Fix search results being clipped in app list.
[chromium-blink-merge.git] / ui / accessibility / platform / ax_platform_node_win.cc
blob8e980e88a7adca330deb71c9397cf1c81ebbc2c4
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <atlbase.h>
6 #include <atlcom.h>
7 #include <oleacc.h>
9 #include "base/containers/hash_tables.h"
10 #include "base/lazy_instance.h"
11 #include "base/win/scoped_comptr.h"
12 #include "base/win/scoped_variant.h"
13 #include "third_party/iaccessible2/ia2_api_all.h"
14 #include "ui/accessibility/ax_node_data.h"
15 #include "ui/accessibility/ax_text_utils.h"
16 #include "ui/accessibility/platform/ax_platform_node_delegate.h"
17 #include "ui/accessibility/platform/ax_platform_node_win.h"
18 #include "ui/base/win/atl_module.h"
21 // Macros to use at the top of any AXPlatformNodeWin function that implements
22 // a COM interface. Because COM objects are reference counted and clients
23 // are completely untrusted, it's important to always first check that our
24 // object is still valid, and then check that all pointer arguments are
25 // not NULL.
28 #define COM_OBJECT_VALIDATE() \
29 if (!delegate_) \
30 return E_FAIL;
31 #define COM_OBJECT_VALIDATE_1_ARG(arg) \
32 if (!delegate_) return E_FAIL; \
33 if (!arg) return E_INVALIDARG
34 #define COM_OBJECT_VALIDATE_2_ARGS(arg1, arg2) \
35 if (!delegate_) return E_FAIL; \
36 if (!arg1) return E_INVALIDARG; \
37 if (!arg2) return E_INVALIDARG
38 #define COM_OBJECT_VALIDATE_3_ARGS(arg1, arg2, arg3) \
39 if (!delegate_) return E_FAIL; \
40 if (!arg1) return E_INVALIDARG; \
41 if (!arg2) return E_INVALIDARG; \
42 if (!arg3) return E_INVALIDARG
43 #define COM_OBJECT_VALIDATE_4_ARGS(arg1, arg2, arg3, arg4) \
44 if (!delegate_) return E_FAIL; \
45 if (!arg1) return E_INVALIDARG; \
46 if (!arg2) return E_INVALIDARG; \
47 if (!arg3) return E_INVALIDARG; \
48 if (!arg4) return E_INVALIDARG
49 #define COM_OBJECT_VALIDATE_VAR_ID(var_id) \
50 if (!delegate_) return E_FAIL; \
51 if (!IsValidId(var_id)) return E_INVALIDARG
52 #define COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, arg) \
53 if (!delegate_) return E_FAIL; \
54 if (!IsValidId(var_id)) return E_INVALIDARG; \
55 if (!arg) return E_INVALIDARG
56 #define COM_OBJECT_VALIDATE_VAR_ID_2_ARGS(var_id, arg1, arg2) \
57 if (!delegate_) return E_FAIL; \
58 if (!IsValidId(var_id)) return E_INVALIDARG; \
59 if (!arg1) return E_INVALIDARG; \
60 if (!arg2) return E_INVALIDARG
61 #define COM_OBJECT_VALIDATE_VAR_ID_3_ARGS(var_id, arg1, arg2, arg3) \
62 if (!delegate_) return E_FAIL; \
63 if (!IsValidId(var_id)) return E_INVALIDARG; \
64 if (!arg1) return E_INVALIDARG; \
65 if (!arg2) return E_INVALIDARG; \
66 if (!arg3) return E_INVALIDARG
67 #define COM_OBJECT_VALIDATE_VAR_ID_4_ARGS(var_id, arg1, arg2, arg3, arg4) \
68 if (!delegate_) return E_FAIL; \
69 if (!IsValidId(var_id)) return E_INVALIDARG; \
70 if (!arg1) return E_INVALIDARG; \
71 if (!arg2) return E_INVALIDARG; \
72 if (!arg3) return E_INVALIDARG; \
73 if (!arg4) return E_INVALIDARG
75 namespace ui {
77 namespace {
79 typedef base::hash_map<LONG, AXPlatformNodeWin*> UniqueIdWinMap;
80 // Map from each AXPlatformNodeWin's unique id to its instance.
81 base::LazyInstance<UniqueIdWinMap> g_unique_id_win_map =
82 LAZY_INSTANCE_INITIALIZER;
84 typedef base::hash_set<AXPlatformNodeWin*> AXPlatformNodeWinSet;
85 // Set of all AXPlatformNodeWin objects that were the target of an
86 // alert event.
87 base::LazyInstance<AXPlatformNodeWinSet> g_alert_targets =
88 LAZY_INSTANCE_INITIALIZER;
90 LONG GetNextNegativeUniqueIdForWinAccessibility(AXPlatformNodeWin* obj) {
91 static LONG next_unique_id = -1;
92 LONG unique_id = next_unique_id;
93 if (next_unique_id == LONG_MIN)
94 next_unique_id = -1;
95 else
96 next_unique_id--;
98 g_unique_id_win_map.Get().insert(std::make_pair(unique_id, obj));
100 return unique_id;
103 void UnregisterNegativeUniqueId(LONG unique_id) {
104 g_unique_id_win_map.Get().erase(unique_id);
107 } // namespace
109 // static
110 AXPlatformNode* AXPlatformNode::Create(AXPlatformNodeDelegate* delegate) {
111 // Make sure ATL is initialized in this module.
