1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_
6 #define UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_
8 #include "ui/aura/aura_export.h"
9 #include "ui/gfx/geometry/vector2d.h"
19 enum WindowMoveResult
{
20 MOVE_SUCCESSFUL
, // Moving window was successful.
21 MOVE_CANCELED
// Moving window was canceled.
24 enum WindowMoveSource
{
25 WINDOW_MOVE_SOURCE_MOUSE
,
26 WINDOW_MOVE_SOURCE_TOUCH
,
29 // An interface implemented by an object that manages programatically keyed
31 class AURA_EXPORT WindowMoveClient
{
33 // Starts a nested message loop for moving the window. |drag_offset| is the
34 // offset from the window origin to the cursor when the drag was started.
35 // Returns MOVE_SUCCESSFUL if the move has completed successfully, or
36 // MOVE_CANCELED otherwise.
37 virtual WindowMoveResult
RunMoveLoop(Window
* window
,
38 const gfx::Vector2d
& drag_offset
,
39 WindowMoveSource source
) = 0;
41 // Ends a previously started move loop.
42 virtual void EndMoveLoop() = 0;
45 virtual ~WindowMoveClient() {}
48 // Sets/Gets the activation client for the specified window.
49 AURA_EXPORT
void SetWindowMoveClient(Window
* window
,
50 WindowMoveClient
* client
);
51 AURA_EXPORT WindowMoveClient
* GetWindowMoveClient(Window
* window
);
56 #endif // UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_