1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_RUN_LOOP_H_
6 #define BASE_RUN_LOOP_H_
8 #include "base/base_export.h"
9 #include "base/callback.h"
10 #include "base/memory/weak_ptr.h"
11 #include "base/message_loop.h"
14 #if defined(OS_ANDROID)
15 class MessagePumpForUI
;
19 class MessagePumpUIApplication
;
22 // Helper class to Run a nested MessageLoop. Please do not use nested
23 // MessageLoops in production code! If you must, use this class instead of
24 // calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once
25 // per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run
26 // a nested MessageLoop.
27 class BASE_EXPORT RunLoop
{
30 #if !defined(OS_MACOSX) && !defined(OS_ANDROID)
31 explicit RunLoop(MessageLoop::Dispatcher
* dispatcher
);
35 #if !defined(OS_MACOSX) && !defined(OS_ANDROID)
36 void set_dispatcher(MessageLoop::Dispatcher
* dispatcher
) {
37 dispatcher_
= dispatcher
;
41 // Run the current MessageLoop. This blocks until Quit is called. Before
42 // calling Run, be sure to grab an AsWeakPtr or the QuitClosure in order to
43 // stop the MessageLoop asynchronously. MessageLoop::Quit and QuitNow will
44 // also trigger a return from Run, but those are deprecated.
47 // Run the current MessageLoop until it doesn't find any tasks or messages in
48 // the queue (it goes idle). WARNING: This may never return! Only use this
49 // when repeating tasks such as animated web pages have been shut down.
52 bool running() const { return running_
; }
54 // Quit an earlier call to Run(). There can be other nested RunLoops servicing
55 // the same task queue (MessageLoop); Quitting one RunLoop has no bearing on
56 // the others. Quit can be called before, during or after Run. If called
57 // before Run, Run will return immediately when called. Calling Quit after the
58 // RunLoop has already finished running has no effect.
60 // WARNING: You must NEVER assume that a call to Quit will terminate the
61 // targetted message loop. If a nested message loop continues running, the
62 // target may NEVER terminate. It is very easy to livelock (run forever) in
66 // Convenience method to get a closure that safely calls Quit (has no effect
67 // if the RunLoop instance is gone).
71 // PostTask(run_loop.QuitClosure());
73 base::Closure
QuitClosure();
76 friend class ::MessageLoop
;
77 #if defined(OS_ANDROID)
78 // Android doesn't support the blocking MessageLoop::Run, so it calls
79 // BeforeRun and AfterRun directly.
80 friend class base::MessagePumpForUI
;
84 // iOS doesn't support the blocking MessageLoop::Run, so it calls
85 // BeforeRun directly.
86 friend class base::MessagePumpUIApplication
;
89 // Return false to abort the Run.
95 // WeakPtrFactory for QuitClosure safety.
96 base::WeakPtrFactory
<RunLoop
> weak_factory_
;
98 // Parent RunLoop or NULL if this is the top-most RunLoop.
99 RunLoop
* previous_run_loop_
;
101 #if !defined(OS_MACOSX) && !defined(OS_ANDROID)
102 MessageLoop::Dispatcher
* dispatcher_
;
105 // Used to count how many nested Run() invocations are on the stack.
112 // Used to record that QuitWhenIdle() was called on the MessageLoop, meaning
113 // that we should quit Run once it becomes idle.
114 bool quit_when_idle_received_
;
116 DISALLOW_COPY_AND_ASSIGN(RunLoop
);
121 #endif // BASE_RUN_LOOP_H_