1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_fence_arb.h"
7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context.h"
12 GLFenceARB::GLFenceARB(bool flush
) {
13 sync_
= glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0);
14 DCHECK_EQ(GL_TRUE
, glIsSync(sync_
));
18 flush_event_
= GLContext::GetCurrent()->SignalFlush();
22 bool GLFenceARB::HasCompleted() {
23 // Handle the case where FenceSync failed.
27 DCHECK_EQ(GL_TRUE
, glIsSync(sync_
));
28 // We could potentially use glGetSynciv here, but it doesn't work
29 // on OSX 10.7 (always says the fence is not signaled yet).
30 // glClientWaitSync works better, so let's use that instead.
31 return glClientWaitSync(sync_
, 0, 0) != GL_TIMEOUT_EXPIRED
;
34 void GLFenceARB::ClientWait() {
35 DCHECK_EQ(GL_TRUE
, glIsSync(sync_
));
36 if (!flush_event_
.get() || flush_event_
->IsSignaled()) {
37 glClientWaitSync(sync_
, GL_SYNC_FLUSH_COMMANDS_BIT
, GL_TIMEOUT_IGNORED
);
39 LOG(ERROR
) << "Trying to wait for uncommitted fence. Skipping...";
43 void GLFenceARB::ServerWait() {
44 DCHECK_EQ(GL_TRUE
, glIsSync(sync_
));
45 if (!flush_event_
.get() || flush_event_
->IsSignaled()) {
46 glWaitSync(sync_
, 0, GL_TIMEOUT_IGNORED
);
48 LOG(ERROR
) << "Trying to wait for uncommitted fence. Skipping...";
52 GLFenceARB::~GLFenceARB() {
53 DCHECK_EQ(GL_TRUE
, glIsSync(sync_
));