1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h"
16 #include "cc/surfaces/surface_sequence.h"
17 #include "cc/trees/layer_tree_host_client.h"
18 #include "cc/trees/layer_tree_host_single_thread_client.h"
19 #include "third_party/skia/include/core/SkColor.h"
20 #include "ui/compositor/compositor_animation_observer.h"
21 #include "ui/compositor/compositor_export.h"
22 #include "ui/compositor/compositor_observer.h"
23 #include "ui/compositor/layer_animator_collection.h"
24 #include "ui/gfx/geometry/size.h"
25 #include "ui/gfx/geometry/vector2d.h"
26 #include "ui/gfx/native_widget_types.h"
29 class MessageLoopProxy
;
34 class ContextProvider
;
36 class LayerTreeDebugState
;
38 class RendererSettings
;
39 class SharedBitmapManager
;
40 class SurfaceIdAllocator
;
49 class GpuMemoryBufferManager
;
56 class CompositorVSyncManager
;
62 // This class abstracts the creation of the 3D context for the compositor. It is
64 class COMPOSITOR_EXPORT ContextFactory
{
66 virtual ~ContextFactory() {}
68 // Creates an output surface for the given compositor. The factory may keep
69 // per-compositor data (e.g. a shared context), that needs to be cleaned up
70 // by calling RemoveCompositor when the compositor gets destroyed.
71 virtual void CreateOutputSurface(base::WeakPtr
<Compositor
> compositor
) = 0;
73 // Creates a reflector that copies the content of the |mirrored_compositor|
74 // onto |mirroring_layer|.
75 virtual scoped_ptr
<Reflector
> CreateReflector(Compositor
* mirrored_compositor
,
76 Layer
* mirroring_layer
) = 0;
77 // Removes the reflector, which stops the mirroring.
78 virtual void RemoveReflector(Reflector
* reflector
) = 0;
80 // Return a reference to a shared offscreen context provider usable from the
82 virtual scoped_refptr
<cc::ContextProvider
>
83 SharedMainThreadContextProvider() = 0;
85 // Destroys per-compositor data.
86 virtual void RemoveCompositor(Compositor
* compositor
) = 0;
88 // When true, the factory uses test contexts that do not do real GL
90 virtual bool DoesCreateTestContexts() = 0;
92 // Returns the OpenGL target to use for image textures.
93 virtual uint32
GetImageTextureTarget() = 0;
95 // Gets the shared bitmap manager for software mode.
96 virtual cc::SharedBitmapManager
* GetSharedBitmapManager() = 0;
98 // Gets the GPU memory buffer manager.
99 virtual gpu::GpuMemoryBufferManager
* GetGpuMemoryBufferManager() = 0;
101 // Creates a Surface ID allocator with a new namespace.
102 virtual scoped_ptr
<cc::SurfaceIdAllocator
> CreateSurfaceIdAllocator() = 0;
104 // Resize the display corresponding to this compositor to a particular size.
105 virtual void ResizeDisplay(ui::Compositor
* compositor
,
106 const gfx::Size
& size
) = 0;
109 // This class represents a lock on the compositor, that can be used to prevent
110 // commits to the compositor tree while we're waiting for an asynchronous
111 // event. The typical use case is when waiting for a renderer to produce a frame
112 // at the right size. The caller keeps a reference on this object, and drops the
113 // reference once it desires to release the lock.
114 // Note however that the lock is cancelled after a short timeout to ensure
115 // responsiveness of the UI, so the compositor tree should be kept in a
116 // "reasonable" state while the lock is held.
117 // Don't instantiate this class directly, use Compositor::GetCompositorLock.
118 class COMPOSITOR_EXPORT CompositorLock
119 : public base::RefCounted
<CompositorLock
>,
120 public base::SupportsWeakPtr
<CompositorLock
> {
122 friend class base::RefCounted
<CompositorLock
>;
123 friend class Compositor
;
125 explicit CompositorLock(Compositor
* compositor
);
130 Compositor
* compositor_
;
131 DISALLOW_COPY_AND_ASSIGN(CompositorLock
);
134 // Compositor object to take care of GPU painting.
