1 0x12300000: 0x69040000: 3DSTATE_PIPELINE_SELECT
2 0x12300004: 0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
3 0x12300008: 0x00000000: dword 1
4 0x1230000c: 0x61020000: STATE_SIP
5 0x12300010: 0x00000000: dword 1
6 0x12300014: 0x680b0000: 3DSTATE_VF_STATISTICS
7 0x12300018: 0x61010004: STATE_BASE_ADDRESS
8 0x1230001c: 0x00000001: general state base address 0x00000000
9 0x12300020: 0x00000001: surface state base address 0x00000000
10 0x12300024: 0x00000001: indirect state base address 0x00000000
11 0x12300028: 0x00000001: general state upper bound disabled
12 0x1230002c: 0x00000001: indirect state upper bound disabled
13 0x12300030: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
14 0x12300034: 0x00007e20: VS binding table
15 0x12300038: 0x00000000: GS binding table
16 0x1230003c: 0x00000000: Clip binding table
17 0x12300040: 0x00000000: SF binding table
18 0x12300044: 0x00007e20: WM binding table
19 0x12300048: 0x79010003: 3DSTATE_CONSTANT_COLOR
20 0x1230004c: 0x00000000: dword 1
21 0x12300050: 0x00000000: dword 2
22 0x12300054: 0x00000000: dword 3
23 0x12300058: 0x00000000: dword 4
24 0x1230005c: 0x79050004: 3DSTATE_DEPTH_BUFFER
25 0x12300060: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled
26 0x12300064: 0x00000000: depth offset
27 0x12300068: 0x09584ac0: 300x300
28 0x1230006c: 0x00000000: volume depth
29 0x12300070: 0x00000000:
30 0x12300074: 0x78000005: 3DSTATE_PIPELINED_POINTERS
31 0x12300078: 0x00007d60: VS state
32 0x1230007c: 0x00000000: GS state
33 0x12300080: 0x00007d21: Clip state
34 0x12300084: 0x00007d80: SF state
35 0x12300088: 0x00007de0: WM state
36 0x1230008c: 0x00007fc0: CC state
37 0x12300090: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
38 0x12300094: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
39 0x12300098: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
40 0x1230009c: 0x60010000: CS_URB_STATE
41 0x123000a0: 0x00000024: entry_size: 2 [192 bytes], n_entries: 4
42 0x123000a4: 0x79000002: 3DSTATE_DRAWING_RECTANGLE
43 0x123000a8: 0x00000000: top left: 0,0
44 0x123000ac: 0x012b012b: bottom right: 299,299
45 0x123000b0: 0x00000000: origin: 0,0
46 0x123000b4: 0x78080003: 3DSTATE_VERTEX_BUFFERS
47 0x123000b8: 0x0000000c: buffer 0: sequential, pitch 12b
48 0x123000bc: 0x00000000: buffer address
49 0x123000c0: 0x00000000: max index
50 0x123000c4: 0x00000000: mbz
51 0x123000c8: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
52 0x123000cc: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
53 0x123000d0: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
54 0x123000d4: 0x60020100: CONSTANT_BUFFER: valid
55 0x123000d8: 0x00000001: offset: 0x00000000, length: 128 bytes
56 0x123000dc: 0x7b001804: 3DPRIMITIVE: tri fan sequential
57 0x123000e0: 0x00000004: vertex count
58 0x123000e4: 0x00000000: start vertex
59 0x123000e8: 0x00000001: instance count
60 0x123000ec: 0x00000000: start instance
61 0x123000f0: 0x00000000: index bias
62 0x123000f4: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
63 0x123000f8: 0x00007b40: VS binding table
64 0x123000fc: 0x00000000: GS binding table
65 0x12300100: 0x00000000: Clip binding table
66 0x12300104: 0x00000000: SF binding table
67 0x12300108: 0x00007b40: WM binding table
68 0x1230010c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
69 0x12300110: 0x00007aa0: VS state
70 0x12300114: 0x00007a41: GS state
71 0x12300118: 0x00007a61: Clip state
72 0x1230011c: 0x00007ac0: SF state
73 0x12300120: 0x00007b00: WM state
74 0x12300124: 0x00007cc0: CC state
75 0x12300128: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
76 0x1230012c: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
77 0x12300130: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
78 0x12300134: 0x78080003: 3DSTATE_VERTEX_BUFFERS
79 0x12300138: 0x0000000c: buffer 0: sequential, pitch 12b
80 0x1230013c: 0x00000000: buffer address
81 0x12300140: 0x00000000: max index
82 0x12300144: 0x00000000: mbz
83 0x12300148: 0x60020100: CONSTANT_BUFFER: valid
