4 ; Format and options of this tilespec file:
5 options = "+Freeciv-tilespec-Devel-2013.Feb.04"
7 ; A simple name for the tileset specified by this file:
11 ; TODO: add more overall information fields on tiles,
12 ; eg, description, authors, colors, etc.
15 normal_tile_width = 30
16 normal_tile_height = 30
18 small_tile_height = 20
24 ; Was fogstyle 0 (old iso style)
27 ; Was darkness style 3 (15 sprites)
30 ; offset the flags by this amount when drawing units
31 unit_flag_offset_x = 0
32 unit_flag_offset_y = 0
33 city_flag_offset_x = 0
34 city_flag_offset_y = 0
36 ; offset the units by this amount when drawing units
40 ; offset the city bar text by this amount (from the city tile origin)
43 ; offset the tile label text by this amount
44 tilelabel_offset_y = 10
46 ; Font size (points) to use to draw city names and productions:
47 city_names_font_size = 10
48 city_productions_font_size = 10
50 ; These are special because they get freed and reloaded
52 main_intro_file = "misc/intro"
53 minimap_intro_file = "misc/radar"
55 ; Below, the graphics spec files; must be somewhere (anywhere) in
56 ; the data path. Order may be important for color allocation on
57 ; low-color systems, and if there are any duplicate tags (lattermost
65 "misc/governments.spec",
66 "misc/specialists.spec",
68 "trident/select.spec",
74 "misc/buildings.spec",
81 "trident/cities.spec",
82 "trident/explosions.spec"
85 ; Include color definitions
86 *include "misc/colors.tilespec"
88 ; Terrain info - see README.graphics
91 match_types = "arctic", "desert", "forest", "grassland", "hills", "jungle", "mountains", "water", "plains", "swamp", "tundra"
99 ; Water graphics referenced by terrain.ruleset
104 layer0_match_type = "water"
105 layer1_match_type = "water"
106 layer1_match_with = "water"
107 layer2_match_type = "water"
108 layer2_match_with = "water"
109 layer2_sprite_type = "corner"
114 layer0_match_type = "water"
115 layer1_match_type = "water"
116 layer1_match_with = "water"
117 layer2_match_type = "water"
118 layer2_match_with = "water"
119 layer2_sprite_type = "corner"
121 ; Land graphics referenced by terrain.ruleset
126 layer0_match_type = "arctic"
127 layer0_match_with = "arctic"
128 mine_sprite = "tx.oil_mine"
133 layer0_match_type = "desert"
134 layer0_match_with = "desert"
135 mine_sprite = "tx.oil_mine"
140 layer0_match_type = "forest"
141 layer0_match_with = "forest"
146 layer0_match_type = "grassland"
147 layer0_match_with = "grassland"
152 layer0_match_type = "hills"
153 layer0_match_with = "hills"
154 mine_sprite = "tx.mine"
159 layer0_match_type = "jungle"
160 layer0_match_with = "jungle"
165 layer0_match_type = "mountains"
166 layer0_match_with = "mountains"
167 mine_sprite = "tx.mine"
172 layer0_match_type = "plains"
173 layer0_match_with = "plains"
178 layer0_match_type = "swamp"
179 layer0_match_with = "swamp"
184 layer0_match_type = "tundra"
185 layer0_match_with = "tundra"
190 "road", "ParityCombined"
191 "rail", "ParityCombined"