Replacing old devtools pillar page with newer one
[chromium-blink-merge.git] / ash / shelf / shelf_view.cc
blob8ce493ea127c38ed5053294f47040d5207cde1fb
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
7 #include <algorithm>
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/alternate_app_list_button.h"
16 #include "ash/shelf/app_list_button.h"
17 #include "ash/shelf/overflow_bubble.h"
18 #include "ash/shelf/overflow_bubble_view.h"
19 #include "ash/shelf/overflow_button.h"
20 #include "ash/shelf/shelf_button.h"
21 #include "ash/shelf/shelf_constants.h"
22 #include "ash/shelf/shelf_delegate.h"
23 #include "ash/shelf/shelf_icon_observer.h"
24 #include "ash/shelf/shelf_item_delegate.h"
25 #include "ash/shelf/shelf_item_delegate_manager.h"
26 #include "ash/shelf/shelf_layout_manager.h"
27 #include "ash/shelf/shelf_menu_model.h"
28 #include "ash/shelf/shelf_model.h"
29 #include "ash/shelf/shelf_tooltip_manager.h"
30 #include "ash/shelf/shelf_widget.h"
31 #include "ash/shell.h"
32 #include "ash/wm/coordinate_conversion.h"
33 #include "base/auto_reset.h"
34 #include "base/memory/scoped_ptr.h"
35 #include "base/metrics/histogram.h"
36 #include "grit/ash_resources.h"
37 #include "grit/ash_strings.h"
38 #include "ui/aura/client/screen_position_client.h"
39 #include "ui/aura/root_window.h"
40 #include "ui/aura/window.h"
41 #include "ui/base/accessibility/accessible_view_state.h"
42 #include "ui/base/l10n/l10n_util.h"
43 #include "ui/base/models/simple_menu_model.h"
44 #include "ui/base/resource/resource_bundle.h"
45 #include "ui/compositor/layer.h"
46 #include "ui/compositor/layer_animator.h"
47 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
48 #include "ui/gfx/canvas.h"
49 #include "ui/gfx/point.h"
50 #include "ui/views/animation/bounds_animator.h"
51 #include "ui/views/border.h"
52 #include "ui/views/controls/button/image_button.h"
53 #include "ui/views/controls/menu/menu_model_adapter.h"
54 #include "ui/views/controls/menu/menu_runner.h"
55 #include "ui/views/focus/focus_search.h"
56 #include "ui/views/view_model.h"
57 #include "ui/views/view_model_utils.h"
58 #include "ui/views/widget/widget.h"
60 using gfx::Animation;
61 using views::View;
63 namespace ash {
64 namespace internal {
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
69 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
71 // Default amount content is inset on the left edge.
72 const int kDefaultLeadingInset = 8;
74 // Minimum distance before drag starts.
75 const int kMinimumDragDistance = 8;
77 // Size between the buttons.
78 const int kButtonSpacing = 4;
79 const int kAlternateButtonSpacing = 10;
81 // Size allocated to for each button.
82 const int kButtonSize = 44;
84 // Additional spacing for the left and right side of icons.
85 const int kHorizontalIconSpacing = 2;
87 // Inset for items which do not have an icon.
88 const int kHorizontalNoIconInsetSpacing =
89 kHorizontalIconSpacing + kDefaultLeadingInset;
91 // The proportion of the shelf space reserved for non-panel icons. Panels
92 // may flow into this space but will be put into the overflow bubble if there
93 // is contention for the space.
94 const float kReservedNonPanelIconProportion = 0.67f;
96 // This is the command id of the menu item which contains the name of the menu.
97 const int kCommandIdOfMenuName = 0;
99 // The background color of the active item in the list.
100 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
102 // The background color of the active & hovered item in the list.
103 const SkColor kFocusedActiveListItemBackgroundColor =
104 SkColorSetRGB(193, 211, 236);
106 // The text color of the caption item in a list.
107 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
109 // The maximum allowable length of a menu line of an application menu in pixels.
110 const int kMaximumAppMenuItemLength = 350;
112 // The distance of the cursor from the outer rim of the shelf before it
113 // separates.
114 const int kRipOffDistance = 48;
116 // The rip off drag and drop proxy image should get scaled by this factor.
117 const float kDragAndDropProxyScale = 1.5f;
119 // The opacity represents that this partially disappeared item will get removed.
120 const float kDraggedImageOpacity = 0.5f;
122 namespace {
124 // A class to temporarily disable a given bounds animator.
125 class BoundsAnimatorDisabler {
126 public:
127 BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
128 : old_duration_(bounds_animator->GetAnimationDuration()),
129 bounds_animator_(bounds_animator) {
130 bounds_animator_->SetAnimationDuration(1);
133 ~BoundsAnimatorDisabler() {
134 bounds_animator_->SetAnimationDuration(old_duration_);
137 private:
138 // The previous animation duration.
139 int old_duration_;
140 // The bounds animator which gets used.
141 views::BoundsAnimator* bounds_animator_;
143 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
146 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
147 // our requirements.
148 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
149 public:
150 explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
152 // views::MenuModelAdapter:
153 virtual const gfx::FontList* GetLabelFontList(int command_id) const OVERRIDE;
154 virtual bool IsCommandEnabled(int id) const OVERRIDE;
155 virtual void GetHorizontalIconMargins(int id,
156 int icon_size,
157 int* left_margin,
158 int* right_margin) const OVERRIDE;
159 virtual bool GetForegroundColor(int command_id,
160 bool is_hovered,
161 SkColor* override_color) const OVERRIDE;
162 virtual bool GetBackgroundColor(int command_id,
163 bool is_hovered,
164 SkColor* override_color) const OVERRIDE;
165 virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
166 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
168 private:
169 ShelfMenuModel* menu_model_;
171 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
174 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
175 : MenuModelAdapter(menu_model),
176 menu_model_(menu_model) {
179 const gfx::FontList* ShelfMenuModelAdapter::GetLabelFontList(
180 int command_id) const {
181 if (command_id != kCommandIdOfMenuName)
182 return MenuModelAdapter::GetLabelFontList(command_id);
184 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
185 return &rb.GetFontList(ui::ResourceBundle::BoldFont);
188 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
189 return id != kCommandIdOfMenuName;
192 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
193 bool is_hovered,
194 SkColor* override_color) const {
195 if (command_id != kCommandIdOfMenuName)
196 return false;
198 *override_color = kCaptionItemForegroundColor;
199 return true;
202 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
203 bool is_hovered,
204 SkColor* override_color) const {
205 if (!menu_model_->IsCommandActive(command_id))
206 return false;
208 *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
209 kActiveListItemBackgroundColor;
210 return true;
213 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
214 int icon_size,
215 int* left_margin,
216 int* right_margin) const {
217 *left_margin = kHorizontalIconSpacing;
218 *right_margin = (command_id != kCommandIdOfMenuName) ?
219 kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
222 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
223 return kMaximumAppMenuItemLength;
226 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
227 return false;
230 // Custom FocusSearch used to navigate the shelf in the order items are in
231 // the ViewModel.
232 class ShelfFocusSearch : public views::FocusSearch {
233 public:
234 explicit ShelfFocusSearch(views::ViewModel* view_model)
235 : FocusSearch(NULL, true, true),
236 view_model_(view_model) {}
237 virtual ~ShelfFocusSearch() {}
239 // views::FocusSearch overrides:
240 virtual View* FindNextFocusableView(
241 View* starting_view,
242 bool reverse,
243 Direction direction,
244 bool check_starting_view,
245 views::FocusTraversable** focus_traversable,
246 View** focus_traversable_view) OVERRIDE {
247 int index = view_model_->GetIndexOfView(starting_view);
248 if (index == -1)
249 return view_model_->view_at(0);
251 if (reverse) {
252 --index;
253 if (index < 0)
254 index = view_model_->view_size() - 1;
255 } else {
256 ++index;
257 if (index >= view_model_->view_size())
258 index = 0;
260 return view_model_->view_at(index);
263 private:
264 views::ViewModel* view_model_;
266 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
269 // AnimationDelegate used when inserting a new item. This steadily increases the
270 // opacity of the layer as the animation progress.
