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[chromium-blink-merge.git] / sync / engine / conflict_resolver.cc
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "sync/engine/conflict_resolver.h"
7 #include <list>
8 #include <set>
9 #include <string>
11 #include "base/metrics/histogram.h"
12 #include "sync/engine/conflict_util.h"
13 #include "sync/engine/syncer_util.h"
14 #include "sync/internal_api/public/sessions/update_counters.h"
15 #include "sync/sessions/status_controller.h"
16 #include "sync/syncable/directory.h"
17 #include "sync/syncable/mutable_entry.h"
18 #include "sync/syncable/syncable_write_transaction.h"
19 #include "sync/util/cryptographer.h"
21 using std::list;
22 using std::set;
24 namespace syncer {
26 using sessions::StatusController;
27 using syncable::Directory;
28 using syncable::Entry;
29 using syncable::Id;
30 using syncable::MutableEntry;
31 using syncable::WriteTransaction;
33 namespace {
35 // Returns true iff the set of attachment ids contained in attachment_metadata
36 // matches the set of ids contained in server_attachment_metadata.
37 bool AttachmentMetadataMatches(const MutableEntry& entity) {
38 const sync_pb::AttachmentMetadata& local = entity.GetAttachmentMetadata();
39 const sync_pb::AttachmentMetadata& server =
40 entity.GetServerAttachmentMetadata();
41 if (local.record_size() != server.record_size()) {
42 return false;
45 // The order of records in local and server may be different so use a std::set
46 // to determine if they are equivalent.
47 std::set<std::string> local_ids;
48 for (int i = 0; i < local.record_size(); ++i) {
49 const sync_pb::AttachmentMetadataRecord& record = local.record(i);
50 DCHECK(record.is_on_server());
51 local_ids.insert(record.id().SerializeAsString());
53 for (int i = 0; i < server.record_size(); ++i) {
54 const sync_pb::AttachmentMetadataRecord& record = server.record(i);
55 DCHECK(record.is_on_server());
56 if (local_ids.find(record.id().SerializeAsString()) == local_ids.end()) {
57 return false;
61 return true;
64 } // namespace
66 ConflictResolver::ConflictResolver() {
69 ConflictResolver::~ConflictResolver() {
72 void ConflictResolver::ProcessSimpleConflict(WriteTransaction* trans,
73 const Id& id,
74 const Cryptographer* cryptographer,
75 StatusController* status,
76 UpdateCounters* counters) {
77 MutableEntry entry(trans, syncable::GET_BY_ID, id);
78 // Must be good as the entry won't have been cleaned up.
79 CHECK(entry.good());
81 // This function can only resolve simple conflicts. Simple conflicts have
82 // both IS_UNSYNCED and IS_UNAPPLIED_UDPATE set.
83 if (!entry.GetIsUnappliedUpdate() || !entry.GetIsUnsynced()) {
84 // This is very unusual, but it can happen in tests. We may be able to
85 // assert NOTREACHED() here when those tests are updated.
86 return;
89 if (entry.GetIsDel() && entry.GetServerIsDel()) {
90 // we've both deleted it, so lets just drop the need to commit/update this
91 // entry.
92 entry.PutIsUnsynced(false);
93 entry.PutIsUnappliedUpdate(false);
94 // we've made changes, but they won't help syncing progress.
95 // METRIC simple conflict resolved by merge.
96 return;
99 // This logic determines "client wins" vs. "server wins" strategy picking.
100 // By the time we get to this point, we rely on the following to be true:
101 // a) We can decrypt both the local and server data (else we'd be in
102 // conflict encryption and not attempting to resolve).
103 // b) All unsynced changes have been re-encrypted with the default key (
104 // occurs either in AttemptToUpdateEntry, SetEncryptionPassphrase,
105 // SetDecryptionPassphrase, or RefreshEncryption).
