1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
8 #include "base/basictypes.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/gfx/geometry/vector3d_f.h"
14 TEST(Vector3dTest
, IsZero
) {
15 gfx::Vector3dF
float_zero(0, 0, 0);
16 gfx::Vector3dF
float_nonzero(0.1f
, -0.1f
, 0.1f
);
18 EXPECT_TRUE(float_zero
.IsZero());
19 EXPECT_FALSE(float_nonzero
.IsZero());
22 TEST(Vector3dTest
, Add
) {
23 gfx::Vector3dF
f1(3.1f
, 5.1f
, 2.7f
);
24 gfx::Vector3dF
f2(4.3f
, -1.3f
, 8.1f
);
27 gfx::Vector3dF expected
;
28 gfx::Vector3dF actual
;
30 { gfx::Vector3dF(3.1F
, 5.1F
, 2.7f
), f1
+ gfx::Vector3dF() },
31 { gfx::Vector3dF(3.1f
+ 4.3f
, 5.1f
- 1.3f
, 2.7f
+ 8.1f
), f1
+ f2
},
32 { gfx::Vector3dF(3.1f
- 4.3f
, 5.1f
+ 1.3f
, 2.7f
- 8.1f
), f1
- f2
}
35 for (size_t i
= 0; i
< arraysize(float_tests
); ++i
)
36 EXPECT_EQ(float_tests
[i
].expected
.ToString(),
37 float_tests
[i
].actual
.ToString());
40 TEST(Vector3dTest
, Negative
) {
42 gfx::Vector3dF expected
;
43 gfx::Vector3dF actual
;
45 { gfx::Vector3dF(-0.0f
, -0.0f
, -0.0f
), -gfx::Vector3dF(0, 0, 0) },
46 { gfx::Vector3dF(-0.3f
, -0.3f
, -0.3f
), -gfx::Vector3dF(0.3f
, 0.3f
, 0.3f
) },
47 { gfx::Vector3dF(0.3f
, 0.3f
, 0.3f
), -gfx::Vector3dF(-0.3f
, -0.3f
, -0.3f
) },
48 { gfx::Vector3dF(-0.3f
, 0.3f
, -0.3f
), -gfx::Vector3dF(0.3f
, -0.3f
, 0.3f
) },
49 { gfx::Vector3dF(0.3f
, -0.3f
, -0.3f
), -gfx::Vector3dF(-0.3f
, 0.3f
, 0.3f
) },
50 { gfx::Vector3dF(-0.3f
, -0.3f
, 0.3f
), -gfx::Vector3dF(0.3f
, 0.3f
, -0.3f
) }
53 for (size_t i
= 0; i
< arraysize(float_tests
); ++i
)
54 EXPECT_EQ(float_tests
[i
].expected
.ToString(),
55 float_tests
[i
].actual
.ToString());
58 TEST(Vector3dTest
, Scale
) {
59 float triple_values
[][6] = {
60 { 4.5f
, 1.2f
, 1.8f
, 3.3f
, 5.6f
, 4.2f
},
61 { 4.5f
, -1.2f
, -1.8f
, 3.3f
, 5.6f
, 4.2f
},
62 { 4.5f
, 1.2f
, -1.8f
, 3.3f
, 5.6f
, 4.2f
},
63 { 4.5f
, -1.2f
-1.8f
, 3.3f
, 5.6f
, 4.2f
},
65 { 4.5f
, 1.2f
, 1.8f
, 3.3f
, -5.6f
, -4.2f
},
66 { 4.5f
, 1.2f
, 1.8f
, -3.3f
, -5.6f
, -4.2f
},
67 { 4.5f
, 1.2f
, -1.8f
, 3.3f
, -5.6f
, -4.2f
},
68 { 4.5f
, 1.2f
, -1.8f
, -3.3f
, -5.6f
, -4.2f
},
70 { -4.5f
, 1.2f
, 1.8f
, 3.3f
, 5.6f
, 4.2f
},
71 { -4.5f
, 1.2f
, 1.8f
, 0, 5.6f
, 4.2f
},
72 { -4.5f
, 1.2f
, -1.8f
, 3.3f
, 5.6f
, 4.2f
},
73 { -4.5f
, 1.2f
, -1.8f
, 0, 5.6f
, 4.2f
},
75 { -4.5f
, 1.2f
, 1.8f
, 3.3f
, 0, 4.2f
},
76 { 4.5f
, 0, 1.8f
, 3.3f
, 5.6f
, 4.2f
},
77 { -4.5f
, 1.2f
, -1.8f
, 3.3f
, 0, 4.2f
},
78 { 4.5f
, 0, -1.8f
, 3.3f
, 5.6f
, 4.2f
},
79 { -4.5f
, 1.2f
, 1.8f
, 3.3f
, 5.6f
, 0 },
80 { -4.5f
, 1.2f
, -1.8f
, 3.3f
, 5.6f
, 0 },
