1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/pulse/pulse_output.h"
7 #include <pulse/pulseaudio.h>
9 #include "base/single_thread_task_runner.h"
10 #include "media/audio/audio_manager_base.h"
11 #include "media/audio/pulse/pulse_util.h"
15 using pulse::AutoPulseLock
;
16 using pulse::WaitForOperationCompletion
;
18 // static, pa_stream_notify_cb
19 void PulseAudioOutputStream::StreamNotifyCallback(pa_stream
* s
, void* p_this
) {
20 PulseAudioOutputStream
* stream
= static_cast<PulseAudioOutputStream
*>(p_this
);
22 // Forward unexpected failures to the AudioSourceCallback if available. All
23 // these variables are only modified under pa_threaded_mainloop_lock() so this
24 // should be thread safe.
25 if (s
&& stream
->source_callback_
&&
26 pa_stream_get_state(s
) == PA_STREAM_FAILED
) {
27 stream
->source_callback_
->OnError(stream
);
30 pa_threaded_mainloop_signal(stream
->pa_mainloop_
, 0);
33 // static, pa_stream_request_cb_t
34 void PulseAudioOutputStream::StreamRequestCallback(pa_stream
* s
, size_t len
,
36 // Fulfill write request; must always result in a pa_stream_write() call.
37 static_cast<PulseAudioOutputStream
*>(p_this
)->FulfillWriteRequest(len
);
40 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters
& params
,
41 const std::string
& device_id
,
42 AudioManagerBase
* manager
)
44 device_id_(device_id
),
50 source_callback_(NULL
) {
51 CHECK(params_
.IsValid());
52 audio_bus_
= AudioBus::Create(params_
);
55 PulseAudioOutputStream::~PulseAudioOutputStream() {
56 // All internal structures should already have been freed in Close(), which
57 // calls AudioManagerBase::ReleaseOutputStream() which deletes this object.
60 DCHECK(!pa_mainloop_
);
63 bool PulseAudioOutputStream::Open() {
64 DCHECK(thread_checker_
.CalledOnValidThread());
65 return pulse::CreateOutputStream(&pa_mainloop_
, &pa_context_
, &pa_stream_
,
66 params_
, device_id_
, &StreamNotifyCallback
,
67 &StreamRequestCallback
, this);
70 void PulseAudioOutputStream::Reset() {
78 AutoPulseLock
auto_lock(pa_mainloop_
);
82 // Ensure all samples are played out before shutdown.
83 pa_operation
* operation
= pa_stream_flush(
84 pa_stream_
, &pulse::StreamSuccessCallback
, pa_mainloop_
);
85 WaitForOperationCompletion(pa_mainloop_
, operation
);
87 // Release PulseAudio structures.
88 pa_stream_disconnect(pa_stream_
);
89 pa_stream_set_write_callback(pa_stream_
, NULL
, NULL
);
90 pa_stream_set_state_callback(pa_stream_
, NULL
, NULL
);
91 pa_stream_unref(pa_stream_
);
96 pa_context_disconnect(pa_context_
);
97 pa_context_set_state_callback(pa_context_
, NULL
, NULL
);
98 pa_context_unref(pa_context_
);
103 pa_threaded_mainloop_stop(pa_mainloop_
);
104 pa_threaded_mainloop_free(pa_mainloop_
);
108 void PulseAudioOutputStream::Close() {
109 DCHECK(thread_checker_
.CalledOnValidThread());
113 // Signal to the manager that we're closed and can be removed.
114 // This should be the last call in the function as it deletes "this".
115 manager_
->ReleaseOutputStream(this);
118 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes
) {
119 int bytes_remaining
= requested_bytes
;
120 while (bytes_remaining
> 0) {
122 size_t bytes_to_fill
= params_
.GetBytesPerBuffer();
123 CHECK_GE(pa_stream_begin_write(pa_stream_
, &buffer
, &bytes_to_fill
), 0);
124 CHECK_EQ(bytes_to_fill
, static_cast<size_t>(params_
.GetBytesPerBuffer()));
126 // NOTE: |bytes_to_fill| may be larger than |requested_bytes| now, this is
127 // okay since pa_stream_begin_write() is the authoritative source on how
128 // much can be written.
