Move action_runner.py out of actions folder prior to moving actions to internal.
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3 <section id="file-i-o">
4 <span id="devguide-coding-fileio"></span><h1 id="file-i-o"><span id="devguide-coding-fileio"></span>File I/O</h1>
5 <div class="contents local" id="contents" style="display: none">
6 <ul class="small-gap">
7 <li><a class="reference internal" href="#introduction" id="id2">Introduction</a></li>
8 <li><a class="reference internal" href="#reference-information" id="id3">Reference information</a></li>
9 <li><p class="first"><a class="reference internal" href="#local-file-i-o" id="id4">Local file I/O</a></p>
10 <ul class="small-gap">
11 <li><a class="reference internal" href="#enabling-local-file-i-o" id="id5">Enabling local file I/O</a></li>
12 <li><a class="reference internal" href="#testing-local-file-i-o" id="id6">Testing local file I/O</a></li>
13 </ul>
14 </li>
15 <li><p class="first"><a class="reference internal" href="#the-file-io-example" id="id7">The <code>file_io</code> example</a></p>
16 <ul class="small-gap">
17 <li><a class="reference internal" href="#file-i-o-overview" id="id8">File I/O overview</a></li>
18 <li><a class="reference internal" href="#creating-and-writing-a-file" id="id9">Creating and writing a file</a></li>
19 <li><a class="reference internal" href="#opening-and-reading-a-file" id="id10">Opening and reading a file</a></li>
20 <li><a class="reference internal" href="#deleting-a-file" id="id11">Deleting a file</a></li>
21 <li><a class="reference internal" href="#making-a-directory" id="id12">Making a directory</a></li>
22 <li><a class="reference internal" href="#listing-the-contents-of-a-directory" id="id13">Listing the contents of a directory</a></li>
23 </ul>
24 </li>
25 <li><p class="first"><a class="reference internal" href="#file-io-deep-dive" id="id14"><code>file_io</code> deep dive</a></p>
26 <ul class="small-gap">
27 <li><a class="reference internal" href="#opening-a-file-system-and-preparing-for-file-i-o" id="id15">Opening a file system and preparing for file I/O</a></li>
28 <li><a class="reference internal" href="#handling-messages-from-javascript" id="id16">Handling messages from JavaScript</a></li>
29 <li><a class="reference internal" href="#saving-a-file" id="id17">Saving a file</a></li>
30 <li><a class="reference internal" href="#loading-a-file" id="id18">Loading a file</a></li>
31 <li><a class="reference internal" href="#id1" id="id19">Deleting a file</a></li>
32 <li><a class="reference internal" href="#listing-files-in-a-directory" id="id20">Listing files in a directory</a></li>
33 <li><a class="reference internal" href="#making-a-new-directory" id="id21">Making a new directory</a></li>
34 </ul>
35 </li>
36 </ul>
38 </div><h2 id="introduction">Introduction</h2>
39 <p>This section describes how to use the <a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_file_i_o">FileIO API</a> to read and write
40 files using a local secure data store.</p>
41 <p>You might use the File IO API with the URL Loading APIs to create an overall
42 data download and caching solution for your NaCl applications. For example:</p>
43 <ol class="arabic simple">
44 <li>Use the File IO APIs to check the local disk to see if a file exists that
45 your program needs.</li>
46 <li>If the file exists locally, load it into memory using the File IO API. If
47 the file doesn&#8217;t exist locally, use the URL Loading API to retrieve the
48 file from the server.</li>
49 <li>Use the File IO API to write the file to disk.</li>
50 <li>Load the file into memory using the File IO API when needed by your
51 application.</li>
52 </ol>
53 <p>The example discussed in this section is included in the SDK in the directory
54 <code>examples/api/file_io</code>.</p>
55 <h2 id="reference-information">Reference information</h2>
56 <p>For reference information related to FileIO, see the following documentation:</p>
57 <ul class="small-gap">
58 <li><a class="reference external" href="/native-client/pepper_stable/cpp/file__io_8h">file_io.h</a> - API to create a
59 FileIO object</li>
60 <li><a class="reference external" href="/native-client/pepper_stable/cpp/file__ref_8h">file_ref.h</a> - API to create
61 a file reference or &#8220;weak pointer&#8221; to a file in a file system</li>
