missing project/build files
[client-tools.git] / src / engine / client / application / ShaderBuilder / build / win32 / ShaderBuilder.vcxproj
blob49f4448e34402a5365cb4fb3e259fad8a6ac74f9
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <ItemGroup Label="ProjectConfigurations">
4     <ProjectConfiguration Include="Debug|Win32">
5       <Configuration>Debug</Configuration>
6       <Platform>Win32</Platform>
7     </ProjectConfiguration>
8     <ProjectConfiguration Include="Optimized|Win32">
9       <Configuration>Optimized</Configuration>
10       <Platform>Win32</Platform>
11     </ProjectConfiguration>
12     <ProjectConfiguration Include="Release|Win32">
13       <Configuration>Release</Configuration>
14       <Platform>Win32</Platform>
15     </ProjectConfiguration>
16   </ItemGroup>
17   <PropertyGroup Label="Globals">
18     <ProjectGuid>{6B75D5AD-DEA7-491B-B93D-9D2C51CBF030}</ProjectGuid>
19     <Keyword>MFCProj</Keyword>
20   </PropertyGroup>
21   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
22   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
23     <ConfigurationType>Application</ConfigurationType>
24     <PlatformToolset>v120</PlatformToolset>
25     <UseOfMfc>Static</UseOfMfc>
26     <CharacterSet>MultiByte</CharacterSet>
27   </PropertyGroup>
28   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'" Label="Configuration">
29     <ConfigurationType>Application</ConfigurationType>
30     <PlatformToolset>v120</PlatformToolset>
31     <UseOfMfc>Static</UseOfMfc>
32     <CharacterSet>MultiByte</CharacterSet>
33   </PropertyGroup>
34   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
35     <ConfigurationType>Application</ConfigurationType>
36     <PlatformToolset>v120</PlatformToolset>
37     <UseOfMfc>Static</UseOfMfc>
38     <CharacterSet>Unicode</CharacterSet>
39   </PropertyGroup>
40   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
41   <ImportGroup Label="ExtensionSettings">
42   </ImportGroup>
43   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
44     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
45   </ImportGroup>
46   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'" Label="PropertySheets">
47     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
48   </ImportGroup>
49   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
50     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
51   </ImportGroup>
52   <PropertyGroup Label="UserMacros" />
53   <PropertyGroup>
54     <_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
55   </PropertyGroup>
56   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
57     <OutDir>..\..\..\..\..\..\compile\win32\$(ProjectName)\$(Configuration)\</OutDir>
58     <IntDir>..\..\..\..\..\..\compile\win32\$(ProjectName)\$(Configuration)\</IntDir>
59     <LinkIncremental>true</LinkIncremental>
60   </PropertyGroup>
61   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">
62     <OutDir>..\..\..\..\..\..\compile\win32\$(ProjectName)\$(Configuration)\</OutDir>
63     <IntDir>..\..\..\..\..\..\compile\win32\$(ProjectName)\$(Configuration)\</IntDir>
64     <LinkIncremental>true</LinkIncremental>
65   </PropertyGroup>
66   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
67     <OutDir>..\..\..\..\..\..\compile\win32\$(ProjectName)\$(Configuration)\</OutDir>
68     <IntDir>..\..\..\..\..\..\compile\win32\$(ProjectName)\$(Configuration)\</IntDir>
69     <LinkIncremental>false</LinkIncremental>
70   </PropertyGroup>
71   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
72     <ClCompile>
73       <Optimization>Disabled</Optimization>
74       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
