1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "gl_bindings.h"
10 #include "ui/gl/gl_export.h"
15 struct GLWindowSystemBindingInfo
;
17 void InitializeStaticGLBindingsEGL();
18 void InitializeDebugGLBindingsEGL();
19 void ClearGLBindingsEGL();
20 bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo
* info
);
22 class GL_EXPORT EGLApiBase
: public EGLApi
{
24 // Include the auto-generated part of this class. We split this because
25 // it means we can easily edit the non-auto generated parts right here in
26 // this file instead of having to edit some template or the code generator.
27 #include "gl_bindings_api_autogen_egl.h"
31 ~EGLApiBase() override
;
32 void InitializeBase(DriverEGL
* driver
);
37 class GL_EXPORT RealEGLApi
: public EGLApiBase
{
40 ~RealEGLApi() override
;
41 void Initialize(DriverEGL
* driver
);
45 // Inserts a TRACE for every EGL call.
46 class GL_EXPORT TraceEGLApi
: public EGLApi
{
48 TraceEGLApi(EGLApi
* egl_api
) : egl_api_(egl_api
) { }
49 ~TraceEGLApi() override
;
51 // Include the auto-generated part of this class. We split this because
52 // it means we can easily edit the non-auto generated parts right here in
53 // this file instead of having to edit some template or the code generator.
54 #include "gl_bindings_api_autogen_egl.h"
62 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_