62 <li><a class="reference external" href="/native-client/pepper_stable/cpp/file__system_8h">file_system.h</a> - API to
63 create a file system associated with a file</li>
64 </ul>
65 <h2 id="local-file-i-o">Local file I/O</h2>
66 <p>Chrome provides an obfuscated, restricted area on disk to which a web app can
67 safely <a class="reference external" href="https://developers.google.com/chrome/whitepapers/storage#persistent">read and write files</a>. The
68 Pepper FileIO, FileRef, and FileSystem APIs (collectively called the File IO
69 APIs) allow you to access this sandboxed local disk so you can read and write
70 files and manage caching yourself. The data is persistent between launches of
71 Chrome, and is not removed unless your application deletes it or the user
72 manually deletes it. There is no limit to the amount of local data you can
73 use, other than the actual space available on the local drive.</p>
74 <h3 id="enabling-local-file-i-o"><span id="enabling-file-access"></span><span id="quota-management"></span>Enabling local file I/O</h3>
75 <p>The easiest way to enable the writing of persistent local data is to include
76 the <a class="reference external" href="/extensions/declare_permissions#unlimitedStorage">unlimitedStorage permission</a> in your Chrome Web Store
77 manifest file. With this permission you can use the Pepper FileIO API without
78 the need to request disk space at run time. When the user installs the app
79 Chrome displays a message announcing that the app writes to the local disk.</p>
80 <p>If you do not use the <code>unlimitedStorage</code> permission you must include
81 JavaScript code that calls the <a class="reference external" href="http://updates.html5rocks.com/2011/11/Quota-Management-API-Fast-Facts">HTML5 Quota Management API</a> to
82 explicitly request local disk space before using the FileIO API. In this case
83 Chrome will prompt the user to accept a requestQuota call every time one is
84 made.</p>
85 <h3 id="testing-local-file-i-o">Testing local file I/O</h3>
86 <p>You should be aware that using the <code>unlimitedStorage</code> manifest permission
87 constrains the way you can test your app. Three of the four techniques
88 described in <a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>Running Native Client Applications</em></a>
89 read the Chrome Web Store manifest file and enable the <code>unlimitedStorage</code>
90 permission when it appears, but the first technique (local server) does not.
91 If you want to test the file IO portion of your app with a simple local server,
92 you need to include JavaScript code that calls the HTML5 Quota Management API.
93 When you deliver your application you can replace this code with the
94 <code>unlimitedStorage</code> manifest permission.</p>
95 <h2 id="the-file-io-example">The <code>file_io</code> example</h2>
96 <p>The Native Client SDK includes an example, <code>file_io</code>, that demonstrates how
97 to read and write a local disk file. Since you will probably run the example
98 from a local server without a Chrome Web Store manifest file, the example&#8217;s
99 index file uses JavaScript to perform the Quota Management setup as described
100 above. The example has these primary files:</p>
101 <ul class="small-gap">
102 <li><code>index.html</code> - The HTML code that launches the Native Client module and
103 displays the user interface.</li>
104 <li><code>example.js</code> - JavaScript code that requests quota (as described above). It
105 also listens for user interaction with the user interface, and forwards the
106 requests to the Native Client module.</li>
107 <li><code>file_io.cc</code> - The code that sets up and provides an entry point to the
108 Native Client module.</li>
109 </ul>
110 <p>The remainder of this section covers the code in the <code>file_io.cc</code> file for
111 reading and writing files.</p>
112 <h3 id="file-i-o-overview">File I/O overview</h3>
113 <p>Like many Pepper APIs, the File IO API includes a set of methods that execute
114 asynchronously and that invoke callback functions in your Native Client module.
115 Unlike most other examples, the <code>file_io</code> example also demonstrates how to
116 make Pepper calls synchronously on a worker thread.</p>
117 <p>It is illegal to make blocking calls to Pepper on the module&#8217;s main thread.
