1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_
11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "cc/quads/render_pass.h"
16 #include "cc/quads/shared_quad_state.h"
17 #include "ui/gfx/geometry/rect.h"
18 #include "ui/gfx/geometry/rect_f.h"
19 #include "ui/gfx/transform.h"
24 class DelegatedRendererLayerImpl
;
25 template <typename LayerType
>
26 class OcclusionTracker
;
30 template <typename LayerType
>
33 struct AppendQuadsData
;
35 class CC_EXPORT RenderSurfaceImpl
{
37 explicit RenderSurfaceImpl(LayerImpl
* owning_layer
);
38 virtual ~RenderSurfaceImpl();
40 gfx::PointF
ContentRectCenter() const {
41 return gfx::RectF(content_rect_
).CenterPoint();
44 // Returns the rect that encloses the RenderSurfaceImpl including any
46 gfx::RectF
DrawableContentRect() const;
48 void SetDrawOpacity(float opacity
) { draw_opacity_
= opacity
; }
49 float draw_opacity() const { return draw_opacity_
; }
51 void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl
* surface
) {
52 nearest_occlusion_immune_ancestor_
= surface
;
54 const RenderSurfaceImpl
* nearest_occlusion_immune_ancestor() const {
55 return nearest_occlusion_immune_ancestor_
;
58 void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating
) {
59 draw_opacity_is_animating_
= draw_opacity_is_animating
;
61 bool draw_opacity_is_animating() const { return draw_opacity_is_animating_
; }
63 void SetDrawTransform(const gfx::Transform
& draw_transform
) {
64 draw_transform_
= draw_transform
;
66 const gfx::Transform
& draw_transform() const { return draw_transform_
; }
68 void SetScreenSpaceTransform(const gfx::Transform
& screen_space_transform
) {
69 screen_space_transform_
= screen_space_transform
;
71 const gfx::Transform
& screen_space_transform() const {
72 return screen_space_transform_
;
75 void SetReplicaDrawTransform(const gfx::Transform
& replica_draw_transform
) {
76 replica_draw_transform_
= replica_draw_transform
;
78 const gfx::Transform
& replica_draw_transform() const {
79 return replica_draw_transform_
;
82 void SetReplicaScreenSpaceTransform(
83 const gfx::Transform
& replica_screen_space_transform
) {
84 replica_screen_space_transform_
= replica_screen_space_transform
;
86 const gfx::Transform
& replica_screen_space_transform() const {
87 return replica_screen_space_transform_
;
90 void SetTargetSurfaceTransformsAreAnimating(bool animating
) {
91 target_surface_transforms_are_animating_
= animating
;
93 bool target_surface_transforms_are_animating() const {
94 return target_surface_transforms_are_animating_
;
96 void SetScreenSpaceTransformsAreAnimating(bool animating
) {
97 screen_space_transforms_are_animating_
= animating
;
99 bool screen_space_transforms_are_animating() const {
100 return screen_space_transforms_are_animating_
;
103 void SetIsClipped(bool is_clipped
) { is_clipped_
= is_clipped
; }
104 bool is_clipped() const { return is_clipped_
; }
106 void SetClipRect(const gfx::Rect
& clip_rect
);
107 gfx::Rect
clip_rect() const { return clip_rect_
; }
109 // When false, the RenderSurface does not contribute to another target
110 // RenderSurface that is being drawn for the current frame. It could still be
111 // drawn to as a target, but its output will not be a part of any other
113 bool contributes_to_drawn_surface() const {
114 return contributes_to_drawn_surface_
;
116 void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface
) {
117 contributes_to_drawn_surface_
= contributes_to_drawn_surface
;
120 void SetContentRect(const gfx::Rect
& content_rect
);
121 gfx::Rect
content_rect() const { return content_rect_
; }
123 LayerImplList
& layer_list() { return layer_list_
; }
124 void AddContributingDelegatedRenderPassLayer(LayerImpl
* layer
);
125 void ClearLayerLists();
127 int OwningLayerId() const;
129 void ResetPropertyChangedFlag() { surface_property_changed_
= false; }
130 bool SurfacePropertyChanged() const;
131 bool SurfacePropertyChangedOnlyFromDescendant() const;
133 DamageTracker
* damage_tracker() const { return damage_tracker_
.get(); }
135 RenderPassId
GetRenderPassId();
137 void AppendRenderPasses(RenderPassSink
* pass_sink
);
138 void AppendQuads(RenderPass
* render_pass
,
139 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
140 AppendQuadsData
* append_quads_data
,
142 RenderPassId render_pass_id
);
145 LayerImpl
* owning_layer_
;
147 // Uses this surface's space.
148 gfx::Rect content_rect_
;
149 bool surface_property_changed_
: 1;
150 bool draw_opacity_is_animating_
: 1;
151 bool target_surface_transforms_are_animating_
: 1;
152 bool screen_space_transforms_are_animating_
: 1;
154 bool is_clipped_
: 1;
155 bool contributes_to_drawn_surface_
: 1;
158 gfx::Transform draw_transform_
;
159 gfx::Transform screen_space_transform_
;
160 gfx::Transform replica_draw_transform_
;
161 gfx::Transform replica_screen_space_transform_
;
163 // Uses the space of the surface's target surface.
164 gfx::Rect clip_rect_
;
166 LayerImplList layer_list_
;
167 std::vector
<DelegatedRendererLayerImpl
*>
168 contributing_delegated_render_pass_layer_list_
;
170 // The nearest ancestor target surface that will contain the contents of this
171 // surface, and that ignores outside occlusion. This can point to itself.
172 RenderSurfaceImpl
* nearest_occlusion_immune_ancestor_
;
174 scoped_ptr
<DamageTracker
> damage_tracker_
;
176 // For LayerIteratorActions
177 int target_render_surface_layer_index_history_
;
178 int current_layer_index_history_
;
180 friend class LayerIterator
<LayerImpl
>;
182 DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl
);
186 #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_