75       <AdditionalIncludeDirectories>..\..\..\..\..\..\external\3rd\library\directx9\include;..\..\..\..\..\..\external\3rd\library\atlmfc\include;..\..\..\..\..\..\external\3rd\library\stlport453\stlport;..\..\..\..\..\..\external\ours\library\fileInterface\include\public;..\..\..\..\..\client\library\clientAudio\include\public;..\..\..\..\..\client\library\clientBugReporting\include\public;..\..\..\..\..\client\library\clientGraphics\include\public;..\..\..\..\..\client\library\clientObject\include\public;..\..\..\..\..\client\library\clientSkeletalAnimation\include\public;..\..\..\..\..\client\library\clientTextureRenderer\include\public;..\..\..\..\..\shared\library\sharedCompression\include\public;..\..\..\..\..\shared\library\sharedDebug\include\public;..\..\..\..\..\shared\library\sharedFile\include\public;..\..\..\..\..\shared\library\sharedFoundation\include\public;..\..\..\..\..\shared\library\sharedFoundationTypes\include\public;..\..\..\..\..\shared\library\sharedImage\include\public;..\..\..\..\..\shared\library\sharedMath\include\public;..\..\..\..\..\shared\library\sharedMemoryManager\include\public;..\..\..\..\..\shared\library\sharedObject\include\public;..\..\..\..\..\shared\library\sharedRandom\include\public;..\..\..\..\..\shared\library\sharedSynchronization\include\public;..\..\..\..\..\shared\library\sharedThread\include\public;..\..\..\..\..\shared\library\sharedUtility\include\public;..\..\include\private;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
76       <PreprocessorDefinitions>WIN32;_DEBUG;_MBCS;DEBUG_LEVEL=2;_CRT_SECURE_NO_DEPRECATE=1;_USE_32BIT_TIME_T=1;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
77       <MinimalRebuild>true</MinimalRebuild>
78       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
79       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
80       <FunctionLevelLinking>true</FunctionLevelLinking>
81       <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
82       <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
83       <RuntimeTypeInfo>true</RuntimeTypeInfo>
84       <PrecompiledHeaderFile>FirstShaderBuilder.h</PrecompiledHeaderFile>
85       <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
86       <AssemblerListingLocation>$(OutDir)</AssemblerListingLocation>
87       <ObjectFileName>$(OutDir)</ObjectFileName>
88       <ProgramDataBaseFileName>$(OutDir)$(ProjectName)_d.pdb</ProgramDataBaseFileName>
89       <WarningLevel>Level4</WarningLevel>
90       <TreatWarningAsError>false</TreatWarningAsError>
91       <SuppressStartupBanner>true</SuppressStartupBanner>
92       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
93       <CompileAs>Default</CompileAs>
94       <UseFullPaths>true</UseFullPaths>
95     </ClCompile>
96     <Link>
97       <AdditionalDependencies>d3d9.lib;d3dx9.lib;dxguid.lib;dsound.lib;dpvs.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
98       <OutputFile>$(OutDir)$(ProjectName)_d.exe</OutputFile>
99       <AdditionalLibraryDirectories>..\..\..\..\..\..\external\3rd\library\directx9\lib;..\..\..\..\..\..\external\3rd\library\dpvs\lib\win32-x86;..\..\..\..\..\..\external\3rd\library\atlmfc\lib\INTEL;..\..\..\..\..\..\external\3rd\library\stlport453\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
100       <IgnoreSpecificDefaultLibraries>libcmt;libc;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
101       <GenerateDebugInformation>true</GenerateDebugInformation>
102       <ProgramDatabaseFile>$(OutDir)$(ProjectName)_d.pdb</ProgramDatabaseFile>
103       <SubSystem>Windows</SubSystem>
104     </Link>
105     <ResourceCompile>
106       <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
107       <Culture>0x0409</Culture>
108     </ResourceCompile>
109   </ItemDefinitionGroup>
110   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">
111     <ClCompile>
112       <Optimization>Full</Optimization>
113       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
114       <IntrinsicFunctions>true</IntrinsicFunctions>
115       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
116       <OmitFramePointers>false</OmitFramePointers>
117       <AdditionalIncludeDirectories>..\..\..\..\..\..\external\3rd\library\directx9\include;..\..\..\..\..\..\external\3rd\library\atlmfc\include;..\..\..\..\..\..\external\3rd\library\stlport453\stlport;..\..\..\..\..\..\external\ours\library\fileInterface\include\public;..\..\..\..\..\client\library\clientAudio\include\public;..\..\..\..\..\client\library\clientBugReporting\include\public;..\..\..\..\..\client\library\clientGraphics\include\public;..\..\..\..\..\client\library\clientObject\include\public;..\..\..\..\..\client\library\clientSkeletalAnimation\include\public;..\..\..\..\..\client\library\clientTextureRenderer\include\public;..\..\..\..\..\shared\library\sharedCompression\include\public;..\..\..\..\..