Fix search results being clipped in app list.
[chromium-blink-merge.git] / ui / gfx / geometry / matrix3_f.cc
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/geometry/matrix3_f.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <limits>
11 #ifndef M_PI
12 #define M_PI 3.14159265358979323846
13 #endif
15 namespace {
17 // This is only to make accessing indices self-explanatory.
18 enum MatrixCoordinates {
19 M00,
20 M01,
21 M02,
22 M10,
23 M11,
24 M12,
25 M20,
26 M21,
27 M22,
28 M_END
31 template<typename T>
32 double Determinant3x3(T data[M_END]) {
33 // This routine is separated from the Matrix3F::Determinant because in
34 // computing inverse we do want higher precision afforded by the explicit
35 // use of 'double'.
36 return
37 static_cast<double>(data[M00]) * (
38 static_cast<double>(data[M11]) * data[M22] -
39 static_cast<double>(data[M12]) * data[M21]) +
40 static_cast<double>(data[M01]) * (
41 static_cast<double>(data[M12]) * data[M20] -
42 static_cast<double>(data[M10]) * data[M22]) +
43 static_cast<double>(data[M02]) * (
44 static_cast<double>(data[M10]) * data[M21] -
45 static_cast<double>(data[M11]) * data[M20]);
48 } // namespace
50 namespace gfx {
52 Matrix3F::Matrix3F() {
55 Matrix3F::~Matrix3F() {
58 // static
59 Matrix3F Matrix3F::Zeros() {
60 Matrix3F matrix;
61 matrix.set(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
62 return matrix;
65 // static
66 Matrix3F Matrix3F::Ones() {
67 Matrix3F matrix;
68 matrix.set(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
69 return matrix;
72 // static
73 Matrix3F Matrix3F::Identity() {
74 Matrix3F matrix;
75 matrix.set(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
76 return matrix;
79 // static
80 Matrix3F Matrix3F::FromOuterProduct(const Vector3dF& a, const Vector3dF& bt) {
81 Matrix3F matrix;
82 matrix.set(a.x() * bt.x(), a.x() * bt.y(), a.x() * bt.z(),
83 a.y() * bt.x(), a.y() * bt.y(), a.y() * bt.z(),
84 a.z() * bt.x(), a.z() * bt.y(), a.z() * bt.z());
85 return matrix;
88 bool Matrix3F::IsEqual(const Matrix3F& rhs) const {
89 return 0 == memcmp(data_, rhs.data_, sizeof(data_));
92 bool Matrix3F::IsNear(const Matrix3F& rhs, float precision) const {
93 DCHECK(precision >= 0);
94 for (int i = 0; i < M_END; ++i) {
95 if (std::abs(data_[i] - rhs.data_[i]) > precision)
96 return false;
98 return true;
101 Matrix3F Matrix3F::Inverse() const {
102 Matrix3F inverse = Matrix3F::Zeros();
103 double determinant = Determinant3x3(data_);
104 if (std::numeric_limits<float>::epsilon() > std::abs(determinant))
105 return inverse; // Singular matrix. Return Zeros().
107 inverse.set(
108 static_cast<float>((data_[M11] * data_[M22] - data_[M12] * data_[M21]) /
109 determinant),
110 static_cast<float>((data_[M02] * data_[M21] - data_[M01] * data_[M22]) /
111 determinant),
112 static_cast<float>((data_[M01] * data_[M12] - data_[M02] * data_[M11]) /
113 determinant),
114 static_cast<float>((data_[M12] * data_[M20] - data_[M10] * data_[M22]) /
115 determinant),
116 static_cast<float>((data_[M00] * data_[M22] - data_[M02] * data_[M20]) /
117 determinant),
118 static_cast<float>((data_[M02] * data_[M10] - data_[M00] * data_[M12]) /
119 determinant),
120 static_cast<float>((data_[M10] * data_[M21] - data_[M11] * data_[M20]) /
121 determinant),
122 static_cast<float>((data_[M01] * data_[M20] - data_[M00] * data_[M21]) /
123 determinant),
124 static_cast<float>((data_[M00] * data_[M11] - data_[M01] * data_[M10]) /
125 determinant));
126 return inverse;
129 float Matrix3F::Determinant() const {
130 return static_cast<float>(Determinant3x3(data_));
133 Vector3dF Matrix3F::SolveEigenproblem(Matrix3F* eigenvectors) const {
134 // The matrix must be symmetric.
