1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_SCOPED_BINDERS_H_
6 #define UI_GL_SCOPED_BINDERS_H_
8 #include "base/basictypes.h"
9 #include "ui/gl/gl_export.h"
12 class GLStateRestorer
;
14 class GL_EXPORT ScopedFrameBufferBinder
{
16 explicit ScopedFrameBufferBinder(unsigned int fbo
);
17 ~ScopedFrameBufferBinder();
20 // Whenever possible we prefer to use the current GLContext's
21 // GLStateRestorer to maximize driver compabitility.
22 GLStateRestorer
* state_restorer_
;
24 // Failing that we use GL calls to save and restore state.
27 DISALLOW_COPY_AND_ASSIGN(ScopedFrameBufferBinder
);
31 class GL_EXPORT ScopedTextureBinder
{
33 ScopedTextureBinder(unsigned int target
, unsigned int id
);
34 ~ScopedTextureBinder();
37 // Whenever possible we prefer to use the current GLContext's
38 // GLStateRestorer to maximize driver compabitility.
39 GLStateRestorer
* state_restorer_
;
41 // Failing that we use GL calls to save and restore state.
45 DISALLOW_COPY_AND_ASSIGN(ScopedTextureBinder
);
50 #endif // UI_GL_SCOPED_BINDERS_H_