Loosen up heuristics for detecting account creation forms.
[chromium-blink-merge.git] / chrome_frame / simple_resource_loader.cc
blob13d42f4223dd4e218fda1fdc3b6cca7e6ecf00e0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome_frame/simple_resource_loader.h"
7 #include <atlbase.h>
9 #include <algorithm>
11 #include "base/base_paths.h"
12 #include "base/file_path.h"
13 #include "base/file_util.h"
14 #include "base/path_service.h"
15 #include "base/i18n/rtl.h"
16 #include "base/memory/singleton.h"
17 #include "base/string_util.h"
18 #include "base/utf_string_conversions.h"
19 #include "base/win/i18n.h"
20 #include "base/win/windows_version.h"
21 #include "chrome_frame/policy_settings.h"
22 #include "ui/base/resource/data_pack.h"
24 namespace {
26 const wchar_t kLocalesDirName[] = L"Locales";
28 bool IsInvalidTagCharacter(wchar_t tag_character) {
29 return !(L'-' == tag_character ||
30 IsAsciiDigit(tag_character) ||
31 IsAsciiAlpha(tag_character));
34 // A helper function object that performs a lower-case ASCII comparison between
35 // two strings.
36 class CompareInsensitiveASCII
37 : public std::unary_function<const std::wstring&, bool> {
38 public:
39 explicit CompareInsensitiveASCII(const std::wstring& value)
40 : value_lowered_(WideToASCII(value)) {
41 StringToLowerASCII(&value_lowered_);
43 bool operator()(const std::wstring& comparand) {
44 return LowerCaseEqualsASCII(comparand, value_lowered_.c_str());
47 private:
48 std::string value_lowered_;
51 // Returns true if the value was added.
52 bool PushBackIfAbsent(
53 const std::wstring& value,
54 std::vector<std::wstring>* collection) {
55 if (collection->end() ==
56 std::find_if(collection->begin(), collection->end(),
57 CompareInsensitiveASCII(value))) {
58 collection->push_back(value);
59 return true;
61 return false;
64 // Returns true if the collection is modified.
65 bool PushBackWithFallbackIfAbsent(
66 const std::wstring& language,
67 std::vector<std::wstring>* collection) {
68 bool modified = false;
70 if (!language.empty()) {
71 // Try adding the language itself.
72 modified = PushBackIfAbsent(language, collection);
74 // Now try adding its fallback, if it has one.
75 std::wstring::size_type dash_pos = language.find(L'-');
76 if (0 < dash_pos && language.size() - 1 > dash_pos)
77 modified |= PushBackIfAbsent(language.substr(0, dash_pos), collection);
80 return modified;
83 } // namespace
85 SimpleResourceLoader::SimpleResourceLoader()
86 : data_pack_(NULL),
87 locale_dll_handle_(NULL) {
88 // Find and load the resource DLL.
89 std::vector<std::wstring> language_tags;
91 // First, try the locale dictated by policy and its fallback.
92 PushBackWithFallbackIfAbsent(
93 PolicySettings::GetInstance()->ApplicationLocale(),
94 &language_tags);
96 // Next, try the thread, process, user, system languages.
97 GetPreferredLanguages(&language_tags);
99 // Finally, fall-back on "en-US" (which may already be present in the vector,
100 // but that's okay since we'll exit with success when the first is tried).
101 language_tags.push_back(L"en-US");
103 FilePath locales_path;
105 DetermineLocalesDirectory(&locales_path);
106 if (!LoadLocalePack(language_tags, locales_path, &locale_dll_handle_,
107 &data_pack_, &language_)) {
108 NOTREACHED() << "Failed loading any resource dll (even \"en-US\").";
112 SimpleResourceLoader::~SimpleResourceLoader() {
113 delete data_pack_;
116 // static
117 SimpleResourceLoader* SimpleResourceLoader::GetInstance() {
118 return Singleton<SimpleResourceLoader>::get();
121 // static
122 void SimpleResourceLoader::GetPreferredLanguages(
123 std::vector<std::wstring>* language_tags) {
124 DCHECK(language_tags);
125 // The full set of preferred languages and their fallbacks are given priority.
126 std::vector<std::wstring> languages;
127 if (base::win::i18n::GetThreadPreferredUILanguageList(&languages)) {
128 for (std::vector<std::wstring>::const_iterator scan = languages.begin(),
129 end = languages.end(); scan != end; ++scan) {
130 PushBackIfAbsent(*scan, language_tags);
133 // Use the base i18n routines (i.e., ICU) as a last, best hope for something
134 // meaningful for the user.