112 ui::win::CreateATLModuleIfNeeded();
114 CComObject<AXPlatformNodeWin>* instance = nullptr;
115 HRESULT hr = CComObject<AXPlatformNodeWin>::CreateInstance(&instance);
116 DCHECK(SUCCEEDED(hr));
117 instance->Init(delegate);
118 instance->AddRef();
119 return instance;
122 // static
123 AXPlatformNode* AXPlatformNode::FromNativeViewAccessible(
124 gfx::NativeViewAccessible accessible) {
125 base::win::ScopedComPtr<AXPlatformNodeWin> ax_platform_node;
126 accessible->QueryInterface(ax_platform_node.Receive());
127 return ax_platform_node.get();
130 AXPlatformNodeWin::AXPlatformNodeWin()
131 : unique_id_win_(GetNextNegativeUniqueIdForWinAccessibility(this)) {
134 AXPlatformNodeWin::~AXPlatformNodeWin() {
135 CHECK(!delegate_);
139 // AXPlatformNode implementation.
142 void AXPlatformNodeWin::Destroy() {
143 delegate_ = nullptr;
144 UnregisterNegativeUniqueId(unique_id_win_);
145 RemoveAlertTarget();
146 Release();
149 gfx::NativeViewAccessible AXPlatformNodeWin::GetNativeViewAccessible() {
150 return this;
153 void AXPlatformNodeWin::NotifyAccessibilityEvent(ui::AXEvent event_type) {
154 HWND hwnd = delegate_->GetTargetForNativeAccessibilityEvent();
155 if (!hwnd)
156 return;
158 int native_event = MSAAEvent(event_type);
159 if (native_event < EVENT_MIN)
160 return;
162 ::NotifyWinEvent(native_event, hwnd, OBJID_CLIENT, unique_id_win_);
164 // Keep track of objects that are a target of an alert event.
165 if (event_type == ui::AX_EVENT_ALERT)
166 AddAlertTarget();
169 int AXPlatformNodeWin::GetIndexInParent() {
170 base::win::ScopedComPtr<IDispatch> parent_dispatch;
171 base::win::ScopedComPtr<IAccessible> parent_accessible;
172 if (S_OK != get_accParent(parent_dispatch.Receive()))
173 return -1;
174 if (S_OK != parent_dispatch.QueryInterface(parent_accessible.Receive()))
175 return -1;
177 LONG child_count = 0;
178 if (S_OK != parent_accessible->get_accChildCount(&child_count))
179 return -1;
180 for (LONG index = 1; index <= child_count; ++index) {
181 base::win::ScopedVariant childid_index(index);
182 base::win::ScopedComPtr<IDispatch> child_dispatch;
183 base::win::ScopedComPtr<IAccessible> child_accessible;
184 if (S_OK == parent_accessible->get_accChild(childid_index,
185 child_dispatch.Receive()) &&
186 S_OK == child_dispatch.QueryInterface(child_accessible.Receive())) {
187 if (child_accessible.get() == this)
188 return index - 1;
192 return -1;
196 // IAccessible implementation.
199 STDMETHODIMP AXPlatformNodeWin::accHitTest(
200 LONG x_left, LONG y_top, VARIANT* child) {
201 COM_OBJECT_VALIDATE_1_ARG(child);
202 gfx::NativeViewAccessible hit_child = delegate_->HitTestSync(x_left, y_top);
203 if (!hit_child) {
204 child->vt = VT_EMPTY;
205 return S_FALSE;
208 if (hit_child == this) {
209 // This object is the best match, so return CHILDID_SELF. It's tempting to
210 // simplify the logic and use VT_DISPATCH everywhere, but the Windows
211 // call AccessibleObjectFromPoint will keep calling accHitTest until some
212 // object returns CHILDID_SELF.
213 child->vt = VT_I4;
214 child->lVal = CHILDID_SELF;
215 return S_OK;
218 // Call accHitTest recursively on the result, which may be a recursive call
219 // to this function or it may be overridden, for example in the case of a
220 // WebView.
221 HRESULT result = hit_child->accHitTest(x_left, y_top, child);
223 // If the recursive call returned CHILDID_SELF, we have to convert that
224 // into a VT_DISPATCH for the return value to this call.
225 if (S_OK == result && child->vt == VT_I4 && child->lVal == CHILDID_SELF) {
226 child->vt = VT_DISPATCH;
227 child->pdispVal = hit_child;
228 // Always increment ref when returning a reference to a COM object.
