From 29435bae9ebbea5deb69336f2d07cff078e92411 Mon Sep 17 00:00:00 2001 From: Daniel Knittl-Frank Date: Sat, 2 Oct 2010 23:42:29 +0200 Subject: [PATCH] Ported most of config only reference layout missing now. init_config() has to be called from main to initialize stl containers. --- C/config.cpp | 169 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 C/config.cpp diff --git a/C/config.cpp b/C/config.cpp new file mode 100644 index 0000000..4257210 --- /dev/null +++ b/C/config.cpp @@ -0,0 +1,169 @@ +#pragma once +//Configuration of check_neo, mainly the weights of the cost functions. Intended to be easily modified. + +#include +#include +#include + +typedef int cost_t; +typedef double weight_t; + +// The mutated letters - only these get changed. You may change these to leave letters in their defined place. +std::string abc = "abcdefghijklmnopqrstuvwxyzäöüß,."; + +// The letters which are used to calculate the costs - do not change anything or results will become incomparable. +std::string const abc_full = "abcdefghijklmnopqrstuvwxyzäöüß,."; + +#define WEIGHT_POSITION 10 // reference cost - gets multiplied with the COST_PER_KEY. + +#define WEIGHT_FINGER_REPEATS 256 // Cost of a finger repeat. Gets additional +1 from the row change on the same finger. + +#define WEIGHT_FINGER_REPEATS_TOP_BOTTOM 2048 // Additional cost of a finger repetition from the top to the bottom line. Gets added to the cost of the normal finger repetition. Additionally this gets costs as row repetition on the same hand (+4). + +#define WEIGHT_BIGRAM_ROW_CHANGE_PER_ROW 0.6f // When I have to switch the row in a bigram while on the same hand, that takes time => Penalty per (row to cross ² / horizontal distance)² if we’re on the same hand. + +#define WEIGHT_COUNT_ROW_CHANGES_BETWEEN_HANDS false // Should we count a row change with a handswitch as row change? + +#define WEIGHT_FINGER_DISBALANCE 500 // multiplied with the standard deviation of the finger usage - value guessed and only valid for the 1gramme.txt corpus. + +#define WEIGHT_HAND_DISBALANCE 30 // Disbalance between the load on the hands. Calculated from the finger disbalance, but coarser. If both hands have slightly unequal load on the individual fingers, but overall both hands have the same load, the layout feels equal. + +#define WEIGHT_TOO_LITTLE_HANDSWITCHING 300 // how high should it be counted, if the hands aren’t switched in a triple? + +#define WEIGHT_NO_HANDSWITCH_AFTER_DIRECTION_CHANGE 1 // multipleir for triples without handswitch in which there also is a direction change? Also affects the “unweighted” result from total_cost! +#define WEIGHT_NO_HANDSWITCH_WITHOUT_DIRECTION_CHANGE 0 // multipier for triples without handswitch in in which the direction doesn’t change. Also affects the “unweighted” result from total_cost! + +weight_t const WEIGHT_INTENDED_FINGER_LOAD_LEFT_PINKY_TO_RIGHT_PINKY[] = { + 1, + 1.6, + 2.6, + 2.6, // is 1/3 faster + 1, + 1, + 2.6, + 2.6, + 1.6, + 1 }; // The intended load per finger. Inversed and then used as multiplier for the finger load before calculating the finger disbalance penalty. Any load