1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/ui_resource_layer_impl.h"
7 #include "cc/quads/draw_quad.h"
8 #include "cc/resources/ui_resource_bitmap.h"
9 #include "cc/resources/ui_resource_client.h"
10 #include "cc/test/fake_impl_proxy.h"
11 #include "cc/test/fake_layer_tree_host_impl.h"
12 #include "cc/test/fake_ui_resource_layer_tree_host_impl.h"
13 #include "cc/test/layer_test_common.h"
14 #include "cc/test/test_shared_bitmap_manager.h"
15 #include "cc/trees/single_thread_proxy.h"
16 #include "testing/gmock/include/gmock/gmock.h"
17 #include "testing/gtest/include/gtest/gtest.h"
18 #include "ui/gfx/transform.h"
23 scoped_ptr
<UIResourceLayerImpl
> GenerateUIResourceLayer(
24 FakeUIResourceLayerTreeHostImpl
* host_impl
,
25 const gfx::Size
& bitmap_size
,
26 const gfx::Size
& layer_size
,
29 gfx::Rect
visible_content_rect(layer_size
);
30 scoped_ptr
<UIResourceLayerImpl
> layer
=
31 UIResourceLayerImpl::Create(host_impl
->active_tree(), 1);
32 layer
->draw_properties().visible_content_rect
= visible_content_rect
;
33 layer
->SetBounds(layer_size
);
34 layer
->SetContentBounds(layer_size
);
35 layer
->CreateRenderSurface();
36 layer
->draw_properties().render_target
= layer
.get();
38 UIResourceBitmap
bitmap(bitmap_size
, opaque
);
40 host_impl
->CreateUIResource(uid
, bitmap
);
41 layer
->SetUIResourceId(uid
);
46 void QuadSizeTest(scoped_ptr
<UIResourceLayerImpl
> layer
,
47 size_t expected_quad_size
) {
48 scoped_ptr
<RenderPass
> render_pass
= RenderPass::Create();
51 layer
->AppendQuads(render_pass
.get(), Occlusion(), &data
);
54 const QuadList
& quads
= render_pass
->quad_list
;
55 EXPECT_EQ(expected_quad_size
, quads
.size());
58 TEST(UIResourceLayerImplTest
, VerifyDrawQuads
) {
60 TestSharedBitmapManager shared_bitmap_manager
;
61 FakeUIResourceLayerTreeHostImpl
host_impl(&proxy
, &shared_bitmap_manager
);
62 // Make sure we're appending quads when there are valid values.
63 gfx::Size
bitmap_size(100, 100);
64 gfx::Size
layer_size(100, 100);;
65 size_t expected_quad_size
= 1;
68 scoped_ptr
<UIResourceLayerImpl
> layer
= GenerateUIResourceLayer(&host_impl
,
73 QuadSizeTest(layer
.Pass(), expected_quad_size
);
75 // Make sure we're not appending quads when there are invalid values.