118 This restriction is lifted when running on a worker thread&#8212;this is called
119 &#8220;calling Pepper off the main thread&#8221;. This often simplifies the logic of your
120 code; multiple asynchronous Pepper functions can be called from one function on
121 your worker thread, so you can use the stack and standard control flow
122 structures normally.</p>
123 <p>The high-level flow for the <code>file_io</code> example is described below. Note that
124 methods in the namespace <code>pp</code> are part of the Pepper C++ API.</p>
125 <h3 id="creating-and-writing-a-file">Creating and writing a file</h3>
126 <p>Following are the high-level steps involved in creating and writing to a
127 file:</p>
128 <ol class="arabic simple">
129 <li><code>pp::FileIO::Open</code> is called with the <code>PP_FILEOPEN_FLAG_CREATE</code> flag to
130 create a file. Because the callback function is <code>pp::BlockUntilComplete</code>,
131 this thread is blocked until <code>Open</code> succeeds or fails.</li>
132 <li><code>pp::FileIO::Write</code> is called to write the contents. Again, the thread is
133 blocked until the call to <code>Write</code> completes. If there is more data to
134 write, <code>Write</code> is called again.</li>
135 <li>When there is no more data to write, call <code>pp::FileIO::Flush</code>.</li>
136 </ol>
137 <h3 id="opening-and-reading-a-file">Opening and reading a file</h3>
138 <p>Following are the high-level steps involved in opening and reading a file:</p>
139 <ol class="arabic simple">
140 <li><code>pp::FileIO::Open</code> is called to open the file. Because the callback
141 function is <code>pp::BlockUntilComplete</code>, this thread is blocked until Open
142 succeeds or fails.</li>
143 <li><code>pp::FileIO::Query</code> is called to query information about the file, such as
144 its file size. The thread is blocked until <code>Query</code> completes.</li>
145 <li><code>pp::FileIO::Read</code> is called to read the contents. The thread is blocked
146 until <code>Read</code> completes. If there is more data to read, <code>Read</code> is called
147 again.</li>
148 </ol>
149 <h3 id="deleting-a-file">Deleting a file</h3>
150 <p>Deleting a file is straightforward: call <code>pp::FileRef::Delete</code>. The thread is
151 blocked until <code>Delete</code> completes.</p>
152 <h3 id="making-a-directory">Making a directory</h3>
153 <p>Making a directory is also straightforward: call <code>pp::File::MakeDirectory</code>.
154 The thread is blocked until <code>MakeDirectory</code> completes.</p>
155 <h3 id="listing-the-contents-of-a-directory">Listing the contents of a directory</h3>
156 <p>Following are the high-level steps involved in listing a directory:</p>
157 <ol class="arabic simple">
158 <li><code>pp::FileRef::ReadDirectoryEntries</code> is called, and given a directory entry
159 to list. A callback is given as well; many of the other functions use
160 <code>pp::BlockUntilComplete</code>, but <code>ReadDirectoryEntries</code> returns results in
161 its callback, so it must be specified.</li>
162 <li>When the call to <code>ReadDirectoryEntries</code> completes, it calls
163 <code>ListCallback</code> which packages up the results into a string message, and
164 sends it to JavaScript.</li>
165 </ol>
166 <h2 id="file-io-deep-dive"><code>file_io</code> deep dive</h2>
167 <p>The <code>file_io</code> example displays a user interface with a couple of fields and
168 several buttons. Following is a screenshot of the <code>file_io</code> example:</p>
169 <img alt="/native-client/images/fileioexample.png" src="/native-client/images/fileioexample.png" />
170 <p>Each radio button is a file operation you can perform, with some reasonable
171 default values for filenames. Try typing a message in the large input box and
172 clicking <code>Save</code>, then switching to the <code>Load File</code> operation, and
173 clicking <code>Load</code>.</p>
174 <p>Let&#8217;s take a look at what is going on under the hood.</p>
175 <h3 id="opening-a-file-system-and-preparing-for-file-i-o">Opening a file system and preparing for file I/O</h3>
176 <p><code>pp::Instance::Init</code> is called when an instance of a module is created. In
177 this example, <code>Init</code> starts a new thread (via the <code>pp::SimpleThread</code>
178 class), and tells it to open the filesystem:</p>
179 <pre class="prettyprint">
180 virtual bool Init(uint32_t /*argc*/,
181 const char * /*argn*/ [],
182 const char * /*argv*/ []) {
183 file_thread_.Start();
184 // Open the file system on the file_thread_. Since this is the first
185 // operation we perform there, and because we do everything on the
186 // file_thread_ synchronously, this ensures that the FileSystem is open
187 // before any FileIO operations execute.