84 0x1230014c: 0x00000082: offset: 0x00000080, length: 192 bytes
85 0x12300150: 0x7b002004: 3DPRIMITIVE: quad strip sequential
86 0x12300154: 0x00000052: vertex count
87 0x12300158: 0x00000000: start vertex
88 0x1230015c: 0x00000001: instance count
89 0x12300160: 0x00000000: start instance
90 0x12300164: 0x00000000: index bias
91 0x12300168: 0x78000005: 3DSTATE_PIPELINED_POINTERS
92 0x1230016c: 0x00007aa0: VS state
93 0x12300170: 0x00007a21: GS state
94 0x12300174: 0x00007a61: Clip state
95 0x12300178: 0x00007ac0: SF state
96 0x1230017c: 0x00007b00: WM state
97 0x12300180: 0x00007cc0: CC state
98 0x12300184: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
99 0x12300188: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
100 0x1230018c: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
101 0x12300190: 0x60020100: CONSTANT_BUFFER: valid
102 0x12300194: 0x00000082: offset: 0x00000080, length: 192 bytes
103 0x12300198: 0x7b001c04: 3DPRIMITIVE: quad list sequential
104 0x1230019c: 0x00000050: vertex count
105 0x123001a0: 0x00000052: start vertex
106 0x123001a4: 0x00000001: instance count
107 0x123001a8: 0x00000000: start instance
108 0x123001ac: 0x00000000: index bias
109 0x123001b0: 0x78000005: 3DSTATE_PIPELINED_POINTERS
110 0x123001b4: 0x00007aa0: VS state
111 0x123001b8: 0x00007a01: GS state
112 0x123001bc: 0x00007a61: Clip state
113 0x123001c0: 0x00007ac0: SF state
114 0x123001c4: 0x00007b00: WM state
115 0x123001c8: 0x00007cc0: CC state
116 0x123001cc: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
117 0x123001d0: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
118 0x123001d4: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
119 0x123001d8: 0x60020100: CONSTANT_BUFFER: valid
120 0x123001dc: 0x00000142: offset: 0x00000140, length: 192 bytes
121 0x123001e0: 0x7b002004: 3DPRIMITIVE: quad strip sequential
122 0x123001e4: 0x00000052: vertex count
123 0x123001e8: 0x000000a2: start vertex
124 0x123001ec: 0x00000001: instance count
125 0x123001f0: 0x00000000: start instance
126 0x123001f4: 0x00000000: index bias
127 0x123001f8: 0x78000005: 3DSTATE_PIPELINED_POINTERS
128 0x123001fc: 0x00007aa0: VS state
129 0x12300200: 0x000079e1: GS state
130 0x12300204: 0x00007a61: Clip state
131 0x12300208: 0x00007ac0: SF state
132 0x1230020c: 0x00007b00: WM state
133 0x12300210: 0x00007cc0: CC state
134 0x12300214: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
135 0x12300218: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
136 0x1230021c: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
137 0x12300220: 0x60020100: CONSTANT_BUFFER: valid
138 0x12300224: 0x00000142: offset: 0x00000140, length: 192 bytes
139 0x12300228: 0x7b001c04: 3DPRIMITIVE: quad list sequential
140 0x1230022c: 0x00000050: vertex count
141 0x12300230: 0x000000f4: start vertex
142 0x12300234: 0x00000001: instance count
143 0x12300238: 0x00000000: start instance
144 0x1230023c: 0x00000000: index bias
145 0x12300240: 0x78000005: 3DSTATE_PIPELINED_POINTERS
146 0x12300244: 0x00007aa0: VS state
147 0x12300248: 0x000079c1: GS state
148 0x1230024c: 0x00007a61: Clip state
149 0x12300250: 0x00007ac0: SF state
150 0x12300254: 0x00007b00: WM state
151 0x12300258: 0x00007cc0: CC state
152 0x1230025c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
153 0x12300260: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
154 0x12300264: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
155 0x12300268: 0x60020100: CONSTANT_BUFFER: valid
156 0x1230026c: 0x00000142: offset: 0x00000140, length: 192 bytes
157 0x12300270: 0x78000005: 3DSTATE_PIPELINED_POINTERS
158 0x12300274: 0x000079a0: VS state
159 0x12300278: 0x000079c1: GS state
160 0x1230027c: 0x00007a61: Clip state
161 0x12300280: 0x00007ac0: SF state
162 0x12300284: 0x00007b00: WM state
163 0x12300288: 0x00007cc0: CC state
164 0x1230028c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
165 0x12300290: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
166 0x12300294: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
