4 ; Format and options of this spec file
:
5 options
= "
+Freeciv
-spec
-Devel
-2015-Mar
-25"
10 Tatu Rissanen
<tatu.rissanen@hut.
fi>
11 Jeff Mallatt
<jjm@codewell.com
> (miscellaneous
)
25 tiles
= { "row"
, "column"
, "tag"
26 ; Unit activity letters
: (note unit icons have just "u."
)
28 0, 18, "unit.auto_attack"
,
33 1, 19, "unit.auto_explore"
34 2, 12, "unit.transform"
38 2, 16, "unit.pollution"
40 2, 18, "unit.irrigate"
41 2, 19, "unit.fortifying"
,
46 3, 18, "unit.fortified"
50 ; Unit hit
-point bars
: approx percent of hp remaining
64 ; Numbers
: city size
: (also used
for goto
)
96 ; Numbers
: city tile food
/shields
/trade y
/g
/b
100 8, 2, "city.t_food_2"
101 8, 3, "city.t_food_3"
102 8, 4, "city.t_food_4"
103 8, 5, "city.t_food_5"
104 8, 6, "city.t_food_6"
105 8, 7, "city.t_food_7"
106 8, 8, "city.t_food_8"
107 8, 9, "city.t_food_9"
109 6, 0, "city.t_shields_0"
110 6, 1, "city.t_shields_1"
111 6, 2, "city.t_shields_2"
112 6, 3, "city.t_shields_3"
113 6, 4, "city.t_shields_4"
114 6, 5, "city.t_shields_5"
115 6, 6, "city.t_shields_6"
116 6, 7, "city.t_shields_7"
117 6, 8, "city.t_shields_8"
118 6, 9, "city.t_shields_9"
120 6, 10, "city.t_trade_0"
121 6, 11, "city.t_trade_1"
122 6, 12, "city.t_trade_2"
123 6, 13, "city.t_trade_3"
124 6, 14, "city.t_trade_4"
125 6, 15, "city.t_trade_5"
126 6, 16, "city.t_trade_6"
127 6, 17, "city.t_trade_7"
128 6, 18, "city.t_trade_8"
129 6, 19, "city.t_trade_9"
131 ; Unit upkeep
in city dialog
:
132 ; These should probably be handled differently and have
133 ; a different size...
135 ; 7, 12, "upkeep.gold"
136 ; 7, 13, "upkeep.gold2"
137 ; 7, 15, "upkeep.food"
138 ; 7, 16, "upkeep.food2"
139 ; 7, 17, "upkeep.unhappy"
140 ; 7, 18, "upkeep.unhappy2"
141 ; 7, 19, "upkeep.shield"
143 ; Nuclear explosion
: this could maybe now be handled as one
144 ; big graphic
(?
), but
for now is
done old way as
3 by
3:
146 0, 0, "explode.nuke_00"
147 0, 1, "explode.nuke_01"
148 0, 2, "explode.nuke_02"
149 1, 0, "explode.nuke_10"
150 1, 1, "explode.nuke_11"
151 1, 2, "explode.nuke_12"
152 2, 0, "explode.nuke_20"
153 2, 1, "explode.nuke_21"
154 2, 2, "explode.nuke_22"