Fix WindowAndroid leak in Android WebView
[chromium-blink-merge.git] / ui / gl / gl_context_cgl.cc
blob102407c4d58da6e3df624482126b227785e534ae
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_context_cgl.h"
7 #include <OpenGL/CGLRenderers.h>
8 #include <OpenGL/CGLTypes.h>
9 #include <vector>
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/trace_event/trace_event.h"
14 #include "ui/gl/gl_bindings.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_surface.h"
17 #include "ui/gl/gpu_switching_manager.h"
19 namespace gfx {
21 namespace {
23 bool g_support_renderer_switching;
25 struct CGLRendererInfoObjDeleter {
26 void operator()(CGLRendererInfoObj* x) {
27 if (x)
28 CGLDestroyRendererInfo(*x);
32 } // namespace
34 static CGLPixelFormatObj GetPixelFormat() {
35 static CGLPixelFormatObj format;
36 if (format)
37 return format;
38 std::vector<CGLPixelFormatAttribute> attribs;
39 // If the system supports dual gpus then allow offline renderers for every
40 // context, so that they can all be in the same share group.
41 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) {
42 attribs.push_back(kCGLPFAAllowOfflineRenderers);
43 g_support_renderer_switching = true;
45 if (GetGLImplementation() == kGLImplementationAppleGL) {
46 attribs.push_back(kCGLPFARendererID);
47 attribs.push_back((CGLPixelFormatAttribute) kCGLRendererGenericFloatID);
48 g_support_renderer_switching = false;
50 attribs.push_back((CGLPixelFormatAttribute) 0);
52 GLint num_virtual_screens;
53 if (CGLChoosePixelFormat(&attribs.front(),
54 &format,
55 &num_virtual_screens) != kCGLNoError) {
56 LOG(ERROR) << "Error choosing pixel format.";
57 return NULL;
59 if (!format) {
60 LOG(ERROR) << "format == 0.";
61 return NULL;
63 DCHECK_NE(num_virtual_screens, 0);
64 return format;
67 GLContextCGL::GLContextCGL(GLShareGroup* share_group)
68 : GLContextReal(share_group),
69 context_(NULL),
70 gpu_preference_(PreferIntegratedGpu),
71 discrete_pixelformat_(NULL),
72 screen_(-1),
73 renderer_id_(-1),
74 safe_to_force_gpu_switch_(false) {
77 bool GLContextCGL::Initialize(GLSurface* compatible_surface,
78 GpuPreference gpu_preference) {
79 DCHECK(compatible_surface);
81 gpu_preference = ui::GpuSwitchingManager::GetInstance()->AdjustGpuPreference(
82 gpu_preference);
84 GLContextCGL* share_context = share_group() ?
85 static_cast<GLContextCGL*>(share_group()->GetContext()) : NULL;
87 CGLPixelFormatObj format = GetPixelFormat();
88 if (!format)
89 return false;
91 // If using the discrete gpu, create a pixel format requiring it before we
92 // create the context.
93 if (!ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus() ||
94 gpu_preference == PreferDiscreteGpu) {
95 std::vector<CGLPixelFormatAttribute> discrete_attribs;
96 discrete_attribs.push_back((CGLPixelFormatAttribute) 0);
97 GLint num_pixel_formats;
98 if (CGLChoosePixelFormat(&discrete_attribs.front(),
99 &discrete_pixelformat_,
100 &num_pixel_formats) != kCGLNoError) {
101 LOG(ERROR) << "Error choosing pixel format.";
102 return false;
104 // The renderer might be switched after this, so ignore the saved ID.
105 share_group()->SetRendererID(-1);
108 CGLError res = CGLCreateContext(
109 format,
110 share_context ?
111 static_cast<CGLContextObj>(share_context->GetHandle()) : NULL,
112 reinterpret_cast<CGLContextObj*>(&context_));
113 if (res != kCGLNoError) {
114 LOG(ERROR) << "Error creating context.";
115 Destroy();
116 return false;
119 gpu_preference_ = gpu_preference;
120 return true;
123 void GLContextCGL::Destroy() {
124 if (discrete_pixelformat_) {
125 if (base::MessageLoop::current() != NULL) {
126 // Delay releasing the pixel format for 10 seconds to reduce the number of
127 // unnecessary GPU switches.
128 base::MessageLoop::current()->PostDelayedTask(
129 FROM_HERE, base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_),
130 base::TimeDelta::FromSeconds(10));
131 } else {
132 CGLReleasePixelFormat(discrete_pixelformat_);
134 discrete_pixelformat_ = NULL;
136 if (context_) {
137 CGLDestroyContext(static_cast<CGLContextObj>(context_));
138 context_ = NULL;
142 bool GLContextCGL::ForceGpuSwitchIfNeeded() {
143 DCHECK(context_);
145 // The call to CGLSetVirtualScreen can hang on some AMD drivers
146 // http://crbug.com/227228
147 if (safe_to_force_gpu_switch_) {
148 int renderer_id = share_group()->GetRendererID();
149 int screen;
150 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen);
152 if (g_support_renderer_switching &&
153 !discrete_pixelformat_ && renderer_id != -1 &&
154 (screen != screen_ || renderer_id != renderer_id_)) {
155 // Attempt to find a virtual screen that's using the requested renderer,
156 // and switch the context to use that screen. Don't attempt to switch if
157 // the context requires the discrete GPU.
