2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
16 ** ==================================================================
17 ** Search for "@@" to find all configurable definitions.
18 ** ===================================================================
23 @@ LUA_ANSI controls the use of non-ansi features.
24 ** CHANGE it (define it) if you want Lua to avoid the use of any
25 ** non-ansi feature or library.
27 #if defined(__STRICT_ANSI__)
32 #if !defined(LUA_ANSI) && defined(_WIN32)
34 #define LUA_BUILD_AS_DLL
37 #if defined(LUA_USE_LINUX)
39 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
42 #if defined(LUA_USE_MACOSX)
44 #define LUA_DL_DYLD /* does not need extra library */
50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
51 @* Interfaces Extension (XSI).
52 ** CHANGE it (define it) if your system is XSI compatible.
54 #if defined(LUA_USE_POSIX)
55 #define LUA_USE_ISATTY
57 #define LUA_USE_ULONGJMP
62 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
63 @* Lua check to set its paths.
64 @@ LUA_INIT is the name of the environment variable that Lua
65 @* checks for initialization code.
66 ** CHANGE them if you want different names.
68 #define LUA_PATH "LUA_PATH"
69 #define LUA_CPATH "LUA_CPATH"
70 #define LUA_INIT "LUA_INIT"
74 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
76 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
78 ** CHANGE them if your machine has a non-conventional directory
79 ** hierarchy or if you want to install your libraries in
80 ** non-conventional directories.
84 ** In Windows, any exclamation mark ('!') in the path is replaced by the
85 ** path of the directory of the executable file of the current process.
87 #define LUA_LDIR "!\\lua\\"
88 #define LUA_CDIR "!\\"
89 #define LUA_PATH_DEFAULT \
90 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
91 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
92 #define LUA_CPATH_DEFAULT \
93 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
96 #define LUA_ROOT "${CMAKE_INSTALL_PREFIX}/"
97 #define LUA_LDIR LUA_ROOT "${LUA_MODULES_LDIR}/"
98 #define LUA_CDIR LUA_ROOT "${LUA_MODULES_CDIR}/"
99 #define LUA_PATH_DEFAULT \
100 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
101 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
102 #define LUA_CPATH_DEFAULT \
103 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
108 @@ LUA_DIRSEP is the directory separator (for submodules).
109 ** CHANGE it if your machine does not use "/" as the directory separator
110 ** and is not Windows. (On Windows Lua automatically uses "\".)
113 #define LUA_DIRSEP "\\"
115 #define LUA_DIRSEP "/"
120 @@ LUA_PATHSEP is the character that separates templates in a path.
121 @@ LUA_PATH_MARK is the string that marks the substitution points in a
123 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
125 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
126 @* luaopen_ function name.
127 ** CHANGE them if for some reason your system cannot use those
128 ** characters. (E.g., if one of those characters is a common character
129 ** in file/directory names.) Probably you do not need to change them.
131 #define LUA_PATHSEP ";"
132 #define LUA_PATH_MARK "?"
133 #define LUA_EXECDIR "!"
134 #define LUA_IGMARK "-"
138 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
139 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
140 ** machines, ptrdiff_t gives a good choice between int or long.)
142 #define LUA_INTEGER ptrdiff_t
146 @@ LUA_API is a mark for all core API functions.
147 @@ LUALIB_API is a mark for all standard library functions.
148 ** CHANGE them if you need to define those functions in some special way.
149 ** For instance, if you want to create one Windows DLL with the core and
150 ** the libraries, you may want to use the following definition (define
151 ** LUA_BUILD_AS_DLL to get it).
153 #if defined(LUA_BUILD_AS_DLL)
155 #if defined(LUA_CORE) || defined(LUA_LIB)
156 #define LUA_API __declspec(dllexport)
158 #define LUA_API __declspec(dllimport)
161 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
164 #define LUA_API __attribute__((visibility("default"))) extern
168 #define LUA_API extern
172 /* more often than not the libs go together with the core */
173 #define LUALIB_API LUA_API
177 @@ LUAI_FUNC is a mark for all extern functions that are not to be
178 @* exported to outside modules.
179 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
180 @* be exported to outside modules.
181 ** CHANGE them if you need to mark them in some special way. Elf/gcc
182 ** (versions 3.2 and later) mark them as "hidden" to optimize access
183 ** when Lua is compiled as a shared library.
185 #if defined(luaall_c)
186 #define LUAI_FUNC static
187 #define LUAI_DATA /* empty */
189 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
191 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
192 #define LUAI_DATA LUAI_FUNC
195 #define LUAI_FUNC extern
196 #define LUAI_DATA extern
202 @@ LUA_QL describes how error messages quote program elements.
203 ** CHANGE it if you want a different appearance.