188 file_thread_.message_loop().PostWork(
189 callback_factory_.NewCallback(&amp;FileIoInstance::OpenFileSystem));
190 return true;
192 </pre>
193 <p>When the file thread starts running, it will call <code>OpenFileSystem</code>. This
194 calls <code>pp::FileSystem::Open</code> and blocks the file thread until the function
195 returns.</p>
196 <aside class="note">
197 Note that the call to <code>pp::FileSystem::Open</code> uses
198 <code>pp::BlockUntilComplete</code> as its callback. This is only possible because we
199 are running off the main thread; if you try to make a blocking call from the
200 main thread, the function will return the error
201 <code>PP_ERROR_BLOCKS_MAIN_THREAD</code>.
202 </aside>
203 <pre class="prettyprint">
204 void OpenFileSystem(int32_t /*result*/) {
205 int32_t rv = file_system_.Open(1024 * 1024, pp::BlockUntilComplete());
206 if (rv == PP_OK) {
207 file_system_ready_ = true;
208 // Notify the user interface that we're ready
209 PostMessage(&quot;READY|&quot;);
210 } else {
211 ShowErrorMessage(&quot;Failed to open file system&quot;, rv);
214 </pre>
215 <h3 id="handling-messages-from-javascript">Handling messages from JavaScript</h3>
216 <p>When you click the <code>Save</code> button, JavaScript posts a message to the NaCl
217 module with the file operation to perform sent as a string (See <a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Messaging
218 System</em></a> for more details on message passing). The string is
219 parsed by <code>HandleMessage</code>, and new work is added to the file thread:</p>
220 <pre class="prettyprint">
221 virtual void HandleMessage(const pp::Var&amp; var_message) {
222 if (!var_message.is_string())
223 return;
225 // Parse message into: instruction file_name_length file_name [file_text]
226 std::string message = var_message.AsString();
227 std::string instruction;
228 std::string file_name;
229 std::stringstream reader(message);
230 int file_name_length;
232 reader &gt;&gt; instruction &gt;&gt; file_name_length;
233 file_name.resize(file_name_length);
234 reader.ignore(1); // Eat the delimiter
235 reader.read(&amp;file_name[0], file_name_length);
239 // Dispatch the instruction
240 if (instruction == kLoadPrefix) {
241 file_thread_.message_loop().PostWork(
242 callback_factory_.NewCallback(&amp;FileIoInstance::Load, file_name));
243 } else if (instruction == kSavePrefix) {
247 </pre>
248 <h3 id="saving-a-file">Saving a file</h3>
249 <p><code>FileIoInstance::Save</code> is called when the <code>Save</code> button is pressed. First,
250 it checks to see that the FileSystem has been successfully opened:</p>
251 <pre class="prettyprint">
252 if (!file_system_ready_) {
253 ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
254 return;
256 </pre>
257 <p>It then creates a <code>pp::FileRef</code> resource with the name of the file. A
258 <code>FileRef</code> resource is a weak reference to a file in the FileSystem; that is,
259 a file can still be deleted even if there are outstanding <code>FileRef</code>
260 resources.</p>
261 <pre class="prettyprint">
262 pp::FileRef ref(file_system_, file_name.c_str());
263 </pre>
264 <p>Next, a <code>pp::FileIO</code> resource is created and opened. The call to
265 <code>pp::FileIO::Open</code> passes <code>PP_FILEOPEFLAG_WRITE</code> to open the file for
266 writing, <code>PP_FILEOPENFLAG_CREATE</code> to create a new file if it doesn&#8217;t already
267 exist and <code>PP_FILEOPENFLAG_TRUNCATE</code> to clear the file of any previous
268 content:</p>
269 <pre class="prettyprint">
270 pp::FileIO file(this);
272 int32_t open_result =
273 file.Open(ref,
274 PP_FILEOPENFLAG_WRITE | PP_FILEOPENFLAG_CREATE |
275 PP_FILEOPENFLAG_TRUNCATE,
276 pp::BlockUntilComplete());
277 if (open_result != PP_OK) {
278 ShowErrorMessage(&quot;File open for write failed&quot;, open_result);
279 return;
281 </pre>
282 <p>Now that the file is opened, it is written to in chunks. In an asynchronous
