1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
7 #include "base/values.h"
8 #include "cc/base/math_util.h"
9 #include "cc/debug/traced_value.h"
10 #include "cc/output/copy_output_request.h"
11 #include "cc/quads/draw_quad.h"
12 #include "cc/quads/render_pass_draw_quad.h"
13 #include "cc/quads/shared_quad_state.h"
16 const size_t kDefaultNumSharedQuadStatesToReserve
= 32;
17 const size_t kDefaultNumQuadsToReserve
= 128;
22 void* RenderPass::Id::AsTracingId() const {
23 COMPILE_ASSERT(sizeof(size_t) <= sizeof(void*), // NOLINT
24 size_t_bigger_than_pointer
);
25 return reinterpret_cast<void*>(base::HashPair(layer_id
, index
));
28 scoped_ptr
<RenderPass
> RenderPass::Create() {
29 return make_scoped_ptr(new RenderPass());
32 scoped_ptr
<RenderPass
> RenderPass::Create(size_t num_layers
) {
33 return make_scoped_ptr(new RenderPass(num_layers
));
36 RenderPass::RenderPass() : id(Id(-1, -1)), has_transparent_background(true) {
37 shared_quad_state_list
.reserve(kDefaultNumSharedQuadStatesToReserve
);
38 quad_list
.reserve(kDefaultNumQuadsToReserve
);
41 RenderPass::RenderPass(size_t num_layers
)
42 : id(Id(-1, -1)), has_transparent_background(true) {
43 // Each layer usually produces one shared quad state, so the number of layers
44 // is a good hint for what to reserve here.
45 shared_quad_state_list
.reserve(num_layers
);
46 quad_list
.reserve(kDefaultNumQuadsToReserve
);
49 RenderPass::~RenderPass() {
50 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
51 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
52 "cc::RenderPass", id
.AsTracingId());
55 scoped_ptr
<RenderPass
> RenderPass::Copy(Id new_id
) const {
56 scoped_ptr
<RenderPass
> copy_pass(Create());
57 copy_pass
->SetAll(new_id
,
60 transform_to_root_target
,
61 has_transparent_background
);
62 return copy_pass
.Pass();
66 void RenderPass::CopyAll(const ScopedPtrVector
<RenderPass
>& in
,
67 ScopedPtrVector
<RenderPass
>* out
) {
68 for (size_t i
= 0; i
< in
.size(); ++i
) {
69 RenderPass
* source
= in
[i
];
71 // Since we can't copy these, it's wrong to use CopyAll in a situation where
72 // you may have copy_requests present.
73 DCHECK_EQ(source
->copy_requests
.size(), 0u);
75 scoped_ptr
<RenderPass
> copy_pass(Create());
76 copy_pass
->SetAll(source
->id
,
79 source
->transform_to_root_target
,
80 source
->has_transparent_background
);
81 for (size_t i
= 0; i
< source
->shared_quad_state_list
.size(); ++i
) {
82 SharedQuadState
* copy_shared_quad_state
=
83 copy_pass
->CreateAndAppendSharedQuadState();
84 copy_shared_quad_state
->CopyFrom(source
->shared_quad_state_list
[i
]);
86 for (size_t i
= 0, sqs_i
= 0; i
< source
->quad_list
.size(); ++i
) {
87 while (source
->quad_list
[i
]->shared_quad_state
!=
88 source
->shared_quad_state_list
[sqs_i
]) {
90 DCHECK_LT(sqs_i
, source
->shared_quad_state_list
.size());
92 DCHECK(source
->quad_list
[i
]->shared_quad_state
==
93 source
->shared_quad_state_list
[sqs_i
]);
95 DrawQuad
* quad
= source
->quad_list
[i
];
97 if (quad
->material
== DrawQuad::RENDER_PASS
) {
98 const RenderPassDrawQuad
* pass_quad
=
99 RenderPassDrawQuad::MaterialCast(quad
);
100 copy_pass
->quad_list
.push_back(
101 pass_quad
->Copy(copy_pass
->shared_quad_state_list
[sqs_i
],
102 pass_quad
->render_pass_id
).PassAs
<DrawQuad
>());
104 copy_pass
->quad_list
.push_back(source
->quad_list
[i
]->Copy(
105 copy_pass
->shared_quad_state_list
[sqs_i
]));
108 out
->push_back(copy_pass
.Pass());
112 void RenderPass::SetNew(Id id
,
113 const gfx::Rect
& output_rect
,
114 const gfx::Rect
& damage_rect
,
115 const gfx::Transform
& transform_to_root_target
) {
116 DCHECK_GT(id
.layer_id
, 0);
117 DCHECK_GE(id
.index
, 0);
118 DCHECK(damage_rect
.IsEmpty() || output_rect
.Contains(damage_rect
))
119 << "damage_rect: " << damage_rect
.ToString()
120 << " output_rect: " << output_rect
.ToString();
123 this->output_rect
= output_rect
;
124 this->damage_rect
= damage_rect
;
125 this->transform_to_root_target
= transform_to_root_target
;
127 DCHECK(quad_list
.empty());
128 DCHECK(shared_quad_state_list
.empty());
131 void RenderPass::SetAll(Id id
,
132 const gfx::Rect
& output_rect
,
133 const gfx::Rect
& damage_rect
,
134 const gfx::Transform
& transform_to_root_target
,
135 bool has_transparent_background
) {
136 DCHECK_GT(id
.layer_id
, 0);
137 DCHECK_GE(id
.index
, 0);
140 this->output_rect
= output_rect
;
141 this->damage_rect
= damage_rect
;
142 this->transform_to_root_target
= transform_to_root_target
;
143 this->has_transparent_background
= has_transparent_background
;
145 DCHECK(quad_list
.empty());
146 DCHECK(shared_quad_state_list
.empty());
149 scoped_ptr
<base::Value
> RenderPass::AsValue() const {
150 scoped_ptr
<base::DictionaryValue
> value(new base::DictionaryValue());
151 value
->Set("output_rect", MathUtil::AsValue(output_rect
).release());
152 value
->Set("damage_rect", MathUtil::AsValue(damage_rect
).release());
153 value
->SetBoolean("has_transparent_background", has_transparent_background
);
154 value
->SetInteger("copy_requests", copy_requests
.size());
155 scoped_ptr
<base::ListValue
> shared_states_value(new base::ListValue());
156 for (size_t i
= 0; i
< shared_quad_state_list
.size(); ++i
) {
157 shared_states_value
->Append(shared_quad_state_list
[i
]->AsValue().release());
159 value
->Set("shared_quad_state_list", shared_states_value
.release());
160 scoped_ptr
<base::ListValue
> quad_list_value(new base::ListValue());
161 for (size_t i
= 0; i
< quad_list
.size(); ++i
) {
162 quad_list_value
->Append(quad_list
[i
]->AsValue().release());
164 value
->Set("quad_list", quad_list_value
.release());
166 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
167 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
168 value
.get(), "cc::RenderPass", id
.AsTracingId());
169 return value
.PassAs
<base::Value
>();
172 SharedQuadState
* RenderPass::CreateAndAppendSharedQuadState() {
173 shared_quad_state_list
.push_back(make_scoped_ptr(new SharedQuadState
));
174 return shared_quad_state_list
.back();
177 void RenderPass::AppendDrawQuad(scoped_ptr
<DrawQuad
> draw_quad
) {
178 DCHECK(!shared_quad_state_list
.empty());
179 DCHECK(!draw_quad
->rect
.IsEmpty());
180 DCHECK(!draw_quad
->visible_rect
.IsEmpty());
182 quad_list
.push_back(draw_quad
.Pass());