1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion_tracker.h"
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl
* tree_impl
,
25 : LayerImpl(tree_impl
, id
),
26 have_render_passes_to_push_(false),
27 inverse_device_scale_factor_(1.0f
),
29 own_child_id_(false) {
32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
39 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
40 // The root RenderPass for the layer is merged with its target
41 // RenderPass in each frame. So we only have extra RenderPasses
42 // to merge when we have a non-root RenderPass present.
43 return render_passes_in_draw_order_
.size() > 1;
46 static ResourceProvider::ResourceId
ResourceRemapHelper(
48 const ResourceProvider::ResourceIdMap
& child_to_parent_map
,
49 ResourceProvider::ResourceIdArray
* resources_in_frame
,
50 ResourceProvider::ResourceId id
) {
52 ResourceProvider::ResourceIdMap::const_iterator it
=
53 child_to_parent_map
.find(id
);
54 if (it
== child_to_parent_map
.end()) {
55 *invalid_frame
= true;
59 DCHECK_EQ(it
->first
, id
);
60 ResourceProvider::ResourceId remapped_id
= it
->second
;
61 resources_in_frame
->push_back(id
);
65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
66 LayerImpl::PushPropertiesTo(layer
);
68 DelegatedRendererLayerImpl
* delegated_layer
=
69 static_cast<DelegatedRendererLayerImpl
*>(layer
);
71 // If we have a new child_id to give to the active layer, it should
72 // have already deleted its old child_id.
73 DCHECK(delegated_layer
->child_id_
== 0 ||
74 delegated_layer
->child_id_
== child_id_
);
75 delegated_layer
->inverse_device_scale_factor_
= inverse_device_scale_factor_
;
76 delegated_layer
->child_id_
= child_id_
;
77 delegated_layer
->own_child_id_
= true;
78 own_child_id_
= false;
80 if (have_render_passes_to_push_
) {
81 // This passes ownership of the render passes to the active tree.
82 delegated_layer
->SetRenderPasses(&render_passes_in_draw_order_
);
83 DCHECK(render_passes_in_draw_order_
.empty());
84 have_render_passes_to_push_
= false;
87 // This is just a copy for testing, since resources are added to the
88 // ResourceProvider in the pending tree.
89 delegated_layer
->resources_
= resources_
;
92 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
93 const ReturnCallback
& return_callback
) {
97 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
98 child_id_
= resource_provider
->CreateChild(return_callback
);
102 void DelegatedRendererLayerImpl::SetFrameData(
103 const DelegatedFrameData
* frame_data
,
104 const gfx::RectF
& damage_in_frame
) {
105 DCHECK(child_id_
) << "CreateChildIdIfNeeded must be called first.";
107 DCHECK(!frame_data
->render_pass_list
.empty());
108 // A frame with an empty root render pass is invalid.
109 DCHECK(!frame_data
->render_pass_list
.back()->output_rect
.IsEmpty());
111 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
112 const ResourceProvider::ResourceIdMap
& resource_map
=
113 resource_provider
->GetChildToParentMap(child_id_
);
115 resource_provider
->ReceiveFromChild(child_id_
, frame_data
->resource_list
);
117 RenderPassList render_pass_list
;
118 RenderPass::CopyAll(frame_data
->render_pass_list
, &render_pass_list
);
120 bool invalid_frame
= false;
121 ResourceProvider::ResourceIdArray resources_in_frame
;
122 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback
=
123 base::Bind(&ResourceRemapHelper
,
126 &resources_in_frame
);
127 for (size_t i
= 0; i
< render_pass_list
.size(); ++i
) {
128 RenderPass
* pass
= render_pass_list
[i
];
129 for (size_t j
= 0; j
< pass
->quad_list
.size(); ++j
) {
130 DrawQuad
* quad
= pass
->quad_list
[j
];
131 quad
->IterateResources(remap_resources_to_parent_callback
);
136 // Declare we are still using the last frame's resources.
137 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
141 // Declare we are using the new frame's resources.
142 resources_
.swap(resources_in_frame
);
143 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
145 inverse_device_scale_factor_
= 1.0f
/ frame_data
->device_scale_factor
;
146 // Display size is already set so we can compute what the damage rect
147 // will be in layer space. The damage may exceed the visible portion of
148 // the frame, so intersect the damage to the layer's bounds.