106 // c) Base_server_specifics having a valid datatype means that we received
107 // an undecryptable update that only changed specifics, and since then have
108 // not received any further non-specifics-only or decryptable updates.
109 // d) If the server_specifics match specifics, server_specifics are
110 // encrypted with the default key, and all other visible properties match,
111 // then we can safely ignore the local changes as redundant.
112 // e) Otherwise if the base_server_specifics match the server_specifics, no
113 // functional change must have been made server-side (else
114 // base_server_specifics would have been cleared), and we can therefore
115 // safely ignore the server changes as redundant.
116 // f) Otherwise, it's in general safer to ignore local changes, with the
117 // exception of deletion conflicts (choose to undelete) and conflicts
118 // where the non_unique_name or parent don't match.
119 if (!entry.GetServerIsDel()) {
120 // TODO(nick): The current logic is arbitrary; instead, it ought to be made
121 // consistent with the ModelAssociator behavior for a datatype. It would
122 // be nice if we could route this back to ModelAssociator code to pick one
123 // of three options: CLIENT, SERVER, or MERGE. Some datatypes (autofill)
124 // are easily mergeable.
125 // See http://crbug.com/77339.
126 bool name_matches = entry.GetNonUniqueName() ==
127 entry.GetServerNonUniqueName();
128 bool parent_matches = entry.GetParentId() == entry.GetServerParentId();
129 bool entry_deleted = entry.GetIsDel();
130 // The position check might fail spuriously if one of the positions was
131 // based on a legacy random suffix, rather than a deterministic one based on
132 // originator_cache_guid and originator_item_id. If an item is being
133 // modified regularly, it shouldn't take long for the suffix and position to
134 // be updated, so such false failures shouldn't be a problem for long.
136 // Lucky for us, it's OK to be wrong here. The position_matches check is
137 // allowed to return false negatives, as long as it returns no false
138 // positives.
139 bool position_matches = parent_matches &&
140 entry.GetServerUniquePosition().Equals(entry.GetUniquePosition());
141 const sync_pb::EntitySpecifics& specifics = entry.GetSpecifics();
142 const sync_pb::EntitySpecifics& server_specifics =
143 entry.GetServerSpecifics();
144 const sync_pb::EntitySpecifics& base_server_specifics =
145 entry.GetBaseServerSpecifics();
146 std::string decrypted_specifics, decrypted_server_specifics;
147 bool specifics_match = false;
148 bool server_encrypted_with_default_key = false;
149 if (specifics.has_encrypted()) {
150 DCHECK(cryptographer->CanDecryptUsingDefaultKey(specifics.encrypted()));
151 decrypted_specifics = cryptographer->DecryptToString(
152 specifics.encrypted());
153 } else {
154 decrypted_specifics = specifics.SerializeAsString();
156 if (server_specifics.has_encrypted()) {
157 server_encrypted_with_default_key =
158 cryptographer->CanDecryptUsingDefaultKey(
159 server_specifics.encrypted());
160 decrypted_server_specifics = cryptographer->DecryptToString(
161 server_specifics.encrypted());
162 } else {
163 decrypted_server_specifics = server_specifics.SerializeAsString();
165 if (decrypted_server_specifics == decrypted_specifics &&
166 server_encrypted_with_default_key == specifics.has_encrypted()) {
167 specifics_match = true;
169 bool base_server_specifics_match = false;
170 if (server_specifics.has_encrypted() &&
171 IsRealDataType(GetModelTypeFromSpecifics(base_server_specifics))) {
172 std::string decrypted_base_server_specifics;
173 if (!base_server_specifics.has_encrypted()) {
174 decrypted_base_server_specifics =
175 base_server_specifics.SerializeAsString();
176 } else {
177 decrypted_base_server_specifics = cryptographer->DecryptToString(
