Update check in KillingRendererClearsDescendantProxies test.
[chromium-blink-merge.git] / cc / tiles / eviction_tile_priority_queue.cc
blobfb27448c2bee3bcd85e804ccc81b78804a03262e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/eviction_tile_priority_queue.h"
7 namespace cc {
9 namespace {
11 class EvictionOrderComparator {
12 public:
13 explicit EvictionOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {}
16 bool operator()(const TilingSetEvictionQueue* a_queue,
17 const TilingSetEvictionQueue* b_queue) const {
18 // Note that in this function, we have to return true if and only if
19 // b is strictly lower priority than a.
20 const PrioritizedTile& a_tile = a_queue->Top();
21 const PrioritizedTile& b_tile = b_queue->Top();
23 const TilePriority& a_priority = a_tile.priority();
24 const TilePriority& b_priority = b_tile.priority();
25 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
27 // If the priority bin differs, b is lower priority if it has the higher
28 // priority bin.
29 if (a_priority.priority_bin != b_priority.priority_bin)
30 return b_priority.priority_bin > a_priority.priority_bin;
32 // Otherwise if the resolution differs, then the order will be determined by
33 // whether we prioritize low res or not.
34 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
35 // class but instead produced by the iterators.
36 if (b_priority.resolution != a_priority.resolution) {
37 // Non ideal resolution should be sorted higher than other resolutions.
38 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
39 return false;
41 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
42 return true;
44 if (prioritize_low_res)
45 return a_priority.resolution == LOW_RESOLUTION;
46 return a_priority.resolution == HIGH_RESOLUTION;
49 // Otherwise if the occlusion differs, b is lower priority if it is
50 // occluded.
51 bool a_is_occluded = a_tile.is_occluded();
52 bool b_is_occluded = b_tile.is_occluded();
53 if (a_is_occluded != b_is_occluded)
54 return b_is_occluded;
56 // b is lower priorty if it is farther from visible.
57 return b_priority.distance_to_visible > a_priority.distance_to_visible;
60 private:
61 TreePriority tree_priority_;
64 void CreateTilingSetEvictionQueues(
65 const std::vector<PictureLayerImpl*>& layers,
66 TreePriority tree_priority,
67 ScopedPtrVector<TilingSetEvictionQueue>* queues) {
68 DCHECK(queues->empty());
70 for (auto* layer : layers) {
71 scoped_ptr<TilingSetEvictionQueue> tiling_set_queue = make_scoped_ptr(
72 new TilingSetEvictionQueue(layer->picture_layer_tiling_set()));
73 // Queues will only contain non empty tiling sets.
74 if (!tiling_set_queue->IsEmpty())
75 queues->push_back(tiling_set_queue.Pass());
77 queues->make_heap(EvictionOrderComparator(tree_priority));
80 } // namespace
82 EvictionTilePriorityQueue::EvictionTilePriorityQueue() {
85 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() {
88 void EvictionTilePriorityQueue::Build(
89 const std::vector<PictureLayerImpl*>& active_layers,
90 const std::vector<PictureLayerImpl*>& pending_layers,
91 TreePriority tree_priority) {
92 tree_priority_ = tree_priority;
94 CreateTilingSetEvictionQueues(active_layers, tree_priority, &active_queues_);
95 CreateTilingSetEvictionQueues(pending_layers, tree_priority,
96 &pending_queues_);
99 bool EvictionTilePriorityQueue::IsEmpty() const {
100 return active_queues_.empty() && pending_queues_.empty();
103 const PrioritizedTile& EvictionTilePriorityQueue::Top() const {
104 DCHECK(!IsEmpty());
105 const ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues();
106 return next_queues.front()->Top();
109 void EvictionTilePriorityQueue::Pop() {
110 DCHECK(!IsEmpty());
112 ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues();
113 next_queues.pop_heap(EvictionOrderComparator(tree_priority_));
114 TilingSetEvictionQueue* queue = next_queues.back();
115 queue->Pop();
117 // Remove empty queues.
118 if (queue->IsEmpty())
119 next_queues.pop_back();
120 else
121 next_queues.push_heap(EvictionOrderComparator(tree_priority_));
124 ScopedPtrVector<TilingSetEvictionQueue>&
125 EvictionTilePriorityQueue::GetNextQueues() {
126 return const_cast<ScopedPtrVector<TilingSetEvictionQueue>&>(
127 static_cast<const EvictionTilePriorityQueue*>(this)->GetNextQueues());
130 const ScopedPtrVector<TilingSetEvictionQueue>&
131 EvictionTilePriorityQueue::GetNextQueues() const {
132 DCHECK(!IsEmpty());
134 // If we only have one queue with tiles, return it.
135 if (active_queues_.empty())
136 return pending_queues_;
137 if (pending_queues_.empty())
138 return active_queues_;
140 const PrioritizedTile& active_tile = active_queues_.front()->Top();
141 const PrioritizedTile& pending_tile = pending_queues_.front()->Top();
143 const TilePriority& active_priority = active_tile.priority();
144 const TilePriority& pending_priority = pending_tile.priority();
146 // If the bins are the same and activation differs, then return the tree of
147 // the tile not required for activation.
148 if (active_priority.priority_bin == pending_priority.priority_bin &&
149 active_tile.tile()->required_for_activation() !=
150 pending_tile.tile()->required_for_activation()) {
151 return active_tile.tile()->required_for_activation() ? pending_queues_
152 : active_queues_;
155 // Return tile with a lower priority.
156 if (pending_priority.IsHigherPriorityThan(active_priority))
157 return active_queues_;
158 return pending_queues_;
161 } // namespace cc