Respond with QuotaExceededError when IndexedDB has no disk space on open.
[chromium-blink-merge.git] / content / gpu / gpu_child_thread.cc
blob170b3648b564ec78fe9d69f4d5a434a10f43850e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/gpu/gpu_child_thread.h"
7 #include "base/bind.h"
8 #include "base/lazy_instance.h"
9 #include "base/threading/worker_pool.h"
10 #include "build/build_config.h"
11 #include "content/child/child_process.h"
12 #include "content/child/thread_safe_sender.h"
13 #include "content/common/gpu/gpu_messages.h"
14 #include "content/gpu/gpu_watchdog_thread.h"
15 #include "content/public/common/content_client.h"
16 #include "content/public/common/content_switches.h"
17 #include "gpu/config/gpu_info_collector.h"
18 #include "ipc/ipc_channel_handle.h"
19 #include "ipc/ipc_sync_message_filter.h"
20 #include "ui/gl/gl_implementation.h"
22 namespace content {
23 namespace {
25 static base::LazyInstance<scoped_refptr<ThreadSafeSender> >
26 g_thread_safe_sender = LAZY_INSTANCE_INITIALIZER;
28 bool GpuProcessLogMessageHandler(int severity,
29 const char* file, int line,
30 size_t message_start,
31 const std::string& str) {
32 std::string header = str.substr(0, message_start);
33 std::string message = str.substr(message_start);
35 g_thread_safe_sender.Get()->Send(new GpuHostMsg_OnLogMessage(
36 severity, header, message));
38 return false;
41 } // namespace
43 GpuChildThread::GpuChildThread(GpuWatchdogThread* watchdog_thread,
44 bool dead_on_arrival,
45 const gpu::GPUInfo& gpu_info,
46 const DeferredMessages& deferred_messages)
47 : dead_on_arrival_(dead_on_arrival),
48 gpu_info_(gpu_info),
49 deferred_messages_(deferred_messages),
50 in_browser_process_(false) {
51 watchdog_thread_ = watchdog_thread;
52 #if defined(OS_WIN)
53 target_services_ = NULL;
54 #endif
55 g_thread_safe_sender.Get() = thread_safe_sender();
58 GpuChildThread::GpuChildThread(const std::string& channel_id)
59 : ChildThread(channel_id),
60 dead_on_arrival_(false),
61 in_browser_process_(true) {
62 #if defined(OS_WIN)
63 target_services_ = NULL;
64 #endif
65 DCHECK(
66 CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess) ||
67 CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU));
68 // For single process and in-process GPU mode, we need to load and
69 // initialize the GL implementation and locate the GL entry points here.
70 if (!gfx::GLSurface::InitializeOneOff()) {
71 VLOG(1) << "gfx::GLSurface::InitializeOneOff()";
73 g_thread_safe_sender.Get() = thread_safe_sender();
76 GpuChildThread::~GpuChildThread() {
79 void GpuChildThread::Shutdown() {
80 ChildThread::Shutdown();
81 logging::SetLogMessageHandler(NULL);
84 void GpuChildThread::Init(const base::Time& process_start_time) {
85 process_start_time_ = process_start_time;
88 bool GpuChildThread::Send(IPC::Message* msg) {
89 // The GPU process must never send a synchronous IPC message to the browser
90 // process. This could result in deadlock.
91 DCHECK(!msg->is_sync());
93 return ChildThread::Send(msg);
96 bool GpuChildThread::OnControlMessageReceived(const IPC::Message& msg) {
97 bool msg_is_ok = true;
98 bool handled = true;
99 IPC_BEGIN_MESSAGE_MAP_EX(GpuChildThread, msg, msg_is_ok)
100 IPC_MESSAGE_HANDLER(GpuMsg_Initialize, OnInitialize)
101 IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo, OnCollectGraphicsInfo)
102 IPC_MESSAGE_HANDLER(GpuMsg_GetVideoMemoryUsageStats,
103 OnGetVideoMemoryUsageStats)
104 IPC_MESSAGE_HANDLER(GpuMsg_Clean, OnClean)
105 IPC_MESSAGE_HANDLER(GpuMsg_Crash, OnCrash)
106 IPC_MESSAGE_HANDLER(GpuMsg_Hang, OnHang)
107 IPC_MESSAGE_HANDLER(GpuMsg_DisableWatchdog, OnDisableWatchdog)
108 IPC_MESSAGE_UNHANDLED(handled = false)
109 IPC_END_MESSAGE_MAP_EX()
111 if (handled)
112 return true;
114 return gpu_channel_manager_.get() &&
115 gpu_channel_manager_->OnMessageReceived(msg);
118 void GpuChildThread::OnInitialize() {
119 Send(new GpuHostMsg_Initialized(!dead_on_arrival_, gpu_info_));
120 while (!deferred_messages_.empty()) {
121 Send(deferred_messages_.front());
122 deferred_messages_.pop();
125 if (dead_on_arrival_) {
126 VLOG(1) << "Exiting GPU process due to errors during initialization";
127 base::MessageLoop::current()->Quit();
128 return;
131 #if defined(OS_ANDROID)
132 base::PlatformThread::SetThreadPriority(
133 base::PlatformThread::CurrentHandle(),
134 base::kThreadPriority_Display);
135 #endif
137 // We don't need to pipe log messages if we are running the GPU thread in
138 // the browser process.