\shared\library\sharedDebug\include\public;..\..\..\..\..\shared\library\sharedFile\include\public;..\..\..\..\..\shared\library\sharedFoundation\include\public;..\..\..\..\..\shared\library\sharedFoundationTypes\include\public;..\..\..\..\..\shared\library\sharedImage\include\public;..\..\..\..\..\shared\library\sharedMath\include\public;..\..\..\..\..\shared\library\sharedMemoryManager\include\public;..\..\..\..\..\shared\library\sharedObject\include\public;..\..\..\..\..\shared\library\sharedRandom\include\public;..\..\..\..\..\shared\library\sharedSynchronization\include\public;..\..\..\..\..\shared\library\sharedThread\include\public;..\..\..\..\..\shared\library\sharedUtility\include\public;..\..\include\private;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
118       <PreprocessorDefinitions>WIN32;_DEBUG;_MBCS;DEBUG_LEVEL=1;_CRT_SECURE_NO_DEPRECATE=1;_USE_32BIT_TIME_T=1;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
119       <MinimalRebuild>true</MinimalRebuild>
120       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
121       <FunctionLevelLinking>true</FunctionLevelLinking>
122       <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
123       <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
124       <RuntimeTypeInfo>true</RuntimeTypeInfo>
125       <PrecompiledHeaderFile>FirstShaderBuilder.h</PrecompiledHeaderFile>
126       <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
127       <AssemblerListingLocation>$(OutDir)</AssemblerListingLocation>
128       <ObjectFileName>$(OutDir)</ObjectFileName>
129       <ProgramDataBaseFileName>$(OutDir)$(ProjectName)_o.pdb</ProgramDataBaseFileName>
130       <WarningLevel>Level4</WarningLevel>
131       <TreatWarningAsError>false</TreatWarningAsError>
132       <SuppressStartupBanner>true</SuppressStartupBanner>
133       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
134       <CompileAs>Default</CompileAs>
135       <UseFullPaths>true</UseFullPaths>
136     </ClCompile>
137     <Link>
138       <AdditionalDependencies>d3d9.lib;d3dx9.lib;dxguid.lib;dsound.lib;dpvs.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
139       <OutputFile>$(OutDir)$(ProjectName)_o.exe</OutputFile>
140       <AdditionalLibraryDirectories>..\..\..\..\..\..\external\3rd\library\directx9\lib;..\..\..\..\..\..\external\3rd\library\dpvs\lib\win32-x86;..\..\..\..\..\..\external\3rd\library\atlmfc\lib\INTEL;..\..\..\..\..\..\external\3rd\library\stlport453\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
141       <IgnoreSpecificDefaultLibraries>libcmt;libc;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
142       <GenerateDebugInformation>true</GenerateDebugInformation>
143       <ProgramDatabaseFile>$(OutDir)$(ProjectName)_o.pdb</ProgramDatabaseFile>
144       <SubSystem>Windows</SubSystem>
145     </Link>
146     <ResourceCompile>
147       <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
148       <Culture>0x0409</Culture>
149     </ResourceCompile>
150   </ItemDefinitionGroup>
151   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
152     <ClCompile>
153       <Optimization>MaxSpeed</Optimization>
154       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
155       <IntrinsicFunctions>true</IntrinsicFunctions>
156       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
157       <OmitFramePointers>true</OmitFramePointers>
158       <AdditionalIncludeDirectories>..\..\..\..\..\..\external\3rd\library\directx9\include;..\..\..\..\..\..\external\3rd\library\atlmfc\include;..\..\..\..\..\..\external\3rd\library\stlport453\stlport;..\..\..\..\..\..\external\ours\library\fileInterface\include\public;..\..\..\..\..\client\library\clientAudio\include\public;..\..\..\..\..\client\library\clientBugReporting\include\public;..\..\..\..\..\client\library\clientGraphics\include\public;..\..\..\..\..\client\library\clientObject\include\public;..\..\..\..\..\client\library\clientSkeletalAnimation\include\public;..\..\..\..\..\client\library\clientTextureRenderer\include\public;..\..\..\..\..\shared\library\sharedCompression\include\public;..\..\..\..\..\shared\library\sharedDebug\include\public;..\..\..\..\..\shared\library\sharedFile\include\public;..\..\..\..\..\shared\library\sharedFoundation\include\public;..\..\..\..\..\shared\library\sharedFoundationTypes\include\public;..\..\..\..\..\shared\library\sharedImage\include\public;..\..\..\..\..\shared\library\sharedMath\include\public;..\..\..\..\..\shared\library\sharedMemoryManager\include\public;..\..\..\..\..\shared\library\sharedObject\include\public;..\..\..\..\..\shared\library\sharedRandom\include\public;..\..\..\..\..\shared\library\sharedSynchronization\include\public;..\..\..\..\..\shared\library\sharedThread\include\public;..\..\..\..\..\shared\library\sharedUtility\include\public;..\..\include\private;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
