1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 * @fileoverview A single gnubby signer wraps the process of opening a gnubby,
7 * signing each challenge in an array of challenges until a success condition
8 * is satisfied, and finally yielding the gnubby upon success.
17 * gnubby: (Gnubby|undefined),
18 * challenge: (SignHelperChallenge|undefined),
19 * info: (ArrayBuffer|undefined)
22 var SingleSignerResult;
25 * Creates a new sign handler with a gnubby. This handler will perform a sign
26 * operation using each challenge in an array of challenges until its success
27 * condition is satisified, or an error or timeout occurs. The success condition
28 * is defined differently depending whether this signer is used for enrolling
31 * For enroll, success is defined as each challenge yielding wrong data. This
32 * means this gnubby is not currently enrolled for any of the appIds in any
35 * For sign, success is defined as any challenge yielding ok.
37 * The complete callback is called only when the signer reaches success or
38 * failure, i.e. when there is no need for this signer to continue trying new
41 * @param {GnubbyDeviceId} gnubbyId Which gnubby to open.
42 * @param {boolean} forEnroll Whether this signer is signing for an attempted
44 * @param {function(SingleSignerResult)}
45 * completeCb Called when this signer completes, i.e. no further results are
47 * @param {Countdown} timer An advisory timer, beyond whose expiration the
48 * signer will not attempt any new operations, assuming the caller is no
49 * longer interested in the outcome.
50 * @param {string=} opt_logMsgUrl A URL to post log messages to.
53 function SingleGnubbySigner(gnubbyId, forEnroll, completeCb, timer,
55 /** @private {GnubbyDeviceId} */
56 this.gnubbyId_ = gnubbyId;
57 /** @private {SingleGnubbySigner.State} */
58 this.state_ = SingleGnubbySigner.State.INIT;
59 /** @private {boolean} */
60 this.forEnroll_ = forEnroll;
61 /** @private {function(SingleSignerResult)} */
62 this.completeCb_ = completeCb;
63 /** @private {Countdown} */
65 /** @private {string|undefined} */
66 this.logMsgUrl_ = opt_logMsgUrl;
68 /** @private {!Array<!SignHelperChallenge>} */
69 this.challenges_ = [];
70 /** @private {number} */
71 this.challengeIndex_ = 0;
72 /** @private {boolean} */
73 this.challengesSet_ = false;
75 /** @private {!Object<string, number>} */
76 this.cachedError_ = [];
80 SingleGnubbySigner.State = {
83 /** The signer is attempting to open a gnubby. */
85 /** The signer's gnubby opened, but is busy. */
87 /** The signer has an open gnubby, but no challenges to sign. */
89 /** The signer is currently signing a challenge. */
91 /** The signer got a final outcome. */
93 /** The signer is closing its gnubby. */
95 /** The signer is closed. */
100 * @return {GnubbyDeviceId} This device id of the gnubby for this signer.
102 SingleGnubbySigner.prototype.getDeviceId = function() {
103 return this.gnubbyId_;
107 * Closes this signer's gnubby, if it's held.
109 SingleGnubbySigner.prototype.close = function() {
110 if (!this.gnubby_) return;
111 this.state_ = SingleGnubbySigner.State.CLOSING;
112 this.gnubby_.closeWhenIdle(this.closed_.bind(this));
116 * Called when this signer's gnubby is closed.
119 SingleGnubbySigner.prototype.closed_ = function() {
121 this.state_ = SingleGnubbySigner.State.CLOSED;
125 * Begins signing the given challenges.
126 * @param {Array<SignHelperChallenge>} challenges The challenges to sign.
127 * @return {boolean} Whether the challenges were accepted.
129 SingleGnubbySigner.prototype.doSign = function(challenges) {
130 if (this.challengesSet_) {
131 // Can't add new challenges once they've been set.
136 console.log(this.gnubby_);
137 console.log(UTIL_fmt('adding ' + challenges.length + ' challenges'));
138 for (var i = 0; i < challenges.length; i++) {
139 this.challenges_.push(challenges[i]);
142 this.challengesSet_ = true;
144 switch (this.state_) {
145 case SingleGnubbySigner.State.INIT:
148 case SingleGnubbySigner.State.OPENING:
149 // The open has already commenced, so accept the challenges, but don't do
152 case SingleGnubbySigner.State.IDLE:
153 if (this.challengeIndex_ < challenges.length) {
154 // Challenges set: start signing.
155 this.doSign_(this.challengeIndex_);
157 // An empty list of challenges can be set during enroll, when the user
158 // has no existing enrolled gnubbies. It's unexpected during sign, but
159 // returning WRONG_DATA satisfies the caller in either case.
161 window.setTimeout(function() {
162 self.goToError_(DeviceStatusCodes.WRONG_DATA_STATUS);
166 case SingleGnubbySigner.State.SIGNING:
167 // Already signing, so don't kick off a new sign, but accept the added
177 * Attempts to open this signer's gnubby, if it's not already open.
180 SingleGnubbySigner.prototype.open_ = function() {
182 if (this.challenges_.length) {
183 // Assume the first challenge's appId is representative of all of them.