82 { 0, 1.2f
, 0, 3.3f
, 5.6f
, 4.2f
},
83 { 0, 1.2f
, 1.8f
, 3.3f
, 5.6f
, 4.2f
}
86 for (size_t i
= 0; i
< arraysize(triple_values
); ++i
) {
87 gfx::Vector3dF
v(triple_values
[i
][0],
90 v
.Scale(triple_values
[i
][3], triple_values
[i
][4], triple_values
[i
][5]);
91 EXPECT_EQ(triple_values
[i
][0] * triple_values
[i
][3], v
.x());
92 EXPECT_EQ(triple_values
[i
][1] * triple_values
[i
][4], v
.y());
93 EXPECT_EQ(triple_values
[i
][2] * triple_values
[i
][5], v
.z());
95 Vector3dF v2
= ScaleVector3d(
96 gfx::Vector3dF(triple_values
[i
][0],
99 triple_values
[i
][3], triple_values
[i
][4], triple_values
[i
][5]);
100 EXPECT_EQ(triple_values
[i
][0] * triple_values
[i
][3], v2
.x());
101 EXPECT_EQ(triple_values
[i
][1] * triple_values
[i
][4], v2
.y());
102 EXPECT_EQ(triple_values
[i
][2] * triple_values
[i
][5], v2
.z());
105 float single_values
[][4] = {
106 { 4.5f
, 1.2f
, 1.8f
, 3.3f
},
107 { 4.5f
, -1.2f
, 1.8f
, 3.3f
},
108 { 4.5f
, 1.2f
, -1.8f
, 3.3f
},
109 { 4.5f
, -1.2f
, -1.8f
, 3.3f
},
110 { -4.5f
, 1.2f
, 3.3f
},
112 { -4.5f
, 1.2f
, 1.8f
, 3.3f
},
113 { -4.5f
, 1.2f
, 1.8f
, 0 },
114 { 4.5f
, 0, 1.8f
, 3.3f
},
115 { 0, 1.2f
, 1.8f
, 3.3f
},
116 { 4.5f
, 0, 1.8f
, 3.3f
},
117 { 0, 1.2f
, 1.8f
, 3.3f
},
118 { 4.5f
, 1.2f
, 0, 3.3f
},
119 { 4.5f
, 1.2f
, 0, 3.3f
}
122 for (size_t i
= 0; i
< arraysize(single_values
); ++i
) {
123 gfx::Vector3dF
v(single_values
[i
][0],
125 single_values
[i
][2]);
126 v
.Scale(single_values
[i
][3]);
127 EXPECT_EQ(single_values
[i
][0] * single_values
[i
][3], v
.x());
128 EXPECT_EQ(single_values
[i
][1] * single_values
[i
][3], v
.y());
129 EXPECT_EQ(single_values
[i
][2] * single_values
[i
][3], v
.z());
131 Vector3dF v2
= ScaleVector3d(
132 gfx::Vector3dF(single_values
[i
][0],
134 single_values
[i
][2]),
135 single_values
[i
][3]);
136 EXPECT_EQ(single_values
[i
][0] * single_values
[i
][3], v2
.x());
137 EXPECT_EQ(single_values
[i
][1] * single_values
[i
][3], v2
.y());
138 EXPECT_EQ(single_values
[i
][2] * single_values
[i
][3], v2
.z());
142 TEST(Vector3dTest
, Length
) {
143 float float_values
[][3] = {
145 { 10.5f
, 20.5f
, 8.5f
},
146 { 20.5f
, 10.5f
, 8.5f
},
147 { 8.5f
, 20.5f
, 10.5f
},
148 { 10.5f
, 8.5f
, 20.5f
},
149 { -10.5f
, -20.5f
, -8.5f
},
150 { -20.5f
, 10.5f
, -8.5f
},
151 { -8.5f
, -20.5f
, -10.5f
},
152 { -10.5f
, -8.5f
, -20.5f
},
153 { 10.5f
, -20.5f
, 8.5f
},
154 { -10.5f
, 20.5f
, 8.5f
},
155 { 10.5f
, -20.5f
, -8.5f
},
156 { -10.5f
, 20.5f
, -8.5f
},
157 // A large vector that fails if the Length function doesn't use
158 // double precision internally.