159       <PreprocessorDefinitions>WIN32;NDEBUG;_MBCS;DEBUG_LEVEL=0;_CRT_SECURE_NO_DEPRECATE=1;_USE_32BIT_TIME_T=1;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
160       <StringPooling>true</StringPooling>
161       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
162       <FunctionLevelLinking>true</FunctionLevelLinking>
163       <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
164       <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
165       <RuntimeTypeInfo>true</RuntimeTypeInfo>
166       <PrecompiledHeaderFile>FirstShaderBuilder.h</PrecompiledHeaderFile>
167       <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
168       <AssemblerListingLocation>$(OutDir)</AssemblerListingLocation>
169       <ObjectFileName>$(OutDir)</ObjectFileName>
170       <ProgramDataBaseFileName>$(OutDir)$(ProjectName)_r.pdb</ProgramDataBaseFileName>
171       <WarningLevel>Level4</WarningLevel>
172       <TreatWarningAsError>false</TreatWarningAsError>
173       <SuppressStartupBanner>true</SuppressStartupBanner>
174       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
175       <CompileAs>Default</CompileAs>
176       <UseFullPaths>true</UseFullPaths>
177     </ClCompile>
178     <Link>
179       <AdditionalDependencies>d3d9.lib;d3dx9.lib;dxguid.lib;dsound.lib;dpvs.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
180       <OutputFile>$(OutDir)$(ProjectName)_r.exe</OutputFile>
181       <AdditionalLibraryDirectories>..\..\..\..\..\..\external\3rd\library\directx9\lib;..\..\..\..\..\..\external\3rd\library\dpvs\lib\win32-x86;..\..\..\..\..\..\external\3rd\library\atlmfc\lib\INTEL;..\..\..\..\..\..\external\3rd\library\stlport453\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
182       <IgnoreSpecificDefaultLibraries>libc;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
183       <GenerateDebugInformation>true</GenerateDebugInformation>
184       <ProgramDatabaseFile>$(OutDir)$(ProjectName)_r.pdb</ProgramDatabaseFile>
185       <SubSystem>Windows</SubSystem>
186     </Link>
187     <ResourceCompile>
188       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
189       <Culture>0x0409</Culture>
190     </ResourceCompile>
191   </ItemDefinitionGroup>
192   <ItemGroup>
193     <ClCompile Include="..\..\src\win32\AlphaReferenceView.cpp">
194       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
195     </ClCompile>
196     <ClCompile Include="..\..\src\win32\AW_CMultiViewSplitter.cpp">
197       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
198     </ClCompile>
199     <ClCompile Include="..\..\src\win32\BlankView.cpp">
200       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
201     </ClCompile>
202     <ClCompile Include="..\..\src\win32\ColorButton.cpp">
203       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
204     </ClCompile>
205     <ClCompile Include="..\..\src\win32\EffectView.cpp">
206       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
207     </ClCompile>
208     <ClCompile Include="..\..\src\win32\FirstShaderBuilder.cpp">
209       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
210       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">Create</PrecompiledHeader>
211       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
212     </ClCompile>
213     <ClCompile Include="..\..\src\win32\FixedFunctionPipelineView.cpp">
214       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
215     </ClCompile>
216     <ClCompile Include="..\..\src\win32\ImplementationView.cpp">
217       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
218     </ClCompile>
219     <ClCompile Include="..\..\src\win32\IncludeHandler.cpp">