271 class FadeInAnimationDelegate
272 : public views::BoundsAnimator::OwnedAnimationDelegate {
273 public:
274 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
275 virtual ~FadeInAnimationDelegate() {}
277 // AnimationDelegate overrides:
278 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
279 view_->layer()->SetOpacity(animation->GetCurrentValue());
280 view_->layer()->ScheduleDraw();
282 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
283 view_->layer()->SetOpacity(1.0f);
284 view_->layer()->ScheduleDraw();
286 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
287 view_->layer()->SetOpacity(1.0f);
288 view_->layer()->ScheduleDraw();
291 private:
292 views::View* view_;
294 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
297 void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
298 switch (item.status) {
299 case STATUS_CLOSED:
300 button->ClearState(ShelfButton::STATE_ACTIVE);
301 button->ClearState(ShelfButton::STATE_RUNNING);
302 button->ClearState(ShelfButton::STATE_ATTENTION);
303 break;
304 case STATUS_RUNNING:
305 button->ClearState(ShelfButton::STATE_ACTIVE);
306 button->AddState(ShelfButton::STATE_RUNNING);
307 button->ClearState(ShelfButton::STATE_ATTENTION);
308 break;
309 case STATUS_ACTIVE:
310 button->AddState(ShelfButton::STATE_ACTIVE);
311 button->ClearState(ShelfButton::STATE_RUNNING);
312 button->ClearState(ShelfButton::STATE_ATTENTION);
313 break;
314 case STATUS_ATTENTION:
315 button->ClearState(ShelfButton::STATE_ACTIVE);
316 button->ClearState(ShelfButton::STATE_RUNNING);
317 button->AddState(ShelfButton::STATE_ATTENTION);
318 break;
322 } // namespace
324 // AnimationDelegate used when deleting an item. This steadily decreased the
325 // opacity of the layer as the animation progress.
326 class ShelfView::FadeOutAnimationDelegate
327 : public views::BoundsAnimator::OwnedAnimationDelegate {
328 public:
329 FadeOutAnimationDelegate(ShelfView* host, views::View* view)
330 : shelf_view_(host),
331 view_(view) {}
332 virtual ~FadeOutAnimationDelegate() {}
334 // AnimationDelegate overrides:
335 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
336 view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
337 view_->layer()->ScheduleDraw();
339 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
340 shelf_view_->OnFadeOutAnimationEnded();
342 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
345 private:
346 ShelfView* shelf_view_;
347 scoped_ptr<views::View> view_;
349 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
352 // AnimationDelegate used to trigger fading an element in. When an item is
353 // inserted this delegate is attached to the animation that expands the size of
354 // the item. When done it kicks off another animation to fade the item in.
355 class ShelfView::StartFadeAnimationDelegate
356 : public views::BoundsAnimator::OwnedAnimationDelegate {
357 public:
358 StartFadeAnimationDelegate(ShelfView* host,
359 views::View* view)
360 : shelf_view_(host),
361 view_(view) {}
362 virtual ~StartFadeAnimationDelegate() {}
364 // AnimationDelegate overrides:
365 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
366 shelf_view_->FadeIn(view_);
368 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
369 view_->layer()->SetOpacity(1.0f);
372 private:
373 ShelfView* shelf_view_;
374 views::View* view_;
376 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
379 ShelfView::ShelfView(ShelfModel* model,
380 ShelfDelegate* delegate,
381 ShelfLayoutManager* manager)
382 : model_(model),
383 delegate_(delegate),
384 view_model_(new views::ViewModel),
385 first_visible_index_(0),
386 last_visible_index_(-1),
387 overflow_button_(NULL),
388 owner_overflow_bubble_(NULL),
389 drag_pointer_(NONE),
390 drag_view_(NULL),
391 drag_offset_(0),
392 start_drag_index_(-1),
393 context_menu_id_(0),
394 leading_inset_(kDefaultLeadingInset),
395 cancelling_drag_model_changed_(false),
396 last_hidden_index_(0),
397 closing_event_time_(base::TimeDelta()),
398 got_deleted_(NULL),
399 drag_and_drop_item_pinned_(false),
400 drag_and_drop_shelf_id_(0),
401 dragged_off_shelf_(false),
402 snap_back_from_rip_off_view_(NULL),
403 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
404 layout_manager_(manager),
405 overflow_mode_(false),
406 main_shelf_(NULL),
407 dragged_off_from_overflow_to_shelf_(false) {
408 DCHECK(model_);
409 bounds_animator_.reset(new views::BoundsAnimator(this));
410 bounds_animator_->AddObserver(this);
411 set_context_menu_controller(this);
412 focus_search_.reset(new ShelfFocusSearch(view_model_.get()));
413 tooltip_.reset(new ShelfTooltipManager(manager, this));
416 ShelfView::~ShelfView() {
417 bounds_animator_->RemoveObserver(this);
418 model_->RemoveObserver(this);
419 // If we are inside the MenuRunner, we need to know if we were getting
420 // deleted while it was running.
421 if (got_deleted_)
422 *got_deleted_ = true;
425 void ShelfView::Init() {
426 model_->AddObserver(this);
428 const ShelfItems& items(model_->items());
429 for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
430 views::View* child = CreateViewForItem(*i);
431 child->SetPaintToLayer(true);
432 view_model_->Add(child, static_cast<int>(i - items.begin()));
433 AddChildView(child);
435 ShelfStatusChanged();
436 overflow_button_ = new OverflowButton(this);
437 overflow_button_->set_context_menu_controller(this);
438 ConfigureChildView(overflow_button_);
439 AddChildView(overflow_button_);
440 UpdateFirstButtonPadding();
442 // We'll layout when our bounds change.
445 void ShelfView::OnShelfAlignmentChanged() {
446 UpdateFirstButtonPadding();
447 overflow_button_->OnShelfAlignmentChanged();
448 LayoutToIdealBounds();
449 for (int i=0; i < view_model_->view_size(); ++i) {
450 // TODO: remove when AppIcon is a Shelf Button.
451 if (TYPE_APP_LIST == model_->items()[i].type &&
452 !ash::switches::UseAlternateShelfLayout()) {
453 static_cast<AppListButton*>(view_model_->view_at(i))->SetImageAlignment(
454 layout_manager_->SelectValueForShelfAlignment(
455 views::ImageButton::ALIGN_CENTER,
456 views::ImageButton::ALIGN_LEFT,
457 views::ImageButton::ALIGN_RIGHT,
458 views::ImageButton::ALIGN_CENTER),
459 layout_manager_->SelectValueForShelfAlignment(
460 views::ImageButton::ALIGN_TOP,
461 views::ImageButton::ALIGN_MIDDLE,
462 views::ImageButton::ALIGN_MIDDLE,
463 views::ImageButton::ALIGN_BOTTOM));
465 if (i >= first_visible_index_ && i <= last_visible_index_)
466 view_model_->view_at(i)->Layout();
468 tooltip_->Close();
469 if (overflow_bubble_)
470 overflow_bubble_->Hide();
473 void ShelfView::SchedulePaintForAllButtons() {
474 for (int i = 0; i < view_model_->view_size(); ++i) {
475 if (i >= first_visible_index_ && i <= last_visible_index_)
476 view_model_->view_at(i)->SchedulePaint();
478 if (overflow_button_ && overflow_button_->visible())
479 overflow_button_->SchedulePaint();
482 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
483 int index = model_->ItemIndexByID(id);
484 if (index == -1 || (index > last_visible_index_ &&
485 index < model_->FirstPanelIndex()))
486 return gfx::Rect();
487 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
488 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
489 ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
490 gfx::Rect icon_bounds = button->GetIconBounds();
491 return gfx::Rect(GetMirroredXWithWidthInView(
492 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
493 ideal_bounds.y() + icon_bounds.y(),
494 icon_bounds.width(),
495 icon_bounds.height());
498 void ShelfView::UpdatePanelIconPosition(ShelfID id,
499 const gfx::Point& midpoint) {
500 int current_index = model_->ItemIndexByID(id);
501 int first_panel_index = model_->FirstPanelIndex();
502 if (current_index < first_panel_index)
503 return;
505 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
506 midpoint.y());
507 int target_index = current_index;
508 while (target_index > first_panel_index &&
509 layout_manager_->PrimaryAxisValue(
510 view_model_->ideal_bounds(target_index).x(),
511 view_model_->ideal_bounds(target_index).y()) >
512 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
513 midpoint_in_view.y())) {
514 --target_index;
516 while (target_index < view_model_->view_size() - 1 &&
517 layout_manager_->PrimaryAxisValue(
518 view_model_->ideal_bounds(target_index).right(),
519 view_model_->ideal_bounds(target_index).bottom()) <
520 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
521 midpoint_in_view.y())) {
522 ++target_index;
524 if (current_index != target_index)
525 model_->Move(current_index, target_index);
528 bool ShelfView::IsShowingMenu() const {
529 return (launcher_menu_runner_.get() &&
530 launcher_menu_runner_->IsRunning());
533 bool ShelfView::IsShowingOverflowBubble() const {
534 return overflow_bubble_.get() && overflow_bubble_->IsShowing();
537 views::View* ShelfView::GetAppListButtonView() const {
538 for (int i = 0; i < model_->item_count(); ++i) {
539 if (model_->items()[i].type == TYPE_APP_LIST)
540 return view_model_->view_at(i);
543 NOTREACHED() << "Applist button not found";
544 return NULL;
547 ////////////////////////////////////////////////////////////////////////////////
548 // ShelfView, FocusTraversable implementation:
550 views::FocusSearch* ShelfView::GetFocusSearch() {
551 return focus_search_.get();
554 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
555 return parent()->GetFocusTraversable();
558 View* ShelfView::GetFocusTraversableParentView() {
559 return this;
562 void ShelfView::CreateDragIconProxy(
563 const gfx::Point& location_in_screen_coordinates,
564 const gfx::ImageSkia& icon,
565 views::View* replaced_view,
566 const gfx::Vector2d& cursor_offset_from_center,
567 float scale_factor) {
568 drag_replaced_view_ = replaced_view;
569 drag_image_.reset(new ash::internal::DragImageView(
570 drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
571 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
572 drag_image_->SetImage(icon);
573 gfx::Size size = drag_image_->GetPreferredSize();
574 size.set_width(size.width() * scale_factor);
575 size.set_height(size.height() * scale_factor);
576 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
577 cursor_offset_from_center;
578 gfx::Rect drag_image_bounds(
579 location_in_screen_coordinates - drag_image_offset_,
580 size);
581 drag_image_->SetBoundsInScreen(drag_image_bounds);
582 drag_image_->SetWidgetVisible(true);
585 void ShelfView::UpdateDragIconProxy(
586 const gfx::Point& location_in_screen_coordinates) {
587 drag_image_->SetScreenPosition(
588 location_in_screen_coordinates - drag_image_offset_);
591 void ShelfView::DestroyDragIconProxy() {
592 drag_image_.reset();
593 drag_image_offset_ = gfx::Vector2d(0, 0);
596 bool ShelfView::StartDrag(const std::string& app_id,
597 const gfx::Point& location_in_screen_coordinates) {
598 // Bail if an operation is already going on - or the cursor is not inside.
