1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_
6 #define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/memory/scoped_ptr.h"
25 // Base class for channel message dispatchers. It's responsible for
26 // creating the named channel. Derived dispatchers then dispatch
27 // incoming messages on this channel as well as send outgoing
29 class ChannelDispatcherBase
{
31 // The callback is called when initialization is finished. The
32 // parameter is set to true on success.
33 typedef base::Callback
<void(bool)> InitializedCallback
;
35 virtual ~ChannelDispatcherBase();
37 // Creates and connects the channel in the specified
38 // |session|. Caller retains ownership of the Session.
39 void Init(Session
* session
,
40 const ChannelConfig
& config
,
41 const InitializedCallback
& callback
);
43 // Returns true if the channel is currently connected.
44 bool is_connected() { return channel() != NULL
; }
47 explicit ChannelDispatcherBase(const char* channel_name
);
49 net::StreamSocket
* channel() { return channel_
.get(); }
51 // Called when channel is initialized. Must be overriden in the
52 // child classes. Should not delete the dispatcher.
53 virtual void OnInitialized() = 0;
56 void OnChannelReady(scoped_ptr
<net::StreamSocket
> socket
);
58 std::string channel_name_
;
59 ChannelFactory
* channel_factory_
;
60 InitializedCallback initialized_callback_
;
61 scoped_ptr
<net::StreamSocket
> channel_
;
63 DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase
);
66 } // namespace protocol
67 } // namespace remoting
69 #endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_