135 // A Browser compositor object is responsible for generating the final
136 // displayable form of pixels comprising a single widget's contents. It draws an
137 // appropriately transformed texture for each transformed view in the widget's
139 class COMPOSITOR_EXPORT Compositor
140 : NON_EXPORTED_BASE(public cc::LayerTreeHostClient
),
141 NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient
) {
143 Compositor(gfx::AcceleratedWidget widget
,
144 ui::ContextFactory
* context_factory
,
145 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner
);
146 ~Compositor() override
;
148 ui::ContextFactory
* context_factory() { return context_factory_
; }
150 void SetOutputSurface(scoped_ptr
<cc::OutputSurface
> surface
);
152 // Schedules a redraw of the layer tree associated with this compositor.
155 // Sets the root of the layer tree drawn by this Compositor. The root layer
156 // must have no parent. The compositor's root layer is reset if the root layer
157 // is destroyed. NULL can be passed to reset the root layer, in which case the
158 // compositor will stop drawing anything.
159 // The Compositor does not own the root layer.
160 const Layer
* root_layer() const { return root_layer_
; }
161 Layer
* root_layer() { return root_layer_
; }
162 void SetRootLayer(Layer
* root_layer
);
164 // Called when we need the compositor to preserve the alpha channel in the
165 // output for situations when we want to render transparently atop something
166 // else, e.g. Aero glass.
167 void SetHostHasTransparentBackground(bool host_has_transparent_background
);
169 // The scale factor of the device that this compositor is
170 // compositing layers on.
171 float device_scale_factor() const { return device_scale_factor_
; }
173 // Where possible, draws are scissored to a damage region calculated from
174 // changes to layer properties. This bypasses that and indicates that
175 // the whole frame needs to be drawn.
176 void ScheduleFullRedraw();
178 // Schedule redraw and append damage_rect to the damage region calculated
179 // from changes to layer properties.
180 void ScheduleRedrawRect(const gfx::Rect
& damage_rect
);
182 // Finishes all outstanding rendering and disables swapping on this surface.
183 void FinishAllRendering();
185 // Finishes all outstanding rendering and disables swapping on this surface
186 // until it is resized.
187 void DisableSwapUntilResize();
189 void SetLatencyInfo(const LatencyInfo
& latency_info
);
191 // Sets the compositor's device scale factor and size.
192 void SetScaleAndSize(float scale
, const gfx::Size
& size_in_pixel
);
194 // Returns the size of the widget that is being drawn to in pixel coordinates.
195 const gfx::Size
& size() const { return size_
; }
197 // Sets the background color used for areas that aren't covered by
199 void SetBackgroundColor(SkColor color
);
201 // Sets the visibility of the underlying compositor.
202 void SetVisible(bool visible
);
204 // Gets the visibility of the underlying compositor.
207 // Returns the widget for this compositor.
208 gfx::AcceleratedWidget
widget() const { return widget_
; }
210 // Returns the vsync manager for this compositor.
211 scoped_refptr
<CompositorVSyncManager
> vsync_manager() const;
213 // Returns the main thread task runner this compositor uses. Users of the
214 // compositor generally shouldn't use this.
215 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner() const {
219 // Compositor does not own observers. It is the responsibility of the
220 // observer to remove itself when it is done observing.
221 void AddObserver(CompositorObserver
* observer
);
222 void RemoveObserver(CompositorObserver
* observer
);
223 bool HasObserver(const CompositorObserver
* observer
) const;
225 void AddAnimationObserver(CompositorAnimationObserver
* observer
);
226 void RemoveAnimationObserver(CompositorAnimationObserver
* observer
);
227 bool HasAnimationObserver(const CompositorAnimationObserver
* observer
) const;
229 // Creates a compositor lock. Returns NULL if it is not possible to lock at
230 // this time (i.e. we're waiting to complete a previous unlock).
