1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/compositor/gpu_process_transport_factory.h"
10 #include "base/command_line.h"
11 #include "base/location.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/output/compositor_frame.h"
15 #include "cc/output/output_surface.h"
16 #include "content/browser/compositor/browser_compositor_output_surface.h"
17 #include "content/browser/compositor/browser_compositor_output_surface_proxy.h"
18 #include "content/browser/compositor/gpu_browser_compositor_output_surface.h"
19 #include "content/browser/compositor/reflector_impl.h"
20 #include "content/browser/compositor/software_browser_compositor_output_surface.h"
21 #include "content/browser/gpu/browser_gpu_channel_host_factory.h"
22 #include "content/browser/gpu/gpu_data_manager_impl.h"
23 #include "content/browser/gpu/gpu_surface_tracker.h"
24 #include "content/browser/renderer_host/render_widget_host_impl.h"
25 #include "content/common/gpu/client/context_provider_command_buffer.h"
26 #include "content/common/gpu/client/gl_helper.h"
27 #include "content/common/gpu/client/gpu_channel_host.h"
28 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
29 #include "content/common/gpu/gpu_process_launch_causes.h"
30 #include "gpu/GLES2/gl2extchromium.h"
31 #include "gpu/command_buffer/client/gles2_interface.h"
32 #include "gpu/command_buffer/common/mailbox.h"
33 #include "third_party/khronos/GLES2/gl2.h"
34 #include "ui/compositor/compositor.h"
35 #include "ui/compositor/compositor_constants.h"
36 #include "ui/compositor/compositor_switches.h"
37 #include "ui/gfx/native_widget_types.h"
38 #include "ui/gfx/size.h"
41 #include "content/browser/compositor/software_output_device_win.h"
42 #elif defined(USE_OZONE)
43 #include "content/browser/compositor/overlay_candidate_validator_ozone.h"
44 #include "content/browser/compositor/software_output_device_ozone.h"
45 #include "ui/gfx/ozone/surface_factory_ozone.h"
46 #elif defined(USE_X11)
47 #include "content/browser/compositor/software_output_device_x11.h"
50 using cc::ContextProvider
;
51 using gpu::gles2::GLES2Interface
;
55 struct GpuProcessTransportFactory::PerCompositorData
{
57 scoped_refptr
<ReflectorImpl
> reflector
;
60 GpuProcessTransportFactory::GpuProcessTransportFactory()
61 : callback_factory_(this) {
62 output_surface_proxy_
= new BrowserCompositorOutputSurfaceProxy(
63 &output_surface_map_
);
66 GpuProcessTransportFactory::~GpuProcessTransportFactory() {
67 DCHECK(per_compositor_data_
.empty());
69 // Make sure the lost context callback doesn't try to run during destruction.
70 callback_factory_
.InvalidateWeakPtrs();
73 scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
>
74 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
75 return CreateContextCommon(0);
78 scoped_ptr
<cc::SoftwareOutputDevice
> CreateSoftwareOutputDevice(
79 ui::Compositor
* compositor
) {
81 return scoped_ptr
<cc::SoftwareOutputDevice
>(new SoftwareOutputDeviceWin(
83 #elif defined(USE_OZONE)
84 return scoped_ptr
<cc::SoftwareOutputDevice
>(new SoftwareOutputDeviceOzone(
86 #elif defined(USE_X11)
87 return scoped_ptr
<cc::SoftwareOutputDevice
>(new SoftwareOutputDeviceX11(
91 return scoped_ptr
<cc::SoftwareOutputDevice
>();
95 scoped_ptr
<cc::OverlayCandidateValidator
> CreateOverlayCandidateValidator(
96 gfx::AcceleratedWidget widget
) {
97 #if defined(USE_OZONE)
98 gfx::OverlayCandidatesOzone
* overlay_candidates
=
99 gfx::SurfaceFactoryOzone::GetInstance()->GetOverlayCandidates(widget
);
100 if (overlay_candidates
&& CommandLine::ForCurrentProcess()->HasSwitch(
101 switches::kEnableHardwareOverlays
)) {
102 return scoped_ptr
<cc::OverlayCandidateValidator
>(
103 new OverlayCandidateValidatorOzone(widget
, overlay_candidates
));
106 return scoped_ptr
<cc::OverlayCandidateValidator
>();
109 scoped_ptr
<cc::OutputSurface
> GpuProcessTransportFactory::CreateOutputSurface(
110 ui::Compositor
* compositor
, bool software_fallback
) {
111 PerCompositorData
* data
= per_compositor_data_
[compositor
];
113 data
= CreatePerCompositorData(compositor
);
115 bool create_software_renderer
= software_fallback
;
116 #if defined(OS_CHROMEOS)
117 // Software fallback does not happen on Chrome OS.