599 // This could happen if mouse / touch operations overlap.
600 if (drag_and_drop_shelf_id_ ||
601 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
602 return false;
604 // If the AppsGridView (which was dispatching this event) was opened by our
605 // button, ShelfView dragging operations are locked and we have to unlock.
606 CancelDrag(-1);
607 drag_and_drop_item_pinned_ = false;
608 drag_and_drop_app_id_ = app_id;
609 drag_and_drop_shelf_id_ =
610 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
611 // Check if the application is known and pinned - if not, we have to pin it so
612 // that we can re-arrange the shelf order accordingly. Note that items have
613 // to be pinned to give them the same (order) possibilities as a shortcut.
614 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
615 // returns true. At this time, we don't need to pin the item.
616 if (!IsShowingOverflowBubble() &&
617 (!drag_and_drop_shelf_id_ ||
618 !delegate_->IsAppPinned(app_id))) {
619 delegate_->PinAppWithID(app_id);
620 drag_and_drop_shelf_id_ =
621 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
622 if (!drag_and_drop_shelf_id_)
623 return false;
624 drag_and_drop_item_pinned_ = true;
626 views::View* drag_and_drop_view = view_model_->view_at(
627 model_->ItemIndexByID(drag_and_drop_shelf_id_));
628 DCHECK(drag_and_drop_view);
630 // Since there is already an icon presented by the caller, we hide this item
631 // for now. That has to be done by reducing the size since the visibility will
632 // change once a regrouping animation is performed.
633 pre_drag_and_drop_size_ = drag_and_drop_view->size();
634 drag_and_drop_view->SetSize(gfx::Size());
636 // First we have to center the mouse cursor over the item.
637 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
638 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
639 gfx::Point point_in_root = location_in_screen_coordinates;
640 ash::wm::ConvertPointFromScreen(
641 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
642 &point_in_root);
643 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0, 0);
644 PointerPressedOnButton(drag_and_drop_view,
645 ShelfButtonHost::DRAG_AND_DROP,
646 event);
648 // Drag the item where it really belongs.
649 Drag(location_in_screen_coordinates);
650 return true;
653 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
654 if (!drag_and_drop_shelf_id_ ||
655 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
656 return false;
658 gfx::Point pt = location_in_screen_coordinates;
659 views::View* drag_and_drop_view = view_model_->view_at(
660 model_->ItemIndexByID(drag_and_drop_shelf_id_));
661 ConvertPointFromScreen(drag_and_drop_view, &pt);
662 gfx::Point point_in_root = location_in_screen_coordinates;
663 ash::wm::ConvertPointFromScreen(
664 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
665 &point_in_root);
666 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0, 0);
667 PointerDraggedOnButton(drag_and_drop_view,
668 ShelfButtonHost::DRAG_AND_DROP,
669 event);
670 return true;
673 void ShelfView::EndDrag(bool cancel) {
674 if (!drag_and_drop_shelf_id_)
675 return;
677 views::View* drag_and_drop_view = view_model_->view_at(
678 model_->ItemIndexByID(drag_and_drop_shelf_id_));
679 PointerReleasedOnButton(
680 drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
682 // Either destroy the temporarily created item - or - make the item visible.
683 if (drag_and_drop_item_pinned_ && cancel)
684 delegate_->UnpinAppWithID(drag_and_drop_app_id_);
685 else if (drag_and_drop_view) {
686 if (cancel) {
687 // When a hosted drag gets canceled, the item can remain in the same slot
688 // and it might have moved within the bounds. In that case the item need
689 // to animate back to its correct location.
690 AnimateToIdealBounds();
691 } else {
692 drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
696 drag_and_drop_shelf_id_ = 0;
699 void ShelfView::LayoutToIdealBounds() {
700 if (bounds_animator_->IsAnimating()) {
701 AnimateToIdealBounds();
702 return;
705 IdealBounds ideal_bounds;
706 CalculateIdealBounds(&ideal_bounds);
707 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
708 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
711 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
712 // The overflow button is not shown in overflow mode.
713 overflow_button_->SetVisible(false);
714 int last_button_index = model_->FirstPanelIndex() - 1;
715 DCHECK_LT(last_visible_index_, view_model_->view_size());
716 for (int i = 0; i < view_model_->view_size(); ++i) {
717 bool visible = i >= first_visible_index_ &&
718 i <= last_visible_index_;
719 if (!ash::switches::UseAlternateShelfLayout())
720 visible &= i != last_button_index;
722 // To track the dragging of |drag_view_| continuously, its visibility
723 // should be always true regardless of its position.
724 if (dragged_off_from_overflow_to_shelf_ &&
725 view_model_->view_at(i) == drag_view_)
726 view_model_->view_at(i)->SetVisible(true);
727 else
728 view_model_->view_at(i)->SetVisible(visible);
732 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) {
733 int available_size = layout_manager_->PrimaryAxisValue(width(), height());
734 DCHECK(model_->item_count() == view_model_->view_size());
735 if (!available_size)
736 return;
738 int first_panel_index = model_->FirstPanelIndex();
739 int last_button_index = first_panel_index - 1;
741 // Initial x,y values account both leading_inset in primary
742 // coordinate and secondary coordinate based on the dynamic edge of the
743 // shelf (eg top edge on bottom-aligned shelf).
744 int inset = ash::switches::UseAlternateShelfLayout() ? 0 : leading_inset_;
745 int x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
746 int y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
748 int button_size = GetButtonSize();
749 int button_spacing = GetButtonSpacing();
751 int w = layout_manager_->PrimaryAxisValue(button_size, width());
752 int h = layout_manager_->PrimaryAxisValue(height(), button_size);
753 for (int i = 0; i < view_model_->view_size(); ++i) {
754 if (i < first_visible_index_) {
755 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
756 continue;
759 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
760 if (i != last_button_index) {
761 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
762 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
766 if (is_overflow_mode()) {
767 UpdateAllButtonsVisibilityInOverflowMode();
768 return;
771 // To address Fitt's law, we make the first shelf button include the
772 // leading inset (if there is one).
773 if (!ash::switches::UseAlternateShelfLayout()) {
774 if (view_model_->view_size() > 0) {
775 view_model_->set_ideal_bounds(0, gfx::Rect(gfx::Size(
776 layout_manager_->PrimaryAxisValue(inset + w, w),
777 layout_manager_->PrimaryAxisValue(h, inset + h))));
781 // Right aligned icons.
782 int end_position = available_size - button_spacing;
783 x = layout_manager_->PrimaryAxisValue(end_position, 0);
784 y = layout_manager_->PrimaryAxisValue(0, end_position);
785 for (int i = view_model_->view_size() - 1;
786 i >= first_panel_index; --i) {
787 x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
788 y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
789 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
790 end_position = layout_manager_->PrimaryAxisValue(x, y);
793 // Icons on the left / top are guaranteed up to kLeftIconProportion of
794 // the available space.
