHandle();
29 bool is_null() const { return type == EMPTY_BUFFER; }
30 GpuMemoryBufferType type;
31 GpuMemoryBufferId id;
32 base::SharedMemoryHandle handle;
33 #if defined(OS_MACOSX)
34 uint32 io_surface_id;
35 #endif
38 // This interface typically correspond to a type of shared memory that is also
39 // shared with the GPU. A GPU memory buffer can be written to directly by
40 // regular CPU code, but can also be read by the GPU.
41 class GFX_EXPORT GpuMemoryBuffer {
42 public:
43 // The format needs to be taken into account when mapping a buffer into the
44 // client's address space.
45 enum Format {
46 ATC,
47 ATCIA,
48 DXT1,
49 DXT5,
50 ETC1,
51 RGBA_8888,
52 RGBX_8888,
53 BGRA_8888,
55 FORMAT_LAST = BGRA_8888
58 // The usage mode affects how a buffer can be used. Only buffers created with
59 // MAP can be mapped into the client's address space and accessed by the CPU.
60 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT };
62 virtual ~GpuMemoryBuffer() {}
64 // Maps each plane of the buffer into the client's address space so it can be
65 // written to by the CPU. A pointer to plane K is stored at index K-1 of the
66 // |data| array. This call may block, for instance if the GPU needs to finish
67 // accessing the buffer or if CPU caches need to be synchronized. Returns
68 // false on failure.
69 virtual bool Map(void** data) = 0;
71 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
72 // this has been called.
73 virtual void Unmap() = 0;
75 // Returns true iff the buffer is mapped.
76 virtual bool IsMapped() const = 0;
78 // Returns the format for the buffer.
79 virtual Format GetFormat() const = 0;
81 // Fills the stride in bytes for the each plane of the buffer. The stride of
82 // plane K is stored at index K-1 of the |stride| array.
83 virtual void GetStride(uint32* stride) const = 0;
85 // Returns a platform specific handle for this buffer.
86 virtual GpuMemoryBufferHandle GetHandle() const = 0;
88 // Type-checking downcast routine.
89 virtual ClientBuffer AsClientBuffer() = 0;
92 } // namespace gfx
94 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_