205 #define LUA_QL(x) "'" x "'"
206 #define LUA_QS LUA_QL("%s")
210 @@ LUA_IDSIZE gives the maximum size for the description of the source
211 @* of a function in debug information.
212 ** CHANGE it if you want a different size.
214 #define LUA_IDSIZE 60
218 ** {==================================================================
219 ** Stand-alone configuration
220 ** ===================================================================
223 #if defined(lua_c) || defined(luaall_c)
226 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
227 @* is, whether we're running lua interactively).
228 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
231 #if defined(LUA_USE_ISATTY)
233 #define lua_stdin_is_tty() isatty(0)
234 #elif defined(LUA_WIN)
237 #define lua_stdin_is_tty() _isatty(_fileno(stdin))
239 #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
244 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
245 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
246 ** CHANGE them if you want different prompts. (You can also change the
247 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
249 #define LUA_PROMPT "> "
250 #define LUA_PROMPT2 ">> "
254 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
255 ** CHANGE it if your stand-alone interpreter has a different name and
256 ** your system is not able to detect that name automatically.
258 #define LUA_PROGNAME "lua"
262 @@ LUA_MAXINPUT is the maximum length for an input line in the
263 @* stand-alone interpreter.
264 ** CHANGE it if you need longer lines.
266 #define LUA_MAXINPUT 512
270 @@ lua_readline defines how to show a prompt and then read a line from
271 @* the standard input.
272 @@ lua_saveline defines how to "save" a read line in a "history".
273 @@ lua_freeline defines how to free a line read by lua_readline.
274 ** CHANGE them if you want to improve this functionality (e.g., by using
275 ** GNU readline and history facilities).
277 #if defined(LUA_USE_READLINE)
279 #include <readline/readline.h>
280 #include <readline/history.h>
281 #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
282 #define lua_saveline(L,idx) \
283 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
284 add_history(lua_tostring(L, idx)); /* add it to history */
285 #define lua_freeline(L,b) ((void)L, free(b))
287 #define lua_readline(L,b,p) \
288 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
289 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
290 #define lua_saveline(L,idx) { (void)L; (void)idx; }
291 #define lua_freeline(L,b) { (void)L; (void)b; }
296 /* }================================================================== */
300 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
302 ** CHANGE it if you want the GC to run faster or slower (higher values
303 ** mean larger pauses which mean slower collection.) You can also change
304 ** this value dynamically.
306 #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
310 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
311 @* memory allocation as a percentage.
312 ** CHANGE it if you want to change the granularity of the garbage
313 ** collection. (Higher values mean coarser collections. 0 represents
314 ** infinity, where each step performs a full collection.) You can also
315 ** change this value dynamically.
317 #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
322 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
323 ** CHANGE it (define it) if you want exact compatibility with the
324 ** behavior of setn/getn in Lua 5.0.
326 #undef LUA_COMPAT_GETN
329 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
330 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
331 ** function (the function is still available as 'package.loadlib').
333 #undef LUA_COMPAT_LOADLIB
336 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
337 ** CHANGE it to undefined as soon as your programs use only '...' to
338 ** access vararg parameters (instead of the old 'arg' table).
340 #define LUA_COMPAT_VARARG
343 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
344 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
345 ** the new '%' operator instead of 'math.mod'.
347 #define LUA_COMPAT_MOD
350 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
352 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
353 ** off the advisory error when nesting [[...]].
355 #define LUA_COMPAT_LSTR 1
358 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
359 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
362 #define LUA_COMPAT_GFIND
365 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
367 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
368 ** your uses of 'luaL_openlib'
370 #define LUA_COMPAT_OPENLIB
375 @@ luai_apicheck is the assert macro used by the Lua-C API.
376 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
377 ** parameters it gets from API calls. This may slow down the interpreter
378 ** a bit, but may be quite useful when debugging C code that interfaces
379 ** with Lua. A useful redefinition is to use assert.h.
381 #if defined(LUA_USE_APICHECK)
383 #define luai_apicheck(L,o) { (void)L; assert(o); }
385 #define luai_apicheck(L,o) { (void)L; }
390 @@ LUAI_BITSINT defines the number of bits in an int.
391 ** CHANGE here if Lua cannot automatically detect the number of bits of
392 ** your machine. Probably you do not need to change this.
394 /* avoid overflows in comparison */
395 #if INT_MAX-20 < 32760
396 #define LUAI_BITSINT 16
397 #elif INT_MAX > 2147483640L
398 /* int has at least 32 bits */
399 #define LUAI_BITSINT 32
401 #error "you must define LUA_BITSINT with number of bits in an integer"
406 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
407 @@ LUAI_INT32 is an signed integer with at least 32 bits.
408 @@ LUAI_UMEM is an unsigned integer big enough to count the total
409 @* memory used by Lua.