283 model, this would require writing a separate function, storing the current
284 state on the free store and a chain of callbacks. Because this function is
285 called off the main thread, <code>pp::FileIO::Write</code> can be called synchronously
286 and a conventional do/while loop can be used:</p>
287 <pre class="prettyprint">
288 int64_t offset = 0;
289 int32_t bytes_written = 0;
290 do {
291 bytes_written = file.Write(offset,
292 file_contents.data() + offset,
293 file_contents.length(),
294 pp::BlockUntilComplete());
295 if (bytes_written &gt; 0) {
296 offset += bytes_written;
297 } else {
298 ShowErrorMessage(&quot;File write failed&quot;, bytes_written);
299 return;
301 } while (bytes_written &lt; static_cast&lt;int64_t&gt;(file_contents.length()));
302 </pre>
303 <p>Finally, the file is flushed to push all changes to disk:</p>
304 <pre class="prettyprint">
305 int32_t flush_result = file.Flush(pp::BlockUntilComplete());
306 if (flush_result != PP_OK) {
307 ShowErrorMessage(&quot;File fail to flush&quot;, flush_result);
308 return;
310 </pre>
311 <h3 id="loading-a-file">Loading a file</h3>
312 <p><code>FileIoInstance::Load</code> is called when the <code>Load</code> button is pressed. Like
313 the <code>Save</code> function, <code>Load</code> first checks to see if the FileSystem has been
314 successfully opened, and creates a new <code>FileRef</code>:</p>
315 <pre class="prettyprint">
316 if (!file_system_ready_) {
317 ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
318 return;
320 pp::FileRef ref(file_system_, file_name.c_str());
321 </pre>
322 <p>Next, <code>Load</code> creates and opens a new <code>FileIO</code> resource, passing
323 <code>PP_FILEOPENFLAG_READ</code> to open the file for reading. The result is compared
324 to <code>PP_ERROR_FILENOTFOUND</code> to give a better error message when the file
325 doesn&#8217;t exist:</p>
326 <pre class="prettyprint">
327 int32_t open_result =
328 file.Open(ref, PP_FILEOPENFLAG_READ, pp::BlockUntilComplete());
329 if (open_result == PP_ERROR_FILENOTFOUND) {
330 ShowErrorMessage(&quot;File not found&quot;, open_result);
331 return;
332 } else if (open_result != PP_OK) {
333 ShowErrorMessage(&quot;File open for read failed&quot;, open_result);
334 return;
336 </pre>
337 <p>Then <code>Load</code> calls <code>pp::FileIO::Query</code> to get metadata about the file, such
338 as its size. This is used to allocate a <code>std::vector</code> buffer that holds the
339 data from the file in memory:</p>
340 <pre class="prettyprint">
341 int32_t query_result = file.Query(&amp;info, pp::BlockUntilComplete());
342 if (query_result != PP_OK) {
343 ShowErrorMessage(&quot;File query failed&quot;, query_result);
344 return;
349 std::vector&lt;char&gt; data(info.size);
350 </pre>
351 <p>Similar to <code>Save</code>, a conventional while loop is used to read the file into
352 the newly allocated buffer:</p>
353 <pre class="prettyprint">
354 int64_t offset = 0;
355 int32_t bytes_read = 0;
356 int32_t bytes_to_read = info.size;
357 while (bytes_to_read &gt; 0) {
358 bytes_read = file.Read(offset,
359 &amp;data[offset],
360 data.size() - offset,
361 pp::BlockUntilComplete());
362 if (bytes_read &gt; 0) {
363 offset += bytes_read;
364 bytes_to_read -= bytes_read;
365 } else if (bytes_read &lt; 0) {
366 // If bytes_read &lt; PP_OK then it indicates the error code.
367 ShowErrorMessage(&quot;File read failed&quot;, bytes_read);
368 return;
371 </pre>
372 <p>Finally, the contents of the file are sent back to JavaScript, to be displayed
373 on the page. This example uses &#8220;<code>DISP|</code>&#8221; as a prefix command for display
374 information:</p>
375 <pre class="prettyprint">
376 std::string string_data(data.begin(), data.end());
377 PostMessage(&quot;DISP|&quot; + string_data);
378 ShowStatusMessage(&quot;Load success&quot;);
379 </pre>
380 <h3 id="id1">Deleting a file</h3>
381 <p><code>FileIoInstance::Delete</code> is called when the <code>Delete</code> button is pressed.