229 child->pdispVal->AddRef();
231 return result;
234 HRESULT AXPlatformNodeWin::accDoDefaultAction(VARIANT var_id) {
235 COM_OBJECT_VALIDATE_VAR_ID(var_id);
236 delegate_->DoDefaultAction();
237 return S_OK;
240 STDMETHODIMP AXPlatformNodeWin::accLocation(
241 LONG* x_left, LONG* y_top, LONG* width, LONG* height, VARIANT var_id) {
242 COM_OBJECT_VALIDATE_VAR_ID_4_ARGS(var_id, x_left, y_top, width, height);
243 gfx::Rect bounds = GetData().location;
244 bounds += delegate_->GetGlobalCoordinateOffset();
245 *x_left = bounds.x();
246 *y_top = bounds.y();
247 *width = bounds.width();
248 *height = bounds.height();
250 if (bounds.IsEmpty())
251 return S_FALSE;
253 return S_OK;
256 STDMETHODIMP AXPlatformNodeWin::accNavigate(
257 LONG nav_dir, VARIANT start, VARIANT* end) {
258 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(start, end);
259 IAccessible* result = nullptr;
261 switch (nav_dir) {
262 case NAVDIR_DOWN:
263 case NAVDIR_UP:
264 case NAVDIR_LEFT:
265 case NAVDIR_RIGHT:
266 // These directions are not implemented, matching Mozilla and IE.
267 return E_NOTIMPL;
269 case NAVDIR_FIRSTCHILD:
270 if (delegate_->GetChildCount() > 0)
271 result = delegate_->ChildAtIndex(0);
272 break;
274 case NAVDIR_LASTCHILD:
275 if (delegate_->GetChildCount() > 0)
276 result = delegate_->ChildAtIndex(delegate_->GetChildCount() - 1);
277 break;
279 case NAVDIR_NEXT: {
280 AXPlatformNodeBase* next = GetNextSibling();
281 if (next)
282 result = next->GetNativeViewAccessible();
283 break;
286 case NAVDIR_PREVIOUS: {
287 AXPlatformNodeBase* previous = GetPreviousSibling();
288 if (previous)
289 result = previous->GetNativeViewAccessible();
290 break;
293 default:
294 return E_INVALIDARG;
297 if (!result) {
298 end->vt = VT_EMPTY;
299 return S_FALSE;
302 end->vt = VT_DISPATCH;
303 end->pdispVal = result;
304 // Always increment ref when returning a reference to a COM object.
305 end->pdispVal->AddRef();
307 return S_OK;
310 STDMETHODIMP AXPlatformNodeWin::get_accChild(VARIANT var_child,
311 IDispatch** disp_child) {
312 COM_OBJECT_VALIDATE_1_ARG(disp_child);
313 LONG child_id = V_I4(&var_child);
314 if (child_id == CHILDID_SELF) {
315 *disp_child = this;
316 (*disp_child)->AddRef();
317 return S_OK;
320 if (child_id >= 1 && child_id <= delegate_->GetChildCount()) {
321 // Positive child ids are a 1-based child index, used by clients
322 // that want to enumerate all immediate children.
323 *disp_child = delegate_->ChildAtIndex(child_id - 1);
324 if (!(*disp_child))
325 return E_FAIL;
326 (*disp_child)->AddRef();
327 return S_OK;
330 if (child_id >= 0)
331 return E_FAIL;
333 // Negative child ids can be used to map to any descendant.
334 UniqueIdWinMap* unique_ids = g_unique_id_win_map.Pointer();
335 auto iter = unique_ids->find(child_id);
336 if (iter != unique_ids->end()) {
337 *disp_child = iter->second;
338 (*disp_child)->AddRef();
339 return S_OK;
342 *disp_child = nullptr;
343 return E_FAIL;
346 STDMETHODIMP AXPlatformNodeWin::get_accChildCount(LONG* child_count) {
347 COM_OBJECT_VALIDATE_1_ARG(child_count);
348 *child_count = delegate_->GetChildCount();
349 return S_OK;
352 STDMETHODIMP AXPlatformNodeWin::get_accDefaultAction(
353 VARIANT var_id, BSTR* def_action) {
354 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, def_action);
355 return GetStringAttributeAsBstr(ui::AX_ATTR_ACTION, def_action);
358 STDMETHODIMP AXPlatformNodeWin::get_accDescription(
359 VARIANT var_id, BSTR* desc) {
360 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, desc);
361 return GetStringAttributeAsBstr(ui::AX_ATTR_DESCRIPTION, desc);
364 STDMETHODIMP AXPlatformNodeWin::get_accFocus(VARIANT* focus_child) {
365 COM_OBJECT_VALIDATE_1_ARG(focus_child);
366 gfx::NativeViewAccessible focus_accessible = delegate_->GetFocus();
367 if (focus_accessible == this) {
368 focus_child->vt = VT_I4;
369 focus_child->lVal = CHILDID_SELF;
370 } else if (focus_accessible) {
371 focus_child->vt = VT_DISPATCH;
372 focus_child->pdispVal = focus_accessible;
373 focus_child->pdispVal->AddRef();
374 return S_OK;
375 } else {
376 focus_child->vt = VT_EMPTY;
379 return S_OK;