167 0x12300298: 0x78080003: 3DSTATE_VERTEX_BUFFERS
168 0x1230029c: 0x00000018: buffer 0: sequential, pitch 24b
169 0x123002a0: 0x00000f48: buffer address
170 0x123002a4: 0x00000000: max index
171 0x123002a8: 0x00000000: mbz
172 0x123002ac: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
173 0x123002b0: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
174 0x123002b4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
175 0x123002b8: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
176 0x123002bc: 0x11130004: (X, Y, Z, 1.0), dst offset 0x10 bytes
177 0x123002c0: 0x60020100: CONSTANT_BUFFER: valid
178 0x123002c4: 0x00000202: offset: 0x00000200, length: 192 bytes
179 0x123002c8: 0x7b002004: 3DPRIMITIVE: quad strip sequential
180 0x123002cc: 0x000000a2: vertex count
181 0x123002d0: 0x00000000: start vertex
182 0x123002d4: 0x00000001: instance count
183 0x123002d8: 0x00000000: start instance
184 0x123002dc: 0x00000000: index bias
185 0x123002e0: 0x78000005: 3DSTATE_PIPELINED_POINTERS
186 0x123002e4: 0x000079a0: VS state
187 0x123002e8: 0x00000000: GS state
188 0x123002ec: 0x00007901: Clip state
189 0x123002f0: 0x00007940: SF state
190 0x123002f4: 0x00007960: WM state
191 0x123002f8: 0x00007cc0: CC state
192 0x123002fc: 0x00000000: MI_NOOP
193 0x12300300: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
194 0x12300304: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
195 0x12300308: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
196 0x1230030c: 0x60020100: CONSTANT_BUFFER: valid
197 0x12300310: 0x00000202: offset: 0x00000200, length: 192 bytes
198 0x12300314: 0x7b001404: 3DPRIMITIVE: tri strip sequential
199 0x12300318: 0x0000002a: vertex count
200 0x1230031c: 0x000000a2: start vertex
201 0x12300320: 0x00000001: instance count
202 0x12300324: 0x00000000: start instance
203 0x12300328: 0x00000000: index bias
204 0x1230032c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
205 0x12300330: 0x00007860: VS state
206 0x12300334: 0x00007801: GS state
207 0x12300338: 0x00007821: Clip state
208 0x1230033c: 0x00007880: SF state
209 0x12300340: 0x000078a0: WM state
210 0x12300344: 0x00007cc0: CC state
211 0x12300348: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
212 0x1230034c: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
213 0x12300350: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
214 0x12300354: 0x78080003: 3DSTATE_VERTEX_BUFFERS
215 0x12300358: 0x0000000c: buffer 0: sequential, pitch 12b
216 0x1230035c: 0x00002268: buffer address
217 0x12300360: 0x00000000: max index
218 0x12300364: 0x00000000: mbz
219 0x12300368: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
220 0x1230036c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
221 0x12300370: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
222 0x12300374: 0x60020100: CONSTANT_BUFFER: valid
223 0x12300378: 0x000002c2: offset: 0x000002c0, length: 192 bytes
224 0x1230037c: 0x7b002004: 3DPRIMITIVE: quad strip sequential
225 0x12300380: 0x0000002a: vertex count
226 0x12300384: 0x00000000: start vertex
227 0x12300388: 0x00000001: instance count
228 0x1230038c: 0x00000000: start instance
229 0x12300390: 0x00000000: index bias
230 0x12300394: 0x78000005: 3DSTATE_PIPELINED_POINTERS
231 0x12300398: 0x00007860: VS state
232 0x1230039c: 0x000077e1: GS state
233 0x123003a0: 0x00007821: Clip state
234 0x123003a4: 0x00007880: SF state
235 0x123003a8: 0x000078a0: WM state
236 0x123003ac: 0x00007cc0: CC state
237 0x123003b0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
238 0x123003b4: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
239 0x123003b8: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
240 0x123003bc: 0x60020100: CONSTANT_BUFFER: valid
241 0x123003c0: 0x000002c2: offset: 0x000002c0, length: 192 bytes
242 0x123003c4: 0x7b001c04: 3DPRIMITIVE: quad list sequential
243 0x123003c8: 0x00000028: vertex count
244 0x123003cc: 0x0000002a: start vertex
245 0x123003d0: 0x00000001: instance count