795 int last_icon_position = layout_manager_->PrimaryAxisValue(
796 view_model_->ideal_bounds(last_button_index).right(),
797 view_model_->ideal_bounds(last_button_index).bottom())
798 + button_size + inset;
799 if (!ash::switches::UseAlternateShelfLayout())
800 last_icon_position += button_size;
801 int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
802 if (last_icon_position < reserved_icon_space)
803 end_position = last_icon_position;
804 else
805 end_position = std::max(end_position, reserved_icon_space);
807 bounds->overflow_bounds.set_size(
808 gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
809 layout_manager_->PrimaryAxisValue(height(), h)));
811 if (ash::switches::UseAlternateShelfLayout()) {
812 last_visible_index_ = DetermineLastVisibleIndex(
813 end_position - button_size);
814 } else {
815 last_visible_index_ = DetermineLastVisibleIndex(
816 end_position - inset - 2 * button_size);
818 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
819 bool show_overflow =
820 ((ash::switches::UseAlternateShelfLayout() ? 0 : 1) +
821 last_visible_index_ < last_button_index ||
822 last_hidden_index_ >= first_panel_index);
824 // Create Space for the overflow button
825 if (show_overflow && ash::switches::UseAlternateShelfLayout() &&
826 last_visible_index_ > 0 && last_visible_index_ < last_button_index)
827 --last_visible_index_;
828 for (int i = 0; i < view_model_->view_size(); ++i) {
829 bool visible = i <= last_visible_index_ || i > last_hidden_index_;
830 // Always show the app list.
831 if (!ash::switches::UseAlternateShelfLayout())
832 visible |= (i == last_button_index);
833 // To receive drag event continously from |drag_view_| during the dragging
834 // off from the shelf, don't make |drag_view_| invisible. It will be
835 // eventually invisible and removed from the |view_model_| by
836 // FinalizeRipOffDrag().
837 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
838 continue;
839 view_model_->view_at(i)->SetVisible(visible);
842 overflow_button_->SetVisible(show_overflow);
843 if (show_overflow) {
844 DCHECK_NE(0, view_model_->view_size());
845 if (last_visible_index_ == -1) {
846 x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
847 y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
848 } else if (last_visible_index_ == last_button_index
849 && !ash::switches::UseAlternateShelfLayout()) {
850 x = view_model_->ideal_bounds(last_visible_index_).x();
851 y = view_model_->ideal_bounds(last_visible_index_).y();
852 } else {
853 x = layout_manager_->PrimaryAxisValue(
854 view_model_->ideal_bounds(last_visible_index_).right(),
855 view_model_->ideal_bounds(last_visible_index_).x());
856 y = layout_manager_->PrimaryAxisValue(
857 view_model_->ideal_bounds(last_visible_index_).y(),
858 view_model_->ideal_bounds(last_visible_index_).bottom());
860 // Set all hidden panel icon positions to be on the overflow button.
861 for (int i = first_panel_index; i <= last_hidden_index_; ++i)
862 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
864 // Add more space between last visible item and overflow button.
865 // Without this, two buttons look too close compared with other items.
866 if (ash::switches::UseAlternateShelfLayout()) {
867 x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
868 y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
871 bounds->overflow_bounds.set_x(x);
872 bounds->overflow_bounds.set_y(y);
873 if (!ash::switches::UseAlternateShelfLayout()) {
874 // Position app list after overflow button.
875 gfx::Rect app_list_bounds = view_model_->ideal_bounds(last_button_index);
877 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
878 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
879 app_list_bounds.set_x(x);
880 app_list_bounds.set_y(y);
881 view_model_->set_ideal_bounds(last_button_index, app_list_bounds);
883 if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
884 UpdateOverflowRange(overflow_bubble_->shelf_view());
885 } else {
886 if (overflow_bubble_)
887 overflow_bubble_->Hide();
891 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
892 int index = model_->FirstPanelIndex() - 1;
893 while (index >= 0 &&
894 layout_manager_->PrimaryAxisValue(
895 view_model_->ideal_bounds(index).right(),
896 view_model_->ideal_bounds(index).bottom()) > max_value) {
897 index--;
899 return index;
902 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
903 int index = model_->FirstPanelIndex();
904 while (index < view_model_->view_size() &&
905 layout_manager_->PrimaryAxisValue(
906 view_model_->ideal_bounds(index).right(),
907 view_model_->ideal_bounds(index).bottom()) < min_value) {
908 ++index;
910 return index;
913 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
914 observers_.AddObserver(observer);
917 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
918 observers_.RemoveObserver(observer);
921 void ShelfView::AnimateToIdealBounds() {
922 IdealBounds ideal_bounds;
923 CalculateIdealBounds(&ideal_bounds);
924 for (int i = 0; i < view_model_->view_size(); ++i) {
925 View* view = view_model_->view_at(i);
926 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
927 // Now that the item animation starts, we have to make sure that the
928 // padding of the first gets properly transferred to the new first item.
929 if (i && view->border())
930 view->SetBorder(views::Border::NullBorder());
931 else if (!i && !view->border())
932 UpdateFirstButtonPadding();
934 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
937 views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
938 views::View* view = NULL;
939 switch (item.type) {
940 case TYPE_BROWSER_SHORTCUT:
941 case TYPE_APP_SHORTCUT:
942 case TYPE_WINDOWED_APP:
943 case TYPE_PLATFORM_APP:
944 case TYPE_DIALOG:
945 case TYPE_APP_PANEL: {
946 ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
947 button->SetImage(item.image);
948 ReflectItemStatus(item, button);
949 view = button;
950 break;
953 case TYPE_APP_LIST: {
954 if (ash::switches::UseAlternateShelfLayout()) {
955 view = new AlternateAppListButton(this,
956 this,
957 layout_manager_->shelf_widget());
958 } else {
959 // TODO(dave): turn this into a ShelfButton too.
960 AppListButton* button = new AppListButton(this, this);
961 button->SetImageAlignment(
962 layout_manager_->SelectValueForShelfAlignment(
963 views::ImageButton::ALIGN_CENTER,
964 views::ImageButton::ALIGN_LEFT,
965 views::ImageButton::ALIGN_RIGHT,
966 views::ImageButton::ALIGN_CENTER),
967 layout_manager_->SelectValueForShelfAlignment(
968 views::ImageButton::ALIGN_TOP,
969 views::ImageButton::ALIGN_MIDDLE,
970 views::ImageButton::ALIGN_MIDDLE,
971 views::ImageButton::ALIGN_BOTTOM));
972 view = button;
974 break;
977 default:
978 break;
980 view->set_context_menu_controller(this);
982 DCHECK(view);
983 ConfigureChildView(view);
984 return view;
987 void ShelfView::FadeIn(views::View* view) {
988 view->SetVisible(true);
989 view->layer()->SetOpacity(0);
990 AnimateToIdealBounds();
991 bounds_animator_->SetAnimationDelegate(
992 view, new FadeInAnimationDelegate(view), true);
995 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
996 DCHECK(!dragging());
997 DCHECK(drag_view_);
998 drag_pointer_ = pointer;
999 start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
1001 if (start_drag_index_== -1) {
1002 CancelDrag(-1);
1003 return;
1006 // If the item is no longer draggable, bail out.
1007 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1008 model_->items()[start_drag_index_].id);
1009 if (!item_delegate->IsDraggable()) {
1010 CancelDrag(-1);
1011 return;
1014 // Move the view to the front so that it appears on top of other views.
1015 ReorderChildView(drag_view_, -1);
1016 bounds_animator_->StopAnimatingView(drag_view_);
1019 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
1020 // Due to a syncing operation the application might have been removed.
1021 // Bail if it is gone.
1022 int current_index = view_model_->GetIndexOfView(drag_view_);
1023 DCHECK_NE(-1, current_index);
1025 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1026 model_->items()[current_index].id);
1027 if (!item_delegate->IsDraggable()) {
1028 CancelDrag(-1);
1029 return;
1032 // If this is not a drag and drop host operation and not the app list item,
1033 // check if the item got ripped off the shelf - if it did we are done.
1034 if (!drag_and_drop_shelf_id_ && ash::switches::UseDragOffShelf() &&
1035 RemovableByRipOff(current_index) != NOT_REMOVABLE) {
1036 if (HandleRipOffDrag(event))
1037 return;
1038 // The rip off handler could have changed the location of the item.
1039 current_index = view_model_->GetIndexOfView(drag_view_);
1042 // TODO: I don't think this works correctly with RTL.
1043 gfx::Point drag_point(event.location());
1044 ConvertPointToTarget(drag_view_, this, &drag_point);
1046 // Constrain the location to the range of valid indices for the type.
1047 std::pair<int, int> indices(GetDragRange(current_index));
1048 int first_drag_index = indices.first;
1049 int last_drag_index = indices.second;
1050 // If the last index isn't valid, we're overflowing. Constrain to the app list
1051 // (which is the last visible item).