382 STDMETHODIMP AXPlatformNodeWin::get_accKeyboardShortcut(
383 VARIANT var_id, BSTR* acc_key) {
384 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, acc_key);
385 return GetStringAttributeAsBstr(ui::AX_ATTR_SHORTCUT, acc_key);
388 STDMETHODIMP AXPlatformNodeWin::get_accName(
389 VARIANT var_id, BSTR* name) {
390 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, name);
391 return GetStringAttributeAsBstr(ui::AX_ATTR_NAME, name);
394 STDMETHODIMP AXPlatformNodeWin::get_accParent(
395 IDispatch** disp_parent) {
396 COM_OBJECT_VALIDATE_1_ARG(disp_parent);
397 *disp_parent = GetParent();
398 if (*disp_parent) {
399 (*disp_parent)->AddRef();
400 return S_OK;
403 return S_FALSE;
406 STDMETHODIMP AXPlatformNodeWin::get_accRole(
407 VARIANT var_id, VARIANT* role) {
408 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, role);
409 role->vt = VT_I4;
410 role->lVal = MSAARole();
411 return S_OK;
414 STDMETHODIMP AXPlatformNodeWin::get_accState(
415 VARIANT var_id, VARIANT* state) {
416 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, state);
417 state->vt = VT_I4;
418 state->lVal = MSAAState();
419 return S_OK;
422 STDMETHODIMP AXPlatformNodeWin::get_accHelp(
423 VARIANT var_id, BSTR* help) {
424 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, help);
425 return GetStringAttributeAsBstr(ui::AX_ATTR_HELP, help);
428 STDMETHODIMP AXPlatformNodeWin::get_accValue(VARIANT var_id, BSTR* value) {
429 COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, value);
430 return GetStringAttributeAsBstr(ui::AX_ATTR_VALUE, value);
433 STDMETHODIMP AXPlatformNodeWin::put_accValue(VARIANT var_id,
434 BSTR new_value) {
435 COM_OBJECT_VALIDATE_VAR_ID(var_id);
436 if (delegate_->SetStringValue(new_value))
437 return S_OK;
438 return E_FAIL;
441 // IAccessible functions not supported.
443 STDMETHODIMP AXPlatformNodeWin::get_accSelection(VARIANT* selected) {
444 COM_OBJECT_VALIDATE_1_ARG(selected);
445 if (selected)
446 selected->vt = VT_EMPTY;
447 return E_NOTIMPL;
450 STDMETHODIMP AXPlatformNodeWin::accSelect(
451 LONG flagsSelect, VARIANT var_id) {
452 COM_OBJECT_VALIDATE_VAR_ID(var_id);
453 return E_NOTIMPL;
456 STDMETHODIMP AXPlatformNodeWin::get_accHelpTopic(
457 BSTR* help_file, VARIANT var_id, LONG* topic_id) {
458 COM_OBJECT_VALIDATE_VAR_ID_2_ARGS(var_id, help_file, topic_id);
459 if (help_file) {
460 *help_file = nullptr;
462 if (topic_id) {
463 *topic_id = static_cast<LONG>(-1);
465 return E_NOTIMPL;
468 STDMETHODIMP AXPlatformNodeWin::put_accName(
469 VARIANT var_id, BSTR put_name) {
470 COM_OBJECT_VALIDATE_VAR_ID(var_id);
471 // Deprecated.
472 return E_NOTIMPL;
476 // IAccessible2 implementation.
479 STDMETHODIMP AXPlatformNodeWin::role(LONG* role) {
480 COM_OBJECT_VALIDATE_1_ARG(role);
481 *role = MSAARole();
482 return S_OK;
485 STDMETHODIMP AXPlatformNodeWin::get_states(AccessibleStates* states) {
486 COM_OBJECT_VALIDATE_1_ARG(states);
487 // There are only a couple of states we need to support
488 // in IAccessible2. If any more are added, we may want to
489 // add a helper function like MSAAState.
490 *states = IA2_STATE_OPAQUE;
491 if (GetData().state & (1 << ui::AX_STATE_EDITABLE))
492 *states |= IA2_STATE_EDITABLE;
494 return S_OK;
497 STDMETHODIMP AXPlatformNodeWin::get_uniqueID(LONG* unique_id) {
498 COM_OBJECT_VALIDATE_1_ARG(unique_id);
499 *unique_id = unique_id_win_;
500 return S_OK;
503 STDMETHODIMP AXPlatformNodeWin::get_windowHandle(HWND* window_handle) {
504 COM_OBJECT_VALIDATE_1_ARG(window_handle);
505 *window_handle = delegate_->GetTargetForNativeAccessibilityEvent();
506 return *window_handle ? S_OK : S_FALSE;
509 STDMETHODIMP AXPlatformNodeWin::get_relationTargetsOfType(
510 BSTR type_bstr,
511 long max_targets,
512 IUnknown ***targets,
513 long *n_targets) {
514 COM_OBJECT_VALIDATE_2_ARGS(targets, n_targets);
516 *n_targets = 0;
517 *targets = nullptr;
519 // Only respond to requests for relations of type "alerts".
520 base::string16 type(type_bstr);
521 if (type != L"alerts")
522 return S_FALSE;
524 // Collect all of the objects that have had an alert fired on them that
525 // are a descendant of this object.
