1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/picture_image_layer.h"
7 #include "cc/layers/picture_image_layer_impl.h"
8 #include "third_party/skia/include/core/SkCanvas.h"
12 scoped_refptr
<PictureImageLayer
> PictureImageLayer::Create() {
13 return make_scoped_refptr(new PictureImageLayer());
16 PictureImageLayer::PictureImageLayer() : PictureLayer(this) {}
18 PictureImageLayer::~PictureImageLayer() {
22 scoped_ptr
<LayerImpl
> PictureImageLayer::CreateLayerImpl(
23 LayerTreeImpl
* tree_impl
) {
24 return PictureImageLayerImpl::Create(tree_impl
, id()).PassAs
<LayerImpl
>();
27 bool PictureImageLayer::DrawsContent() const {
28 return !bitmap_
.isNull() && PictureLayer::DrawsContent();
31 void PictureImageLayer::SetBitmap(const SkBitmap
& bitmap
) {
32 // SetBitmap() currently gets called whenever there is any
33 // style change that affects the layer even if that change doesn't
34 // affect the actual contents of the image (e.g. a CSS animation).
35 // With this check in place we avoid unecessary texture uploads.
36 if (bitmap
.pixelRef() && bitmap
.pixelRef() == bitmap_
.pixelRef())
43 void PictureImageLayer::PaintContents(
45 const gfx::Rect
& clip
,
47 ContentLayerClient::GraphicsContextStatus gc_status
) {
48 if (!bitmap_
.width() || !bitmap_
.height())
51 SkScalar content_to_layer_scale_x
=
52 SkFloatToScalar(static_cast<float>(bounds().width()) / bitmap_
.width());
53 SkScalar content_to_layer_scale_y
=
54 SkFloatToScalar(static_cast<float>(bounds().height()) / bitmap_
.height());
55 canvas
->scale(content_to_layer_scale_x
, content_to_layer_scale_y
);
57 // Because PictureImageLayer always FillsBoundsCompletely it will not clear
58 // before painting on playback. As a result we must configure the paint to
59 // copy over the uncleared destination, rather than blending with it.
61 paint
.setXfermodeMode(SkXfermode::kSrc_Mode
);
62 canvas
->drawBitmap(bitmap_
, 0, 0, &paint
);
65 bool PictureImageLayer::FillsBoundsCompletely() const {
66 // PictureImageLayer will always paint to the entire layer bounds.