2 * Copyright (C) 2006 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef SkUserConfig_DEFINED
18 #define SkUserConfig_DEFINED
20 /* SkTypes.h, the root of the public header files, does the following trick:
22 #include <SkPreConfig.h>
23 #include <SkUserConfig.h>
24 #include <SkPostConfig.h>
26 SkPreConfig.h runs first, and it is responsible for initializing certain
29 SkPostConfig.h runs last, and its job is to just check that the final
30 defines are consistent (i.e. that we don't have mutually conflicting
33 SkUserConfig.h (this file) runs in the middle. It gets to change or augment
34 the list of flags initially set in preconfig, and then postconfig checks
35 that everything still makes sense.
37 Below are optional defines that add, subtract, or change default behavior
38 in Skia. Your port can locally edit this file to enable/disable flags as
39 you choose, or these can be delared on your command line (i.e. -Dfoo).
41 By default, this include file will always default to having all of the flags
42 commented out, so including it will have no effect.
45 ///////////////////////////////////////////////////////////////////////////////
47 /* Scalars (the fractional value type in skia) can be implemented either as
48 floats or 16.16 integers (fixed). Exactly one of these two symbols must be
51 //#define SK_SCALAR_IS_FLOAT
52 //#define SK_SCALAR_IS_FIXED
55 /* Somewhat independent of how SkScalar is implemented, Skia also wants to know
56 if it can use floats at all. Naturally, if SK_SCALAR_IS_FLOAT is defined,
57 then so muse SK_CAN_USE_FLOAT, but if scalars are fixed, SK_CAN_USE_FLOAT
60 //#define SK_CAN_USE_FLOAT
62 /* For some performance-critical scalar operations, skia will optionally work
63 around the standard float operators if it knows that the CPU does not have
64 native support for floats. If your environment uses software floating point,
67 //#define SK_SOFTWARE_FLOAT
70 /* Skia has lots of debug-only code. Often this is just null checks or other
71 parameter checking, but sometimes it can be quite intrusive (e.g. check that
72 each 32bit pixel is in premultiplied form). This code can be very useful
73 during development, but will slow things down in a shipping product.
75 By default, these mutually exclusive flags are defined in SkPreConfig.h,
76 based on the presence or absence of NDEBUG, but that decision can be changed
83 /* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger)
84 it will call SK_CRASH(). If this is not defined it, it is defined in
85 SkPostConfig.h to write to an illegal address
87 //#define SK_CRASH() *(int *)(uintptr_t)0 = 0
90 /* preconfig will have attempted to determine the endianness of the system,
91 but you can change these mutually exclusive flags here.
93 //#define SK_CPU_BENDIAN
94 //#define SK_CPU_LENDIAN
97 /* Some compilers don't support long long for 64bit integers. If yours does
98 not, define this to the appropriate type.
100 //#define SkLONGLONG int64_t
103 /* Some envorinments do not suport writable globals (eek!). If yours does not,
106 //#define SK_USE_RUNTIME_GLOBALS
108 /* If zlib is available and you want to support the flate compression
109 algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the
112 //#define SK_ZLIB_INCLUDE <zlib.h>
113 #define SK_ZLIB_INCLUDE "third_party/zlib/zlib.h"
115 /* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow
116 them, but modern PDF interpreters should handle them just fine.
118 //#define SK_ALLOW_LARGE_PDF_SCALARS
120 /* Define this to provide font subsetter for font subsetting when generating
123 #define SK_SFNTLY_SUBSETTER \
124 "third_party/sfntly/cpp/src/sample/chromium/font_subsetter.h"
126 /* To write debug messages to a console, skia will call SkDebugf(...) following
127 printf conventions (e.g. const char* format, ...). If you want to redirect
128 this to something other than printf, define yours here
130 //#define SkDebugf(...) MyFunction(__VA_ARGS__)
133 /* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
134 which will run additional self-tests at startup. These can take a long time,
135 so this flag is optional.
138 #define SK_SUPPORT_UNITTEST
141 /* If your system embeds skia and has complex event logging, define this
142 symbol to name a file that maps the following macros to your system's
144 SK_TRACE_EVENT0(event)
145 SK_TRACE_EVENT1(event, name1, value1)
146 SK_TRACE_EVENT2(event, name1, value1, name2, value2)
147 src/utils/SkDebugTrace.h has a trivial implementation that writes to
148 the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined,
149 SkTrace.h will define the above three macros to do nothing.
151 #undef SK_USER_TRACE_INCLUDE_FILE
153 // ===== Begin Chrome-specific definitions =====
156 #define SK_REF_CNT_MIXIN_INCLUDE "sk_ref_cnt_ext_debug.h"
158 #define SK_REF_CNT_MIXIN_INCLUDE "sk_ref_cnt_ext_release.h"
161 #define SK_SCALAR_IS_FLOAT
162 #undef SK_SCALAR_IS_FIXED
164 #define SK_MSCALAR_IS_FLOAT
165 #undef SK_MSCALAR_IS_DOUBLE
167 #define GR_MAX_OFFSCREEN_AA_DIM 512
169 // Log the file and line number for assertions.