526 std::vector<AXPlatformNodeWin*> alert_targets;
527 for (auto iter = g_alert_targets.Get().begin();
528 iter != g_alert_targets.Get().end();
529 ++iter) {
530 AXPlatformNodeWin* target = *iter;
531 if (IsDescendant(target))
532 alert_targets.push_back(target);
535 long count = static_cast<long>(alert_targets.size());
536 if (count == 0)
537 return S_FALSE;
539 // Don't return more targets than max_targets - but note that the caller
540 // is allowed to specify max_targets=0 to mean no limit.
541 if (max_targets > 0 && count > max_targets)
542 count = max_targets;
544 // Return the number of targets.
545 *n_targets = count;
547 // Allocate COM memory for the result array and populate it.
548 *targets = static_cast<IUnknown**>(
549 CoTaskMemAlloc(count * sizeof(IUnknown*)));
550 for (long i = 0; i < count; ++i) {
551 (*targets)[i] = static_cast<IAccessible*>(alert_targets[i]);
552 (*targets)[i]->AddRef();
554 return S_OK;
557 STDMETHODIMP AXPlatformNodeWin::get_attributes(BSTR* attributes) {
558 COM_OBJECT_VALIDATE_1_ARG(attributes);
559 base::string16 attributes_str;
561 // Text fields need to report the attribute "text-model:a1" to instruct
562 // screen readers to use IAccessible2 APIs to handle text editing in this
563 // object (as opposed to treating it like a native Windows text box).
564 // The text-model:a1 attribute is documented here:
565 // http://www.linuxfoundation.org/collaborate/workgroups/accessibility/ia2/ia2_implementation_guide
566 if (GetData().role == ui::AX_ROLE_TEXT_FIELD) {
567 attributes_str = L"text-model:a1;";
570 *attributes = SysAllocString(attributes_str.c_str());
571 DCHECK(*attributes);
572 return S_OK;
575 STDMETHODIMP AXPlatformNodeWin::get_indexInParent(LONG* index_in_parent) {
576 COM_OBJECT_VALIDATE_1_ARG(index_in_parent);
577 *index_in_parent = GetIndexInParent();
578 if (*index_in_parent < 0)
579 return E_FAIL;
581 return S_OK;
585 // IAccessibleText
588 STDMETHODIMP AXPlatformNodeWin::get_nCharacters(LONG* n_characters) {
589 COM_OBJECT_VALIDATE_1_ARG(n_characters);
590 base::string16 text = TextForIAccessibleText();
591 *n_characters = static_cast<LONG>(text.size());
593 return S_OK;
596 STDMETHODIMP AXPlatformNodeWin::get_caretOffset(LONG* offset) {
597 COM_OBJECT_VALIDATE_1_ARG(offset);
598 *offset = static_cast<LONG>(GetIntAttribute(ui::AX_ATTR_TEXT_SEL_END));
599 return S_OK;
602 STDMETHODIMP AXPlatformNodeWin::get_nSelections(LONG* n_selections) {
603 COM_OBJECT_VALIDATE_1_ARG(n_selections);
604 int sel_start = GetIntAttribute(ui::AX_ATTR_TEXT_SEL_START);
605 int sel_end = GetIntAttribute(ui::AX_ATTR_TEXT_SEL_END);
606 if (sel_start != sel_end)
607 *n_selections = 1;
608 else
609 *n_selections = 0;
610 return S_OK;
613 STDMETHODIMP AXPlatformNodeWin::get_selection(LONG selection_index,
614 LONG* start_offset,
615 LONG* end_offset) {
616 COM_OBJECT_VALIDATE_2_ARGS(start_offset, end_offset);
617 if (selection_index != 0)
618 return E_INVALIDARG;
620 *start_offset = static_cast<LONG>(
621 GetIntAttribute(ui::AX_ATTR_TEXT_SEL_START));
622 *end_offset = static_cast<LONG>(
623 GetIntAttribute(ui::AX_ATTR_TEXT_SEL_END));
624 return S_OK;
627 STDMETHODIMP AXPlatformNodeWin::get_text(LONG start_offset,
628 LONG end_offset,
629 BSTR* text) {
630 COM_OBJECT_VALIDATE_1_ARG(text);
631 int sel_end = GetIntAttribute(ui::AX_ATTR_TEXT_SEL_START);
632 base::string16 text_str = TextForIAccessibleText();
633 LONG len = static_cast<LONG>(text_str.size());
635 if (start_offset == IA2_TEXT_OFFSET_LENGTH) {
636 start_offset = len;
637 } else if (start_offset == IA2_TEXT_OFFSET_CARET) {
638 start_offset = static_cast<LONG>(sel_end);
640 if (end_offset == IA2_TEXT_OFFSET_LENGTH) {
641 end_offset = static_cast<LONG>(text_str.size());
642 } else if (end_offset == IA2_TEXT_OFFSET_CARET) {
643 end_offset = static_cast<LONG>(sel_end);
646 // The spec allows the arguments to be reversed.
647 if (start_offset > end_offset) {
648 LONG tmp = start_offset;
649 start_offset = end_offset;
650 end_offset = tmp;
653 // The spec does not allow the start or end offsets to be out or range;
654 // we must return an error if so.