130 int frames_filled
= 0;
131 if (source_callback_
) {
132 const uint32 hardware_delay
= pulse::GetHardwareLatencyInBytes(
133 pa_stream_
, params_
.sample_rate(), params_
.GetBytesPerFrame());
134 frames_filled
= source_callback_
->OnMoreData(
135 audio_bus_
.get(), hardware_delay
);
137 // Zero any unfilled data so it plays back as silence.
138 if (frames_filled
< audio_bus_
->frames()) {
139 audio_bus_
->ZeroFramesPartial(
140 frames_filled
, audio_bus_
->frames() - frames_filled
);
143 // Note: If this ever changes to output raw float the data must be clipped
144 // and sanitized since it may come from an untrusted source such as NaCl.
145 audio_bus_
->Scale(volume_
);
146 audio_bus_
->ToInterleaved(
147 audio_bus_
->frames(), params_
.bits_per_sample() / 8, buffer
);
149 memset(buffer
, 0, bytes_to_fill
);
152 if (pa_stream_write(pa_stream_
, buffer
, bytes_to_fill
, NULL
, 0LL,
153 PA_SEEK_RELATIVE
) < 0) {
154 if (source_callback_
) {
155 source_callback_
->OnError(this);
159 // NOTE: As mentioned above, |bytes_remaining| may be negative after this.
160 bytes_remaining
-= bytes_to_fill
;
162 // Despite telling Pulse to only request certain buffer sizes, it will not
163 // always obey. In these cases we need to avoid back to back reads from
164 // the renderer as it won't have time to complete the request.
166 // We can't defer the callback as Pulse will never call us again until we've
167 // satisfied writing the requested number of bytes.
169 // TODO(dalecurtis): It might be worth choosing the sleep duration based on
170 // the hardware latency return above. Watch http://crbug.com/366433 to see
171 // if a more complicated wait process is necessary. We may also need to see
172 // if a PostDelayedTask should be used here to avoid blocking the PulseAudio
174 if (source_callback_
&& bytes_remaining
> 0)
175 base::PlatformThread::Sleep(params_
.GetBufferDuration() / 4);
179 void PulseAudioOutputStream::Start(AudioSourceCallback
* callback
) {
180 DCHECK(thread_checker_
.CalledOnValidThread());
184 AutoPulseLock
auto_lock(pa_mainloop_
);
186 // Ensure the context and stream are ready.
187 if (pa_context_get_state(pa_context_
) != PA_CONTEXT_READY
&&
188 pa_stream_get_state(pa_stream_
) != PA_STREAM_READY
) {
189 callback
->OnError(this);
193 source_callback_
= callback
;
195 // Uncork (resume) the stream.
196 pa_operation
* operation
= pa_stream_cork(
197 pa_stream_
, 0, &pulse::StreamSuccessCallback
, pa_mainloop_
);
198 WaitForOperationCompletion(pa_mainloop_
, operation
);
201 void PulseAudioOutputStream::Stop() {
202 DCHECK(thread_checker_
.CalledOnValidThread());
204 // Cork (pause) the stream. Waiting for the main loop lock will ensure
205 // outstanding callbacks have completed.
206 AutoPulseLock
auto_lock(pa_mainloop_
);
208 // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may
209 // occur while waiting on the flush and cork exit immediately.
210 source_callback_
= NULL
;
212 // Flush the stream prior to cork, doing so after will cause hangs. Write
213 // callbacks are suspended while inside pa_threaded_mainloop_lock() so this
214 // is all thread safe.
215 pa_operation
* operation
= pa_stream_flush(
216 pa_stream_
, &pulse::StreamSuccessCallback
, pa_mainloop_
);
217 WaitForOperationCompletion(pa_mainloop_
, operation
);
219 operation
= pa_stream_cork(pa_stream_
, 1, &pulse::StreamSuccessCallback
,
221 WaitForOperationCompletion(pa_mainloop_
, operation
);
224 void PulseAudioOutputStream::SetVolume(double volume
) {
225 DCHECK(thread_checker_
.CalledOnValidThread());
227 volume_
= static_cast<float>(volume
);
230 void PulseAudioOutputStream::GetVolume(double* volume
) {
231 DCHECK(thread_checker_
.CalledOnValidThread());