Fix WindowAndroid leak in Android WebView
[chromium-blink-merge.git] / ui / gl / gl_switches.cc
blob88171563611ed42aeb816bd7e4a2944077c04c7f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_switches.h"
6 #include "base/basictypes.h"
8 namespace gfx {
10 const char kGLImplementationDesktopName[] = "desktop";
11 const char kGLImplementationOSMesaName[] = "osmesa";
12 const char kGLImplementationAppleName[] = "apple";
13 const char kGLImplementationEGLName[] = "egl";
14 const char kGLImplementationSwiftShaderName[] = "swiftshader";
15 const char kGLImplementationMockName[] = "mock";
17 } // namespace gfx
19 namespace switches {
21 // Disables use of D3D11.
22 const char kDisableD3D11[] = "disable-d3d11";
24 // Stop the GPU from synchronizing on the vsync before presenting.
25 const char kDisableGpuVsync[] = "disable-gpu-vsync";
27 // Turns on GPU logging (debug build only).
28 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging";
30 // Turns on calling TRACE for every GL call.
31 const char kEnableGPUServiceTracing[] = "enable-gpu-service-tracing";
33 // Select which implementation of GL the GPU process should use. Options are:
34 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac
35 // default).
36 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually
37 // ANGLE).
38 // osmesa: The OSMesa software renderer.
39 const char kUseGL[] = "use-gl";
41 const char kSwiftShaderPath[] = "swiftshader-path";
43 // Inform Chrome that a GPU context will not be lost in power saving mode,
44 // screen saving mode, etc. Note that this flag does not ensure that a GPU
45 // context will never be lost in any situations, say, a GPU reset.
46 const char kGpuNoContextLost[] = "gpu-no-context-lost";
48 // Indicates whether the dual GPU switching is supported or not.
49 const char kSupportsDualGpus[] = "supports-dual-gpus";
51 // Flag used for Linux tests: for desktop GL bindings, try to load this GL
52 // library first, but fall back to regular library if loading fails.
53 const char kTestGLLib[] = "test-gl-lib";
55 // Use hardware gpu, if available, for tests.
56 const char kUseGpuInTests[] = "use-gpu-in-tests";
58 // On Windows only: use the WARP software rasterizer in the GPU process.
59 const char kUseWarp[] = "use-warp";
61 // Enable OpenGL ES 3 APIs without proper service side validation.
62 const char kEnableUnsafeES3APIs[] = "enable-unsafe-es3-apis";
64 // Disables GL drawing operations which produce pixel output. With this
65 // the GL output will not be correct but tests will run faster.
66 const char kDisableGLDrawingForTests[] = "disable-gl-drawing-for-tests";
68 // Forces the use of OSMesa instead of hardware gpu.
69 const char kOverrideUseGLWithOSMesaForTests[] =
70 "override-use-gl-with-osmesa-for-tests";
72 // This is the list of switches passed from this file that are passed from the
73 // GpuProcessHost to the GPU Process. Add your switch to this list if you need
74 // to read it in the GPU process, else don't add it.
75 const char* kGLSwitchesCopiedFromGpuProcessHost[] = {
76 kDisableGpuVsync,
77 kDisableD3D11,
78 kEnableGPUServiceLogging,
79 kEnableGPUServiceTracing,
80 kEnableUnsafeES3APIs,
81 kGpuNoContextLost,
82 kDisableGLDrawingForTests,
83 kOverrideUseGLWithOSMesaForTests,
84 kUseWarp,
86 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches =
87 arraysize(kGLSwitchesCopiedFromGpuProcessHost);
89 } // namespace switches