655 if (start_offset < 0)
656 return E_INVALIDARG;
657 if (end_offset > len)
658 return E_INVALIDARG;
660 base::string16 substr =
661 text_str.substr(start_offset, end_offset - start_offset);
662 if (substr.empty())
663 return S_FALSE;
665 *text = SysAllocString(substr.c_str());
666 DCHECK(*text);
667 return S_OK;
670 STDMETHODIMP AXPlatformNodeWin::get_textAtOffset(
671 LONG offset,
672 enum IA2TextBoundaryType boundary_type,
673 LONG* start_offset, LONG* end_offset,
674 BSTR* text) {
675 COM_OBJECT_VALIDATE_3_ARGS(start_offset, end_offset, text);
676 // The IAccessible2 spec says we don't have to implement the "sentence"
677 // boundary type, we can just let the screen reader handle it.
678 if (boundary_type == IA2_TEXT_BOUNDARY_SENTENCE) {
679 *start_offset = 0;
680 *end_offset = 0;
681 *text = nullptr;
682 return S_FALSE;
685 const base::string16& text_str = TextForIAccessibleText();
687 *start_offset = FindBoundary(
688 text_str, boundary_type, offset, ui::BACKWARDS_DIRECTION);
689 *end_offset = FindBoundary(
690 text_str, boundary_type, offset, ui::FORWARDS_DIRECTION);
691 return get_text(*start_offset, *end_offset, text);
694 STDMETHODIMP AXPlatformNodeWin::get_textBeforeOffset(
695 LONG offset,
696 enum IA2TextBoundaryType boundary_type,
697 LONG* start_offset, LONG* end_offset,
698 BSTR* text) {
699 if (!start_offset || !end_offset || !text)
700 return E_INVALIDARG;
702 // The IAccessible2 spec says we don't have to implement the "sentence"
703 // boundary type, we can just let the screenreader handle it.
704 if (boundary_type == IA2_TEXT_BOUNDARY_SENTENCE) {
705 *start_offset = 0;
706 *end_offset = 0;
707 *text = nullptr;
708 return S_FALSE;
711 const base::string16& text_str = TextForIAccessibleText();
713 *start_offset = FindBoundary(
714 text_str, boundary_type, offset, ui::BACKWARDS_DIRECTION);
715 *end_offset = offset;
716 return get_text(*start_offset, *end_offset, text);
719 STDMETHODIMP AXPlatformNodeWin::get_textAfterOffset(
720 LONG offset,
721 enum IA2TextBoundaryType boundary_type,
722 LONG* start_offset, LONG* end_offset,
723 BSTR* text) {
724 if (!start_offset || !end_offset || !text)
725 return E_INVALIDARG;
727 // The IAccessible2 spec says we don't have to implement the "sentence"
728 // boundary type, we can just let the screenreader handle it.
729 if (boundary_type == IA2_TEXT_BOUNDARY_SENTENCE) {
730 *start_offset = 0;
731 *end_offset = 0;
732 *text = nullptr;
733 return S_FALSE;
736 const base::string16& text_str = TextForIAccessibleText();
738 *start_offset = offset;
739 *end_offset = FindBoundary(
740 text_str, boundary_type, offset, ui::FORWARDS_DIRECTION);
741 return get_text(*start_offset, *end_offset, text);
744 STDMETHODIMP AXPlatformNodeWin::get_offsetAtPoint(
745 LONG x, LONG y, enum IA2CoordinateType coord_type, LONG* offset) {
746 COM_OBJECT_VALIDATE_1_ARG(offset);
747 // We don't support this method, but we have to return something
748 // rather than E_NOTIMPL or screen readers will complain.
749 *offset = 0;
750 return S_OK;
754 // IServiceProvider implementation.
757 STDMETHODIMP AXPlatformNodeWin::QueryService(
758 REFGUID guidService, REFIID riid, void** object) {
759 COM_OBJECT_VALIDATE_1_ARG(object);
760 if (guidService == IID_IAccessible ||
761 guidService == IID_IAccessible2 ||
762 guidService == IID_IAccessible2_2 ||
763 guidService == IID_IAccessibleText) {
764 return QueryInterface(riid, object);
767 *object = nullptr;
768 return E_FAIL;
772 // Private member functions.
775 bool AXPlatformNodeWin::IsValidId(const VARIANT& child) const {
776 // Since we have a separate IAccessible COM object for each node, we only
777 // support the CHILDID_SELF id.