246 0x123003d4: 0x00000000: start instance
247 0x123003d8: 0x00000000: index bias
248 0x123003dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS
249 0x123003e0: 0x00007860: VS state
250 0x123003e4: 0x000077c1: GS state
251 0x123003e8: 0x00007821: Clip state
252 0x123003ec: 0x00007880: SF state
253 0x123003f0: 0x000078a0: WM state
254 0x123003f4: 0x00007cc0: CC state
255 0x123003f8: 0x00000000: MI_NOOP
256 0x123003fc: 0x00000000: MI_NOOP
257 0x12300400: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
258 0x12300404: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
259 0x12300408: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
260 0x1230040c: 0x60020100: CONSTANT_BUFFER: valid
261 0x12300410: 0x00000382: offset: 0x00000380, length: 192 bytes
262 0x12300414: 0x7b002004: 3DPRIMITIVE: quad strip sequential
263 0x12300418: 0x0000002a: vertex count
264 0x1230041c: 0x00000052: start vertex
265 0x12300420: 0x00000001: instance count
266 0x12300424: 0x00000000: start instance
267 0x12300428: 0x00000000: index bias
268 0x1230042c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
269 0x12300430: 0x00007860: VS state
270 0x12300434: 0x000077a1: GS state
271 0x12300438: 0x00007821: Clip state
272 0x1230043c: 0x00007880: SF state
273 0x12300440: 0x000078a0: WM state
274 0x12300444: 0x00007cc0: CC state
275 0x12300448: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
276 0x1230044c: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
277 0x12300450: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
278 0x12300454: 0x60020100: CONSTANT_BUFFER: valid
279 0x12300458: 0x00000382: offset: 0x00000380, length: 192 bytes
280 0x1230045c: 0x7b001c04: 3DPRIMITIVE: quad list sequential
281 0x12300460: 0x00000028: vertex count
282 0x12300464: 0x0000007c: start vertex
283 0x12300468: 0x00000001: instance count
284 0x1230046c: 0x00000000: start instance
285 0x12300470: 0x00000000: index bias
286 0x12300474: 0x78000005: 3DSTATE_PIPELINED_POINTERS
287 0x12300478: 0x00007860: VS state
288 0x1230047c: 0x00007781: GS state
289 0x12300480: 0x00007821: Clip state
290 0x12300484: 0x00007880: SF state
291 0x12300488: 0x000078a0: WM state
292 0x1230048c: 0x00007cc0: CC state
293 0x12300490: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
294 0x12300494: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
295 0x12300498: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
296 0x1230049c: 0x60020100: CONSTANT_BUFFER: valid
297 0x123004a0: 0x00000382: offset: 0x00000380, length: 192 bytes
298 0x123004a4: 0x78000005: 3DSTATE_PIPELINED_POINTERS
299 0x123004a8: 0x00007760: VS state
300 0x123004ac: 0x00007781: GS state
301 0x123004b0: 0x00007821: Clip state
302 0x123004b4: 0x00007880: SF state
303 0x123004b8: 0x000078a0: WM state
304 0x123004bc: 0x00007cc0: CC state
305 0x123004c0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
306 0x123004c4: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
307 0x123004c8: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
308 0x123004cc: 0x78080003: 3DSTATE_VERTEX_BUFFERS
309 0x123004d0: 0x00000018: buffer 0: sequential, pitch 24b
310 0x123004d4: 0x00002a30: buffer address
311 0x123004d8: 0x00000000: max index
312 0x123004dc: 0x00000000: mbz
313 0x123004e0: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
314 0x123004e4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
315 0x123004e8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
316 0x123004ec: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
317 0x123004f0: 0x11130004: (X, Y, Z, 1.0), dst offset 0x10 bytes
318 0x123004f4: 0x60020100: CONSTANT_BUFFER: valid
319 0x123004f8: 0x00000442: offset: 0x00000440, length: 192 bytes
320 0x123004fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential
321 0x12300500: 0x00000052: vertex count
322 0x12300504: 0x00000000: start vertex
323 0x12300508: 0x00000001: instance count
324 0x1230050c: 0x00000000: start instance
325 0x12300510: 0x00000000: index bias
