Only reduce fractional movement points to lowest terms for display when
commit222fda8edad242c783a0d15d64bcf380dd9e3318
authorjtn <jtn@a0f10bec-cc02-0410-94fc-a9cfff90b4cd>
Mon, 23 Jun 2014 23:02:34 +0000 (23 23:02 +0000)
committerjtn <jtn@a0f10bec-cc02-0410-94fc-a9cfff90b4cd>
Mon, 23 Jun 2014 23:02:34 +0000 (23 23:02 +0000)
treefc852953e0a0e5d7920d62e38fc36f655c8c423f
parent737126a2cc22972bf650027958f9f5de024e5924
Only reduce fractional movement points to lowest terms for display when
talking about rulesets and unit types in the abstract; when talking
about a specific unit, don't reduce, to avoid confusing changes as a
unit moves.

Requested by Marko Lindqvist (cazfi@gna).

See gna bug #22194.

git-svn-id: svn://svn.gna.org/svn/freeciv/branches/S2_5@25251 a0f10bec-cc02-0410-94fc-a9cfff90b4cd
14 files changed:
client/gui-gtk-2.0/helpdlg.c
client/gui-gtk-3.0/helpdlg.c
client/gui-qt/dialogs.cpp
client/gui-sdl/citydlg.c
client/gui-sdl/dialogs.c
client/gui-sdl/helpdlg.c
client/gui-sdl/mapview.c
client/gui-sdl/wldlg.c
client/gui-xaw/helpdlg.c
client/helpdata.c
common/movement.c
common/movement.h
common/unit.c
common/unittype.c