139 if (!in_browser_process_)
140 logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
142 // Record initialization only after collecting the GPU info because that can
143 // take a significant amount of time.
144 gpu_info_.initialization_time = base::Time::Now() - process_start_time_;
146 // Defer creation of the render thread. This is to prevent it from handling
147 // IPC messages before the sandbox has been enabled and all other necessary
148 // initialization has succeeded.
149 gpu_channel_manager_.reset(
150 new GpuChannelManager(this,
151 watchdog_thread_.get(),
152 ChildProcess::current()->io_message_loop_proxy(),
153 ChildProcess::current()->GetShutDownEvent()));
155 // Ensure the browser process receives the GPU info before a reply to any
156 // subsequent IPC it might send.
157 if (!in_browser_process_)
158 Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_));
161 void GpuChildThread::StopWatchdog() {
162 if (watchdog_thread_.get()) {
163 watchdog_thread_->Stop();
167 void GpuChildThread::OnCollectGraphicsInfo() {
168 #if defined(OS_WIN)
169 // GPU full info collection should only happen on un-sandboxed GPU process
170 // or single process/in-process gpu mode on Windows.
171 CommandLine* command_line = CommandLine::ForCurrentProcess();
172 DCHECK(command_line->HasSwitch(switches::kDisableGpuSandbox) ||
173 in_browser_process_);
174 #endif // OS_WIN
176 if (!gpu::CollectContextGraphicsInfo(&gpu_info_))
177 VLOG(1) << "gpu::CollectGraphicsInfo failed";
178 GetContentClient()->SetGpuInfo(gpu_info_);
180 #if defined(OS_WIN)
181 // This is slow, but it's the only thing the unsandboxed GPU process does,
182 // and GpuDataManager prevents us from sending multiple collecting requests,
183 // so it's OK to be blocking.
184 gpu::GetDxDiagnostics(&gpu_info_.dx_diagnostics);
185 gpu_info_.finalized = true;
186 #endif // OS_WIN
188 Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_));
190 #if defined(OS_WIN)
191 if (!in_browser_process_) {
192 // The unsandboxed GPU process fulfilled its duty. Rest in peace.
193 base::MessageLoop::current()->Quit();
195 #endif // OS_WIN
198 void GpuChildThread::OnGetVideoMemoryUsageStats() {
199 GPUVideoMemoryUsageStats video_memory_usage_stats;
200 if (gpu_channel_manager_)
201 gpu_channel_manager_->gpu_memory_manager()->GetVideoMemoryUsageStats(
202 &video_memory_usage_stats);
203 Send(new GpuHostMsg_VideoMemoryUsageStats(video_memory_usage_stats));
206 void GpuChildThread::OnClean() {
207 VLOG(1) << "GPU: Removing all contexts";
208 if (gpu_channel_manager_)
209 gpu_channel_manager_->LoseAllContexts();
212 void GpuChildThread::OnCrash() {
213 VLOG(1) << "GPU: Simulating GPU crash";
214 // Good bye, cruel world.
215 volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL;
216 *it_s_the_end_of_the_world_as_we_know_it = 0xdead;
219 void GpuChildThread::OnHang() {
220 VLOG(1) << "GPU: Simulating GPU hang";
221 for (;;) {
222 // Do not sleep here. The GPU watchdog timer tracks the amount of user
223 // time this thread is using and it doesn't use much while calling Sleep.
227 void GpuChildThread::OnDisableWatchdog() {
228 VLOG(1) << "GPU: Disabling watchdog thread";
229 if (watchdog_thread_.get()) {
230 // Disarm the watchdog before shutting down the message loop. This prevents
231 // the future posting of tasks to the message loop.
232 if (watchdog_thread_->message_loop())
233 watchdog_thread_->PostAcknowledge();
234 // Prevent rearming.
235 watchdog_thread_->Stop();
239 } // namespace content