410 @@ LUAI_MEM is a signed integer big enough to count the total memory
412 ** CHANGE here if for some weird reason the default definitions are not
413 ** good enough for your machine. (The definitions in the 'else'
414 ** part always works, but may waste space on machines with 64-bit
415 ** longs.) Probably you do not need to change this.
417 #if LUAI_BITSINT >= 32
418 #define LUAI_UINT32 unsigned int
419 #define LUAI_INT32 int
420 #define LUAI_MAXINT32 INT_MAX
421 #define LUAI_UMEM size_t
422 #define LUAI_MEM ptrdiff_t
425 #define LUAI_UINT32 unsigned long
426 #define LUAI_INT32 long
427 #define LUAI_MAXINT32 LONG_MAX
428 #define LUAI_UMEM unsigned long
429 #define LUAI_MEM long
434 @@ LUAI_MAXCALLS limits the number of nested calls.
435 ** CHANGE it if you need really deep recursive calls. This limit is
436 ** arbitrary; its only purpose is to stop infinite recursion before
437 ** exhausting memory.
439 #define LUAI_MAXCALLS 20000
443 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
445 ** CHANGE it if you need lots of (Lua) stack space for your C
446 ** functions. This limit is arbitrary; its only purpose is to stop C
447 ** functions to consume unlimited stack space. (must be smaller than
448 ** -LUA_REGISTRYINDEX)
450 #define LUAI_MAXCSTACK 8000
455 ** {==================================================================
456 ** CHANGE (to smaller values) the following definitions if your system
457 ** has a small C stack. (Or you may want to change them to larger
458 ** values if your system has a large C stack and these limits are
459 ** too rigid for you.) Some of these constants control the size of
460 ** stack-allocated arrays used by the compiler or the interpreter, while
461 ** others limit the maximum number of recursive calls that the compiler
462 ** or the interpreter can perform. Values too large may cause a C stack
463 ** overflow for some forms of deep constructs.
464 ** ===================================================================
469 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
470 @* syntactical nested non-terminals in a program.
472 #define LUAI_MAXCCALLS 200
476 @@ LUAI_MAXVARS is the maximum number of local variables per function
477 @* (must be smaller than 250).
479 #define LUAI_MAXVARS 200
483 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
484 @* (must be smaller than 250).
486 #define LUAI_MAXUPVALUES 60
490 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
492 #define LUAL_BUFFERSIZE BUFSIZ
494 /* }================================================================== */
500 ** {==================================================================
501 @@ LUA_NUMBER is the type of numbers in Lua.
502 ** CHANGE the following definitions only if you want to build Lua
503 ** with a number type different from double. You may also need to
504 ** change lua_number2int & lua_number2integer.
505 ** ===================================================================
508 #define LUA_NUMBER_DOUBLE
509 #define LUA_NUMBER double
512 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
515 #define LUAI_UACNUMBER double
519 @@ LUA_NUMBER_SCAN is the format for reading numbers.
520 @@ LUA_NUMBER_FMT is the format for writing numbers.
521 @@ lua_number2str converts a number to a string.
522 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
523 @@ lua_str2number converts a string to a number.
525 #define LUA_NUMBER_SCAN "%lf"
526 #define LUA_NUMBER_FMT "%.14g"
527 #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
528 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
529 #define lua_str2number(s,p) strtod((s), (p))
533 @@ The luai_num* macros define the primitive operations over numbers.
535 #if defined(LUA_CORE)
537 #define luai_numadd(a,b) ((a)+(b))
538 #define luai_numsub(a,b) ((a)-(b))
539 #define luai_nummul(a,b) ((a)*(b))
540 #define luai_numdiv(a,b) ((a)/(b))
541 #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
542 #define luai_numpow(a,b) (pow(a,b))
543 #define luai_numunm(a) (-(a))
544 #define luai_numeq(a,b) ((a)==(b))
545 #define luai_numlt(a,b) ((a)<(b))
546 #define luai_numle(a,b) ((a)<=(b))
547 #define luai_numisnan(a) (!luai_numeq((a), (a)))
552 @@ lua_number2int is a macro to convert lua_Number to int.
553 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
554 ** CHANGE them if you know a faster way to convert a lua_Number to
555 ** int (with any rounding method and without throwing errors) in your
556 ** system. In Pentium machines, a naive typecast from double to int
557 ** in C is extremely slow, so any alternative is worth trying.