118 create_software_renderer
= false;
119 #elif defined(OS_WIN)
120 if (::GetProp(compositor
->widget(), kForceSoftwareCompositor
)) {
121 if (::RemoveProp(compositor
->widget(), kForceSoftwareCompositor
))
122 create_software_renderer
= true;
126 scoped_refptr
<ContextProviderCommandBuffer
> context_provider
;
127 if (!create_software_renderer
) {
128 context_provider
= ContextProviderCommandBuffer::Create(
129 GpuProcessTransportFactory::CreateContextCommon(data
->surface_id
),
133 UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor", !!context_provider
);
135 if (!context_provider
.get()) {
136 if (ui::Compositor::WasInitializedWithThread()) {
137 LOG(FATAL
) << "Failed to create UI context, but can't use software"
138 " compositing with browser threaded compositing. Aborting.";
141 scoped_ptr
<SoftwareBrowserCompositorOutputSurface
> surface(
142 new SoftwareBrowserCompositorOutputSurface(
143 output_surface_proxy_
,
144 CreateSoftwareOutputDevice(compositor
),
145 per_compositor_data_
[compositor
]->surface_id
,
146 &output_surface_map_
,
147 compositor
->vsync_manager()));
148 return surface
.PassAs
<cc::OutputSurface
>();
151 scoped_refptr
<base::SingleThreadTaskRunner
> compositor_thread_task_runner
=
152 ui::Compositor::GetCompositorMessageLoop();
153 if (!compositor_thread_task_runner
.get())
154 compositor_thread_task_runner
= base::MessageLoopProxy::current();
156 // Here we know the GpuProcessHost has been set up, because we created a
158 output_surface_proxy_
->ConnectToGpuProcessHost(
159 compositor_thread_task_runner
.get());
161 scoped_ptr
<BrowserCompositorOutputSurface
> surface(
162 new GpuBrowserCompositorOutputSurface(
164 per_compositor_data_
[compositor
]->surface_id
,
165 &output_surface_map_
,
166 compositor
->vsync_manager(),
167 CreateOverlayCandidateValidator(compositor
->widget())));
168 if (data
->reflector
.get())
169 data
->reflector
->ReattachToOutputSurfaceFromMainThread(surface
.get());
171 return surface
.PassAs
<cc::OutputSurface
>();
174 scoped_refptr
<ui::Reflector
> GpuProcessTransportFactory::CreateReflector(
175 ui::Compositor
* source
,
177 PerCompositorData
* data
= per_compositor_data_
[source
];
180 data
->reflector
= new ReflectorImpl(
181 source
, target
, &output_surface_map_
, data
->surface_id
);
182 return data
->reflector
;
185 void GpuProcessTransportFactory::RemoveReflector(
186 scoped_refptr
<ui::Reflector
> reflector
) {
187 ReflectorImpl
* reflector_impl
=
188 static_cast<ReflectorImpl
*>(reflector
.get());
189 PerCompositorData
* data
=
190 per_compositor_data_
[reflector_impl
->mirrored_compositor()];
192 data
->reflector
->Shutdown();
193 data
->reflector
= NULL
;
196 void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor
* compositor
) {
197 PerCompositorDataMap::iterator it
= per_compositor_data_
.find(compositor
);
198 if (it
== per_compositor_data_
.end())
200 PerCompositorData
* data
= it
->second
;
202 GpuSurfaceTracker::Get()->RemoveSurface(data
->surface_id
);
204 per_compositor_data_
.erase(it
);
205 if (per_compositor_data_
.empty()) {
206 // Destroying the GLHelper may cause some async actions to be cancelled,
207 // causing things to request a new GLHelper. Due to crbug.com/176091 the
208 // GLHelper created in this case would be lost/leaked if we just reset()
209 // on the |gl_helper_| variable directly. So instead we call reset() on a
211 scoped_ptr
<GLHelper
> helper
= gl_helper_
.Pass();
213 DCHECK(!gl_helper_
) << "Destroying the GLHelper should not cause a new "
214 "GLHelper to be created.";
218 bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
220 ui::ContextFactory
* GpuProcessTransportFactory::AsContextFactory() {
224 gfx::GLSurfaceHandle
GpuProcessTransportFactory::GetSharedSurfaceHandle() {
225 gfx::GLSurfaceHandle handle
= gfx::GLSurfaceHandle(
226 gfx::kNullPluginWindow
, gfx::TEXTURE_TRANSPORT
);
227 handle
.parent_client_id
=
228 BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
232 GLHelper
* GpuProcessTransportFactory::GetGLHelper() {
233 if (!gl_helper_
&& !per_compositor_data_
.empty()) {
234 scoped_refptr
<cc::ContextProvider
> provider
=
235 SharedMainThreadContextProvider();
237 gl_helper_
.reset(new GLHelper(provider
->ContextGL(),
238 provider
->ContextSupport()));
240 return gl_helper_
.get();
243 void GpuProcessTransportFactory::AddObserver(
244 ImageTransportFactoryObserver
* observer
) {
245 observer_list_
.AddObserver(observer
);
248 void GpuProcessTransportFactory::RemoveObserver(
249 ImageTransportFactoryObserver
* observer
) {
250 observer_list_
.RemoveObserver(observer
);
253 scoped_refptr
<cc::ContextProvider
>
254 GpuProcessTransportFactory::SharedMainThreadContextProvider() {
255 if (shared_main_thread_contexts_
.get())
256 return shared_main_thread_contexts_
;
258 // In threaded compositing mode, we have to create our own context for the
259 // main thread since the compositor's context will be bound to the
260 // compositor thread. When not in threaded mode, we still need a separate
261 // context so that skia and gl_helper don't step on each other.