distribution which strays from this optimum gives a penalty. + +#define WEIGHT_XCVZ_ON_BAD_POSITION 0.2f // the penalty *per letter* in the text if xvcz are on bad positions (cumulative; if all 4 are on bad positions (not in the first 5 keys, counted from the left side horizontally) we get 4 times the penalty). + +#define WEIGHT_FINGER_SWITCH 20 // how much worse is it to switch from middle to indexfinger compared with middle to pinky (~30ms according to Rohmert). + +enum fingers { + l_pinky, l_ring, l_middle, l_index, l_thumb, + r_thumb, r_index, r_middle, r_ring, r_pinky, +}; +// The cost for moving from one finger to another one with middle-to-index as 1 (30ms). Currently only uses the neighbors. Can also be used to favor a certain direction. Adapted the Rohmert times as per my own experiences: http://lists.neo-layout.org/pipermail/diskussion/2010-May/017171.html and http://lists.neo-layout.org/pipermail/diskussion/2010-May/017321.html +cost_t const FINGER_SWITCH_COST[][2] = { // iu td < ui dt dr ua rd au < ai rt < nd eu + /*l_pinky*/ { 3, 3 }, // ring, middle + /*l_ring*/ { 4, 3 }, // pinky, middle + /*l_middle*/ { 1, 2 }, // pinky, ring + /*l_index*/ { 1 }, // pinky + /*l_thumb*/ { }, + /*r_thumb*/ { }, + /*r_index*/ { 1 }, // pinky + /*r_middle*/ { 2, 1 }, // ring, pinky + /*r_ring*/ { 3, 4 }, // middle, pinky + /*r_pinky*/ { 3, 3 }, // middle, ring +}; // iutd, drua, uidt, rdau, airt, ndeu :) + +#define WEIGHT_NO_HANDSWITCH_AFTER_UNBALANCING_KEY 20 // How much penalty we want if there’s no handswitching after an unbalancing key. Heavy unbalancing (wkßz, M3 right, return and the shifts) counts double (see UNBALANCING_POSITIONS). This also gives a penalty for handswitching after an uppercase letter. + +struct position { + int row; // row 1: numberrow + int col; // cols left->right, col 1: leftmost + cost_t cost; // cost for this position + + bool operator<(const position &p) const { + if(this->row == p.row) + return this->col < p.col; + return this->row < p.row; + } +}; + +// Positions which pull the hand from the base row, position and cost (the strength of the pulling from base row). +std::map UNBALANCING_POSITIONS; +static void init_UNBALANCING_POSITIONS() { + UNBALANCING_POSITIONS[(position) {1, 0, 0}] = 2; // Tab + UNBALANCING_POSITIONS[(position) {1, 1, 0}] = 1; // x + UNBALANCING_POSITIONS[(position) {1, 5, 0}] = 2; // w + UNBALANCING_POSITIONS[(position) {1, 6, 0}] = 2; // k + UNBALANCING_POSITIONS[(position) {1, 10, 0}] = 1; // q + UNBALANCING_POSITIONS[(position) {1, 11, 0}] = 2; // ß + UNBALANCING_POSITIONS[(position) {2, 0, 0}] = 2; // L_M3 + UNBALANCING_POSITIONS[(position) {2, 5, 0}] = 1; // o + UNBALANCING_POSITIONS[(position) {2, 6, 0}] = 1; // s + UNBALANCING_POSITIONS[(position) {2, 11, 0}] = 1; // y + UNBALANCING_POSITIONS[(position) {2, 12, 0}] = 2; // R_M3 + UNBALANCING_POSITIONS[(position) {2, 13, 0}] = 2; // Return + UNBALANCING_POSITIONS[(position) {3, 0, 0}] = 2; // L_Shift + UNBALANCING_POSITIONS[(position) {3, 12, 0}] = 2; // R_Shift + UNBALANCING_POSITIONS[(position) {3, 6, 0}] = 2; // z +} + +// Structured key weighting (but still