135 const float epsilon = std::numeric_limits<float>::epsilon();
136 if (std::abs(data_[M01] - data_[M10]) > epsilon ||
137 std::abs(data_[M02] - data_[M20]) > epsilon ||
138 std::abs(data_[M12] - data_[M21]) > epsilon) {
139 NOTREACHED();
140 return Vector3dF();
143 float eigenvalues[3];
144 float p =
145 data_[M01] * data_[M01] +
146 data_[M02] * data_[M02] +
147 data_[M12] * data_[M12];
149 bool diagonal = std::abs(p) < epsilon;
150 if (diagonal) {
151 eigenvalues[0] = data_[M00];
152 eigenvalues[1] = data_[M11];
153 eigenvalues[2] = data_[M22];
154 } else {
155 float q = Trace() / 3.0f;
156 p = (data_[M00] - q) * (data_[M00] - q) +
157 (data_[M11] - q) * (data_[M11] - q) +
158 (data_[M22] - q) * (data_[M22] - q) +
159 2 * p;
160 p = std::sqrt(p / 6);
162 // The computation below puts B as (A - qI) / p, where A is *this.
163 Matrix3F matrix_b(*this);
164 matrix_b.data_[M00] -= q;
165 matrix_b.data_[M11] -= q;
166 matrix_b.data_[M22] -= q;
167 for (int i = 0; i < M_END; ++i)
168 matrix_b.data_[i] /= p;
170 double half_det_b = Determinant3x3(matrix_b.data_) / 2.0;
171 // half_det_b should be in <-1, 1>, but beware of rounding error.
172 double phi = 0.0f;
173 if (half_det_b <= -1.0)
174 phi = M_PI / 3;
175 else if (half_det_b < 1.0)
176 phi = acos(half_det_b) / 3;
178 eigenvalues[0] = q + 2 * p * static_cast<float>(cos(phi));
179 eigenvalues[2] = q + 2 * p *
180 static_cast<float>(cos(phi + 2.0 * M_PI / 3.0));
181 eigenvalues[1] = 3 * q - eigenvalues[0] - eigenvalues[2];
184 // Put eigenvalues in the descending order.
185 int indices[3] = {0, 1, 2};
186 if (eigenvalues[2] > eigenvalues[1]) {
187 std::swap(eigenvalues[2], eigenvalues[1]);
188 std::swap(indices[2], indices[1]);
191 if (eigenvalues[1] > eigenvalues[0]) {
192 std::swap(eigenvalues[1], eigenvalues[0]);
193 std::swap(indices[1], indices[0]);
196 if (eigenvalues[2] > eigenvalues[1]) {
197 std::swap(eigenvalues[2], eigenvalues[1]);
198 std::swap(indices[2], indices[1]);
201 if (eigenvectors != NULL && diagonal) {
202 // Eigenvectors are e-vectors, just need to be sorted accordingly.
203 *eigenvectors = Zeros();
204 for (int i = 0; i < 3; ++i)
205 eigenvectors->set(indices[i], i, 1.0f);
206 } else if (eigenvectors != NULL) {
207 // Consult the following for a detailed discussion:
208 // Joachim Kopp
209 // Numerical diagonalization of hermitian 3x3 matrices
210 // arXiv.org preprint: physics/0610206
211 // Int. J. Mod. Phys. C19 (2008) 523-548
213 // TODO(motek): expand to handle correctly negative and multiple
214 // eigenvalues.
215 for (int i = 0; i < 3; ++i) {
216 float l = eigenvalues[i];
217 // B = A - l * I
218 Matrix3F matrix_b(*this);
219 matrix_b.data_[M00] -= l;
220 matrix_b.data_[M11] -= l;
221 matrix_b.data_[M22] -= l;
222 Vector3dF e1 = CrossProduct(matrix_b.get_column(0),
223 matrix_b.get_column(1));
224 Vector3dF e2 = CrossProduct(matrix_b.get_column(1),
225 matrix_b.get_column(2));
226 Vector3dF e3 = CrossProduct(matrix_b.get_column(2),
227 matrix_b.get_column(0));
229 // e1, e2 and e3 should point in the same direction.
230 if (DotProduct(e1, e2) < 0)
231 e2 = -e2;
233 if (DotProduct(e1, e3) < 0)
234 e3 = -e3;
236 Vector3dF eigvec = e1 + e2 + e3;
237 // Normalize.
238 eigvec.Scale(1.0f / eigvec.Length());
239 eigenvectors->set_column(i, eigvec);
243 return Vector3dF(eigenvalues[0], eigenvalues[1], eigenvalues[2]);
246 } // namespace gfx