262 shared_main_thread_contexts_
= ContextProviderCommandBuffer::Create(
263 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
264 "Offscreen-MainThread");
266 if (shared_main_thread_contexts_
) {
267 shared_main_thread_contexts_
->SetLostContextCallback(
268 base::Bind(&GpuProcessTransportFactory::
269 OnLostMainThreadSharedContextInsideCallback
,
270 callback_factory_
.GetWeakPtr()));
271 if (!shared_main_thread_contexts_
->BindToCurrentThread())
272 shared_main_thread_contexts_
= NULL
;
274 return shared_main_thread_contexts_
;
277 GpuProcessTransportFactory::PerCompositorData
*
278 GpuProcessTransportFactory::CreatePerCompositorData(
279 ui::Compositor
* compositor
) {
280 DCHECK(!per_compositor_data_
[compositor
]);
282 gfx::AcceleratedWidget widget
= compositor
->widget();
283 GpuSurfaceTracker
* tracker
= GpuSurfaceTracker::Get();
285 PerCompositorData
* data
= new PerCompositorData
;
286 data
->surface_id
= tracker
->AddSurfaceForNativeWidget(widget
);
287 tracker
->SetSurfaceHandle(
289 gfx::GLSurfaceHandle(widget
, gfx::NATIVE_DIRECT
));
291 per_compositor_data_
[compositor
] = data
;
296 scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
>
297 GpuProcessTransportFactory::CreateContextCommon(int surface_id
) {
298 if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
299 return scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
>();
300 blink::WebGraphicsContext3D::Attributes attrs
;
301 attrs
.shareResources
= true;
303 attrs
.stencil
= false;
304 attrs
.antialias
= false;
305 attrs
.noAutomaticFlushes
= true;
306 bool lose_context_when_out_of_memory
= true;
307 CauseForGpuLaunch cause
=
308 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE
;
309 scoped_refptr
<GpuChannelHost
> gpu_channel_host(
310 BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause
));
311 if (!gpu_channel_host
) {
312 LOG(ERROR
) << "Failed to establish GPU channel.";
313 return scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
>();
315 GURL
url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
316 scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
> context(
317 new WebGraphicsContext3DCommandBufferImpl(
320 gpu_channel_host
.get(),
322 lose_context_when_out_of_memory
,
323 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits(),
325 return context
.Pass();
328 void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
329 base::MessageLoop::current()->PostTask(
331 base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext
,
332 callback_factory_
.GetWeakPtr()));
335 void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
336 LOG(ERROR
) << "Lost UI shared context.";
338 // Keep old resources around while we call the observers, but ensure that
339 // new resources are created if needed.
340 // Kill shared contexts for both threads in tandem so they are always in
341 // the same share group.
342 scoped_refptr
<cc::ContextProvider
> lost_shared_main_thread_contexts
=
343 shared_main_thread_contexts_
;
344 shared_main_thread_contexts_
= NULL
;
346 scoped_ptr
<GLHelper
> lost_gl_helper
= gl_helper_
.Pass();
348 FOR_EACH_OBSERVER(ImageTransportFactoryObserver
,
352 // Kill things that use the shared context before killing the shared context.
353 lost_gl_helper
.reset();
354 lost_shared_main_thread_contexts
= NULL
;
357 } // namespace content