778 return (VT_I4 == child.vt) && (CHILDID_SELF == child.lVal);
781 int AXPlatformNodeWin::MSAARole() {
782 switch (GetData().role) {
783 case ui::AX_ROLE_ALERT:
784 return ROLE_SYSTEM_ALERT;
785 case ui::AX_ROLE_APPLICATION:
786 return ROLE_SYSTEM_APPLICATION;
787 case ui::AX_ROLE_BUTTON_DROP_DOWN:
788 return ROLE_SYSTEM_BUTTONDROPDOWN;
789 case ui::AX_ROLE_POP_UP_BUTTON:
790 return ROLE_SYSTEM_BUTTONMENU;
791 case ui::AX_ROLE_CHECK_BOX:
792 return ROLE_SYSTEM_CHECKBUTTON;
793 case ui::AX_ROLE_COMBO_BOX:
794 return ROLE_SYSTEM_COMBOBOX;
795 case ui::AX_ROLE_DIALOG:
796 return ROLE_SYSTEM_DIALOG;
797 case ui::AX_ROLE_GROUP:
798 return ROLE_SYSTEM_GROUPING;
799 case ui::AX_ROLE_IMAGE:
800 return ROLE_SYSTEM_GRAPHIC;
801 case ui::AX_ROLE_LINK:
802 return ROLE_SYSTEM_LINK;
803 case ui::AX_ROLE_LOCATION_BAR:
804 return ROLE_SYSTEM_GROUPING;
805 case ui::AX_ROLE_MENU_BAR:
806 return ROLE_SYSTEM_MENUBAR;
807 case ui::AX_ROLE_MENU_ITEM:
808 return ROLE_SYSTEM_MENUITEM;
809 case ui::AX_ROLE_MENU_LIST_POPUP:
810 return ROLE_SYSTEM_MENUPOPUP;
811 case ui::AX_ROLE_TREE:
812 return ROLE_SYSTEM_OUTLINE;
813 case ui::AX_ROLE_TREE_ITEM:
814 return ROLE_SYSTEM_OUTLINEITEM;
815 case ui::AX_ROLE_TAB:
816 return ROLE_SYSTEM_PAGETAB;
817 case ui::AX_ROLE_TAB_LIST:
818 return ROLE_SYSTEM_PAGETABLIST;
819 case ui::AX_ROLE_PANE:
820 return ROLE_SYSTEM_PANE;
821 case ui::AX_ROLE_PROGRESS_INDICATOR:
822 return ROLE_SYSTEM_PROGRESSBAR;
823 case ui::AX_ROLE_BUTTON:
824 return ROLE_SYSTEM_PUSHBUTTON;
825 case ui::AX_ROLE_RADIO_BUTTON:
826 return ROLE_SYSTEM_RADIOBUTTON;
827 case ui::AX_ROLE_SCROLL_BAR:
828 return ROLE_SYSTEM_SCROLLBAR;
829 case ui::AX_ROLE_SPLITTER:
830 return ROLE_SYSTEM_SEPARATOR;
831 case ui::AX_ROLE_SLIDER:
832 return ROLE_SYSTEM_SLIDER;
833 case ui::AX_ROLE_STATIC_TEXT:
834 return ROLE_SYSTEM_STATICTEXT;
835 case ui::AX_ROLE_TEXT_FIELD:
836 return ROLE_SYSTEM_TEXT;
837 case ui::AX_ROLE_TITLE_BAR:
838 return ROLE_SYSTEM_TITLEBAR;
839 case ui::AX_ROLE_TOOLBAR:
840 return ROLE_SYSTEM_TOOLBAR;
841 case ui::AX_ROLE_WEB_VIEW:
842 return ROLE_SYSTEM_GROUPING;
843 case ui::AX_ROLE_WINDOW:
844 return ROLE_SYSTEM_WINDOW;
845 case ui::AX_ROLE_CLIENT:
846 default:
847 // This is the default role for MSAA.
848 return ROLE_SYSTEM_CLIENT;
852 int AXPlatformNodeWin::MSAAState() {
853 uint32 state = GetData().state;
855 int msaa_state = 0;
856 if (state & (1 << ui::AX_STATE_CHECKED))
857 msaa_state |= STATE_SYSTEM_CHECKED;
858 if (state & (1 << ui::AX_STATE_COLLAPSED))
859 msaa_state |= STATE_SYSTEM_COLLAPSED;
860 if (state & (1 << ui::AX_STATE_DEFAULT))
861 msaa_state |= STATE_SYSTEM_DEFAULT;
862 if (state & (1 << ui::AX_STATE_EXPANDED))
863 msaa_state |= STATE_SYSTEM_EXPANDED;
864 if (state & (1 << ui::AX_STATE_FOCUSABLE))
865 msaa_state |= STATE_SYSTEM_FOCUSABLE;
866 if (state & (1 << ui::AX_STATE_FOCUSED))
867 msaa_state |= STATE_SYSTEM_FOCUSED;
868 if (state & (1 << ui::AX_STATE_HASPOPUP))
869 msaa_state |= STATE_SYSTEM_HASPOPUP;
870 if (state & (1 << ui::AX_STATE_HOVERED))
871 msaa_state |= STATE_SYSTEM_HOTTRACKED;
872 if (state & (1 << ui::AX_STATE_INVISIBLE))
873 msaa_state |= STATE_SYSTEM_INVISIBLE;
874 if (state & (1 << ui::AX_STATE_LINKED))
875 msaa_state |= STATE_SYSTEM_LINKED;
876 if (state & (1 << ui::AX_STATE_OFFSCREEN))
877 msaa_state |= STATE_SYSTEM_OFFSCREEN;
878 if (state & (1 << ui::AX_STATE_PRESSED))
879 msaa_state |= STATE_SYSTEM_PRESSED;
880 if (state & (1 << ui::AX_STATE_PROTECTED))
881 msaa_state |= STATE_SYSTEM_PROTECTED;