326 0x12300514: 0x78000005: 3DSTATE_PIPELINED_POINTERS
327 0x12300518: 0x00007760: VS state
328 0x1230051c: 0x00000000: GS state
329 0x12300520: 0x000076c1: Clip state
330 0x12300524: 0x00007700: SF state
331 0x12300528: 0x00007720: WM state
332 0x1230052c: 0x00007cc0: CC state
333 0x12300530: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
334 0x12300534: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
335 0x12300538: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
336 0x1230053c: 0x60020100: CONSTANT_BUFFER: valid
337 0x12300540: 0x00000442: offset: 0x00000440, length: 192 bytes
338 0x12300544: 0x7b001404: 3DPRIMITIVE: tri strip sequential
339 0x12300548: 0x00000016: vertex count
340 0x1230054c: 0x00000052: start vertex
341 0x12300550: 0x00000001: instance count
342 0x12300554: 0x00000000: start instance
343 0x12300558: 0x00000000: index bias
344 0x1230055c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
345 0x12300560: 0x00007620: VS state
346 0x12300564: 0x000075c1: GS state
347 0x12300568: 0x000075e1: Clip state
348 0x1230056c: 0x00007640: SF state
349 0x12300570: 0x00007660: WM state
350 0x12300574: 0x00007cc0: CC state
351 0x12300578: 0x00000000: MI_NOOP
352 0x1230057c: 0x00000000: MI_NOOP
353 0x12300580: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
354 0x12300584: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
355 0x12300588: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
356 0x1230058c: 0x78080003: 3DSTATE_VERTEX_BUFFERS
357 0x12300590: 0x0000000c: buffer 0: sequential, pitch 12b
358 0x12300594: 0x000033f0: buffer address
359 0x12300598: 0x00000000: max index
360 0x1230059c: 0x00000000: mbz
361 0x123005a0: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
362 0x123005a4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
363 0x123005a8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
364 0x123005ac: 0x60020100: CONSTANT_BUFFER: valid
365 0x123005b0: 0x00000502: offset: 0x00000500, length: 192 bytes
366 0x123005b4: 0x7b002004: 3DPRIMITIVE: quad strip sequential
367 0x123005b8: 0x0000002a: vertex count
368 0x123005bc: 0x00000000: start vertex
369 0x123005c0: 0x00000001: instance count
370 0x123005c4: 0x00000000: start instance
371 0x123005c8: 0x00000000: index bias
372 0x123005cc: 0x78000005: 3DSTATE_PIPELINED_POINTERS
373 0x123005d0: 0x00007620: VS state
374 0x123005d4: 0x000075a1: GS state
375 0x123005d8: 0x000075e1: Clip state
376 0x123005dc: 0x00007640: SF state
377 0x123005e0: 0x00007660: WM state
378 0x123005e4: 0x00007cc0: CC state
379 0x123005e8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
380 0x123005ec: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
381 0x123005f0: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
382 0x123005f4: 0x60020100: CONSTANT_BUFFER: valid
383 0x123005f8: 0x00000502: offset: 0x00000500, length: 192 bytes
384 0x123005fc: 0x7b001c04: 3DPRIMITIVE: quad list sequential
385 0x12300600: 0x00000028: vertex count
386 0x12300604: 0x0000002a: start vertex
387 0x12300608: 0x00000001: instance count
388 0x1230060c: 0x00000000: start instance
389 0x12300610: 0x00000000: index bias
390 0x12300614: 0x78000005: 3DSTATE_PIPELINED_POINTERS
391 0x12300618: 0x00007620: VS state
392 0x1230061c: 0x00007581: GS state
393 0x12300620: 0x000075e1: Clip state
394 0x12300624: 0x00007640: SF state
395 0x12300628: 0x00007660: WM state
396 0x1230062c: 0x00007cc0: CC state
397 0x12300630: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
398 0x12300634: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
399 0x12300638: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
400 0x1230063c: 0x60020100: CONSTANT_BUFFER: valid
401 0x12300640: 0x000005c2: offset: 0x000005c0, length: 192 bytes
402 0x12300644: 0x7b002004: 3DPRIMITIVE: quad strip sequential
403 0x12300648: 0x0000002a: vertex count
404 0x1230064c: 0x00000052: start vertex
405 0x12300650: 0x00000001: instance count
406 0x12300654: 0x00000000: start instance
407 0x12300658: 0x00000000: index bias