220       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
221     </ClCompile>
222     <ClCompile Include="..\..\src\win32\IncludeView.cpp">
223       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
224     </ClCompile>
225     <ClCompile Include="..\..\src\win32\LeftView.cpp">
226       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
227     </ClCompile>
228     <ClCompile Include="..\..\src\win32\MainFrm.cpp">
229       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
230     </ClCompile>
231     <ClCompile Include="..\..\src\win32\MaterialView.cpp">
232       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
233     </ClCompile>
234     <ClCompile Include="..\..\src\win32\Node.cpp">
235       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
236     </ClCompile>
237     <ClCompile Include="..\..\src\win32\PassView.cpp">
238       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
239     </ClCompile>
240     <ClCompile Include="..\..\src\win32\PixelShaderProgramView.cpp">
241       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
242     </ClCompile>
243     <ClCompile Include="..\..\src\win32\PixelShaderView.cpp">
244       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
245     </ClCompile>
246     <ClCompile Include="..\..\src\win32\RecentDirectory.cpp">
247       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
248     </ClCompile>
249     <ClCompile Include="..\..\src\win32\RenderView.cpp">
250       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
251     </ClCompile>
252     <ClCompile Include="..\..\src\win32\ShaderBuilder.cpp">
253       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
254     </ClCompile>
255     <ClCompile Include="..\..\src\win32\ShaderBuilderDoc.cpp">
256       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
257     </ClCompile>
258     <ClCompile Include="..\..\src\win32\ShaderBuilderView.cpp">
259       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
260     </ClCompile>
261     <ClCompile Include="..\..\src\win32\SplitterView.cpp">
262       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
263     </ClCompile>
264     <ClCompile Include="..\..\src\win32\StageView.cpp">
265       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
266     </ClCompile>
267     <ClCompile Include="..\..\src\win32\StencilReferenceView.cpp">
268       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
269     </ClCompile>
270     <ClCompile Include="..\..\src\win32\TextureCoordinateSetView.cpp">
271       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
272     </ClCompile>
273     <ClCompile Include="..\..\src\win32\TextureFactorView.cpp">
274       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
275     </ClCompile>
276     <ClCompile Include="..\..\src\win32\TextureScrollView.cpp">
277       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
278     </ClCompile>
279     <ClCompile Include="..\..\src\win32\TextureView.cpp">
280       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
281     </ClCompile>
282     <ClCompile Include="..\..\src\win32\TooltipComboBox.cpp">
283       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
284     </ClCompile>
285     <ClCompile Include="..\..\src\win32\TooltipListCtrl.cpp">
286       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
287     </ClCompile>
288     <ClCompile Include="..\..\src\win32\VertexShaderProgram.cpp">
289       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
290     </ClCompile>
291     <ClCompile Include="..\..\src\win32\VertexShaderView.cpp">
292       <Optimization Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">MaxSpeed</Optimization>
293     </ClCompile>
294   </ItemGroup>
295   <ItemGroup>
296     <ClInclude Include="..\..\src\win32\AlphaReferenceView.h" />
297     <ClInclude Include="..\..\src\win32\AW_CMultiViewSplitter.h" />
298     <ClInclude Include="..\..\src\win32\BlankView.h" />
299     <ClInclude Include="..\..\src\win32\BmpData.h" />
300     <ClInclude Include="..\..\src\win32\ColorButton.h" />
301     <ClInclude Include="..\..\src\win32\EffectView.h" />
302     <ClInclude Include="..\..\src\win32\FirstShaderBuilder.h" />
303     <ClInclude Include="..\..\src\win32\FixedFunctionPipelineView.h" />