560 /* On a Pentium, resort to a trick */
561 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
562 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
564 /* On a Microsoft compiler, use assembler */
565 #if defined(_MSC_VER)
567 #define lua_number2int(i,d) __asm fld d __asm fistp i
568 #define lua_number2integer(i,n) lua_number2int(i, n)
570 /* the next trick should work on any Pentium, but sometimes clashes
571 with a DirectX idiosyncrasy */
574 union luai_Cast
{ double l_d
; long l_l
; };
575 #define lua_number2int(i,d) \
576 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
577 #define lua_number2integer(i,n) lua_number2int(i, n)
582 /* this option always works, but may be slow */
584 #define lua_number2int(i,d) ((i)=(int)(d))
585 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
589 /* }================================================================== */
593 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
594 ** CHANGE it if your system requires alignments larger than double. (For
595 ** instance, if your system supports long doubles and they must be
596 ** aligned in 16-byte boundaries, then you should add long double in the
597 ** union.) Probably you do not need to change this.
599 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
603 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
604 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
605 ** or if want/don't to use _longjmp/_setjmp instead of regular
606 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
607 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
608 ** and with longjmp/setjmp otherwise.
610 #if defined(__cplusplus)
612 #define LUAI_THROW(L,c) throw(c)
613 #define LUAI_TRY(L,c,a) try { a } catch(...) \
614 { if ((c)->status == 0) (c)->status = -1; }
615 #define luai_jmpbuf int /* dummy variable */
617 #elif defined(LUA_USE_ULONGJMP)
618 /* in Unix, try _longjmp/_setjmp (more efficient) */
619 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
620 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
621 #define luai_jmpbuf jmp_buf
624 /* default handling with long jumps */
625 #define LUAI_THROW(L,c) longjmp((c)->b, 1)
626 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
627 #define luai_jmpbuf jmp_buf
633 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
634 @* can do during pattern-matching.
635 ** CHANGE it if you need more captures. This limit is arbitrary.
637 #define LUA_MAXCAPTURES 32
641 @@ lua_tmpnam is the function that the OS library uses to create a
643 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
644 ** CHANGE them if you have an alternative to tmpnam (which is considered
645 ** insecure) or if you want the original tmpnam anyway. By default, Lua
646 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
648 #if defined(loslib_c) || defined(luaall_c)
650 #if defined(LUA_USE_MKSTEMP)
652 #define LUA_TMPNAMBUFSIZE 32
653 #define lua_tmpnam(b,e) { \
654 strcpy(b, "/tmp/lua_XXXXXX"); \
656 if (e != -1) close(e); \
660 #define LUA_TMPNAMBUFSIZE L_tmpnam
661 #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
668 @@ lua_popen spawns a new process connected to the current one through
670 ** CHANGE it if you have a way to implement it in your system.
672 #if defined(LUA_USE_POPEN)
674 #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
675 #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
677 #elif defined(LUA_WIN)
679 #define lua_popen(L,c,m) ((void)L, _popen(c,m))
680 #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
684 #define lua_popen(L,c,m) ((void)((void)c, m), \
685 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
686 #define lua_pclose(L,file) ((void)((void)L, file), 0)
691 @@ LUA_DL_* define which dynamic-library system Lua should use.
692 ** CHANGE here if Lua has problems choosing the appropriate
693 ** dynamic-library system for your platform (either Windows' DLL, Mac's
694 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
695 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
696 ** it. To use dlopen you also need to adapt the src/Makefile (probably
697 ** adding -ldl to the linker options), so Lua does not select it
698 ** automatically. (When you change the makefile to add -ldl, you must
699 ** also add -DLUA_USE_DLOPEN.)
700 ** If you do not want any kind of dynamic library, undefine all these
702 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
704 #if defined(LUA_USE_DLOPEN)
705 #define LUA_DL_DLOPEN
714 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
715 @* (the data goes just *before* the lua_State pointer).
716 ** CHANGE (define) this if you really need that. This value must be
717 ** a multiple of the maximum alignment required for your machine.
719 #define LUAI_EXTRASPACE 0
723 @@ luai_userstate* allow user-specific actions on threads.
724 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
725 ** extra when a thread is created/deleted/resumed/yielded.
727 #define luai_userstateopen(L) ((void)L)
728 #define luai_userstateclose(L) ((void)L)
729 #define luai_userstatethread(L,L1) ((void)L)
730 #define luai_userstatefree(L) ((void)L)
731 #define luai_userstateresume(L,n) ((void)L)
732 #define luai_userstateyield(L,n) ((void)L)
736 @@ LUA_INTFRMLEN is the length modifier for integer conversions
737 @* in 'string.format'.
738 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
740 ** CHANGE them if your system supports long long or does not support long.
743 #if defined(LUA_USELONGLONG)
745 #define LUA_INTFRMLEN "ll"
746 #define LUA_INTFRM_T long long
750 #define LUA_INTFRMLEN "l"
751 #define LUA_INTFRM_T long
757 /* =================================================================== */
760 ** Local configuration. You can use this space to add your redefinitions
761 ** without modifying the main part of the file.