1052 if (first_drag_index < model_->FirstPanelIndex() &&
1053 last_drag_index > last_visible_index_)
1054 last_drag_index = last_visible_index_;
1055 int x = 0, y = 0;
1056 if (layout_manager_->IsHorizontalAlignment()) {
1057 x = std::max(view_model_->ideal_bounds(indices.first).x(),
1058 drag_point.x() - drag_offset_);
1059 x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
1060 view_model_->ideal_bounds(current_index).width(),
1062 if (drag_view_->x() == x)
1063 return;
1064 drag_view_->SetX(x);
1065 } else {
1066 y = std::max(view_model_->ideal_bounds(indices.first).y(),
1067 drag_point.y() - drag_offset_);
1068 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
1069 view_model_->ideal_bounds(current_index).height(),
1071 if (drag_view_->y() == y)
1072 return;
1073 drag_view_->SetY(y);
1076 int target_index =
1077 views::ViewModelUtils::DetermineMoveIndex(
1078 *view_model_, drag_view_,
1079 layout_manager_->IsHorizontalAlignment() ?
1080 views::ViewModelUtils::HORIZONTAL :
1081 views::ViewModelUtils::VERTICAL,
1082 x, y);
1083 target_index =
1084 std::min(indices.second, std::max(target_index, indices.first));
1085 if (target_index == current_index)
1086 return;
1088 // Change the model, the ShelfItemMoved() callback will handle the
1089 // |view_model_| update.
1090 model_->Move(current_index, target_index);
1091 bounds_animator_->StopAnimatingView(drag_view_);
1094 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1095 int current_index = view_model_->GetIndexOfView(drag_view_);
1096 DCHECK_NE(-1, current_index);
1097 std::string dragged_app_id =
1098 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1100 gfx::Point screen_location = event.root_location();
1101 ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1102 &screen_location);
1104 // To avoid ugly forwards and backwards flipping we use different constants
1105 // for ripping off / re-inserting the items.
1106 if (dragged_off_shelf_) {
1107 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1108 // the item back into the shelf.
1109 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1110 if (dragged_off_from_overflow_to_shelf_) {
1111 // During the dragging an item from Shelf to Overflow, it can enter here
1112 // directly because both are located very closly.
1113 main_shelf_->EndDrag(true);
1114 // Stops the animation of |drag_view_| and sets its bounds explicitly
1115 // becase ContinueDrag() stops its animation. Without this, unexpected
1116 // bounds will be set.
1117 bounds_animator_->StopAnimatingView(drag_view_);
1118 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1119 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1120 dragged_off_from_overflow_to_shelf_ = false;
1122 // Destroy our proxy view item.
1123 DestroyDragIconProxy();
1124 // Re-insert the item and return simply false since the caller will handle
1125 // the move as in any normal case.
1126 dragged_off_shelf_ = false;
1127 drag_view_->layer()->SetOpacity(1.0f);
1128 // The size of Overflow bubble should be updated immediately when an item
1129 // is re-inserted.
1130 if (is_overflow_mode())
1131 PreferredSizeChanged();
1132 return false;
1133 } else if (is_overflow_mode() &&
1134 main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1135 screen_location)) {
1136 if (!dragged_off_from_overflow_to_shelf_) {
1137 dragged_off_from_overflow_to_shelf_ = true;
1138 drag_image_->SetOpacity(1.0f);
1139 main_shelf_->StartDrag(dragged_app_id, screen_location);
1140 } else {
1141 main_shelf_->Drag(screen_location);
1143 } else if (dragged_off_from_overflow_to_shelf_) {
1144 // Makes the |drag_image_| partially disappear again.
1145 dragged_off_from_overflow_to_shelf_ = false;
1146 drag_image_->SetOpacity(kDraggedImageOpacity);
1147 main_shelf_->EndDrag(true);
1148 bounds_animator_->StopAnimatingView(drag_view_);
1149 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1150 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1152 // Move our proxy view item.
1153 UpdateDragIconProxy(screen_location);
1154 return true;
1156 // Check if we are too far away from the shelf to enter the ripped off state.
1157 // Determine the distance to the shelf.
1158 int delta = CalculateShelfDistance(screen_location);
1159 if (delta > kRipOffDistance) {
1160 // Create a proxy view item which can be moved anywhere.
1161 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1162 CreateDragIconProxy(event.root_location(),
1163 button->GetImage(),
1164 drag_view_,
1165 gfx::Vector2d(0, 0),
1166 kDragAndDropProxyScale);
1167 drag_view_->layer()->SetOpacity(0.0f);
1168 dragged_off_shelf_ = true;
1169 if (RemovableByRipOff(current_index) == REMOVABLE) {
1170 // Move the item to the front of the first panel item and hide it.
1171 // ShelfItemMoved() callback will handle the |view_model_| update and
1172 // call AnimateToIdealBounds().
1173 if (current_index != model_->FirstPanelIndex() - 1) {
1174 model_->Move(current_index, model_->FirstPanelIndex() - 1);
1175 StartFadeInLastVisibleItem();
1176 } else if (is_overflow_mode()) {
1177 // Overflow bubble should be shrunk when an item is ripped off.
1178 PreferredSizeChanged();
1180 // Make the item partially disappear to show that it will get removed if
1181 // dropped.
1182 drag_image_->SetOpacity(kDraggedImageOpacity);
1184 return true;
1186 return false;
1189 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1190 if (!dragged_off_shelf_)
1191 return;
1192 // Make sure we do not come in here again.
1193 dragged_off_shelf_ = false;
1195 // Coming here we should always have a |drag_view_|.
1196 DCHECK(drag_view_);
1197 int current_index = view_model_->GetIndexOfView(drag_view_);
1198 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1199 // operation must have removed it. In that case we shouldn't change the model
1200 // and only delete the proxy image.
1201 if (current_index == -1) {
1202 DestroyDragIconProxy();
1203 return;
1206 // Set to true when the animation should snap back to where it was before.
1207 bool snap_back = false;
1208 // Items which cannot be dragged off will be handled as a cancel.
1209 if (!cancel) {
1210 if (dragged_off_from_overflow_to_shelf_) {
1211 dragged_off_from_overflow_to_shelf_ = false;
1212 main_shelf_->EndDrag(false);
1213 drag_view_->layer()->SetOpacity(1.0f);
1214 } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1215 // Make sure we do not try to remove un-removable items like items which
1216 // were not pinned or have to be always there.
1217 cancel = true;
1218 snap_back = true;
1219 } else {
1220 // Make sure the item stays invisible upon removal.
1221 drag_view_->SetVisible(false);
1222 std::string app_id =
1223 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1224 delegate_->UnpinAppWithID(app_id);
1227 if (cancel || snap_back) {
1228 if (dragged_off_from_overflow_to_shelf_) {
1229 dragged_off_from_overflow_to_shelf_ = false;
1230 // Main shelf handles revert of dragged item.
1231 main_shelf_->EndDrag(true);
1232 drag_view_->layer()->SetOpacity(1.0f);
1233 } else if (!cancelling_drag_model_changed_) {
1234 // Only do something if the change did not come through a model change.
1235 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1236 gfx::Point relative_to = GetBoundsInScreen().origin();
1237 gfx::Rect target(
1238 gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1239 drag_bounds.size());
1240 drag_view_->SetBoundsRect(target);
1241 // Hide the status from the active item since we snap it back now. Upon
1242 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1243 // is set.
1244 snap_back_from_rip_off_view_ = drag_view_;
1245 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1246 button->AddState(ShelfButton::STATE_HIDDEN);
1247 // When a canceling drag model is happening, the view model is diverged
1248 // from the menu model and movements / animations should not be done.
1249 model_->Move(current_index, start_drag_index_);
1250 AnimateToIdealBounds();
1252 drag_view_->layer()->SetOpacity(1.0f);
1254 DestroyDragIconProxy();
1257 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) {
1258 DCHECK(index >= 0 && index < model_->item_count());
1259 ShelfItemType type = model_->items()[index].type;
1260 if (type == TYPE_APP_LIST || type == TYPE_DIALOG || !delegate_->CanPin())
1261 return NOT_REMOVABLE;
1263 std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id);
1264 // Note: Only pinned app shortcuts can be removed!
