1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/simple_enclosed_region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "cc/trees/occlusion.h"
15 #include "ui/gfx/geometry/rect.h"
20 class RenderSurfaceImpl
;
24 // This class is used to track occlusion of layers while traversing them in a
25 // front-to-back order. As each layer is visited, one of the methods in this
26 // class is called to notify it about the current target surface. Then,
27 // occlusion in the content space of the current layer may be queried, via
28 // Occlusion from GetCurrentOcclusionForLayer(). If the current layer owns a
29 // RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also be
30 // queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
31 // once finished with the layer, occlusion behind the layer should be marked by
32 // calling MarkOccludedBehindLayer().
33 template <typename LayerType
>
34 class CC_EXPORT OcclusionTracker
{
36 explicit OcclusionTracker(const gfx::Rect
& screen_space_clip_rect
);
39 // Return an occlusion that retains the current state of the tracker
40 // and can be used outside of a layer walk to check occlusion.
41 Occlusion
GetCurrentOcclusionForLayer(
42 const gfx::Transform
& draw_transform
) const;
44 // Called at the beginning of each step in the LayerIterator's front-to-back
46 void EnterLayer(const LayerIteratorPosition
<LayerType
>& layer_iterator
);
47 // Called at the end of each step in the LayerIterator's front-to-back
49 void LeaveLayer(const LayerIteratorPosition
<LayerType
>& layer_iterator
);
51 // Gives an unoccluded sub-rect of |content_rect| in the content space of the
52 // render_target owned by the layer. Used when considering occlusion for a
53 // contributing surface that is rendering into another target.
54 gfx::Rect
UnoccludedContributingSurfaceContentRect(
55 const gfx::Rect
& content_rect
,
56 const gfx::Transform
& draw_transform
) const;
58 // Gives the region of the screen that is not occluded by something opaque.
59 Region
ComputeVisibleRegionInScreen() const;
61 void set_minimum_tracking_size(const gfx::Size
& size
) {
62 minimum_tracking_size_
= size
;
65 // The following is used for visualization purposes.
66 void set_occluding_screen_space_rects_container(
67 std::vector
<gfx::Rect
>* rects
) {
68 occluding_screen_space_rects_
= rects
;
70 void set_non_occluding_screen_space_rects_container(
71 std::vector
<gfx::Rect
>* rects
) {
72 non_occluding_screen_space_rects_
= rects
;
77 StackObject() : target(0) {}
78 explicit StackObject(const LayerType
* target
) : target(target
) {}
79 const LayerType
* target
;
80 SimpleEnclosedRegion occlusion_from_outside_target
;
81 SimpleEnclosedRegion occlusion_from_inside_target
;
84 // The stack holds occluded regions for subtrees in the
85 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
86 // a mask to it, but not to the parts outside the subtree.
87 // - The first time we see a new subtree under a target, we add that target to
88 // the top of the stack. This can happen as a layer representing itself, or as
90 // - When we visit a target surface, we apply its mask to its subtree, which
91 // is at the top of the stack.
92 // - When we visit a layer representing itself, we add its occlusion to the
93 // current subtree, which is at the top of the stack.
94 // - When we visit a layer representing a contributing surface, the current
95 // target will never be the top of the stack since we just came from the
96 // contributing surface.
97 // We merge the occlusion at the top of the stack with the new current
98 // subtree. This new target is pushed onto the stack if not already there.
99 std::vector
<StackObject
> stack_
;
102 // Called when visiting a layer representing itself. If the target was not
103 // already current, then this indicates we have entered a new surface subtree.
104 void EnterRenderTarget(const LayerType
* new_target
);
106 // Called when visiting a layer representing a target surface. This indicates
107 // we have visited all the layers within the surface, and we may perform any
108 // surface-wide operations.
109 void FinishedRenderTarget(const LayerType
* finished_target
);
111 // Called when visiting a layer representing a contributing surface. This
112 // indicates that we are leaving our current surface, and entering the new
113 // one. We then perform any operations required for merging results from the
114 // child subtree into its parent.
115 void LeaveToRenderTarget(const LayerType
* new_target
);
117 // Add the layer's occlusion to the tracked state.
118 void MarkOccludedBehindLayer(const LayerType
* layer
);
120 gfx::Rect screen_space_clip_rect_
;
121 gfx::Size minimum_tracking_size_
;
123 // This is used for visualizing the occlusion tracking process.
124 std::vector
<gfx::Rect
>* occluding_screen_space_rects_
;
125 std::vector
<gfx::Rect
>* non_occluding_screen_space_rects_
;
127 DISALLOW_COPY_AND_ASSIGN(OcclusionTracker
);
130 #if !defined(COMPILER_MSVC)
131 extern template class OcclusionTracker
<Layer
>;
132 extern template class OcclusionTracker
<LayerImpl
>;
137 #endif // CC_TREES_OCCLUSION_TRACKER_H_