882 if (state & (1 << ui::AX_STATE_READ_ONLY))
883 msaa_state |= STATE_SYSTEM_READONLY;
884 if (state & (1 << ui::AX_STATE_SELECTABLE))
885 msaa_state |= STATE_SYSTEM_SELECTABLE;
886 if (state & (1 << ui::AX_STATE_SELECTED))
887 msaa_state |= STATE_SYSTEM_SELECTED;
888 if (state & (1 << ui::AX_STATE_DISABLED))
889 msaa_state |= STATE_SYSTEM_UNAVAILABLE;
891 return msaa_state;
894 int AXPlatformNodeWin::MSAAEvent(ui::AXEvent event) {
895 switch (event) {
896 case ui::AX_EVENT_ALERT:
897 return EVENT_SYSTEM_ALERT;
898 case ui::AX_EVENT_FOCUS:
899 return EVENT_OBJECT_FOCUS;
900 case ui::AX_EVENT_MENU_START:
901 return EVENT_SYSTEM_MENUSTART;
902 case ui::AX_EVENT_MENU_END:
903 return EVENT_SYSTEM_MENUEND;
904 case ui::AX_EVENT_MENU_POPUP_START:
905 return EVENT_SYSTEM_MENUPOPUPSTART;
906 case ui::AX_EVENT_MENU_POPUP_END:
907 return EVENT_SYSTEM_MENUPOPUPEND;
908 case ui::AX_EVENT_SELECTION:
909 return EVENT_OBJECT_SELECTION;
910 case ui::AX_EVENT_SELECTION_ADD:
911 return EVENT_OBJECT_SELECTIONADD;
912 case ui::AX_EVENT_SELECTION_REMOVE:
913 return EVENT_OBJECT_SELECTIONREMOVE;
914 case ui::AX_EVENT_TEXT_CHANGED:
915 return EVENT_OBJECT_NAMECHANGE;
916 case ui::AX_EVENT_TEXT_SELECTION_CHANGED:
917 return IA2_EVENT_TEXT_CARET_MOVED;
918 case ui::AX_EVENT_VALUE_CHANGED:
919 return EVENT_OBJECT_VALUECHANGE;
920 default:
921 return -1;
925 HRESULT AXPlatformNodeWin::GetStringAttributeAsBstr(
926 ui::AXStringAttribute attribute,
927 BSTR* value_bstr) const {
928 base::string16 str;
930 if (!GetString16Attribute(attribute, &str))
931 return S_FALSE;
933 if (str.empty())
934 return S_FALSE;
936 *value_bstr = SysAllocString(str.c_str());
937 DCHECK(*value_bstr);
939 return S_OK;
942 void AXPlatformNodeWin::AddAlertTarget() {
943 g_alert_targets.Get().insert(this);
946 void AXPlatformNodeWin::RemoveAlertTarget() {
947 if (g_alert_targets.Get().find(this) != g_alert_targets.Get().end())
948 g_alert_targets.Get().erase(this);
951 base::string16 AXPlatformNodeWin::TextForIAccessibleText() {
952 if (GetData().role == ui::AX_ROLE_TEXT_FIELD)
953 return GetString16Attribute(ui::AX_ATTR_VALUE);
954 else
955 return GetString16Attribute(ui::AX_ATTR_NAME);
958 void AXPlatformNodeWin::HandleSpecialTextOffset(
959 const base::string16& text, LONG* offset) {
960 if (*offset == IA2_TEXT_OFFSET_LENGTH) {
961 *offset = static_cast<LONG>(text.size());
962 } else if (*offset == IA2_TEXT_OFFSET_CARET) {
963 get_caretOffset(offset);
967 ui::TextBoundaryType AXPlatformNodeWin::IA2TextBoundaryToTextBoundary(
968 IA2TextBoundaryType ia2_boundary) {
969 switch(ia2_boundary) {
970 case IA2_TEXT_BOUNDARY_CHAR: return ui::CHAR_BOUNDARY;
971 case IA2_TEXT_BOUNDARY_WORD: return ui::WORD_BOUNDARY;
972 case IA2_TEXT_BOUNDARY_LINE: return ui::LINE_BOUNDARY;
973 case IA2_TEXT_BOUNDARY_SENTENCE: return ui::SENTENCE_BOUNDARY;
974 case IA2_TEXT_BOUNDARY_PARAGRAPH: return ui::PARAGRAPH_BOUNDARY;
975 case IA2_TEXT_BOUNDARY_ALL: return ui::ALL_BOUNDARY;
976 default:
977 NOTREACHED();
978 return ui::CHAR_BOUNDARY;
982 LONG AXPlatformNodeWin::FindBoundary(
983 const base::string16& text,
984 IA2TextBoundaryType ia2_boundary,
985 LONG start_offset,
986 ui::TextBoundaryDirection direction) {
987 HandleSpecialTextOffset(text, &start_offset);
988 ui::TextBoundaryType boundary = IA2TextBoundaryToTextBoundary(ia2_boundary);
989 std::vector<int32> line_breaks;
990 return static_cast<LONG>(ui::FindAccessibleTextBoundary(
991 text, line_breaks, boundary, start_offset, direction));
994 } // namespace ui