1265 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1266 REMOVABLE : DRAGGABLE;
1269 bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
1270 switch (typea) {
1271 case TYPE_APP_SHORTCUT:
1272 case TYPE_BROWSER_SHORTCUT:
1273 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1274 case TYPE_APP_LIST:
1275 case TYPE_PLATFORM_APP:
1276 case TYPE_WINDOWED_APP:
1277 case TYPE_APP_PANEL:
1278 case TYPE_DIALOG:
1279 return typeb == typea;
1280 case TYPE_UNDEFINED:
1281 NOTREACHED() << "ShelfItemType must be set.";
1282 return false;
1284 NOTREACHED();
1285 return false;
1288 std::pair<int, int> ShelfView::GetDragRange(int index) {
1289 int min_index = -1;
1290 int max_index = -1;
1291 ShelfItemType type = model_->items()[index].type;
1292 for (int i = 0; i < model_->item_count(); ++i) {
1293 if (SameDragType(model_->items()[i].type, type)) {
1294 if (min_index == -1)
1295 min_index = i;
1296 max_index = i;
1299 return std::pair<int, int>(min_index, max_index);
1302 void ShelfView::ConfigureChildView(views::View* view) {
1303 view->SetPaintToLayer(true);
1304 view->layer()->SetFillsBoundsOpaquely(false);
1307 void ShelfView::ToggleOverflowBubble() {
1308 if (IsShowingOverflowBubble()) {
1309 overflow_bubble_->Hide();
1310 return;
1313 if (!overflow_bubble_)
1314 overflow_bubble_.reset(new OverflowBubble());
1316 ShelfView* overflow_view =
1317 new ShelfView(model_, delegate_, layout_manager_);
1318 overflow_view->overflow_mode_ = true;
1319 overflow_view->Init();
1320 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1321 overflow_view->OnShelfAlignmentChanged();
1322 overflow_view->main_shelf_ = this;
1323 UpdateOverflowRange(overflow_view);
1325 overflow_bubble_->Show(overflow_button_, overflow_view);
1327 Shell::GetInstance()->UpdateShelfVisibility();
1330 void ShelfView::UpdateFirstButtonPadding() {
1331 if (ash::switches::UseAlternateShelfLayout())
1332 return;
1334 // Creates an empty border for first shelf button to make included leading
1335 // inset act as the button's padding. This is only needed on button creation
1336 // and when shelf alignment changes.
1337 if (view_model_->view_size() > 0) {
1338 view_model_->view_at(0)->SetBorder(views::Border::CreateEmptyBorder(
1339 layout_manager_->PrimaryAxisValue(0, leading_inset_),
1340 layout_manager_->PrimaryAxisValue(leading_inset_, 0),
1342 0));
1346 void ShelfView::OnFadeOutAnimationEnded() {
1347 AnimateToIdealBounds();
1348 StartFadeInLastVisibleItem();
1351 void ShelfView::StartFadeInLastVisibleItem() {
1352 // If overflow button is visible and there is a valid new last item, fading
1353 // the new last item in after sliding animation is finished.
1354 if (overflow_button_->visible() && last_visible_index_ >= 0) {
1355 views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1356 last_visible_view->layer()->SetOpacity(0);
1357 bounds_animator_->SetAnimationDelegate(
1358 last_visible_view,
1359 new ShelfView::StartFadeAnimationDelegate(this, last_visible_view),
1360 true);
1364 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) {
1365 const int first_overflow_index = last_visible_index_ + 1;
1366 const int last_overflow_index = last_hidden_index_;
1367 DCHECK_LE(first_overflow_index, last_overflow_index);
1368 DCHECK_LT(last_overflow_index, view_model_->view_size());
1370 overflow_view->first_visible_index_ = first_overflow_index;
1371 overflow_view->last_visible_index_ = last_overflow_index;
1374 int ShelfView::GetButtonSize() const {
1375 return ash::switches::UseAlternateShelfLayout() ?
1376 kButtonSize : kShelfPreferredSize;
1379 int ShelfView::GetButtonSpacing() const {
1380 return ash::switches::UseAlternateShelfLayout() ?
1381 kAlternateButtonSpacing : kButtonSpacing;
1384 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1385 gfx::Rect active_bounds;
1387 for (int i = 0; i < child_count(); ++i) {
1388 views::View* child = child_at(i);
1389 if (child == overflow_button_)
1390 continue;
1391 if (!ShouldShowTooltipForView(child))
1392 continue;
1394 gfx::Rect child_bounds = child->GetMirroredBounds();
1395 active_bounds.Union(child_bounds);
1398 return !active_bounds.Contains(cursor_location);
1401 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1402 gfx::Size preferred_size = GetPreferredSize();
1403 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1404 ConvertPointToScreen(this, &origin);
1405 return gfx::Rect(origin, preferred_size);
1408 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1409 gfx::Size preferred_size;
1410 if (is_overflow_mode()) {
1411 DCHECK(owner_overflow_bubble_);
1412 gfx::Rect bubble_bounds =
1413 owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1414 preferred_size = bubble_bounds.size();
1415 } else {
1416 const int preferred_shelf_size = layout_manager_->GetPreferredShelfSize();
1418 const int last_button_index = view_model_->view_size() - 1;
1419 gfx::Rect last_button_bounds =
1420 view_model_->view_at(last_button_index)->bounds();
1421 if (overflow_button_->visible() &&
1422 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1423 // When overflow button is visible and shelf has no panel items,
1424 // last_button_bounds should be overflow button's bounds.
1425 last_button_bounds = overflow_button_->bounds();
1428 if (layout_manager_->IsHorizontalAlignment()) {
1429 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1430 preferred_shelf_size);
1431 } else {
1432 preferred_size = gfx::Size(preferred_shelf_size,
1433 last_button_bounds.bottom() + leading_inset_);
1436 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1438 // In overflow mode, we should use OverflowBubbleView as a source for
1439 // converting |origin| to screen coordinates. When a scroll operation is
1440 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1441 // be changed.
1442 if (is_overflow_mode())
1443 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1444 else
1445 ConvertPointToScreen(this, &origin);
1447 return gfx::Rect(origin, preferred_size);
1450 int ShelfView::CancelDrag(int modified_index) {
1451 FinalizeRipOffDrag(true);
1452 if (!drag_view_)
1453 return modified_index;
1454 bool was_dragging = dragging();
1455 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1456 drag_pointer_ = NONE;
1457 drag_view_ = NULL;
1458 if (drag_view_index == modified_index) {
1459 // The view that was being dragged is being modified. Don't do anything.
1460 return modified_index;
1462 if (!was_dragging)
1463 return modified_index;
1465 // Restore previous position, tracking the position of the modified view.
1466 bool at_end = modified_index == view_model_->view_size();
1467 views::View* modified_view =
1468 (modified_index >= 0 && !at_end) ?
1469 view_model_->view_at(modified_index) : NULL;
1470 model_->Move(drag_view_index, start_drag_index_);
1472 // If the modified view will be at the end of the list, return the new end of
1473 // the list.
1474 if (at_end)
1475 return view_model_->view_size();
1476 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1479 gfx::Size ShelfView::GetPreferredSize() {
1480 IdealBounds ideal_bounds;
1481 CalculateIdealBounds(&ideal_bounds);
1483 const int preferred_size = layout_manager_->GetPreferredShelfSize();
1485 int last_button_index = is_overflow_mode() ?
1486 last_visible_index_ : view_model_->view_size() - 1;
1488 // When an item is dragged off from the overflow bubble, it is moved to last
1489 // position and and changed to invisible. Overflow bubble size should be
1490 // shrunk to fit only for visible items.
1491 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1492 // items in the shelf.
1493 if (is_overflow_mode() &&
1494 dragged_off_shelf_ &&
1495 !dragged_off_from_overflow_to_shelf_ &&
1496 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1497 last_button_index--;
1499 const gfx::Rect last_button_bounds =
1500 last_button_index >= first_visible_index_ ?
1501 view_model_->ideal_bounds(last_button_index) :
1502 gfx::Rect(gfx::Size(preferred_size, preferred_size));
1504 if (layout_manager_->IsHorizontalAlignment()) {
1505 return gfx::Size(last_button_bounds.right() + leading_inset_,
1506 preferred_size);
1509 return gfx::Size(preferred_size,
1510 last_button_bounds.bottom() + leading_inset_);
1513 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1514 // This bounds change is produced by the shelf movement and all content has
1515 // to follow. Using an animation at that time would produce a time lag since
1516 // the animation of the BoundsAnimator has itself a delay before it arrives
1517 // at the required location. As such we tell the animator to go there
1518 // immediately.
1519 BoundsAnimatorDisabler disabler(bounds_animator_.get());
1520 LayoutToIdealBounds();
1521 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1522 OnShelfIconPositionsChanged());
1524 if (IsShowingOverflowBubble())
1525 overflow_bubble_->Hide();
1528 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1529 return this;
1532 void ShelfView::GetAccessibleState(ui::AccessibleViewState* state) {
1533 state->role = ui::AccessibilityTypes::ROLE_TOOLBAR;
1534 state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1537 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1538 if (gesture_handler_.ProcessGestureEvent(*event))
1539 event->StopPropagation();
1542 void ShelfView::ShelfItemAdded(int model_index) {
1544 base::AutoReset<bool> cancelling_drag(
1545 &cancelling_drag_model_changed_, true);
1546 model_index = CancelDrag(model_index);
1548 views::View* view = CreateViewForItem(model_->items()[model_index]);
1549 AddChildView(view);
1550 // Hide the view, it'll be made visible when the animation is done. Using
1551 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1552 // the view's visibility.