149 RenderPass
* new_root_pass
= render_pass_list
.back();
150 gfx::Size frame_size
= new_root_pass
->output_rect
.size();
151 gfx::RectF damage_in_layer
= damage_in_frame
;
152 damage_in_layer
.Scale(inverse_device_scale_factor_
);
153 SetUpdateRect(gfx::IntersectRects(
154 gfx::UnionRects(update_rect(), damage_in_layer
), gfx::Rect(bounds())));
156 SetRenderPasses(&render_pass_list
);
157 have_render_passes_to_push_
= true;
160 void DelegatedRendererLayerImpl::SetRenderPasses(
161 RenderPassList
* render_passes_in_draw_order
) {
164 for (size_t i
= 0; i
< render_passes_in_draw_order
->size(); ++i
) {
165 RenderPassList::iterator to_take
=
166 render_passes_in_draw_order
->begin() + i
;
167 render_passes_index_by_id_
.insert(
168 std::pair
<RenderPass::Id
, int>((*to_take
)->id
, i
));
169 scoped_ptr
<RenderPass
> taken_render_pass
=
170 render_passes_in_draw_order
->take(to_take
);
171 render_passes_in_draw_order_
.push_back(taken_render_pass
.Pass());
174 // Give back an empty array instead of nulls.
175 render_passes_in_draw_order
->clear();
178 void DelegatedRendererLayerImpl::ClearRenderPasses() {
179 render_passes_index_by_id_
.clear();
180 render_passes_in_draw_order_
.clear();
183 scoped_ptr
<LayerImpl
> DelegatedRendererLayerImpl::CreateLayerImpl(
184 LayerTreeImpl
* tree_impl
) {
185 return DelegatedRendererLayerImpl::Create(
186 tree_impl
, id()).PassAs
<LayerImpl
>();
189 void DelegatedRendererLayerImpl::ReleaseResources() {
194 static inline int IndexToId(int index
) { return index
+ 1; }
195 static inline int IdToIndex(int id
) { return id
- 1; }
197 RenderPass::Id
DelegatedRendererLayerImpl::FirstContributingRenderPassId()
199 return RenderPass::Id(id(), IndexToId(0));
202 RenderPass::Id
DelegatedRendererLayerImpl::NextContributingRenderPassId(
203 RenderPass::Id previous
) const {
204 return RenderPass::Id(previous
.layer_id
, previous
.index
+ 1);
207 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
208 RenderPass::Id delegated_render_pass_id
,
209 RenderPass::Id
* output_render_pass_id
) const {
210 base::hash_map
<RenderPass::Id
, int>::const_iterator found
=
211 render_passes_index_by_id_
.find(delegated_render_pass_id
);
212 if (found
== render_passes_index_by_id_
.end()) {
213 // Be robust against a RenderPass id that isn't part of the frame.
216 unsigned delegated_render_pass_index
= found
->second
;
217 *output_render_pass_id
=
218 RenderPass::Id(id(), IndexToId(delegated_render_pass_index
));
222 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
223 RenderPassSink
* render_pass_sink
) {
224 DCHECK(HasContributingDelegatedRenderPasses());
226 const RenderPass
* root_delegated_render_pass
=
227 render_passes_in_draw_order_
.back();
228 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
229 gfx::Transform delegated_frame_to_root_transform
= screen_space_transform();
230 delegated_frame_to_root_transform
.Scale(inverse_device_scale_factor_
,
231 inverse_device_scale_factor_
);
233 for (size_t i
= 0; i
< render_passes_in_draw_order_
.size() - 1; ++i
) {
234 RenderPass::Id
output_render_pass_id(-1, -1);
236 ConvertDelegatedRenderPassId(render_passes_in_draw_order_
[i
]->id
,
237 &output_render_pass_id
);
239 // Don't clash with the RenderPass we generate if we own a RenderSurface.