mostly from experience and deducing from the work of others). +// The speed of the fingers is taken out (see INTENDED_FINGER_LOAD_LEFT_PINKY_TO_RIGHT_PINKY). +// So this shows the reachability of the keys, ignoring the different speed of the fingers. +// “How much does the hand hurt when reaching for the key” :) +// rationale: reaching for the Neo 2 x hurts thrice as much as just hitting the Neo2 u → 10 vs. 3. +// the upper keys on the right hand can be reached a bit better, since movement is aligned with the hand +// (except for q, since the pinky is too short for that). +// theoretical minimum (assigning the lowest cost to the most frequent char, counting only the chars on layer 1): +// 1123111113 = 3.3490913205386508 mean key position cost +// Ringfinger on lower row takes 1.5 times the time of index on the upper row[1]. +// [1]: http://forschung.goebel-consult.de/de-ergo/rohmert/Rohmert.html - only one person! +// +cost_t const COST_PER_KEY[][14] = { + // The 0 values aren’t filled in at the moment. + // Don’t put mutated keys there, otherwise the best keys will end up there! + {50, 40,35,30,30, 35, 40,35,30,30,30,35,40,50}, // Zahlenreihe (0) + {24, 20, 6, 5, 6, 9, 10, 5, 4, 5, 8,24,36, 0}, // Reihe 1 + {12, 3, 3, 3, 3, 5, 5, 3, 3, 3, 3, 5,10,18}, // Reihe 2 + {15,10,12,24,20, 10, 30, 7, 6,22,22,10, 15}, // Reihe 3 + {0,0,0, 3 , 0, 0, 0, 0} // Reihe 4 mit Leertaste +}; +cost_t const COST_LAYER_ADDITION[] = {0, 15, 12, 10, 27, 22}; + +#define COST_PER_KEY_NOT_FOUND 60 + +// for reference the neo layout +//NEO = [ +// [("^"),("1"),("2"),("3"),("4"),("5"),("6"),("7"),("8"),("9"),("0"),("-"),("`"),("←")], # Zahlenreihe (0) +// [("⇥"),("x"),("v"),("l"),("c"),("w"),("k"),("h"),("g"),("f"),("q"),("ß"),("´"),()], # Reihe 1 +// [("⇩"),("u"),("i"),("a"),("e"),("o"),("s"),("n"),("r"),("t"),("d"),("y"),("⇘"),("\n")], # Reihe 2 +// [("⇧"),(),("ü"),("ö"),("ä"),("p"),("z"),("b"),("m"),(","),("."),("j"),("⇗")], # Reihe 3 +// [(), (), (), (" "), (), (), (), ()] # Reihe 4 mit Leertaste +//] + + +// not used atm, should allow "hash access" to positions +struct finger_positions { + position klein; + position ring; + position mittel; + position zeige; + position daumen; +}; +struct hand_positions { + finger_positions l; + finger_positions r; +}; +// The positions which are by default accessed by the given finger. +// + weighting +position FINGER_POSITIONS[][9] = { + /*l_pinky*/ {{1, 1, 0}, {2, 0, 0}, {2, 1, 0}, {3, 0, 0}, {3, 1, 0}, {3, 2, 0}}, + /*l_ring*/ {{1, 2, 0}, {2, 2, 0}, {3, 3, 0}}, + /*l_middle*/ {{1, 3, 0}, {2, 3, 0}, {3, 4, 0}}, + /*l_index*/ {{1, 4, 0}, {2, 4, 0}, {3, 5, 0}, {1, 5, 0}, {2, 5, 0}, {3, 6, 0}}, + /*l_thumb*/ {{4, 3, 0}}, + /*r_thumb*/ {{4, 3, 0}}, + /*r_index*/ {{1, 6, 0}, {2, 6, 0}, {3, 7, 0}, {1, 7, 0}, {2, 7, 0}, {3, 8, 0}}, + /*r_middle*/ {{1, 8, 0}, {2, 8, 0}, {3, 9, 0}}, + /*r_ring*/ {{1, 9, 0}, {2, 9, 0}, {3, 10, 0}}, + /*r_pinky*/ {{1, 10, 0}, {2, 10, 0}, {3, 11, 0}, {1, 11, 0}, {2, 11, 0}, {1, 12, 0}, {2, 12, 0}, {2, 13, 0}, {3, 12, 0}} +}; + +// call in main to initialize maps +void init_config() { + init_UNBALANCING_POSITIONS(); +} -- 2.11.4.GIT