webperimental: killstack decides stack protects.
[freeciv.git] / data / amplio / tiles.spec
blobf46895a179e6c1d31a2cfaa1538210d5763757e1
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-spec-Devel-2015-Mar-25"
7 [info]
9 artists = "
10 Tatu Rissanen <tatu.rissanen@hut.fi>
11 Jeff Mallatt <jjm@codewell.com> (miscellaneous)
12 GriffonSpade
15 [file]
16 gfx = "amplio/tiles"
18 [grid_main]
20 x_top_left = 0
21 y_top_left = 0
22 dx = 96
23 dy = 48
25 tiles = { "row", "column", "tag"
26 ; Unit activity letters: (note unit icons have just "u.")
28 0, 18, "unit.auto_attack",
29 "unit.auto_settler"
30 0, 19, "unit.stack"
31 1, 17, "unit.loaded"
32 1, 18, "unit.connect"
33 1, 19, "unit.auto_explore"
34 2, 12, "unit.transform"
35 2, 13, "unit.sentry"
36 2, 14, "unit.goto"
37 2, 15, "unit.plant"
38 2, 16, "unit.pollution"
39 2, 17, "unit.road"
40 2, 18, "unit.irrigate"
41 2, 19, "unit.fortifying",
42 "unit.fortress"
43 3, 15, "unit.convert"
44 3, 16, "unit.airbase"
45 3, 17, "unit.pillage"
46 3, 18, "unit.fortified"
47 3, 19, "unit.fallout"
48 4, 19, "unit.patrol"
50 ; Unit hit-point bars: approx percent of hp remaining
52 7, 0, "unit.hp_100"
53 7, 1, "unit.hp_90"
54 7, 2, "unit.hp_80"
55 7, 3, "unit.hp_70"
56 7, 4, "unit.hp_60"
57 7, 5, "unit.hp_50"
58 7, 6, "unit.hp_40"
59 7, 7, "unit.hp_30"
60 7, 8, "unit.hp_20"
61 7, 9, "unit.hp_10"
62 7, 10, "unit.hp_0"
64 ; Numbers: city size: (also used for goto)
66 5, 0, "city.size_0"
67 5, 1, "city.size_1"
68 5, 2, "city.size_2"
69 5, 3, "city.size_3"
70 5, 4, "city.size_4"
71 5, 5, "city.size_5"
72 5, 6, "city.size_6"
73 5, 7, "city.size_7"
74 5, 8, "city.size_8"
75 5, 9, "city.size_9"
76 5, 10, "city.size_00"
77 5, 11, "city.size_10"
78 5, 12, "city.size_20"
79 5, 13, "city.size_30"
80 5, 14, "city.size_40"
81 5, 15, "city.size_50"
82 5, 16, "city.size_60"
83 5, 17, "city.size_70"
84 5, 18, "city.size_80"
85 5, 19, "city.size_90"
86 4, 1, "city.size_100"
87 4, 2, "city.size_200"
88 4, 3, "city.size_300"
89 4, 4, "city.size_400"
90 4, 5, "city.size_500"
91 4, 6, "city.size_600"
92 4, 7, "city.size_700"
93 4, 8, "city.size_800"
94 4, 9, "city.size_900"
96 ; Numbers: city tile food/shields/trade y/g/b
98 8, 0, "city.t_food_0"
99 8, 1, "city.t_food_1"
100 8, 2, "city.t_food_2"
101 8, 3, "city.t_food_3"
102 8, 4, "city.t_food_4"
103 8, 5, "city.t_food_5"
104 8, 6, "city.t_food_6"
105 8, 7, "city.t_food_7"
106 8, 8, "city.t_food_8"
107 8, 9, "city.t_food_9"
109 6, 0, "city.t_shields_0"
110 6, 1, "city.t_shields_1"
111 6, 2, "city.t_shields_2"
112 6, 3, "city.t_shields_3"
113 6, 4, "city.t_shields_4"
114 6, 5, "city.t_shields_5"
115 6, 6, "city.t_shields_6"
116 6, 7, "city.t_shields_7"
117 6, 8, "city.t_shields_8"
118 6, 9, "city.t_shields_9"
120 6, 10, "city.t_trade_0"
121 6, 11, "city.t_trade_1"
122 6, 12, "city.t_trade_2"
123 6, 13, "city.t_trade_3"
124 6, 14, "city.t_trade_4"
125 6, 15, "city.t_trade_5"
126 6, 16, "city.t_trade_6"
127 6, 17, "city.t_trade_7"
128 6, 18, "city.t_trade_8"
129 6, 19, "city.t_trade_9"
131 ; Unit upkeep in city dialog:
132 ; These should probably be handled differently and have
133 ; a different size...
135 ; 7, 12, "upkeep.gold"
136 ; 7, 13, "upkeep.gold2"
137 ; 7, 15, "upkeep.food"
138 ; 7, 16, "upkeep.food2"
139 ; 7, 17, "upkeep.unhappy"
140 ; 7, 18, "upkeep.unhappy2"
141 ; 7, 19, "upkeep.shield"
143 ; Nuclear explosion: this could maybe now be handled as one
144 ; big graphic (?), but for now is done old way as 3 by 3:
146 0, 0, "explode.nuke_00"
147 0, 1, "explode.nuke_01"
148 0, 2, "explode.nuke_02"
149 1, 0, "explode.nuke_10"
150 1, 1, "explode.nuke_11"
151 1, 2, "explode.nuke_12"
152 2, 0, "explode.nuke_20"
153 2, 1, "explode.nuke_21"
154 2, 2, "explode.nuke_22"