159 { 1236278317862780234892374893213178027.12122348904204230f
,
160 335890352589839028212313231225425134332.38123f
,
161 27861786423846742743236423478236784678.236713617231f
}
164 for (size_t i
= 0; i
< arraysize(float_values
); ++i
) {
165 double v0
= float_values
[i
][0];
166 double v1
= float_values
[i
][1];
167 double v2
= float_values
[i
][2];
168 double length_squared
=
169 static_cast<double>(v0
) * v0
+
170 static_cast<double>(v1
) * v1
+
171 static_cast<double>(v2
) * v2
;
172 double length
= std::sqrt(length_squared
);
173 gfx::Vector3dF
vector(v0
, v1
, v2
);
174 EXPECT_DOUBLE_EQ(length_squared
, vector
.LengthSquared());
175 EXPECT_FLOAT_EQ(static_cast<float>(length
), vector
.Length());
179 TEST(Vector3dTest
, DotProduct
) {
182 gfx::Vector3dF input1
;
183 gfx::Vector3dF input2
;
185 { 0, gfx::Vector3dF(1, 0, 0), gfx::Vector3dF(0, 1, 1) },
186 { 0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(1, 0, 1) },
187 { 0, gfx::Vector3dF(0, 0, 1), gfx::Vector3dF(1, 1, 0) },
189 { 3, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1, 1, 1) },
191 { 1.2f
, gfx::Vector3dF(1.2f
, -1.2f
, 1.2f
), gfx::Vector3dF(1, 1, 1) },
192 { 1.2f
, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1.2f
, -1.2f
, 1.2f
) },
195 gfx::Vector3dF(1.1f
, 2.2f
, 3.3f
), gfx::Vector3dF(4.4f
, 5.5f
, 6.6f
) }
198 for (size_t i
= 0; i
< arraysize(tests
); ++i
) {
199 float actual
= gfx::DotProduct(tests
[i
].input1
, tests
[i
].input2
);
200 EXPECT_EQ(tests
[i
].expected
, actual
);
204 TEST(Vector3dTest
, CrossProduct
) {
206 gfx::Vector3dF expected
;
207 gfx::Vector3dF input1
;
208 gfx::Vector3dF input2
;
210 { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) },
211 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() },
212 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) },
214 Vector3dF(1.6f
, 10.6f
, -10.6f
),
215 Vector3dF(1.6f
, 10.6f
, -10.6f
) },
217 { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) },
218 { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) },
219 { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) },
221 { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) },
222 { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) },
223 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) }
226 for (size_t i
= 0; i
< arraysize(tests
); ++i
) {
227 Vector3dF actual
= gfx::CrossProduct(tests
[i
].input1
, tests
[i
].input2
);
228 EXPECT_EQ(tests
[i
].expected
.ToString(), actual
.ToString());
232 TEST(Vector3dFTest
, ClampVector3dF
) {
235 a
= Vector3dF(3.5f
, 5.5f
, 7.5f
);
236 EXPECT_EQ(Vector3dF(3.5f
, 5.5f
, 7.5f
).ToString(), a
.ToString());
237 a
.SetToMax(Vector3dF(2, 4.5f
, 6.5f
));
238 EXPECT_EQ(Vector3dF(3.5f
, 5.5f
, 7.5f
).ToString(), a
.ToString());
239 a
.SetToMax(Vector3dF(3.5f
, 5.5f
, 7.5f
));
240 EXPECT_EQ(Vector3dF(3.5f
, 5.5f
, 7.5f
).ToString(), a
.ToString());
241 a