178 base_server_specifics.encrypted());
180 if (decrypted_server_specifics == decrypted_base_server_specifics)
181 base_server_specifics_match = true;
184 bool attachment_metadata_matches = AttachmentMetadataMatches(entry);
185 if (!entry_deleted && name_matches && parent_matches && specifics_match &&
186 position_matches && attachment_metadata_matches) {
187 DVLOG(1) << "Resolving simple conflict, everything matches, ignoring "
188 << "changes for: " << entry;
189 conflict_util::IgnoreConflict(&entry);
190 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict",
191 CHANGES_MATCH,
192 CONFLICT_RESOLUTION_SIZE);
193 } else if (base_server_specifics_match) {
194 DVLOG(1) << "Resolving simple conflict, ignoring server encryption "
195 << " changes for: " << entry;
196 status->increment_num_server_overwrites();
197 counters->num_server_overwrites++;
198 conflict_util::OverwriteServerChanges(&entry);
199 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict",
200 IGNORE_ENCRYPTION,
201 CONFLICT_RESOLUTION_SIZE);
202 } else if (entry_deleted || !name_matches || !parent_matches) {
203 // NOTE: The update application logic assumes that conflict resolution
204 // will never result in changes to the local hierarchy. The entry_deleted
205 // and !parent_matches cases here are critical to maintaining that
206 // assumption.
207 conflict_util::OverwriteServerChanges(&entry);
208 status->increment_num_server_overwrites();
209 counters->num_server_overwrites++;
210 DVLOG(1) << "Resolving simple conflict, overwriting server changes "
211 << "for: " << entry;
212 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict",
213 OVERWRITE_SERVER,
214 CONFLICT_RESOLUTION_SIZE);
215 } else {
216 DVLOG(1) << "Resolving simple conflict, ignoring local changes for: "
217 << entry;
218 conflict_util::IgnoreLocalChanges(&entry);
219 status->increment_num_local_overwrites();
220 counters->num_local_overwrites++;
221 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict",
222 OVERWRITE_LOCAL,
223 CONFLICT_RESOLUTION_SIZE);
225 // Now that we've resolved the conflict, clear the prev server
226 // specifics.
227 entry.PutBaseServerSpecifics(sync_pb::EntitySpecifics());
228 } else { // SERVER_IS_DEL is true
229 if (entry.GetIsDir()) {
230 Directory::Metahandles children;
231 trans->directory()->GetChildHandlesById(trans,
232 entry.GetId(),
233 &children);
234 // If a server deleted folder has local contents it should be a hierarchy
235 // conflict. Hierarchy conflicts should not be processed by this
236 // function.
237 DCHECK(children.empty());
240 // The entry is deleted on the server but still exists locally.
241 // We undelete it by overwriting the server's tombstone with the local
242 // data.
243 conflict_util::OverwriteServerChanges(&entry);
244 status->increment_num_server_overwrites();
245 counters->num_server_overwrites++;
246 DVLOG(1) << "Resolving simple conflict, undeleting server entry: "
247 << entry;
248 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict",
249 UNDELETE,
250 CONFLICT_RESOLUTION_SIZE);
254 void ConflictResolver::ResolveConflicts(
255 syncable::WriteTransaction* trans,
256 const Cryptographer* cryptographer,
257 const std::set<syncable::Id>& simple_conflict_ids,
258 sessions::StatusController* status,
259 UpdateCounters* counters) {
260 // Iterate over simple conflict items.
261 set<Id>::const_iterator it;
262 for (it = simple_conflict_ids.begin();
263 it != simple_conflict_ids.end();
264 ++it) {
265 // We don't resolve conflicts for control types here.
266 Entry conflicting_node(trans, syncable::GET_BY_ID, *it);
267 CHECK(conflicting_node.good());
268 if (IsControlType(
269 GetModelTypeFromSpecifics(conflicting_node.GetSpecifics()))) {
270 continue;
273 ProcessSimpleConflict(trans, *it, cryptographer, status, counters);
275 return;
278 } // namespace syncer