304     <ClInclude Include="..\..\src\win32\ImplementationView.h" />
305     <ClInclude Include="..\..\src\win32\IncludeHandler.h" />
306     <ClInclude Include="..\..\src\win32\IncludeView.h" />
307     <ClInclude Include="..\..\src\win32\LeftView.h" />
308     <ClInclude Include="..\..\src\win32\MainFrm.h" />
309     <ClInclude Include="..\..\src\win32\MaterialView.h" />
310     <ClInclude Include="..\..\src\win32\Node.h" />
311     <ClInclude Include="..\..\src\win32\PassView.h" />
312     <ClInclude Include="..\..\src\win32\PixelShaderProgramView.h" />
313     <ClInclude Include="..\..\src\win32\PixelShaderView.h" />
314     <ClInclude Include="..\..\src\win32\RecentDirectory.h" />
315     <ClInclude Include="..\..\src\win32\RenderView.h" />
316     <ClInclude Include="..\..\src\win32\resource.h" />
317     <ClInclude Include="..\..\src\win32\ShaderBuilder.h" />
318     <ClInclude Include="..\..\src\win32\ShaderBuilderDoc.h" />
319     <ClInclude Include="..\..\src\win32\ShaderBuilderView.h" />
320     <ClInclude Include="..\..\src\win32\SplitterView.h" />
321     <ClInclude Include="..\..\src\win32\StageView.h" />
322     <ClInclude Include="..\..\src\win32\StencilReferenceView.h" />
323     <ClInclude Include="..\..\src\win32\TextureCoordinateSetView.h" />
324     <ClInclude Include="..\..\src\win32\TextureFactorView.h" />
325     <ClInclude Include="..\..\src\win32\TextureScrollView.h" />
326     <ClInclude Include="..\..\src\win32\TextureView.h" />
327     <ClInclude Include="..\..\src\win32\TooltipComboBox.h" />
328     <ClInclude Include="..\..\src\win32\TooltipListCtrl.h" />
329     <ClInclude Include="..\..\src\win32\VertexShaderProgram.h" />
330     <ClInclude Include="..\..\src\win32\VertexShaderView.h" />
331   </ItemGroup>
332   <ItemGroup>
333     <Image Include="..\..\src\win32\res\ShaderBuilder.ico" />
334     <Image Include="..\..\src\win32\res\ShaderBuilderDoc.ico" />
335     <Image Include="..\..\src\win32\res\Toolbar.bmp" />
336     <Image Include="..\..\src\win32\res\toolbar1.bmp" />
337     <Image Include="..\..\src\win32\res\treeimag.bmp" />
338   </ItemGroup>
339   <ItemGroup>
340     <ResourceCompile Include="..\..\src\win32\ShaderBuilder.rc" />
341   </ItemGroup>
342   <ItemGroup>
343     <None Include="..\..\src\win32\res\arrow.cur" />
344     <None Include="..\..\src\win32\res\arrowcop.cur" />
345     <None Include="..\..\src\win32\res\cur00001.cur" />
346     <None Include="..\..\src\win32\res\cursor1.cur" />
347     <None Include="..\..\src\win32\res\pointer_.cur" />
348   </ItemGroup>
349   <ItemGroup>
350     <ProjectReference Include="..\..\..\..\..\..\external\3rd\library\blat194\build\win32\blat.vcxproj">
351       <Project>{ecbdfcff-f4ae-475a-aa90-729eb96430a0}</Project>
352       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
353     </ProjectReference>
354     <ProjectReference Include="..\..\..\..\..\..\external\3rd\library\zlib-1.2.3\zlib.vcxproj">
355       <Project>{9496a020-65ad-45a6-9acf-ae4f3358b027}</Project>
356       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
357     </ProjectReference>
358     <ProjectReference Include="..\..\..\..\..\..\external\ours\library\archive\build\win32\archive.vcxproj">
359       <Project>{52153865-1abf-4fbb-84c4-0fc439716f1e}</Project>
360       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
361     </ProjectReference>
362     <ProjectReference Include="..\..\..\..\..\..\external\ours\library\fileInterface\build\win32\fileInterface.vcxproj">
363       <Project>{de93996c-cb51-4d61-85a0-a9dfc677445f}</Project>
364       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
365     </ProjectReference>
366     <ProjectReference Include="..\..\..\..\..\..\external\ours\library\unicodeArchive\build\win32\unicodeArchive.vcxproj">
367       <Project>{41269a52-38b8-4f9a-ae38-1103bb03a10b}</Project>
368       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
369     </ProjectReference>
370     <ProjectReference Include="..\..\..\..\..\..\external\ours\library\unicode\build\win32\unicode.vcxproj">
371       <Project>{b97963ef-49e4-477e-85ff-e7fee7c626d7}</Project>
372       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
373     </ProjectReference>