240 DCHECK(present
) << render_passes_in_draw_order_
[i
]->id
.layer_id
<< ", "
241 << render_passes_in_draw_order_
[i
]->id
.index
;
242 DCHECK_GT(output_render_pass_id
.index
, 0);
244 scoped_ptr
<RenderPass
> copy_pass
=
245 render_passes_in_draw_order_
[i
]->Copy(output_render_pass_id
);
246 copy_pass
->transform_to_root_target
.ConcatTransform(
247 delegated_frame_to_root_transform
);
248 render_pass_sink
->AppendRenderPass(copy_pass
.Pass());
252 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode
,
253 ResourceProvider
* resource_provider
) {
254 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
)
256 return LayerImpl::WillDraw(draw_mode
, resource_provider
);
259 void DelegatedRendererLayerImpl::AppendQuads(
260 RenderPass
* render_pass
,
261 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
262 AppendQuadsData
* append_quads_data
) {
263 AppendRainbowDebugBorder(render_pass
, append_quads_data
);
265 // This list will be empty after a lost context until a new frame arrives.
266 if (render_passes_in_draw_order_
.empty())
269 RenderPass::Id target_render_pass_id
= append_quads_data
->render_pass_id
;
271 const RenderPass
* root_delegated_render_pass
=
272 render_passes_in_draw_order_
.back();
274 DCHECK(root_delegated_render_pass
->output_rect
.origin().IsOrigin());
275 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
277 // If the index of the RenderPassId is 0, then it is a RenderPass generated
278 // for a layer in this compositor, not the delegating renderer. Then we want
279 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
280 // some RenderPass which we added from the delegating renderer.
281 bool should_merge_root_render_pass_with_target
= !target_render_pass_id
.index
;
282 if (should_merge_root_render_pass_with_target
) {
283 // Verify that the RenderPass we are appending to is created by our
285 DCHECK(target_render_pass_id
.layer_id
== render_target()->id());
287 AppendRenderPassQuads(render_pass
,
290 root_delegated_render_pass
,
293 // Verify that the RenderPass we are appending to was created by us.
294 DCHECK(target_render_pass_id
.layer_id
== id());
296 int render_pass_index
= IdToIndex(target_render_pass_id
.index
);
297 const RenderPass
* delegated_render_pass
=
298 render_passes_in_draw_order_
[render_pass_index
];
299 AppendRenderPassQuads(render_pass
,
302 delegated_render_pass
,
307 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
308 RenderPass
* render_pass
,
309 AppendQuadsData
* append_quads_data
) {
310 if (!ShowDebugBorders())
313 SharedQuadState
* shared_quad_state
=
314 render_pass
->CreateAndAppendSharedQuadState();
315 PopulateSharedQuadState(shared_quad_state
);
319 GetDebugBorderProperties(&color
, &border_width
);
323 0x80ffa500, // Orange.
324 0x80ffff00, // Yellow.
325 0x80008000, // Green.
327 0x80ee82ee, // Violet.
329 const int kNumColors
= arraysize(colors
);
331 const int kStripeWidth
= 300;
332 const int kStripeHeight
= 300;
334 for (size_t i
= 0; ; ++i
) {
335 // For horizontal lines.
336 int x
= kStripeWidth
* i
;
337 int width
= std::min(kStripeWidth
, content_bounds().width() - x
- 1);
339 // For vertical lines.