408 0x1230065c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
409 0x12300660: 0x00007620: VS state
410 0x12300664: 0x00007561: GS state
411 0x12300668: 0x000075e1: Clip state
412 0x1230066c: 0x00007640: SF state
413 0x12300670: 0x00007660: WM state
414 0x12300674: 0x00007cc0: CC state
415 0x12300678: 0x00000000: MI_NOOP
416 0x1230067c: 0x00000000: MI_NOOP
417 0x12300680: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
418 0x12300684: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
419 0x12300688: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
420 0x1230068c: 0x60020100: CONSTANT_BUFFER: valid
421 0x12300690: 0x000005c2: offset: 0x000005c0, length: 192 bytes
422 0x12300694: 0x7b001c04: 3DPRIMITIVE: quad list sequential
423 0x12300698: 0x00000028: vertex count
424 0x1230069c: 0x0000007c: start vertex
425 0x123006a0: 0x00000001: instance count
426 0x123006a4: 0x00000000: start instance
427 0x123006a8: 0x00000000: index bias
428 0x123006ac: 0x78000005: 3DSTATE_PIPELINED_POINTERS
429 0x123006b0: 0x00007620: VS state
430 0x123006b4: 0x00007541: GS state
431 0x123006b8: 0x000075e1: Clip state
432 0x123006bc: 0x00007640: SF state
433 0x123006c0: 0x00007660: WM state
434 0x123006c4: 0x00007cc0: CC state
435 0x123006c8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
436 0x123006cc: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
437 0x123006d0: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
438 0x123006d4: 0x60020100: CONSTANT_BUFFER: valid
439 0x123006d8: 0x000005c2: offset: 0x000005c0, length: 192 bytes
440 0x123006dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS
441 0x123006e0: 0x00007520: VS state
442 0x123006e4: 0x00007541: GS state
443 0x123006e8: 0x000075e1: Clip state
444 0x123006ec: 0x00007640: SF state
445 0x123006f0: 0x00007660: WM state
446 0x123006f4: 0x00007cc0: CC state
447 0x123006f8: 0x00000000: MI_NOOP
448 0x123006fc: 0x00000000: MI_NOOP
449 0x12300700: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
450 0x12300704: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
451 0x12300708: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
452 0x1230070c: 0x78080003: 3DSTATE_VERTEX_BUFFERS
453 0x12300710: 0x00000018: buffer 0: sequential, pitch 24b
454 0x12300714: 0x00003bb8: buffer address
455 0x12300718: 0x00000000: max index
456 0x1230071c: 0x00000000: mbz
457 0x12300720: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
458 0x12300724: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
459 0x12300728: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
460 0x1230072c: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
461 0x12300730: 0x11130004: (X, Y, Z, 1.0), dst offset 0x10 bytes
462 0x12300734: 0x60020100: CONSTANT_BUFFER: valid
463 0x12300738: 0x00000682: offset: 0x00000680, length: 192 bytes
464 0x1230073c: 0x7b002004: 3DPRIMITIVE: quad strip sequential
465 0x12300740: 0x00000052: vertex count
466 0x12300744: 0x00000000: start vertex
467 0x12300748: 0x00000001: instance count
468 0x1230074c: 0x00000000: start instance
469 0x12300750: 0x00000000: index bias
470 0x12300754: 0x78000005: 3DSTATE_PIPELINED_POINTERS
471 0x12300758: 0x00007520: VS state
472 0x1230075c: 0x00000000: GS state
473 0x12300760: 0x00007481: Clip state
474 0x12300764: 0x000074c0: SF state
475 0x12300768: 0x000074e0: WM state
476 0x1230076c: 0x00007cc0: CC state
477 0x12300770: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
478 0x12300774: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72
479 0x12300778: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384
480 0x1230077c: 0x60020100: CONSTANT_BUFFER: valid
481 0x12300780: 0x00000682: offset: 0x00000680, length: 192 bytes
482 0x12300784: 0x7b001404: 3DPRIMITIVE: tri strip sequential
483 0x12300788: 0x00000016: vertex count
484 0x1230078c: 0x00000052: start vertex
485 0x12300790: 0x00000001: instance count
486 0x12300794: 0x00000000: start instance
487 0x12300798: 0x00000000: index bias
488 0x1230079c: 0x05000000: MI_BATCH_BUFFER_END