158 CGLPixelFormatObj format = GetPixelFormat();
159 int virtual_screen_count;
160 if (CGLDescribePixelFormat(format, 0, kCGLPFAVirtualScreenCount,
161 &virtual_screen_count) != kCGLNoError)
162 return false;
164 for (int i = 0; i < virtual_screen_count; ++i) {
165 int screen_renderer_id;
166 if (CGLDescribePixelFormat(format, i, kCGLPFARendererID,
167 &screen_renderer_id) != kCGLNoError)
168 return false;
170 screen_renderer_id &= kCGLRendererIDMatchingMask;
171 if (screen_renderer_id == renderer_id) {
172 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i);
173 screen_ = i;
174 break;
177 renderer_id_ = renderer_id;
180 return true;
183 bool GLContextCGL::MakeCurrent(GLSurface* surface) {
184 DCHECK(context_);
186 if (!ForceGpuSwitchIfNeeded())
187 return false;
189 if (IsCurrent(surface))
190 return true;
192 ScopedReleaseCurrent release_current;
193 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent");
195 if (CGLSetCurrentContext(
196 static_cast<CGLContextObj>(context_)) != kCGLNoError) {
197 LOG(ERROR) << "Unable to make gl context current.";
198 return false;
201 // Set this as soon as the context is current, since we might call into GL.
202 SetRealGLApi();
204 SetCurrent(surface);
205 if (!InitializeDynamicBindings()) {
206 return false;
209 if (!surface->OnMakeCurrent(this)) {
210 LOG(ERROR) << "Unable to make gl context current.";
211 return false;
214 release_current.Cancel();
215 return true;
218 void GLContextCGL::ReleaseCurrent(GLSurface* surface) {
219 if (!IsCurrent(surface))
220 return;
222 SetCurrent(NULL);
223 CGLSetCurrentContext(NULL);
226 bool GLContextCGL::IsCurrent(GLSurface* surface) {
227 bool native_context_is_current = CGLGetCurrentContext() == context_;
229 // If our context is current then our notion of which GLContext is
230 // current must be correct. On the other hand, third-party code
231 // using OpenGL might change the current context.
232 DCHECK(!native_context_is_current || (GetRealCurrent() == this));
234 if (!native_context_is_current)
235 return false;
237 return true;
240 void* GLContextCGL::GetHandle() {
241 return context_;
244 void GLContextCGL::OnSetSwapInterval(int interval) {
245 DCHECK(IsCurrent(NULL));
248 bool GLContextCGL::GetTotalGpuMemory(size_t* bytes) {
249 DCHECK(bytes);
250 *bytes = 0;
252 CGLContextObj context = reinterpret_cast<CGLContextObj>(context_);
253 if (!context)
254 return false;
256 // Retrieve the current renderer ID
257 GLint current_renderer_id = 0;
258 if (CGLGetParameter(context,
259 kCGLCPCurrentRendererID,
260 &current_renderer_id) != kCGLNoError)
261 return false;
263 // Iterate through the list of all renderers
264 GLuint display_mask = static_cast<GLuint>(-1);
265 CGLRendererInfoObj renderer_info = NULL;
266 GLint num_renderers = 0;
267 if (CGLQueryRendererInfo(display_mask,
268 &renderer_info,
269 &num_renderers) != kCGLNoError)
270 return false;
272 scoped_ptr<CGLRendererInfoObj,
273 CGLRendererInfoObjDeleter> scoper(&renderer_info);
275 for (GLint renderer_index = 0;
276 renderer_index < num_renderers;
277 ++renderer_index) {
278 // Skip this if this renderer is not the current renderer.
279 GLint renderer_id = 0;
280 if (CGLDescribeRenderer(renderer_info,
281 renderer_index,
282 kCGLRPRendererID,
283 &renderer_id) != kCGLNoError)
284 continue;
285 if (renderer_id != current_renderer_id)
286 continue;
287 // Retrieve the video memory for the renderer.
288 GLint video_memory = 0;
289 if (CGLDescribeRenderer(renderer_info,
290 renderer_index,
291 kCGLRPVideoMemory,
292 &video_memory) != kCGLNoError)
293 continue;
294 *bytes = video_memory;
295 return true;
298 return false;
301 void GLContextCGL::SetSafeToForceGpuSwitch() {
302 safe_to_force_gpu_switch_ = true;
306 GLContextCGL::~GLContextCGL() {
307 Destroy();
310 GpuPreference GLContextCGL::GetGpuPreference() {
311 return gpu_preference_;
314 } // namespace gfx