184 appIdHash = B64_encode(this.challenges_[0].appIdHash);
186 if (this.state_ == SingleGnubbySigner.State.INIT) {
187 this.state_ = SingleGnubbySigner.State.OPENING;
188 DEVICE_FACTORY_REGISTRY.getGnubbyFactory().openGnubby(
191 this.openCallback_.bind(this),
198 * How long to delay retrying a failed open.
200 SingleGnubbySigner.OPEN_DELAY_MILLIS = 200;
203 * How long to delay retrying a sign requiring touch.
205 SingleGnubbySigner.SIGN_DELAY_MILLIS = 200;
208 * @param {number} rc The result of the open operation.
209 * @param {Gnubby=} gnubby The opened gnubby, if open was successful (or busy).
212 SingleGnubbySigner.prototype.openCallback_ = function(rc, gnubby) {
213 if (this.state_ != SingleGnubbySigner.State.OPENING &&
214 this.state_ != SingleGnubbySigner.State.BUSY) {
215 // Open completed after close, perhaps? Ignore.
220 case DeviceStatusCodes.OK_STATUS:
222 console.warn(UTIL_fmt('open succeeded but gnubby is null, WTF?'));
224 this.gnubby_ = gnubby;
225 this.gnubby_.version(this.versionCallback_.bind(this));
228 case DeviceStatusCodes.BUSY_STATUS:
229 this.gnubby_ = gnubby;
230 this.state_ = SingleGnubbySigner.State.BUSY;
231 // If there's still time, retry the open.
232 if (!this.timer_ || !this.timer_.expired()) {
234 window.setTimeout(function() {
236 DEVICE_FACTORY_REGISTRY.getGnubbyFactory().openGnubby(
239 self.openCallback_.bind(self),
242 }, SingleGnubbySigner.OPEN_DELAY_MILLIS);
244 this.goToError_(DeviceStatusCodes.BUSY_STATUS);
248 // TODO: This won't be confused with success, but should it be
249 // part of the same namespace as the other error codes, which are
250 // always in DeviceStatusCodes.*?
251 this.goToError_(rc, true);
256 * Called with the result of a version command.
257 * @param {number} rc Result of version command.
258 * @param {ArrayBuffer=} opt_data Version.
261 SingleGnubbySigner.prototype.versionCallback_ = function(rc, opt_data) {
262 if (rc == DeviceStatusCodes.BUSY_STATUS) {
263 if (this.timer_ && this.timer_.expired()) {
264 this.goToError_(DeviceStatusCodes.TIMEOUT_STATUS);
267 // There's still time: resync and retry.
269 this.gnubby_.sync(function(code) {
271 self.goToError_(code, true);
274 self.gnubby_.version(self.versionCallback_.bind(self));
279 this.goToError_(rc, true);
282 this.state_ = SingleGnubbySigner.State.IDLE;
283 this.version_ = UTIL_BytesToString(new Uint8Array(opt_data || []));
284 this.doSign_(this.challengeIndex_);
288 * @param {number} challengeIndex Index of challenge to sign
291 SingleGnubbySigner.prototype.doSign_ = function(challengeIndex) {
293 // Already closed? Nothing to do.
296 if (this.timer_ && this.timer_.expired()) {
297 // If the timer is expired, that means we never got a success response.
298 // We could have gotten wrong data on a partial set of challenges, but this
299 // means we don't yet know the final outcome. In any event, we don't yet
300 // know the final outcome: return timeout.
301 this.goToError_(DeviceStatusCodes.TIMEOUT_STATUS);
304 if (!this.challengesSet_) {
305 this.state_ = SingleGnubbySigner.State.IDLE;
309 this.state_ = SingleGnubbySigner.State.SIGNING;
311 if (challengeIndex >= this.challenges_.length) {
312 this.signCallback_(challengeIndex, DeviceStatusCodes.WRONG_DATA_STATUS);
316 var challenge = this.challenges_[challengeIndex];
317 var challengeHash = challenge.challengeHash;
318 var appIdHash = challenge.appIdHash;
319 var keyHandle = challenge.keyHandle;
320 if (this.cachedError_.hasOwnProperty(keyHandle)) {
321 // Cache hit: return wrong data again.
322 this.signCallback_(challengeIndex, this.cachedError_[keyHandle]);
323 } else if (challenge.version && challenge.version != this.version_) {
324 // Sign challenge for a different version of gnubby: return wrong data.
325 this.signCallback_(challengeIndex, DeviceStatusCodes.WRONG_DATA_STATUS);
328 this.gnubby_.sign(challengeHash, appIdHash, keyHandle,
329 this.signCallback_.bind(this, challengeIndex),
335 * @param {number} code The result of a sign operation.
336 * @return {boolean} Whether the error indicates the key handle is invalid
339 SingleGnubbySigner.signErrorIndicatesInvalidKeyHandle = function(code) {
340 return (code == DeviceStatusCodes.WRONG_DATA_STATUS ||
341 code == DeviceStatusCodes.WRONG_LENGTH_STATUS ||
342 code == DeviceStatusCodes.INVALID_DATA_STATUS);
346 * Called with the result of a single sign operation.