231 scoped_refptr
<CompositorLock
> GetCompositorLock();
233 // Internal functions, called back by command-buffer contexts on swap buffer
236 // Signals swap has been posted.
237 void OnSwapBuffersPosted();
239 // Signals swap has completed.
240 void OnSwapBuffersComplete();
242 // Signals swap has aborted (e.g. lost context).
243 void OnSwapBuffersAborted();
245 // LayerTreeHostClient implementation.
246 void WillBeginMainFrame() override
{}
247 void DidBeginMainFrame() override
{}
248 void BeginMainFrame(const cc::BeginFrameArgs
& args
) override
;
249 void BeginMainFrameNotExpectedSoon() override
;
250 void Layout() override
;
251 void ApplyViewportDeltas(const gfx::Vector2dF
& inner_delta
,
252 const gfx::Vector2dF
& outer_delta
,
253 const gfx::Vector2dF
& elastic_overscroll_delta
,
255 float top_controls_delta
) override
{}
256 void ApplyViewportDeltas(const gfx::Vector2d
& scroll_delta
,
258 float top_controls_delta
) override
{}
259 void RequestNewOutputSurface() override
;
260 void DidInitializeOutputSurface() override
;
261 void DidFailToInitializeOutputSurface() override
;
262 void WillCommit() override
{}
263 void DidCommit() override
;
264 void DidCommitAndDrawFrame() override
;
265 void DidCompleteSwapBuffers() override
;
266 void DidCompletePageScaleAnimation() override
{}
268 // cc::LayerTreeHostSingleThreadClient implementation.
269 void DidPostSwapBuffers() override
;
270 void DidAbortSwapBuffers() override
;
272 bool IsLocked() { return compositor_lock_
!= NULL
; }
274 const cc::LayerTreeDebugState
& GetLayerTreeDebugState() const;
275 void SetLayerTreeDebugState(const cc::LayerTreeDebugState
& debug_state
);
276 const cc::RendererSettings
& GetRendererSettings() const;
278 LayerAnimatorCollection
* layer_animator_collection() {
279 return &layer_animator_collection_
;
282 cc::SurfaceIdAllocator
* surface_id_allocator() {
283 return surface_id_allocator_
.get();
287 friend class base::RefCounted
<Compositor
>;
288 friend class CompositorLock
;
290 // Called by CompositorLock.
291 void UnlockCompositor();
293 // Called to release any pending CompositorLock
294 void CancelCompositorLock();
298 ui::ContextFactory
* context_factory_
;
300 // The root of the Layer tree drawn by this compositor.
303 ObserverList
<CompositorObserver
, true> observer_list_
;
304 ObserverList
<CompositorAnimationObserver
> animation_observer_list_
;
306 gfx::AcceleratedWidget widget_
;
307 scoped_ptr
<cc::SurfaceIdAllocator
> surface_id_allocator_
;
308 scoped_refptr
<cc::Layer
> root_web_layer_
;
309 scoped_ptr
<cc::LayerTreeHost
> host_
;
310 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
312 // The manager of vsync parameters for this compositor.
313 scoped_refptr
<CompositorVSyncManager
> vsync_manager_
;
315 // The device scale factor of the monitor that this compositor is compositing
317 float device_scale_factor_
;
319 int last_started_frame_
;
320 int last_ended_frame_
;
322 bool disable_schedule_composite_
;
324 CompositorLock
* compositor_lock_
;
326 LayerAnimatorCollection layer_animator_collection_
;
328 base::WeakPtrFactory
<Compositor
> weak_ptr_factory_
;
330 DISALLOW_COPY_AND_ASSIGN(Compositor
);
335 #endif // UI_COMPOSITOR_COMPOSITOR_H_