.SetToMax(Vector3dF(4.5f
, 2, 6.5f
));
242 EXPECT_EQ(Vector3dF(4.5f
, 5.5f
, 7.5f
).ToString(), a
.ToString());
243 a
.SetToMax(Vector3dF(3.5f
, 6.5f
, 6.5f
));
244 EXPECT_EQ(Vector3dF(4.5f
, 6.5f
, 7.5f
).ToString(), a
.ToString());
245 a
.SetToMax(Vector3dF(3.5f
, 5.5f
, 8.5f
));
246 EXPECT_EQ(Vector3dF(4.5f
, 6.5f
, 8.5f
).ToString(), a
.ToString());
247 a
.SetToMax(Vector3dF(8.5f
, 10.5f
, 12.5f
));
248 EXPECT_EQ(Vector3dF(8.5f
, 10.5f
, 12.5f
).ToString(), a
.ToString());
250 a
.SetToMin(Vector3dF(9.5f
, 11.5f
, 13.5f
));
251 EXPECT_EQ(Vector3dF(8.5f
, 10.5f
, 12.5f
).ToString(), a
.ToString());
252 a
.SetToMin(Vector3dF(8.5f
, 10.5f
, 12.5f
));
253 EXPECT_EQ(Vector3dF(8.5f
, 10.5f
, 12.5f
).ToString(), a
.ToString());
254 a
.SetToMin(Vector3dF(7.5f
, 11.5f
, 13.5f
));
255 EXPECT_EQ(Vector3dF(7.5f
, 10.5f
, 12.5f
).ToString(), a
.ToString());
256 a
.SetToMin(Vector3dF(9.5f
, 9.5f
, 13.5f
));
257 EXPECT_EQ(Vector3dF(7.5f
, 9.5f
, 12.5f
).ToString(), a
.ToString());
258 a
.SetToMin(Vector3dF(9.5f
, 11.5f
, 11.5f
));
259 EXPECT_EQ(Vector3dF(7.5f
, 9.5f
, 11.5f
).ToString(), a
.ToString());
260 a
.SetToMin(Vector3dF(3.5f
, 5.5f
, 7.5f
));
261 EXPECT_EQ(Vector3dF(3.5f
, 5.5f
, 7.5f
).ToString(), a
.ToString());
264 TEST(Vector3dTest
, AngleBetweenVectorsInDegress
) {
267 gfx::Vector3dF input1
;
268 gfx::Vector3dF input2
;
270 {0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 1, 0)},
271 {90, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, 1)},
273 gfx::Vector3dF(0, 1, 0),
274 gfx::Vector3dF(0, 0.70710678188f
, 0.70710678188f
)},
275 {180, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, -1, 0)},
278 for (size_t i
= 0; i
< arraysize(tests
); ++i
) {
280 gfx::AngleBetweenVectorsInDegrees(tests
[i
].input1
, tests
[i
].input2
);
281 EXPECT_FLOAT_EQ(tests
[i
].expected
, actual
);
283 gfx::AngleBetweenVectorsInDegrees(tests
[i
].input2
, tests
[i
].input1
);
284 EXPECT_FLOAT_EQ(tests
[i
].expected
, actual
);
288 TEST(Vector3dTest
, ClockwiseAngleBetweenVectorsInDegress
) {
291 gfx::Vector3dF input1
;
292 gfx::Vector3dF input2
;
294 {0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 1, 0)},
295 {90, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, -1)},
297 gfx::Vector3dF(0, -1, 0),
298 gfx::Vector3dF(0, -0.70710678188f
, 0.70710678188f
)},
299 {180, gfx::Vector3dF(0, -1, 0), gfx::Vector3dF(0, 1, 0)},
300 {270, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, 1)},
303 const gfx::Vector3dF
normal_vector(1.0f
, 0.0f
, 0.0f
);
305 for (size_t i
= 0; i
< arraysize(tests
); ++i
) {
306 float actual
= gfx::ClockwiseAngleBetweenVectorsInDegrees(
307 tests
[i
].input1
, tests
[i
].input2
, normal_vector
);
308 EXPECT_FLOAT_EQ(tests
[i
].expected
, actual
);
309 actual
= -gfx::ClockwiseAngleBetweenVectorsInDegrees(
310 tests
[i
].input2
, tests
[i
].input1
, normal_vector
);
313 EXPECT_FLOAT_EQ(tests
[i
].expected
, actual
);