340 int y
= kStripeHeight
* i
;
341 int height
= std::min(kStripeHeight
, content_bounds().height() - y
- 1);
343 gfx::Rect
top(x
, 0, width
, border_width
);
345 content_bounds().height() - border_width
,
348 gfx::Rect
left(0, y
, border_width
, height
);
349 gfx::Rect
right(content_bounds().width() - border_width
,
354 if (top
.IsEmpty() && left
.IsEmpty())
357 if (!top
.IsEmpty()) {
358 SolidColorDrawQuad
* top_quad
=
359 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
361 shared_quad_state
, top
, top
, colors
[i
% kNumColors
], false);
363 SolidColorDrawQuad
* bottom_quad
=
364 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
365 bottom_quad
->SetNew(shared_quad_state
,
368 colors
[kNumColors
- 1 - (i
% kNumColors
)],
371 if (!left
.IsEmpty()) {
372 SolidColorDrawQuad
* left_quad
=
373 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
374 left_quad
->SetNew(shared_quad_state
,
377 colors
[kNumColors
- 1 - (i
% kNumColors
)],
380 SolidColorDrawQuad
* right_quad
=
381 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
383 shared_quad_state
, right
, right
, colors
[i
% kNumColors
], false);
388 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
389 RenderPass
* render_pass
,
390 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
391 AppendQuadsData
* append_quads_data
,
392 const RenderPass
* delegated_render_pass
,
393 const gfx::Size
& frame_size
) const {
394 const SharedQuadState
* delegated_shared_quad_state
= NULL
;
395 SharedQuadState
* output_shared_quad_state
= NULL
;
397 for (size_t i
= 0; i
< delegated_render_pass
->quad_list
.size(); ++i
) {
398 const DrawQuad
* delegated_quad
= delegated_render_pass
->quad_list
[i
];
400 if (delegated_quad
->shared_quad_state
!= delegated_shared_quad_state
) {
401 delegated_shared_quad_state
= delegated_quad
->shared_quad_state
;
402 output_shared_quad_state
= render_pass
->CreateAndAppendSharedQuadState();
403 output_shared_quad_state
->CopyFrom(delegated_shared_quad_state
);
405 bool is_root_delegated_render_pass
=
406 delegated_render_pass
== render_passes_in_draw_order_
.back();
407 if (is_root_delegated_render_pass
) {
408 gfx::Transform delegated_frame_to_target_transform
= draw_transform();
409 delegated_frame_to_target_transform
.Scale(inverse_device_scale_factor_
,
410 inverse_device_scale_factor_
);
412 output_shared_quad_state
->content_to_target_transform
.ConcatTransform(
413 delegated_frame_to_target_transform
);
415 if (render_target() == this) {
416 DCHECK(!is_clipped());
417 DCHECK(render_surface());
418 DCHECK_EQ(0, num_unclipped_descendants());
419 output_shared_quad_state
->clip_rect
=
420 MathUtil::MapEnclosingClippedRect(
421 delegated_frame_to_target_transform
,
422 output_shared_quad_state
->clip_rect
);
424 gfx::Rect clip_rect
= drawable_content_rect();
425 if (output_shared_quad_state
->is_clipped
) {
426 clip_rect
.Intersect(MathUtil::MapEnclosingClippedRect(
427 delegated_frame_to_target_transform
,
428 output_shared_quad_state
->clip_rect
));
430 output_shared_quad_state
->clip_rect
= clip_rect
;
431 output_shared_quad_state
->is_clipped
= true;
434 output_shared_quad_state
->opacity
*= draw_opacity();
437 DCHECK(output_shared_quad_state
);
439 gfx::Rect quad_visible_rect
= occlusion_tracker
.UnoccludedContentRect(
440 delegated_quad
->visible_rect
,
441 output_shared_quad_state
->content_to_target_transform
);
442 if (quad_visible_rect
.IsEmpty())
445 if (delegated_quad
->material
!= DrawQuad::RENDER_PASS
) {
446 DrawQuad
* output_quad
= render_pass
->CopyFromAndAppendDrawQuad(
447 delegated_quad
, output_shared_quad_state
);
448 output_quad
->visible_rect
= quad_visible_rect
;
450 RenderPass::Id delegated_contributing_render_pass_id
=
451 RenderPassDrawQuad::MaterialCast(delegated_quad
)->render_pass_id
;
452 RenderPass::Id
output_contributing_render_pass_id(-1, -1);
455 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id
,
456 &output_contributing_render_pass_id
);
458 // The frame may have a RenderPassDrawQuad that points to a RenderPass not
459 // part of the frame. Just ignore these quads.
461 DCHECK(output_contributing_render_pass_id
!=
462 append_quads_data
->render_pass_id
);
464 RenderPassDrawQuad
* output_quad
=
465 render_pass
->CopyFromAndAppendRenderPassDrawQuad(
466 RenderPassDrawQuad::MaterialCast(delegated_quad
),
467 output_shared_quad_state
,
468 output_contributing_render_pass_id
);
469 output_quad
->visible_rect
= quad_visible_rect
;
475 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
476 return "cc::DelegatedRendererLayerImpl";
479 void DelegatedRendererLayerImpl::ClearChildId() {
484 ResourceProvider
* provider
= layer_tree_impl()->resource_provider();
485 provider
->DestroyChild(child_id_
);