382 First, it checks whether the FileSystem has been opened, and creates a new
383 <code>FileRef</code>:</p>
384 <pre class="prettyprint">
385 if (!file_system_ready_) {
386 ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
387 return;
389 pp::FileRef ref(file_system_, file_name.c_str());
390 </pre>
391 <p>Unlike <code>Save</code> and <code>Load</code>, <code>Delete</code> is called on the <code>FileRef</code> resource,
392 not a <code>FileIO</code> resource. Note that the result is checked for
393 <code>PP_ERROR_FILENOTFOUND</code> to give a better error message when trying to delete
394 a non-existent file:</p>
395 <pre class="prettyprint">
396 int32_t result = ref.Delete(pp::BlockUntilComplete());
397 if (result == PP_ERROR_FILENOTFOUND) {
398 ShowStatusMessage(&quot;File/Directory not found&quot;);
399 return;
400 } else if (result != PP_OK) {
401 ShowErrorMessage(&quot;Deletion failed&quot;, result);
402 return;
404 </pre>
405 <h3 id="listing-files-in-a-directory">Listing files in a directory</h3>
406 <p><code>FileIoInstance::List</code> is called when the <code>List Directory</code> button is
407 pressed. Like all other operations, it checks whether the FileSystem has been
408 opened and creates a new <code>FileRef</code>:</p>
409 <pre class="prettyprint">
410 if (!file_system_ready_) {
411 ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
412 return;
415 pp::FileRef ref(file_system_, dir_name.c_str());
416 </pre>
417 <p>Unlike the other operations, it does not make a blocking call to
418 <code>pp::FileRef::ReadDirectoryEntries</code>. Since <code>ReadDirectoryEntries</code> returns
419 the resulting directory entries in its callback, a new callback object is
420 created pointing to <code>FileIoInstance::ListCallback</code>.</p>
421 <p>The <code>pp::CompletionCallbackFactory</code> template class is used to instantiate a
422 new callback. Notice that the <code>FileRef</code> resource is passed as a parameter;
423 this will add a reference count to the callback object, to keep the <code>FileRef</code>
424 resource from being destroyed when the function finishes.</p>
425 <pre class="prettyprint">
426 // Pass ref along to keep it alive.
427 ref.ReadDirectoryEntries(callback_factory_.NewCallbackWithOutput(
428 &amp;FileIoInstance::ListCallback, ref));
429 </pre>
430 <p><code>FileIoInstance::ListCallback</code> then gets the results passed as a
431 <code>std::vector</code> of <code>pp::DirectoryEntry</code> objects, and sends them to
432 JavaScript:</p>
433 <pre class="prettyprint">
434 void ListCallback(int32_t result,
435 const std::vector&lt;pp::DirectoryEntry&gt;&amp; entries,
436 pp::FileRef /*unused_ref*/) {
437 if (result != PP_OK) {
438 ShowErrorMessage(&quot;List failed&quot;, result);
439 return;
442 std::stringstream ss;
443 ss &lt;&lt; &quot;LIST&quot;;
444 for (size_t i = 0; i &lt; entries.size(); ++i) {
445 pp::Var name = entries[i].file_ref().GetName();
446 if (name.is_string()) {
447 ss &lt;&lt; &quot;|&quot; &lt;&lt; name.AsString();
450 PostMessage(ss.str());
451 ShowStatusMessage(&quot;List success&quot;);
453 </pre>
454 <h3 id="making-a-new-directory">Making a new directory</h3>
455 <p><code>FileIoInstance::MakeDir</code> is called when the <code>Make Directory</code> button is
456 pressed. Like all other operations, it checks whether the FileSystem has been
457 opened and creates a new <code>FileRef</code>:</p>
458 <pre class="prettyprint">
459 if (!file_system_ready_) {
460 ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
461 return;
463 pp::FileRef ref(file_system_, dir_name.c_str());
464 </pre>
465 <p>Then the <code>pp::FileRef::MakeDirectory</code> function is called.</p>
466 <pre class="prettyprint">
467 int32_t result = ref.MakeDirectory(
468 PP_MAKEDIRECTORYFLAG_NONE, pp::BlockUntilComplete());
469 if (result != PP_OK) {
470 ShowErrorMessage(&quot;Make directory failed&quot;, result);
471 return;
473 ShowStatusMessage(&quot;Make directory success&quot;);
474 </pre>
475 </section>
477 {{/partials.standard_nacl_article}}