1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 /* eslint-env mozilla/frame-script */
9 /* global addEventListener */
12 * Frame script that listens for requests to start a `DevToolsServer` for a frame in a
13 * content process. Loaded into content process frames by the main process during
14 * frame-connector.js' connectToFrame.
18 var chromeGlobal
= this;
20 // Encapsulate in its own scope to allows loading this frame script more than once.
22 // In most cases, we are debugging a tab in content process, without chrome
23 // privileges. But in some tests, we are attaching to privileged document.
24 // Because the debugger can't be running in the same compartment than its debuggee,
25 // we have to load the server in a dedicated Loader, flagged with
26 // invisibleToDebugger, which will force it to be loaded in another compartment.
29 if (content
.document
.nodePrincipal
.isSystemPrincipal
) {
30 const { useDistinctSystemPrincipalLoader
} = ChromeUtils
.importESModule(
31 "resource://devtools/shared/loader/DistinctSystemPrincipalLoader.sys.mjs",
34 loader
= useDistinctSystemPrincipalLoader(chromeGlobal
);
37 // Otherwise, use the shared loader.
38 loader
= ChromeUtils
.importESModule(
39 "resource://devtools/shared/loader/Loader.sys.mjs"
42 const { require
} = loader
;
44 const DevToolsUtils
= require("resource://devtools/shared/DevToolsUtils.js");
47 } = require("resource://devtools/server/devtools-server.js");
49 DevToolsServer
.init();
50 // We want a special server without any root actor and only target-scoped actors.
51 // We are going to spawn a WindowGlobalTargetActor instance in the next few lines,
52 // it is going to act like a root actor without being one.
53 DevToolsServer
.registerActors({ target
: true });
55 const connections
= new Map();
57 const onConnect
= DevToolsUtils
.makeInfallible(function (msg
) {
58 const mm
= msg
.target
;
59 const prefix
= msg
.data
.prefix
;
61 // If we try to create several frame targets simultaneously, the frame script will be loaded several times.
62 // In this case a single "debug:connect" message might be received by all the already loaded frame scripts.
63 // Check if the DevToolsServer already knows the provided connection prefix,
64 // because it means that another framescript instance already handled this message.
65 // Another "debug:connect" message is guaranteed to be emitted for another prefix,
66 // so we keep the message listener and wait for this next message.
67 if (DevToolsServer
.hasConnectionForPrefix(prefix
)) {
70 removeMessageListener("debug:connect", onConnect
);
72 const conn
= DevToolsServer
.connectToParent(prefix
, mm
);
73 connections
.set(prefix
, conn
);
76 WindowGlobalTargetActor
,
77 } = require("resource://devtools/server/actors/targets/window-global.js");
79 createBrowserElementSessionContext
,
80 } = require("resource://devtools/server/actors/watcher/session-context.js");
82 const { docShell
} = chromeGlobal
;
83 // For a script loaded via loadFrameScript, the global is the content
85 // All WindowGlobalTarget actors created via the framescript are top-level
86 // targets. Non top-level WindowGlobalTarget actors are all created by the
87 // DevToolsFrameChild actor.
89 // createBrowserElementSessionContext only reads browserId attribute
90 const fakeBrowserElement
= {
91 browserId
: docShell
.browsingContext
.browserId
,
93 const actor
= new WindowGlobalTargetActor(conn
, {
95 isTopLevelTarget
: true,
96 // This is only used when server target switching is off and we create
97 // the target from TabDescriptor. So all config attributes are false.
98 sessionContext
: createBrowserElementSessionContext(
105 sendAsyncMessage("debug:actor", { actor
: actor
.form(), prefix
});
108 addMessageListener("debug:connect", onConnect
);
110 const onDisconnect
= DevToolsUtils
.makeInfallible(function (msg
) {
111 const prefix
= msg
.data
.prefix
;
112 const conn
= connections
.get(prefix
);
114 // Several copies of this frame script can be running for a single frame since it
115 // is loaded once for each DevTools connection to the frame. If this disconnect
116 // request doesn't match a connection known here, ignore it.
120 removeMessageListener("debug:disconnect", onDisconnect
);
121 // Call DevToolsServerConnection.close to destroy all child actors. It should end up
122 // calling DevToolsServerConnection.onTransportClosed that would actually cleanup all actor
125 connections
.delete(prefix
);
127 addMessageListener("debug:disconnect", onDisconnect
);
129 // In non-e10s mode, the "debug:disconnect" message isn't always received before the
130 // messageManager connection goes away. Watching for "unload" here ensures we close
131 // any connections when the frame is unloaded.
132 addEventListener("unload", () => {
133 for (const conn
of connections
.values()) {
139 // Destroy the server once its last connection closes. Note that multiple frame
140 // scripts may be running in parallel and reuse the same server.
141 function destroyLoader() {
142 // Only destroy the server if there is no more connections to it. It may be used
143 // to debug another tab running in the same process.
144 if (DevToolsServer
.hasConnection() || DevToolsServer
.keepAlive
) {
147 DevToolsServer
.off("connectionchange", destroyLoader
);
149 // When debugging chrome pages, we initialized a dedicated loader, also destroy it
151 const { releaseDistinctSystemPrincipalLoader
} =
152 ChromeUtils
.importESModule(
153 "resource://devtools/shared/loader/DistinctSystemPrincipalLoader.sys.mjs",
156 releaseDistinctSystemPrincipalLoader(chromeGlobal
);
159 DevToolsServer
.on("connectionchange", destroyLoader
);
162 dump(`Exception in DevTools frame startup: ${e}\n`);