1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/draw_property_utils.h"
9 #include "cc/base/math_util.h"
10 #include "cc/layers/layer.h"
11 #include "cc/trees/property_tree.h"
12 #include "cc/trees/property_tree_builder.h"
13 #include "ui/gfx/geometry/rect_conversions.h"
19 void CalculateVisibleRects(
20 const std::vector
<Layer
*>& layers_that_need_visible_rects
,
21 const ClipTree
& clip_tree
,
22 const TransformTree
& transform_tree
) {
23 for (size_t i
= 0; i
< layers_that_need_visible_rects
.size(); ++i
) {
24 Layer
* layer
= layers_that_need_visible_rects
[i
];
26 // TODO(ajuma): Compute content_scale rather than using it. Note that for
27 // PictureLayer and PictureImageLayers, content_bounds == bounds and
28 // content_scale_x == content_scale_y == 1.0, so once impl painting is on
29 // everywhere, this code will be unnecessary.
30 gfx::Size layer_content_bounds
= layer
->content_bounds();
31 float contents_scale_x
= layer
->contents_scale_x();
32 float contents_scale_y
= layer
->contents_scale_y();
33 const bool has_clip
= layer
->clip_tree_index() > 0;
34 const TransformNode
* transform_node
=
35 transform_tree
.Node(layer
->transform_tree_index());
37 const ClipNode
* clip_node
= clip_tree
.Node(layer
->clip_tree_index());
38 const TransformNode
* clip_transform_node
=
39 transform_tree
.Node(clip_node
->data
.transform_id
);
40 const TransformNode
* target_node
=
41 transform_tree
.Node(transform_node
->data
.target_id
);
43 gfx::Transform clip_to_target
;
44 gfx::Transform content_to_target
;
45 gfx::Transform target_to_content
;
46 gfx::Transform target_to_layer
;
49 transform_tree
.ComputeTransform(clip_transform_node
->id
,
50 target_node
->id
, &clip_to_target
) &&
51 transform_tree
.ComputeTransform(transform_node
->id
, target_node
->id
,
52 &content_to_target
) &&
53 transform_tree
.ComputeTransform(target_node
->id
, transform_node
->id
,
56 // This should only fail if we somehow got here with a singular ancestor.
59 target_to_content
.Scale(contents_scale_x
, contents_scale_y
);
60 target_to_content
.Translate(-layer
->offset_to_transform_parent().x(),
61 -layer
->offset_to_transform_parent().y());
62 target_to_content
.PreconcatTransform(target_to_layer
);
64 content_to_target
.Translate(layer
->offset_to_transform_parent().x(),
65 layer
->offset_to_transform_parent().y());
66 content_to_target
.Scale(1.0 / contents_scale_x
, 1.0 / contents_scale_y
);
68 gfx::Rect layer_content_rect
= gfx::Rect(layer_content_bounds
);
69 gfx::RectF layer_content_bounds_in_target_space
=
70 MathUtil::MapClippedRect(content_to_target
, layer_content_rect
);
71 gfx::RectF clip_rect_in_target_space
;
72 if (target_node
->id
> clip_node
->id
) {
73 clip_rect_in_target_space
= MathUtil::ProjectClippedRect(
74 clip_to_target
, clip_node
->data
.combined_clip
);
76 clip_rect_in_target_space
= MathUtil::MapClippedRect(
77 clip_to_target
, clip_node
->data
.combined_clip
);
80 clip_rect_in_target_space
.Intersect(layer_content_bounds_in_target_space
);
82 gfx::Rect visible_rect
=
83 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
84 target_to_content
, clip_rect_in_target_space
));
86 visible_rect
.Intersect(gfx::Rect(layer_content_bounds
));
88 layer
->set_visible_rect_from_property_trees(visible_rect
);
90 layer
->set_visible_rect_from_property_trees(
91 gfx::Rect(layer_content_bounds
));
96 static bool IsRootLayerOfNewRenderingContext(Layer
* layer
) {
98 return !layer
->parent()->Is3dSorted() && layer