1553 view->layer()->SetOpacity(0);
1554 view_model_->Add(view, model_index);
1556 // Give the button its ideal bounds. That way if we end up animating the
1557 // button before this animation completes it doesn't appear at some random
1558 // spot (because it was in the middle of animating from 0,0 0x0 to its
1559 // target).
1560 IdealBounds ideal_bounds;
1561 CalculateIdealBounds(&ideal_bounds);
1562 view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1564 // The first animation moves all the views to their target position. |view|
1565 // is hidden, so it visually appears as though we are providing space for
1566 // it. When done we'll fade the view in.
1567 AnimateToIdealBounds();
1568 if (model_index <= last_visible_index_ ||
1569 model_index >= model_->FirstPanelIndex()) {
1570 bounds_animator_->SetAnimationDelegate(
1571 view, new StartFadeAnimationDelegate(this, view), true);
1572 } else {
1573 // Undo the hiding if animation does not run.
1574 view->layer()->SetOpacity(1.0f);
1578 void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
1579 if (id == context_menu_id_)
1580 launcher_menu_runner_.reset();
1582 base::AutoReset<bool> cancelling_drag(
1583 &cancelling_drag_model_changed_, true);
1584 model_index = CancelDrag(model_index);
1586 views::View* view = view_model_->view_at(model_index);
1587 view_model_->Remove(model_index);
1589 // When the overflow bubble is visible, the overflow range needs to be set
1590 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1591 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1592 // since the overflow bubble is not yet synced with the ShelfModel this
1593 // could cause a crash.
1594 if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1595 last_hidden_index_ = std::min(last_hidden_index_,
1596 view_model_->view_size() - 1);
1597 UpdateOverflowRange(overflow_bubble_->shelf_view());
1600 if (view->visible()) {
1601 // The first animation fades out the view. When done we'll animate the rest
1602 // of the views to their target location.
1603 bounds_animator_->AnimateViewTo(view, view->bounds());
1604 bounds_animator_->SetAnimationDelegate(
1605 view, new FadeOutAnimationDelegate(this, view), true);
1606 } else {
1607 // We don't need to show a fade out animation for invisible |view|. When an
1608 // item is ripped out from the shelf, its |view| is already invisible.
1609 AnimateToIdealBounds();
1612 // Close the tooltip because it isn't needed any longer and its anchor view
1613 // will be deleted soon.
1614 if (tooltip_->GetCurrentAnchorView() == view)
1615 tooltip_->Close();
1618 void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
1619 const ShelfItem& item(model_->items()[model_index]);
1620 if (old_item.type != item.type) {
1621 // Type changed, swap the views.
1622 model_index = CancelDrag(model_index);
1623 scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1624 bounds_animator_->StopAnimatingView(old_view.get());
1625 // Removing and re-inserting a view in our view model will strip the ideal
1626 // bounds from the item. To avoid recalculation of everything the bounds
1627 // get remembered and restored after the insertion to the previous value.
1628 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1629 view_model_->Remove(model_index);
1630 views::View* new_view = CreateViewForItem(item);
1631 AddChildView(new_view);
1632 view_model_->Add(new_view, model_index);
1633 view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1634 new_view->SetBoundsRect(old_view->bounds());
1635 return;
1638 views::View* view = view_model_->view_at(model_index);
1639 switch (item.type) {
1640 case TYPE_BROWSER_SHORTCUT:
1641 // Fallthrough for the new Shelf since it needs to show the activation
1642 // change as well.
1643 case TYPE_APP_SHORTCUT:
1644 case TYPE_WINDOWED_APP:
1645 case TYPE_PLATFORM_APP:
1646 case TYPE_DIALOG:
1647 case TYPE_APP_PANEL: {
1648 ShelfButton* button = static_cast<ShelfButton*>(view);
1649 ReflectItemStatus(item, button);
1650 // The browser shortcut is currently not a "real" item and as such the
1651 // the image is bogous as well. We therefore keep the image as is for it.
1652 if (item.type != TYPE_BROWSER_SHORTCUT)
1653 button->SetImage(item.image);
1654 button->SchedulePaint();
1655 break;
1658 default:
1659 break;
1663 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1664 view_model_->Move(start_index, target_index);
1665 // When cancelling a drag due to a shelf item being added, the currently
1666 // dragged item is moved back to its initial position. AnimateToIdealBounds
1667 // will be called again when the new item is added to the |view_model_| but
1668 // at this time the |view_model_| is inconsistent with the |model_|.
1669 if (!cancelling_drag_model_changed_)
1670 AnimateToIdealBounds();
1673 void ShelfView::ShelfStatusChanged() {
1674 if (ash::switches::UseAlternateShelfLayout())
1675 return;
1676 AppListButton* app_list_button =
1677 static_cast<AppListButton*>(GetAppListButtonView());
1678 if (model_->status() == ShelfModel::STATUS_LOADING)
1679 app_list_button->StartLoadingAnimation();
1680 else
1681 app_list_button->StopLoadingAnimation();
1684 void ShelfView::PointerPressedOnButton(views::View* view,
1685 Pointer pointer,
1686 const ui::LocatedEvent& event) {
1687 if (drag_view_)
1688 return;
1690 int index = view_model_->GetIndexOfView(view);
1691 if (index == -1)
1692 return;
1694 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1695 model_->items()[index].id);
1696 if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1697 return; // View is being deleted or not draggable, ignore request.
1699 drag_view_ = view;
1700 drag_offset_ = layout_manager_->PrimaryAxisValue(event.x(), event.y());
1701 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1702 layout_manager_->SelectValueForShelfAlignment(
1703 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1704 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1705 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1706 -1),
1707 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1710 void ShelfView::PointerDraggedOnButton(views::View* view,
1711 Pointer pointer,
1712 const ui::LocatedEvent& event) {
1713 // To prepare all drag types (moving an item in the shelf and dragging off),
1714 // we should check the x-axis and y-axis offset.
1715 if (!dragging() && drag_view_ &&
1716 ((abs(event.x() - drag_offset_) >= kMinimumDragDistance) ||
1717 (abs(event.y() - drag_offset_) >= kMinimumDragDistance))) {
1718 PrepareForDrag(pointer, event);
1720 if (drag_pointer_ == pointer)
1721 ContinueDrag(event);
1724 void ShelfView::PointerReleasedOnButton(views::View* view,
1725 Pointer pointer,
1726 bool canceled) {
1727 if (canceled) {
1728 CancelDrag(-1);
1729 } else if (drag_pointer_ == pointer) {
1730 FinalizeRipOffDrag(false);
1731 drag_pointer_ = NONE;
1732 AnimateToIdealBounds();
1734 // If the drag pointer is NONE, no drag operation is going on and the
1735 // drag_view can be released.
1736 if (drag_pointer_ == NONE)
1737 drag_view_ = NULL;
1740 void ShelfView::MouseMovedOverButton(views::View* view) {
1741 if (!ShouldShowTooltipForView(view))
1742 return;
1744 if (!tooltip_->IsVisible())
1745 tooltip_->ResetTimer();
1748 void ShelfView::MouseEnteredButton(views::View* view) {
1749 if (!ShouldShowTooltipForView(view))
1750 return;
1752 if (tooltip_->IsVisible()) {
1753 tooltip_->ShowImmediately(view, GetAccessibleName(view));
1754 } else {
1755 tooltip_->ShowDelayed(view, GetAccessibleName(view));
1759 void ShelfView::MouseExitedButton(views::View* view) {
1760 if (!tooltip_->IsVisible())
1761 tooltip_->StopTimer();
1764 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1765 int view_index = view_model_->GetIndexOfView(view);
1766 // May be -1 while in the process of animating closed.
1767 if (view_index == -1)
1768 return base::string16();
1770 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1771 model_->items()[view_index].id);
1772 return item_delegate->GetTitle();
1775 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1776 // Do not handle mouse release during drag.
1777 if (dragging())
1778 return;
1780 if (sender == overflow_button_) {
1781 ToggleOverflowBubble();
1782 return;
1785 int view_index = view_model_->GetIndexOfView(sender);
1786 // May be -1 while in the process of animating closed.
1787 if (view_index == -1)
1788 return;
1790 // If the previous menu was closed by the same event as this one, we ignore
1791 // the call.
1792 if (!IsUsableEvent(event))
1793 return;
1796 ScopedTargetRootWindow scoped_target(
1797 sender->GetWidget()->GetNativeView()->GetRootWindow());
1798 // Slow down activation animations if shift key is pressed.
1799 scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1800 if (event.IsShiftDown()) {
1801 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1802 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1805 // Collect usage statistics before we decide what to do with the click.