170 #define SkDebugf(...) SkDebugf_FileLine(__FILE__, __LINE__, false, __VA_ARGS__)
171 SK_API
void SkDebugf_FileLine(const char* file
, int line
, bool fatal
,
172 const char* format
, ...);
174 // Marking the debug print as "fatal" will cause a debug break, so we don't need
175 // a separate crash call here.
176 #define SK_DEBUGBREAK(cond) do { if (!(cond)) { \
177 SkDebugf_FileLine(__FILE__, __LINE__, true, \
178 "%s:%d: failed assertion \"%s\"\n", \
179 __FILE__, __LINE__, #cond); } } while (false)
181 #if !defined(ANDROID) // On Android, we use the skia default settings.
182 #define SK_A32_SHIFT 24
183 #define SK_R32_SHIFT 16
184 #define SK_G32_SHIFT 8
185 #define SK_B32_SHIFT 0
188 #if defined(SK_BUILD_FOR_WIN32)
190 #define SK_BUILD_FOR_WIN
192 // Skia uses this deprecated bzero function to fill zeros into a string.
193 #define bzero(str, len) memset(str, 0, len)
195 #elif defined(SK_BUILD_FOR_MAC)
197 #define SK_CPU_LENDIAN
198 #undef SK_CPU_BENDIAN
200 #elif defined(SK_BUILD_FOR_UNIX)
202 // Prefer FreeType's emboldening algorithm to Skia's
203 // TODO: skia used to just use hairline, but has improved since then, so
204 // we should revisit this choice...
205 #define SK_USE_FREETYPE_EMBOLDEN
207 #ifdef SK_CPU_BENDIAN
208 // Above we set the order for ARGB channels in registers. I suspect that, on
209 // big endian machines, you can keep this the same and everything will work.
210 // The in-memory order will be different, of course, but as long as everything
211 // is reading memory as words rather than bytes, it will all work. However, if
212 // you find that colours are messed up I thought that I would leave a helpful
213 // locator for you. Also see the comments in
214 // base/gfx/bitmap_platform_device_linux.h
215 #error Read the comment at this location
220 // The default crash macro writes to badbeef which can cause some strange
221 // problems. Instead, pipe this through to the logging function as a fatal
223 #define SK_CRASH() SkDebugf_FileLine(__FILE__, __LINE__, true, "SK_CRASH")
225 #ifndef SK_ATOMICS_PLATFORM_H
226 # if defined(SK_BUILD_FOR_WIN)
227 # define SK_ATOMICS_PLATFORM_H "third_party/skia/src/ports/SkAtomics_win.h"
228 # elif defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
229 # define SK_ATOMICS_PLATFORM_H "third_party/skia/src/ports/SkAtomics_android.h"
231 # define SK_ATOMICS_PLATFORM_H "third_party/skia/src/ports/SkAtomics_sync.h"
235 #ifndef SK_MUTEX_PLATFORM_H
236 # if defined(SK_BUILD_FOR_WIN)
237 # define SK_MUTEX_PLATFORM_H "third_party/skia/src/ports/SkMutex_win.h"
239 # define SK_MUTEX_PLATFORM_H "third_party/skia/src/ports/SkMutex_pthread.h"
243 // These flags are no longer defined in Skia, but we have them (temporarily)
244 // until we update our call-sites (typically these are for API changes).
246 // Remove these as we update our sites.
248 #ifndef SK_SUPPORT_LEGACY_GETTOPDEVICE
249 # define SK_SUPPORT_LEGACY_GETTOPDEVICE
252 #ifndef SK_SUPPORT_LEGACY_GETDEVICE
253 # define SK_SUPPORT_LEGACY_GETDEVICE
256 #ifndef SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS
257 # define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS
260 #ifndef SK_IGNORE_ETC1_SUPPORT
261 # define SK_IGNORE_ETC1_SUPPORT
264 #ifndef SK_IGNORE_GPU_DITHER
265 # define SK_IGNORE_GPU_DITHER
268 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
269 # define SK_IGNORE_GPU_LAYER_HOISTING
272 #ifndef SK_SUPPORT_LEGACY_NewRasterPMColor
273 # define SK_SUPPORT_LEGACY_NewRasterPMColor
276 #ifndef SK_LEGACY_ENCODE_BITMAP
277 # define SK_LEGACY_ENCODE_BITMAP
280 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED directly.
281 #if DYNAMIC_ANNOTATIONS_ENABLED
282 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1
285 // ===== End Chrome-specific definitions =====