->Is3dSorted();
99 return layer
->Is3dSorted();
102 static inline bool LayerIsInExisting3DRenderingContext(Layer
* layer
) {
103 return layer
->Is3dSorted() && layer
->parent() &&
104 layer
->parent()->Is3dSorted();
107 static bool TransformToScreenIsKnown(Layer
* layer
, const TransformTree
& tree
) {
108 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
109 return !node
->data
.to_screen_is_animated
;
112 static bool IsLayerBackFaceExposed(Layer
* layer
, const TransformTree
& tree
) {
113 if (!TransformToScreenIsKnown(layer
, tree
))
115 if (LayerIsInExisting3DRenderingContext(layer
))
116 return layer
->draw_transform_from_property_trees(tree
).IsBackFaceVisible();
117 return layer
->transform().IsBackFaceVisible();
120 static bool IsSurfaceBackFaceExposed(Layer
* layer
,
121 const TransformTree
& tree
) {
122 if (!TransformToScreenIsKnown(layer
, tree
))
124 if (LayerIsInExisting3DRenderingContext(layer
))
125 return layer
->draw_transform_from_property_trees(tree
).IsBackFaceVisible();
127 if (IsRootLayerOfNewRenderingContext(layer
))
128 return layer
->transform().IsBackFaceVisible();
130 // If the render_surface is not part of a new or existing rendering context,
131 // then the layers that contribute to this surface will decide back-face
132 // visibility for themselves.
136 static bool HasSingularTransform(Layer
* layer
, const TransformTree
& tree
) {
137 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
138 return !node
->data
.is_invertible
|| !node
->data
.ancestors_are_invertible
;
141 static bool IsBackFaceInvisible(Layer
* layer
, const TransformTree
& tree
) {
142 Layer
* backface_test_layer
= layer
;
143 if (layer
->use_parent_backface_visibility()) {
144 DCHECK(layer
->parent());
145 DCHECK(!layer
->parent()->use_parent_backface_visibility());
146 backface_test_layer
= layer
->parent();
148 return !backface_test_layer
->double_sided() &&
149 IsLayerBackFaceExposed(backface_test_layer
, tree
);
152 static bool IsInvisibleDueToTransform(Layer
* layer
, const TransformTree
& tree
) {
153 return HasSingularTransform(layer
, tree
) || IsBackFaceInvisible(layer
, tree
);
156 void FindLayersThatNeedVisibleRects(Layer
* layer
,
157 const TransformTree
& tree
,
158 bool subtree_is_visible_from_ancestor
,
159 std::vector
<Layer
*>* layers_to_update
) {
160 const bool layer_is_invisible
=
161 (!layer
->opacity() && !layer
->OpacityIsAnimating() &&
162 !layer
->OpacityCanAnimateOnImplThread());
163 const bool layer_is_backfacing
=
164 (layer
->has_render_surface() && !layer
->double_sided() &&
165 IsSurfaceBackFaceExposed(layer
, tree
));
167 const bool subtree_is_invisble
= layer_is_invisible
|| layer_is_backfacing
;
168 if (subtree_is_invisble
)
171 bool layer_is_drawn
=
172 layer
->HasCopyRequest() ||
173 (subtree_is_visible_from_ancestor
&& !layer
->hide_layer_and_subtree());
175 if (layer_is_drawn
&& layer
->DrawsContent()) {
176 const bool visible
= !IsInvisibleDueToTransform(layer
, tree
);
178 layers_to_update
->push_back(layer
);
181 for (size_t i
= 0; i
< layer
->children().size(); ++i
) {
182 FindLayersThatNeedVisibleRects(layer
->children()[i
].get(),
191 void ComputeClips(ClipTree
* clip_tree
, const TransformTree
& transform_tree
) {
192 for (int i
= 0; i
< static_cast<int>(clip_tree
->size()); ++i
) {
193 ClipNode
* clip_node
= clip_tree
->Node(i
);
195 // Only descendants of a real clipping layer (i.e., not 0) may have their
196 // clip adjusted due to intersecting with an ancestor clip.
