1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | foam-extend: Open Source CFD
4 \\ / O peration | Version: 3.2
5 \\ / A nd | Web: http://www.foam-extend.org
6 \\/ M anipulation | For copyright notice see file Copyright
7 -------------------------------------------------------------------------------
9 This file is part of foam-extend.
11 foam-extend is free software: you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation, either version 3 of the License, or (at your
14 option) any later version.
16 foam-extend is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
25 interpolatePointToCell
28 Interpolates (averages) the vertex values to the cell centre.
31 interpolatePointToCell.C
33 \*---------------------------------------------------------------------------*/
35 #ifndef interpolatePointToCell_H
36 #define interpolatePointToCell_H
38 #include "GeometricField.H"
39 #include "pointMesh.H"
42 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
47 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
49 // Interpolate field to cell centre
51 Type interpolatePointToCell
53 const GeometricField<Type, pointPatchField, pointMesh>& ptf,
58 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
60 } // End namespace Foam
62 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
65 # include "interpolatePointToCell.C"
68 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
72 // ************************************************************************* //