76 expected_quad_size
= 0;
78 layer
= GenerateUIResourceLayer(&host_impl
,
83 QuadSizeTest(layer
.Pass(), expected_quad_size
);
86 void OpaqueBoundsTest(scoped_ptr
<UIResourceLayerImpl
> layer
,
87 const gfx::Rect
& expected_opaque_bounds
) {
88 scoped_ptr
<RenderPass
> render_pass
= RenderPass::Create();
91 layer
->AppendQuads(render_pass
.get(), Occlusion(), &data
);
94 const QuadList
& quads
= render_pass
->quad_list
;
95 EXPECT_GE(quads
.size(), (size_t)0);
96 gfx::Rect opaque_rect
= quads
.front()->opaque_rect
;
97 EXPECT_EQ(expected_opaque_bounds
, opaque_rect
);
100 TEST(UIResourceLayerImplTest
, VerifySetOpaqueOnSkBitmap
) {
102 TestSharedBitmapManager shared_bitmap_manager
;
103 FakeUIResourceLayerTreeHostImpl
host_impl(&proxy
, &shared_bitmap_manager
);
105 gfx::Size
bitmap_size(100, 100);
106 gfx::Size
layer_size(100, 100);;
108 UIResourceId uid
= 1;
109 scoped_ptr
<UIResourceLayerImpl
> layer
= GenerateUIResourceLayer(&host_impl
,
114 gfx::Rect expected_opaque_bounds
;
115 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
118 layer
= GenerateUIResourceLayer(&host_impl
,
123 expected_opaque_bounds
= gfx::Rect(layer
->bounds());
124 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
127 TEST(UIResourceLayerImplTest
, VerifySetOpaqueOnLayer
) {
129 TestSharedBitmapManager shared_bitmap_manager
;
130 FakeUIResourceLayerTreeHostImpl
host_impl(&proxy
, &shared_bitmap_manager
);
132 gfx::Size
bitmap_size(100, 100);
133 gfx::Size
layer_size(100, 100);
134 bool skbitmap_opaque
= false;
135 UIResourceId uid
= 1;
136 scoped_ptr
<UIResourceLayerImpl
> layer
= GenerateUIResourceLayer(
137 &host_impl
, bitmap_size
, layer_size
, skbitmap_opaque
, uid
);
138 layer
->SetContentsOpaque(false);
139 gfx::Rect expected_opaque_bounds
;
140 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
142 layer
= GenerateUIResourceLayer(
143 &host_impl
, bitmap_size
, layer_size
, skbitmap_opaque
, uid
);
144 layer
->SetContentsOpaque(true);
145 expected_opaque_bounds
= gfx::Rect(layer
->bounds());
146 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
149 TEST(UIResourceLayerImplTest
, Occlusion
) {
150 gfx::Size
layer_size(1000, 1000);
151 gfx::Size
viewport_size(1000, 1000);
153 LayerTestCommon::LayerImplTest impl
;
156 sk_bitmap
.allocN32Pixels(10, 10);
157 sk_bitmap
.setImmutable();
158 UIResourceId uid
= 5;
159 UIResourceBitmap
bitmap(sk_bitmap
);
160 impl
.host_impl()->CreateUIResource(uid
, bitmap
);
162 UIResourceLayerImpl
* ui_resource_layer_impl
=
163 impl
.AddChildToRoot
<UIResourceLayerImpl
>();
164 ui_resource_layer_impl
->SetBounds(layer_size
);
165 ui_resource_layer_impl
->SetContentBounds(layer_size
);
166 ui_resource_layer_impl
->SetDrawsContent(true);
167 ui_resource_layer_impl
->SetUIResourceId(uid
);
169 impl
.CalcDrawProps(viewport_size
);
172 SCOPED_TRACE("No occlusion");
174 impl
.AppendQuadsWithOcclusion(ui_resource_layer_impl
, occluded
);
176 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl
.quad_list(),
177 gfx::Rect(layer_size
));
178 EXPECT_EQ(1u, impl
.quad_list().size());
182 SCOPED_TRACE("Full occlusion");
183 gfx::Rect
occluded(ui_resource_layer_impl
->visible_content_rect());
184 impl
.AppendQuadsWithOcclusion(ui_resource_layer_impl
, occluded
);
186 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl
.quad_list(), gfx::Rect());
187 EXPECT_EQ(impl
.quad_list().size(), 0u);
191 SCOPED_TRACE("Partial occlusion");
192 gfx::Rect
occluded(200, 0, 800, 1000);
193 impl
.AppendQuadsWithOcclusion(ui_resource_layer_impl
, occluded
);
195 size_t partially_occluded_count
= 0;
196 LayerTestCommon::VerifyQuadsAreOccluded(
197 impl
.quad_list(), occluded
, &partially_occluded_count
);
198 // The layer outputs one quad, which is partially occluded.
199 EXPECT_EQ(1u, impl
.quad_list().size());
200 EXPECT_EQ(1u, partially_occluded_count
);