1806 switch (model_->items()[view_index].type) {
1807 case TYPE_APP_SHORTCUT:
1808 case TYPE_WINDOWED_APP:
1809 case TYPE_PLATFORM_APP:
1810 case TYPE_BROWSER_SHORTCUT:
1811 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1812 UMA_LAUNCHER_CLICK_ON_APP);
1813 break;
1815 case TYPE_APP_LIST:
1816 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1817 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1818 break;
1820 case TYPE_APP_PANEL:
1821 case TYPE_DIALOG:
1822 break;
1824 case TYPE_UNDEFINED:
1825 NOTREACHED() << "ShelfItemType must be set.";
1826 break;
1829 ShelfItemDelegate* item_delegate =
1830 item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1831 if (!item_delegate->ItemSelected(event))
1832 ShowListMenuForView(model_->items()[view_index], sender, event);
1836 bool ShelfView::ShowListMenuForView(const ShelfItem& item,
1837 views::View* source,
1838 const ui::Event& event) {
1839 scoped_ptr<ShelfMenuModel> menu_model;
1840 ShelfItemDelegate* item_delegate =
1841 item_manager_->GetShelfItemDelegate(item.id);
1842 menu_model.reset(item_delegate->CreateApplicationMenu(event.flags()));
1844 // Make sure we have a menu and it has at least two items in addition to the
1845 // application title and the 3 spacing separators.
1846 if (!menu_model.get() || menu_model->GetItemCount() <= 5)
1847 return false;
1849 ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1850 new ShelfMenuModelAdapter(menu_model.get())),
1851 source,
1852 gfx::Point(),
1853 false,
1854 ui::GetMenuSourceTypeForEvent(event));
1855 return true;
1858 void ShelfView::ShowContextMenuForView(views::View* source,
1859 const gfx::Point& point,
1860 ui::MenuSourceType source_type) {
1861 int view_index = view_model_->GetIndexOfView(source);
1862 if (view_index == -1) {
1863 Shell::GetInstance()->ShowContextMenu(point, source_type);
1864 return;
1867 scoped_ptr<ui::MenuModel> menu_model;
1868 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1869 model_->items()[view_index].id);
1870 menu_model.reset(item_delegate->CreateContextMenu(
1871 source->GetWidget()->GetNativeView()->GetRootWindow()));
1872 if (!menu_model)
1873 return;
1875 base::AutoReset<ShelfID> reseter(
1876 &context_menu_id_,
1877 view_index == -1 ? 0 : model_->items()[view_index].id);
1879 ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1880 new views::MenuModelAdapter(menu_model.get())),
1881 source,
1882 point,
1883 true,
1884 source_type);
1887 void ShelfView::ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter,
1888 views::View* source,
1889 const gfx::Point& click_point,
1890 bool context_menu,
1891 ui::MenuSourceType source_type) {
1892 closing_event_time_ = base::TimeDelta();
1893 launcher_menu_runner_.reset(
1894 new views::MenuRunner(menu_model_adapter->CreateMenu()));
1896 ScopedTargetRootWindow scoped_target(
1897 source->GetWidget()->GetNativeView()->GetRootWindow());
1899 // Determine the menu alignment dependent on the shelf.
1900 views::MenuItemView::AnchorPosition menu_alignment =
1901 views::MenuItemView::TOPLEFT;
1902 gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1904 ShelfWidget* shelf = RootWindowController::ForShelf(
1905 GetWidget()->GetNativeView())->shelf();
1906 if (!context_menu) {
1907 // Application lists use a bubble.
1908 ShelfAlignment align = shelf->GetAlignment();
1909 anchor_point = source->GetBoundsInScreen();
1911 // It is possible to invoke the menu while it is sliding into view. To cover
1912 // that case, the screen coordinates are offsetted by the animation delta.
1913 gfx::Vector2d offset =
1914 source->GetWidget()->GetNativeWindow()->bounds().origin() -
1915 source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1916 anchor_point.set_x(anchor_point.x() - offset.x());
1917 anchor_point.set_y(anchor_point.y() - offset.y());
1919 // Shelf items can have an asymmetrical border for spacing reasons.
1920 // Adjust anchor location for this.
1921 if (source->border())
1922 anchor_point.Inset(source->border()->GetInsets());
1924 switch (align) {
1925 case SHELF_ALIGNMENT_BOTTOM:
1926 menu_alignment = views::MenuItemView::BUBBLE_ABOVE;
1927 break;
1928 case SHELF_ALIGNMENT_LEFT:
1929 menu_alignment = views::MenuItemView::BUBBLE_RIGHT;
1930 break;
1931 case SHELF_ALIGNMENT_RIGHT:
1932 menu_alignment = views::MenuItemView::BUBBLE_LEFT;
1933 break;
1934 case SHELF_ALIGNMENT_TOP:
1935 menu_alignment = views::MenuItemView::BUBBLE_BELOW;
1936 break;
1939 // If this gets deleted while we are in the menu, the shelf will be gone
1940 // as well.
1941 bool got_deleted = false;
1942 got_deleted_ = &got_deleted;
1944 shelf->ForceUndimming(true);
1945 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1946 // code.
1947 if (launcher_menu_runner_->RunMenuAt(
1948 source->GetWidget(),
1949 NULL,
1950 anchor_point,
1951 menu_alignment,
1952 source_type,
1953 context_menu ? views::MenuRunner::CONTEXT_MENU : 0) ==
1954 views::MenuRunner::MENU_DELETED) {
1955 if (!got_deleted) {
1956 got_deleted_ = NULL;
1957 shelf->ForceUndimming(false);
1959 return;
1961 got_deleted_ = NULL;
1962 shelf->ForceUndimming(false);
1964 // If it is a context menu and we are showing overflow bubble
1965 // we want to hide overflow bubble.
1966 if (owner_overflow_bubble_)
1967 owner_overflow_bubble_->HideBubbleAndRefreshButton();
1969 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1970 // here.
1971 if (launcher_menu_runner_)
1972 closing_event_time_ = launcher_menu_runner_->closing_event_time();
1973 Shell::GetInstance()->UpdateShelfVisibility();
1976 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1977 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1978 OnShelfIconPositionsChanged());
1979 PreferredSizeChanged();
1982 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1983 if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1984 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1985 // Coming here the animation of the ShelfButton is finished and the
1986 // previously hidden status can be shown again. Since the button itself
1987 // might have gone away or changed locations we check that the button
1988 // is still in the shelf and show its status again.
1989 for (int index = 0; index < view_model_->view_size(); index++) {
1990 views::View* view = view_model_->view_at(index);
1991 if (view == snap_back_from_rip_off_view_) {
1992 ShelfButton* button = static_cast<ShelfButton*>(view);
1993 button->ClearState(ShelfButton::STATE_HIDDEN);
1994 break;
1997 snap_back_from_rip_off_view_ = NULL;
2002 bool ShelfView::IsUsableEvent(const ui::Event& event) {
2003 if (closing_event_time_ == base::TimeDelta())
2004 return true;
2006 base::TimeDelta delta =
2007 base::TimeDelta(event.time_stamp() - closing_event_time_);
2008 closing_event_time_ = base::TimeDelta();
2009 // TODO(skuhne): This time seems excessive, but it appears that the reposting
2010 // takes that long. Need to come up with a better way of doing this.
2011 return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
2014 const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
2015 int view_index = view_model_->GetIndexOfView(view);
2016 if (view_index == -1)
2017 return NULL;
2018 return &(model_->items()[view_index]);
2021 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
2022 if (view == GetAppListButtonView() &&
2023 Shell::GetInstance()->GetAppListWindow())
2024 return false;
2025 const ShelfItem* item = ShelfItemForView(view);
2026 if (!item)
2027 return true;
2028 ShelfItemDelegate* item_delegate =
2029 item_manager_->GetShelfItemDelegate(item->id);
2030 return item_delegate->ShouldShowTooltip();
2033 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
2034 ShelfWidget* shelf = RootWindowController::ForShelf(
2035 GetWidget()->GetNativeView())->shelf();
2036 ShelfAlignment align = shelf->GetAlignment();
2037 const gfx::Rect bounds = GetBoundsInScreen();
2038 int distance = 0;
2039 switch (align) {
2040 case SHELF_ALIGNMENT_BOTTOM:
2041 distance = bounds.y() - coordinate.y();
2042 break;
2043 case SHELF_ALIGNMENT_LEFT:
2044 distance = coordinate.x() - bounds.right();
2045 break;
2046 case SHELF_ALIGNMENT_RIGHT:
2047 distance = bounds.x() - coordinate.x();
2048 break;
2049 case SHELF_ALIGNMENT_TOP:
2050 distance = coordinate.y() - bounds.bottom();
2051 break;
2053 return distance > 0 ? distance : 0;
2056 } // namespace internal
2057 } // namespace ash