135 PushBackWithFallbackIfAbsent(ASCIIToWide(base::i18n::GetConfiguredLocale()),
136 language_tags);
139 // static
140 void SimpleResourceLoader::DetermineLocalesDirectory(FilePath* locales_path) {
141 DCHECK(locales_path);
143 FilePath module_path;
144 PathService::Get(base::DIR_MODULE, &module_path);
145 *locales_path = module_path.Append(kLocalesDirName);
147 // We may be residing in the "locales" directory's parent, or we might be
148 // in a sibling directory. Move up one and look for Locales again in the
149 // latter case.
150 if (!file_util::DirectoryExists(*locales_path)) {
151 *locales_path = module_path.DirName();
152 *locales_path = locales_path->Append(kLocalesDirName);
155 // Don't make a second check to see if the dir is in the parent. We'll notice
156 // and log that in LoadLocaleDll when we actually try loading DLLs.
159 // static
160 bool SimpleResourceLoader::IsValidLanguageTag(
161 const std::wstring& language_tag) {
162 // "[a-zA-Z]+(-[a-zA-Z0-9]+)*" is a simplification, but better than nothing.
163 // Rather than pick up the weight of a regex processor, just search for a
164 // character that isn't in the above set. This will at least weed out
165 // attempts at "../../EvilBinary".
166 return language_tag.end() == std::find_if(language_tag.begin(),
167 language_tag.end(),
168 &IsInvalidTagCharacter);
171 // static
172 bool SimpleResourceLoader::LoadLocalePack(
173 const std::vector<std::wstring>& language_tags,
174 const FilePath& locales_path,
175 HMODULE* dll_handle,
176 ui::DataPack** data_pack,
177 std::wstring* language) {
178 DCHECK(language);
180 // The dll should only have resources, not executable code.
181 const DWORD load_flags =
182 (base::win::GetVersion() >= base::win::VERSION_VISTA ?
183 LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE | LOAD_LIBRARY_AS_IMAGE_RESOURCE :
184 DONT_RESOLVE_DLL_REFERENCES);
186 const std::wstring dll_suffix(L".dll");
187 const std::wstring pack_suffix(L".pak");
189 bool found_pack = false;
191 for (std::vector<std::wstring>::const_iterator scan = language_tags.begin(),
192 end = language_tags.end();
193 scan != end;
194 ++scan) {
195 if (!IsValidLanguageTag(*scan)) {
196 LOG(WARNING) << "Invalid language tag supplied while locating resources:"
197 " \"" << *scan << "\"";
198 continue;
201 // Attempt to load both the resource pack and the dll. We return success
202 // only we load both.
203 FilePath resource_pack_path = locales_path.Append(*scan + pack_suffix);
204 FilePath dll_path = locales_path.Append(*scan + dll_suffix);
206 if (file_util::PathExists(resource_pack_path) &&
207 file_util::PathExists(dll_path)) {
208 scoped_ptr<ui::DataPack> cur_data_pack(
209 new ui::DataPack(ui::SCALE_FACTOR_100P));
210 if (!cur_data_pack->LoadFromPath(resource_pack_path))
211 continue;
213 HMODULE locale_dll_handle = LoadLibraryEx(dll_path.value().c_str(), NULL,
214 load_flags);
215 if (locale_dll_handle) {
216 *dll_handle = locale_dll_handle;
217 *language = dll_path.BaseName().RemoveExtension().value();
218 *data_pack = cur_data_pack.release();
219 found_pack = true;
220 break;
221 } else {
222 *data_pack = NULL;
226 DCHECK(found_pack || file_util::DirectoryExists(locales_path))
227 << "Could not locate locales DLL directory.";
228 return found_pack;
231 std::wstring SimpleResourceLoader::GetLocalizedResource(int message_id) {
232 if (!data_pack_) {
233 DLOG(ERROR) << "locale resources are not loaded";
234 return std::wstring();
237 DCHECK(IS_INTRESOURCE(message_id));
239 base::StringPiece data;
240 if (!data_pack_->GetStringPiece(message_id, &data)) {
241 DLOG(ERROR) << "Unable to find string for resource id:" << message_id;
242 return std::wstring();
245 // Data pack encodes strings as either UTF8 or UTF16.
246 string16 msg;
247 if (data_pack_->GetTextEncodingType() == ui::DataPack::UTF16) {
248 msg = string16(reinterpret_cast<const char16*>(data.data()),
249 data.length() / 2);
250 } else if (data_pack_->GetTextEncodingType() == ui::DataPack::UTF8) {
251 msg = UTF8ToUTF16(data);
253 return msg;
256 // static
257 std::wstring SimpleResourceLoader::GetLanguage() {
258 return SimpleResourceLoader::GetInstance()->language_;
261 // static
262 std::wstring SimpleResourceLoader::Get(int message_id) {
263 SimpleResourceLoader* loader = SimpleResourceLoader::GetInstance();
264 return loader->GetLocalizedResource(message_id);
267 HMODULE SimpleResourceLoader::GetResourceModuleHandle() {
268 return locale_dll_handle_;