3 ; You should not modify this file except to make bugfixes or
4 ; for other "maintenance". If you want to make custom changes
5 ; you should create a new datadir subdirectory and copy this file
6 ; into that directory, and then modify that copy. Then use the
7 ; command "rulesetdir <mysubdir>" in the server to have freeciv
8 ; use your new customized file.
10 ; Note that the freeciv AI may not cope well with anything more
14 description="Civ2 style governments data for Freeciv (Fundamentalism incomplete)"
15 options="+Freeciv-2.5-ruleset"
18 during_revolution="Anarchy"
20 ; /* <-- avoid gettext warnings
22 ; Below: The individual government types, one per section.
24 ; The actual tag used (the * in [government_*]) does not matter, except
25 ; it must be unique within this file, and it may be used in debug
26 ; output when reading this file.
28 ; For the "official" rulesets, the order of these sections should not
29 ; be changed because that would break backward compatability with
34 ; name = translatable name as seen by user
35 ; rule_name = (optional) name for savegames, rulesets etc; if not
36 ; present, 'name' is used. Since the name used in savegames
37 ; must not change, use this when renaming a government after a
38 ; ruleset has been released.
39 ; reqs = requirements for this government (see README.effects)
40 ; graphic = tag specifing preferred graphic
41 ; graphic_alt = alternate graphics tag if preferred is not found;
42 ; should be a standard tag if preferred is not;
43 ; otherwise may be "-"
45 ; ruler_titles = ruler titles by nation, "-" is default, and non-matched
48 ; helptext = optional help text string; should escape all raw newlines
49 ; so that xgettext parsing works
51 ; */ <-- avoid gettext warnings
53 ;------------------------------------------------------------------------
58 graphic = "gov.anarchy"
61 ruler_male_title = _("Warlord %s")
62 ruler_female_title = _("Warlady %s")
65 Anarchy is simply the absence of any recognizable government.\
66 Citizens are disorganized and unproductive, and will spend all\
67 income as quickly as possible, rather than paying taxes or\
70 Anarchy offers slightly less corruption and waste than Despotism, but\
71 slightly more unhappiness.\
74 ;------------------------------------------------------------------------
75 [government_despotism]
79 graphic = "gov.despotism"
81 ai_better = "Monarchy"
83 ruler_male_title = _("Chief %s")
84 ruler_female_title = _("?female:Chief %s")
87 Under Despotism, you are the absolute ruler of your people. Your\
88 control over your citizens is maintained largely by martial law.\
90 Despotism suffers the highest level of corruption and waste of all\
94 ;------------------------------------------------------------------------
98 reqs = { "type", "name", "range"
99 "tech", "Monarchy", "Player"
101 graphic = "gov.monarchy"
103 ai_better = "Communism"
105 ruler_male_title = _("King %s")
106 ruler_female_title = _("Queen %s")
109 Under Monarchy, a king or queen serves as a hereditary figurehead\
110 for your government.\
112 Monarchy suffers the same small amount of corruption and waste that\
116 ;------------------------------------------------------------------------
117 [government_communism]
119 name = _("Communism")
120 reqs = { "type", "name", "range"
121 "tech", "Communism", "Player"
123 graphic = "gov.communism"
126 ruler_male_title = _("Comrade %s")
127 ruler_female_title = _("?female:Comrade %s")
130 A Communist government is based on the ideal that all people are\
131 equal. All goods are owned by the state, rather than by private\
132 citizens. Communism gives a balance between military and commercial\
133 styles of government.\
135 Under Communism, corruption and waste does not vary by distance from\
136 the capital; all cities (including the capital) have a modest amount\
140 ;------------------------------------------------------------------------
141 [government_fundamentalism]
143 name = _("Fundamentalism")
144 reqs = { "type", "name", "range"
145 "tech", "Fundamentalism", "Player"
147 graphic = "gov.fundamentalism"
150 ruler_male_title = _("High Priest %s")
151 ruler_female_title = _("High Priestess %s")
154 Fundamentalism is a form of government organized around a central\
155 set of beliefs. The beliefs, usually religious in nature, form\
156 a rigid guideline for actions and reactions of both the rulers\
159 In a fundamentalist society, the people and the rulers are entirely\
160 devoted to their beliefs, and are usually willing to die to\
163 Improvements that normally convert unhappy citizens to content\
164 citizens, produce `tithes' (gold) equivalent to the number\
165 of people they would convert, and require no maintenance.\
168 ;------------------------------------------------------------------------
169 [government_republic]
172 reqs = { "type", "name", "range"
173 "tech", "The Republic", "Player"
175 graphic = "gov.republic"
178 ruler_male_title = _("Consul %s")
179 ruler_female_title = _("?female:Consul %s")
182 Under a Republican government, citizens hold an election to select a\
183 representative who will govern them; since elected leaders must\
184 remain popular to remain in control, citizens are given a greater\
185 degree of freedom. Citizens under the Republic become unhappy\
186 easily, but the self-sufficiency of your citizens allows high levels\
190 ;------------------------------------------------------------------------
191 [government_democracy]
193 name = _("Democracy")
194 reqs = { "type", "name", "range"
195 "tech", "Democracy", "Player"
197 graphic = "gov.democracy"
200 ruler_male_title = _("President %s")
201 ruler_female_title = _("?female:President %s")
204 Under Democracy, citizens govern directly by voting on issues.\
205 Democracy offers the highest possible level of trade, but also\
206 offers the most potential for unhappiness. There is no corruption\
207 or waste during Democracy, but citizens become very upset during\
210 Because (happy) citizens of Democracy believe strongly in the\
211 government, their loyalty is unswerving. Military units of\
212 Democratic civilizations cannot be bribed, and Democratic cities\
213 cannot be incited to revolt by enemy Diplomats and Spies.\