Revert of Add Masonry to key_silk_cases. (patchset #3 id:40001 of https://codereview...
[chromium-blink-merge.git] / ui / gfx / animation / tween.cc
blob0e21bc3588670681c9412fa58c49f9cd6a25f285
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/animation/tween.h"
7 #include <math.h>
9 #if defined(OS_WIN)
10 #include <float.h>
11 #endif
13 #include <algorithm>
15 #include "base/basictypes.h"
16 #include "base/logging.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "ui/gfx/geometry/cubic_bezier.h"
19 #include "ui/gfx/geometry/safe_integer_conversions.h"
21 namespace gfx {
23 // static
24 double Tween::CalculateValue(Tween::Type type, double state) {
25 DCHECK_GE(state, 0);
26 DCHECK_LE(state, 1);
28 switch (type) {
29 case EASE_IN:
30 return pow(state, 2);
32 case EASE_IN_2:
33 return pow(state, 4);
35 case EASE_IN_OUT:
36 if (state < 0.5)
37 return pow(state * 2, 2) / 2.0;
38 return 1.0 - (pow((state - 1.0) * 2, 2) / 2.0);
40 case FAST_IN_OUT:
41 return (pow(state - 0.5, 3) + 0.125) / 0.25;
43 case LINEAR:
44 return state;
46 case EASE_OUT_SNAP:
47 state = 0.95 * (1.0 - pow(1.0 - state, 2));
48 return state;
50 case EASE_OUT:
51 return 1.0 - pow(1.0 - state, 2);
53 case SMOOTH_IN_OUT:
54 return sin(state);
56 case FAST_OUT_SLOW_IN:
57 return gfx::CubicBezier(0.4, 0, 0.2, 1).Solve(state);
59 case LINEAR_OUT_SLOW_IN:
60 return gfx::CubicBezier(0, 0, .2, 1).Solve(state);
62 case FAST_OUT_LINEAR_IN:
63 return gfx::CubicBezier(0.4, 0, 1, 1).Solve(state);
65 case ZERO:
66 return 0;
69 NOTREACHED();
70 return state;
73 namespace {
74 uint8 FloatToColorByte(float f) {
75 return base::saturated_cast<uint8>(ToRoundedInt(f * 255.f));
78 uint8 BlendColorComponents(uint8 start,
79 uint8 target,
80 float start_alpha,
81 float target_alpha,
82 float blended_alpha,
83 double progress) {
84 // Since progress can be outside [0, 1], blending can produce a value outside
85 // [0, 255].
86 float blended_premultiplied = Tween::FloatValueBetween(
87 progress, start / 255.f * start_alpha, target / 255.f * target_alpha);
88 return FloatToColorByte(blended_premultiplied / blended_alpha);
91 } // namespace
93 // static
94 SkColor Tween::ColorValueBetween(double value, SkColor start, SkColor target) {
95 float start_a = SkColorGetA(start) / 255.f;
96 float target_a = SkColorGetA(target) / 255.f;
97 float blended_a = FloatValueBetween(value, start_a, target_a);
98 if (blended_a <= 0.f)
99 return SkColorSetARGB(0, 0, 0, 0);
100 blended_a = std::min(blended_a, 1.f);
102 uint8 blended_r = BlendColorComponents(SkColorGetR(start),
103 SkColorGetR(target),
104 start_a,
105 target_a,
106 blended_a,
107 value);
108 uint8 blended_g = BlendColorComponents(SkColorGetG(start),
109 SkColorGetG(target),
110 start_a,
111 target_a,
112 blended_a,
113 value);
114 uint8 blended_b = BlendColorComponents(SkColorGetB(start),
115 SkColorGetB(target),
116 start_a,
117 target_a,
118 blended_a,
119 value);
121 return SkColorSetARGB(
122 FloatToColorByte(blended_a), blended_r, blended_g, blended_b);
125 // static
126 double Tween::DoubleValueBetween(double value, double start, double target) {
127 return start + (target - start) * value;
130 // static
131 float Tween::FloatValueBetween(double value, float start, float target) {
132 return static_cast<float>(start + (target - start) * value);
135 // static
136 int Tween::IntValueBetween(double value, int start, int target) {
137 if (start == target)
138 return start;
139 double delta = static_cast<double>(target - start);
140 if (delta < 0)
141 delta--;
142 else
143 delta++;
144 #if defined(OS_WIN)
145 return start + static_cast<int>(value * _nextafter(delta, 0));
146 #else
147 return start + static_cast<int>(value * nextafter(delta, 0));
148 #endif
151 //static
152 int Tween::LinearIntValueBetween(double value, int start, int target) {
153 // NOTE: Do not use ToRoundedInt()! See comments on function declaration.
154 return ToFlooredInt(0.5 + DoubleValueBetween(value, start, target));
157 // static
158 gfx::Rect Tween::RectValueBetween(double value,
159 const gfx::Rect& start_bounds,
160 const gfx::Rect& target_bounds) {
161 return gfx::Rect(
162 LinearIntValueBetween(value, start_bounds.x(), target_bounds.x()),
163 LinearIntValueBetween(value, start_bounds.y(), target_bounds.y()),
164 LinearIntValueBetween(value, start_bounds.width(), target_bounds.width()),
165 LinearIntValueBetween(
166 value, start_bounds.height(), target_bounds.height()));
169 // static
170 gfx::Transform Tween::TransformValueBetween(
171 double value,
172 const gfx::Transform& start_transform,
173 const gfx::Transform& end_transform) {
174 if (value >= 1.0)
175 return end_transform;
176 if (value <= 0.0)
177 return start_transform;
179 gfx::Transform to_return = end_transform;
180 to_return.Blend(start_transform, value);
182 return to_return;
185 } // namespace gfx