197 const bool is_clipped
= clip_node
->parent_id
> 0;
199 clip_node
->data
.combined_clip
= clip_node
->data
.clip
;
203 ClipNode
* parent_clip_node
= clip_tree
->parent(clip_node
);
204 const TransformNode
* parent_transform_node
=
205 transform_tree
.Node(parent_clip_node
->data
.transform_id
);
206 const TransformNode
* transform_node
=
207 transform_tree
.Node(clip_node
->data
.transform_id
);
209 // Clips must be combined in target space. We cannot, for example, combine
210 // clips in the space of the child clip. The reason is non-affine
211 // transforms. Say we have the following tree T->A->B->C, and B clips C, but
212 // draw into target T. It may be the case that A applies a perspective
213 // transform, and B and C are at different z positions. When projected into
214 // target space, the relative sizes and positions of B and C can shift.
215 // Since it's the relationship in target space that matters, that's where we
216 // must combine clips.
217 gfx::Transform parent_to_target
;
218 gfx::Transform clip_to_target
;
219 gfx::Transform target_to_clip
;
222 transform_tree
.ComputeTransform(parent_transform_node
->id
,
223 clip_node
->data
.target_id
,
224 &parent_to_target
) &&
225 transform_tree
.ComputeTransform(
226 transform_node
->id
, clip_node
->data
.target_id
, &clip_to_target
) &&
227 transform_tree
.ComputeTransform(clip_node
->data
.target_id
,
228 transform_node
->id
, &target_to_clip
);
230 // If we can't compute a transform, it's because we had to use the inverse
231 // of a singular transform. We won't draw in this case, so there's no need
236 // In order to intersect with as small a rect as possible, we do a
237 // preliminary clip in target space so that when we project back, there's
238 // less likelihood of intersecting the view plane.
239 gfx::RectF inherited_clip_in_target_space
= MathUtil::MapClippedRect(
240 parent_to_target
, parent_clip_node
->data
.combined_clip
);
242 gfx::RectF clip_in_target_space
=
243 MathUtil::MapClippedRect(clip_to_target
, clip_node
->data
.clip
);
245 gfx::RectF intersected_in_target_space
= gfx::IntersectRects(
246 inherited_clip_in_target_space
, clip_in_target_space
);
248 clip_node
->data
.combined_clip
= MathUtil::ProjectClippedRect(
249 target_to_clip
, intersected_in_target_space
);
251 clip_node
->data
.combined_clip
.Intersect(clip_node
->data
.clip
);
255 void ComputeTransforms(TransformTree
* transform_tree
) {
256 for (int i
= 1; i
< static_cast<int>(transform_tree
->size()); ++i
)
257 transform_tree
->UpdateTransforms(i
);
260 void ComputeVisibleRectsUsingPropertyTrees(
262 const Layer
* page_scale_layer
,
263 float page_scale_factor
,
264 float device_scale_factor
,
265 const gfx::Rect
& viewport
,
266 const gfx::Transform
& device_transform
,
267 TransformTree
* transform_tree
,
269 OpacityTree
* opacity_tree
) {
270 PropertyTreeBuilder::BuildPropertyTrees(
271 root_layer
, page_scale_layer
, page_scale_factor
, device_scale_factor
,
272 viewport
, device_transform
, transform_tree
, clip_tree
, opacity_tree
);
273 ComputeTransforms(transform_tree
);
274 ComputeClips(clip_tree
, *transform_tree
);
276 std::vector
<Layer
*> layers_to_update
;
277 const bool subtree_is_visible_from_ancestor
= true;
278 FindLayersThatNeedVisibleRects(root_layer
, *transform_tree
,
279 subtree_is_visible_from_ancestor
,
281 CalculateVisibleRects(layers_to_update
, *clip_tree
, *transform_tree
);