347 * @param {number} challengeIndex the index of the challenge just attempted
348 * @param {number} code the result of the sign operation
349 * @param {ArrayBuffer=} opt_info Optional result data
352 SingleGnubbySigner.prototype.signCallback_ =
353 function(challengeIndex, code, opt_info) {
354 console.log(UTIL_fmt('gnubby ' + JSON.stringify(this.gnubbyId_) +
355 ', challenge ' + challengeIndex + ' yielded ' + code.toString(16)));
356 if (this.state_ != SingleGnubbySigner.State.SIGNING) {
357 console.log(UTIL_fmt('already done!'));
358 // We're done, the caller's no longer interested.
362 // Cache certain idempotent errors, re-asking the gnubby to sign it
363 // won't produce different results.
364 if (SingleGnubbySigner.signErrorIndicatesInvalidKeyHandle(code)) {
365 if (challengeIndex < this.challenges_.length) {
366 var challenge = this.challenges_[challengeIndex];
367 if (!this.cachedError_.hasOwnProperty(challenge.keyHandle)) {
368 this.cachedError_[challenge.keyHandle] = code;
375 case DeviceStatusCodes.GONE_STATUS:
376 this.goToError_(code);
379 case DeviceStatusCodes.TIMEOUT_STATUS:
380 this.gnubby_.sync(this.synced_.bind(this));
383 case DeviceStatusCodes.BUSY_STATUS:
384 this.doSign_(this.challengeIndex_);
387 case DeviceStatusCodes.OK_STATUS:
388 // Lower bound on the minimum length, signature length can vary.
389 var MIN_SIGNATURE_LENGTH = 7;
390 if (!opt_info || opt_info.byteLength < MIN_SIGNATURE_LENGTH) {
391 console.error(UTIL_fmt('Got short response to sign request (' +
392 (opt_info ? opt_info.byteLength : 0) + ' bytes), WTF?'));
394 if (this.forEnroll_) {
395 this.goToError_(code);
397 this.goToSuccess_(code, this.challenges_[challengeIndex], opt_info);
401 case DeviceStatusCodes.WAIT_TOUCH_STATUS:
402 window.setTimeout(function() {
403 self.doSign_(self.challengeIndex_);
404 }, SingleGnubbySigner.SIGN_DELAY_MILLIS);
407 case DeviceStatusCodes.WRONG_DATA_STATUS:
408 case DeviceStatusCodes.WRONG_LENGTH_STATUS:
409 case DeviceStatusCodes.INVALID_DATA_STATUS:
410 if (this.challengeIndex_ < this.challenges_.length - 1) {
411 this.doSign_(++this.challengeIndex_);
412 } else if (this.forEnroll_) {
413 this.goToSuccess_(code);
415 this.goToError_(code);
420 if (this.forEnroll_) {
421 this.goToError_(code, true);
422 } else if (this.challengeIndex_ < this.challenges_.length - 1) {
423 this.doSign_(++this.challengeIndex_);
425 this.goToError_(code, true);
431 * Called with the response of a sync command, called when a sign yields a
432 * timeout to reassert control over the gnubby.
433 * @param {number} code Error code
436 SingleGnubbySigner.prototype.synced_ = function(code) {
438 this.goToError_(code, true);
441 this.doSign_(this.challengeIndex_);
445 * Switches to the error state, and notifies caller.
446 * @param {number} code Error code
447 * @param {boolean=} opt_warn Whether to warn in the console about the error.
450 SingleGnubbySigner.prototype.goToError_ = function(code, opt_warn) {
451 this.state_ = SingleGnubbySigner.State.COMPLETE;
452 var logFn = opt_warn ? console.warn.bind(console) : console.log.bind(console);
453 logFn(UTIL_fmt('failed (' + code.toString(16) + ')'));
454 var result = { code: code };
455 if (!this.forEnroll_ && code == DeviceStatusCodes.WRONG_DATA_STATUS) {
456 // When a device yields WRONG_DATA to all sign challenges, and this is a
457 // sign request, we don't want to yield to the web page that it's not
458 // enrolled just yet: we want the user to tap the device first. We'll
459 // report the gnubby to the caller and let it close it instead of closing
461 result.gnubby = this.gnubby_;
463 // Since this gnubby can no longer produce a useful result, go ahead and
467 this.completeCb_(result);
471 * Switches to the success state, and notifies caller.
472 * @param {number} code Status code
473 * @param {SignHelperChallenge=} opt_challenge The challenge signed
474 * @param {ArrayBuffer=} opt_info Optional result data
477 SingleGnubbySigner.prototype.goToSuccess_ =
478 function(code, opt_challenge, opt_info) {
479 this.state_ = SingleGnubbySigner.State.COMPLETE;
480 console.log(UTIL_fmt('success (' + code.toString(16) + ')'));
481 var result = { code: code, gnubby: this.gnubby_ };
482 if (opt_challenge || opt_info) {
484 result['challenge'] = opt_challenge;
487 result['info'] = opt_info;
490 this.completeCb_(result);
491 // this.gnubby_ is now owned by completeCb_.