374     <ProjectReference Include="..\..\..\..\..\shared\library\sharedCompression\build\win32\sharedCompression.vcxproj">
375       <Project>{6bd52b35-92ca-44e4-995e-2b79c7398183}</Project>
376       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
377     </ProjectReference>
378     <ProjectReference Include="..\..\..\..\..\shared\library\sharedDebug\build\win32\sharedDebug.vcxproj">
379       <Project>{f3245c29-7760-4956-b1b7-fc483be417cd}</Project>
380       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
381     </ProjectReference>
382     <ProjectReference Include="..\..\..\..\..\shared\library\sharedFile\build\win32\sharedFile.vcxproj">
383       <Project>{e0f9d922-daa7-475e-a95a-7bc540ed58fe}</Project>
384       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
385     </ProjectReference>
386     <ProjectReference Include="..\..\..\..\..\shared\library\sharedFoundationTypes\build\win32\sharedFoundationTypes.vcxproj">
387       <Project>{d6cc353f-4fd1-4aeb-a984-e7b2e9ce4e69}</Project>
388       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
389     </ProjectReference>
390     <ProjectReference Include="..\..\..\..\..\shared\library\sharedFoundation\build\win32\sharedFoundation.vcxproj">
391       <Project>{c595c10e-ada8-429a-896a-8904a46737d3}</Project>
392       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
393     </ProjectReference>
394     <ProjectReference Include="..\..\..\..\..\shared\library\sharedIoWin\build\win32\sharedIoWin.vcxproj">
395       <Project>{03819289-4e8b-44e9-9f3b-a3243c9797c9}</Project>
396       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
397     </ProjectReference>
398     <ProjectReference Include="..\..\..\..\..\shared\library\sharedLog\build\win32\sharedLog.vcxproj">
399       <Project>{2ae0cef0-c4f2-4786-a026-8338fb09d61b}</Project>
400       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
401     </ProjectReference>
402     <ProjectReference Include="..\..\..\..\..\shared\library\sharedMath\build\win32\sharedMath.vcxproj">
403       <Project>{5789ea7c-6596-4dcc-a9fb-dd7582888f90}</Project>
404       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
405     </ProjectReference>
406     <ProjectReference Include="..\..\..\..\..\shared\library\sharedMemoryManager\build\win32\sharedMemoryManager.vcxproj">
407       <Project>{dc2cd926-8ea3-4add-aa62-a95cca8ac7dd}</Project>
408       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
409     </ProjectReference>
410     <ProjectReference Include="..\..\..\..\..\shared\library\sharedMessageDispatch\build\win32\sharedMessageDispatch.vcxproj">
411       <Project>{c87164f5-14a9-403c-8bc4-217fd40731ea}</Project>
412       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
413     </ProjectReference>
414     <ProjectReference Include="..\..\..\..\..\shared\library\sharedNetworkMessages\build\win32\sharedNetworkMessages.vcxproj">
415       <Project>{decf2964-3a66-4fa6-ab27-d4507c5480ea}</Project>
416       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
417     </ProjectReference>
418     <ProjectReference Include="..\..\..\..\..\shared\library\sharedRandom\build\win32\sharedRandom.vcxproj">
419       <Project>{2e6982e0-dcb6-4ed9-bfad-d29daeea6ad2}</Project>
420       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
421     </ProjectReference>
422     <ProjectReference Include="..\..\..\..\..\shared\library\sharedSynchronization\build\win32\sharedSynchronization.vcxproj">
423       <Project>{2fe4e38d-be7d-4e3b-9613-63e9f01855f4}</Project>
424       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
425     </ProjectReference>
426     <ProjectReference Include="..\..\..\..\..\shared\library\sharedThread\build\win32\sharedThread.vcxproj">
427       <Project>{858f7dce-325a-467c-9dda-2fe40217286f}</Project>
428       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
429     </ProjectReference>
430     <ProjectReference Include="..\..\..\..\library\clientBugReporting\build\win32\clientBugReporting.vcxproj">
431       <Project>{147d02d6-c76c-4058-863a-a9b3364c2047}</Project>
432       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
433     </ProjectReference>
434   </ItemGroup>
435   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
436   <ImportGroup Label="ExtensionTargets">
437   </ImportGroup>
438 </Project>