Remove GCMDriver::IsGCMClientReady
[chromium-blink-merge.git] / cc / animation / animation.h
blob02bb2c6013ce967f90122575a05bb6484b45b4a1
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
13 namespace cc {
15 class AnimationCurve;
17 // An Animation contains all the state required to play an AnimationCurve.
18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused.
20 class CC_EXPORT Animation {
21 public:
22 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation
23 // waiting for target availibility will run as soon as its target property
24 // is free (and all the animations animating with it are also able to run).
25 // When this time arrives, the controller will move the animation into the
26 // Starting state, and then into the Running state. Running animations may
27 // toggle between Running and Paused, and may be stopped by moving into either
28 // the Aborted or Finished states. A Finished animation was allowed to run to
29 // completion, but an Aborted animation was not.
30 enum RunState {
31 WaitingForTargetAvailability = 0,
32 WaitingForDeletion,
33 Starting,
34 Running,
35 Paused,
36 Finished,
37 Aborted,
38 // This sentinel must be last.
39 RunStateEnumSize
42 enum TargetProperty {
43 Transform = 0,
44 Opacity,
45 Filter,
46 ScrollOffset,
47 BackgroundColor,
48 // This sentinel must be last.
49 TargetPropertyEnumSize
52 enum Direction { Normal, Reverse, Alternate, AlternateReverse };
54 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
55 int animation_id,
56 int group_id,
57 TargetProperty target_property);
59 virtual ~Animation();
61 int id() const { return id_; }
62 int group() const { return group_; }
63 TargetProperty target_property() const { return target_property_; }
65 RunState run_state() const { return run_state_; }
66 void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
68 // This is the number of times that the animation will play. If this
69 // value is zero the animation will not play. If it is negative, then
70 // the animation will loop indefinitely.
71 int iterations() const { return iterations_; }
72 void set_iterations(int n) { iterations_ = n; }
74 base::TimeTicks start_time() const { return start_time_; }
76 void set_start_time(base::TimeTicks monotonic_time) {
77 start_time_ = monotonic_time;
79 bool has_set_start_time() const { return !start_time_.is_null(); }
81 base::TimeDelta time_offset() const { return time_offset_; }
82 void set_time_offset(base::TimeDelta monotonic_time) {
83 time_offset_ = monotonic_time;
86 void Suspend(base::TimeTicks monotonic_time);
87 void Resume(base::TimeTicks monotonic_time);
89 Direction direction() { return direction_; }
90 void set_direction(Direction direction) { direction_ = direction; }
92 bool IsFinishedAt(base::TimeTicks monotonic_time) const;
93 bool is_finished() const {
94 return run_state_ == Finished ||
95 run_state_ == Aborted ||
96 run_state_ == WaitingForDeletion;
99 AnimationCurve* curve() { return curve_.get(); }
100 const AnimationCurve* curve() const { return curve_.get(); }
102 // If this is true, even if the animation is running, it will not be tickable
103 // until it is given a start time. This is true for animations running on the
104 // main thread.
105 bool needs_synchronized_start_time() const {
106 return needs_synchronized_start_time_;
108 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
109 needs_synchronized_start_time_ = needs_synchronized_start_time;
112 // This is true for animations running on the main thread when the Finished
113 // event sent by the corresponding impl animation has been received.
114 bool received_finished_event() const {
115 return received_finished_event_;
117 void set_received_finished_event(bool received_finished_event) {
118 received_finished_event_ = received_finished_event;
121 // Takes the given absolute time, and using the start time and the number
122 // of iterations, returns the relative time in the current iteration.
123 double TrimTimeToCurrentIteration(base::TimeTicks monotonic_time) const;
125 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
127 bool is_controlling_instance() const { return is_controlling_instance_; }
129 void PushPropertiesTo(Animation* other) const;
131 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
132 bool is_impl_only() const { return is_impl_only_; }
134 void set_affects_active_observers(bool affects_active_observers) {
135 affects_active_observers_ = affects_active_observers;
137 bool affects_active_observers() const { return affects_active_observers_; }
139 void set_affects_pending_observers(bool affects_pending_observers) {
140 affects_pending_observers_ = affects_pending_observers;
142 bool affects_pending_observers() const { return affects_pending_observers_; }
144 private:
145 Animation(scoped_ptr<AnimationCurve> curve,
146 int animation_id,
147 int group_id,
148 TargetProperty target_property);
150 scoped_ptr<AnimationCurve> curve_;
152 // IDs are not necessarily unique.
153 int id_;
155 // Animations that must be run together are called 'grouped' and have the same
156 // group id. Grouped animations are guaranteed to start at the same time and
157 // no other animations may animate any of the group's target properties until
158 // all animations in the group have finished animating. Note: an active
159 // animation's group id and target property uniquely identify that animation.
160 int group_;
162 TargetProperty target_property_;
163 RunState run_state_;
164 int iterations_;
165 base::TimeTicks start_time_;
166 Direction direction_;
168 // The time offset effectively pushes the start of the animation back in time.
169 // This is used for resuming paused animations -- an animation is added with a
170 // non-zero time offset, causing the animation to skip ahead to the desired
171 // point in time.
172 base::TimeDelta time_offset_;
174 bool needs_synchronized_start_time_;
175 bool received_finished_event_;
177 // When an animation is suspended, it behaves as if it is paused and it also
178 // ignores all run state changes until it is resumed. This is used for testing
179 // purposes.
180 bool suspended_;
182 // These are used in TrimTimeToCurrentIteration to account for time
183 // spent while paused. This is not included in AnimationState since it
184 // there is absolutely no need for clients of this controller to know
185 // about these values.
186 base::TimeTicks pause_time_;
187 base::TimeDelta total_paused_time_;
189 // Animations lead dual lives. An active animation will be conceptually owned
190 // by two controllers, one on the impl thread and one on the main. In reality,
191 // there will be two separate Animation instances for the same animation. They
192 // will have the same group id and the same target property (these two values
193 // uniquely identify an animation). The instance on the impl thread is the
194 // instance that ultimately controls the values of the animating layer and so
195 // we will refer to it as the 'controlling instance'.
196 bool is_controlling_instance_;
198 bool is_impl_only_;
200 // When pushed from a main-thread controller to a compositor-thread
201 // controller, an animation will initially only affect pending observers
202 // (corresponding to layers in the pending tree). Animations that only
203 // affect pending observers are able to reach the Starting state and tick
204 // pending observers, but cannot proceed any further and do not tick active
205 // observers. After activation, such animations affect both kinds of observers
206 // and are able to proceed past the Starting state. When the removal of
207 // an animation is pushed from a main-thread controller to a
208 // compositor-thread controller, this initially only makes the animation
209 // stop affecting pending observers. After activation, such animations no
210 // longer affect any observers, and are deleted.
211 bool affects_active_observers_;
212 bool affects_pending_observers_;
214 DISALLOW_COPY_AND_ASSIGN(Animation);
217 } // namespace cc
219 #endif // CC_ANIMATION_ANIMATION_H_