Remove unused / undefined functions related to path searching.
[freeciv.git] / data / trident.tilespec
blobbaf10d9f57da1b98ad2e595295fad232e2434f23
2 [tilespec]
4 ; Format and options of this tilespec file:
5 options = "+Freeciv-tilespec-Devel-2013.Feb.04"
7 ; A simple name for the tileset specified by this file:
8 name = "Trident"
9 priority = 5
11 ; TODO: add more overall information fields on tiles, 
12 ; eg, description, authors, colors, etc.
14 ; Basic tile sizes:
15 normal_tile_width  = 30
16 normal_tile_height = 30
17 small_tile_width   = 15
18 small_tile_height  = 20
20 ; Basic tile style.
21 type = "overview"
22 is_hex = FALSE
24 ; Was fogstyle 0 (old iso style)
25 fogstyle = 2
27 ; Was darkness style 3 (15 sprites)
28 darkness_style = 4
30 ; offset the flags by this amount when drawing units
31 unit_flag_offset_x = 0
32 unit_flag_offset_y = 0
33 city_flag_offset_x = 0
34 city_flag_offset_y = 0
36 ; offset the units by this amount when drawing units
37 unit_offset_x = 0
38 unit_offset_y = 0
40 ; offset the city bar text by this amount (from the city tile origin)
41 citybar_offset_y = 27
43 ; offset the tile label text by this amount
44 tilelabel_offset_y = 10
46 ; Font size (points) to use to draw city names and productions:
47 city_names_font_size = 10
48 city_productions_font_size = 10
50 ; These are special because they get freed and reloaded
51 ; as required:
52 main_intro_file    = "misc/intro"
53 minimap_intro_file = "misc/radar"
55 ; Below, the graphics spec files; must be somewhere (anywhere) in 
56 ; the data path. Order may be important for color allocation on 
57 ; low-color systems, and if there are any duplicate tags (lattermost
58 ; tag is used).
59 files =
60   "misc/overlays.spec",
61   "misc/citybar.spec",
62   "trident/tiles.spec",
63   "trident/earth.spec",
64   "misc/small.spec",
65   "misc/governments.spec",
66   "misc/specialists.spec",
67   "trident/units.spec",
68   "trident/select.spec",
69   "misc/flags.spec",
70   "misc/shields.spec",
71   "misc/cursors.spec",
72   "trident/grid.spec",
73   "trident/roads.spec",
74   "misc/buildings.spec",
75   "misc/space.spec",
76   "misc/techs.spec",
77   "misc/treaty.spec",
78   "misc/icons.spec",
79   "misc/editor.spec",
80   "trident/fog.spec",
81   "trident/cities.spec",
82   "trident/explosions.spec"
85 ; Include color definitions
86 *include "misc/colors.tilespec"
88 ; Terrain info - see README.graphics
90 [layer0]
91 match_types = "arctic", "desert", "forest", "grassland", "hills", "jungle", "mountains", "water", "plains", "swamp", "tundra"
93 [layer1]
94 match_types = "water"
96 [layer2]
97 match_types = "water"
99 ; Water graphics referenced by terrain.ruleset
101 [tile_coast]
102 blend_layer = 0
103 num_layers = 3
104 layer0_match_type = "water"
105 layer1_match_type = "water"
106 layer1_match_with = "water"
107 layer2_match_type = "water"
108 layer2_match_with = "water"
109 layer2_sprite_type = "corner"
111 [tile_floor]
112 blend_layer = 0
113 num_layers = 3
114 layer0_match_type = "water"
115 layer1_match_type = "water"
116 layer1_match_with = "water"
117 layer2_match_type = "water"
118 layer2_match_with = "water"
119 layer2_sprite_type = "corner"
121 ; Land graphics referenced by terrain.ruleset
123 [tile_arctic]
124 blend_layer = 0
125 num_layers = 1
126 layer0_match_type = "arctic"
127 layer0_match_with = "arctic"
128 mine_sprite = "tx.oil_mine"
130 [tile_desert]
131 blend_layer = 0
132 num_layers = 1
133 layer0_match_type = "desert"
134 layer0_match_with = "desert"
135 mine_sprite = "tx.oil_mine"
137 [tile_forest]
138 blend_layer = 0
139 num_layers = 1
140 layer0_match_type = "forest"
141 layer0_match_with = "forest"
143 [tile_grassland]
144 blend_layer = 0
145 num_layers = 1
146 layer0_match_type = "grassland"
147 layer0_match_with = "grassland"
149 [tile_hills]
150 blend_layer = 0
151 num_layers = 1
152 layer0_match_type = "hills"
153 layer0_match_with = "hills"
154 mine_sprite = "tx.mine"
156 [tile_jungle]
157 blend_layer = 0
158 num_layers = 1
159 layer0_match_type = "jungle"
160 layer0_match_with = "jungle"
162 [tile_mountains]
163 blend_layer = 0
164 num_layers = 1
165 layer0_match_type = "mountains"
166 layer0_match_with = "mountains"
167 mine_sprite = "tx.mine"
169 [tile_plains]
170 blend_layer = 0
171 num_layers = 1
172 layer0_match_type = "plains"
173 layer0_match_with = "plains"
175 [tile_swamp]
176 blend_layer = 0
177 num_layers = 1
178 layer0_match_type = "swamp"
179 layer0_match_with = "swamp"
181 [tile_tundra]
182 blend_layer = 0
183 num_layers = 1
184 layer0_match_type = "tundra"
185 layer0_match_with = "tundra"
187 [roads]
188 styles =
189     { "name", "style"
190       "road", "ParityCombined"
191       "rail", "ParityCombined"
192       "river", "River"
193     }