1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES Utilities
3 * ------------------------------------------------
5 * Copyright 2014 The Android Open Source Project
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 goog.provide('functional.gles3.es3fInstancedRenderingTests');
23 goog.require('framework.common.tcuImageCompare');
24 goog.require('framework.common.tcuSurface');
25 goog.require('framework.common.tcuTestCase');
26 goog.require('framework.delibs.debase.deMath');
27 goog.require('framework.delibs.debase.deRandom');
28 goog.require('framework.delibs.debase.deString');
29 goog.require('framework.opengl.gluShaderProgram');
30 goog.require('framework.opengl.gluShaderUtil');
31 goog.require('framework.opengl.gluTextureUtil');
33 goog.scope(function() {
35 var es3fInstancedRenderingTests = functional.gles3.es3fInstancedRenderingTests;
36 var gluShaderUtil = framework.opengl.gluShaderUtil;
37 var gluShaderProgram = framework.opengl.gluShaderProgram;
38 var tcuTestCase = framework.common.tcuTestCase;
39 var tcuSurface = framework.common.tcuSurface;
40 var deString = framework.delibs.debase.deString;
41 var deRandom = framework.delibs.debase.deRandom;
42 var tcuImageCompare = framework.common.tcuImageCompare;
43 var gluTextureUtil = framework.opengl.gluTextureUtil;
44 var deMath = framework.delibs.debase.deMath;
46 /** @type {?WebGL2RenderingContext} */ var gl;
48 /** @const @type {number} */ es3fInstancedRenderingTests.MAX_RENDER_WIDTH = 128;
49 /** @const @type {number} */ es3fInstancedRenderingTests.MAX_RENDER_HEIGHT = 128;
51 /** @const @type {number} */ es3fInstancedRenderingTests.QUAD_GRID_SIZE = 127;
53 // Attribute divisors for the attributes defining the color's RGB components.
54 /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_R = 3;
55 /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_G = 2;
56 /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_B = 1;
58 /** @const @type {number} */es3fInstancedRenderingTests.OFFSET_COMPONENTS = 3; // \note Affects whether a float or a vecN is used in shader, but only first component is non-zero.
60 // Scale and bias values when converting float to integer, when attribute is of integer type.
61 /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_INT_SCALE = 100.0;
62 /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_INT_BIAS = -50.0;
63 /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_UINT_SCALE = 100.0;
64 /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_UINT_BIAS = 0.0;
66 var DE_ASSERT = function(expression) {
67 if (!expression) throw new Error('Assert failed');
70 es3fInstancedRenderingTests.TCU_FAIL = function(message) {
71 throw new Error(message);
74 // es3fInstancedRenderingTests.InstancedRenderingCase
77 * es3fInstancedRenderingTests.DrawFunction
80 es3fInstancedRenderingTests.DrawFunction = {
81 FUNCTION_DRAW_ARRAYS_INSTANCED: 0,
82 FUNCTION_DRAW_ELEMENTS_INSTANCED: 1
86 * es3fInstancedRenderingTests.InstancingType
89 es3fInstancedRenderingTests.InstancingType = {
91 TYPE_ATTRIB_DIVISOR: 1,
96 * es3fInstancedRenderingTests.InstancedRenderingCase class, inherits from TestCase class
98 * @extends {tcuTestCase.DeqpTest}
99 * @param {string} name
100 * @param {string} description
101 * @param {es3fInstancedRenderingTests.DrawFunction} drawFunction
102 * @param {es3fInstancedRenderingTests.InstancingType} instancingType
103 * @param {gluShaderUtil.DataType} rgbAttrType
104 * @param {number} numInstances
106 es3fInstancedRenderingTests.InstancedRenderingCase = function(name, description, drawFunction, instancingType, rgbAttrType, numInstances) {
107 tcuTestCase.DeqpTest.call(this, name, description);
108 /** @type {es3fInstancedRenderingTests.DrawFunction} */ this.m_function = drawFunction;
109 /** @type {es3fInstancedRenderingTests.InstancingType} */ this.m_instancingType = instancingType;
110 /** @type {gluShaderUtil.DataType} */ this.m_rgbAttrType = rgbAttrType;
111 /** @type {number} */ this.m_numInstances = numInstances;
112 /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
113 /** @type {Array<number>} */ this.m_gridVertexPositions = [];
114 /** @type {Array<number>} */ this.m_gridIndices = [];
115 /** @type {Array<number>} */ this.m_instanceOffsets = [];
116 /** @type {Array<number>} */ this.m_instanceColorR = [];
117 /** @type {Array<number>} */ this.m_instanceColorG = [];
118 /** @type {Array<number>} */ this.m_instanceColorB = [];
121 es3fInstancedRenderingTests.InstancedRenderingCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
122 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.constructor = es3fInstancedRenderingTests.InstancedRenderingCase;
125 * Helper function that does biasing and scaling when converting float to integer.
126 * @param {Array<number>} vec
127 * @param {number} val
129 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.pushVarCompAttrib = function(vec, val) {
130 var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType);
131 var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType);
132 var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType);
133 var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType);
134 if (isFloatCase || isMatCase)
137 vec.push(val * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
139 vec.push(val * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
141 throw new Error('Invalid attribute type.');
144 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.init = function() {
145 // Clear errors from previous tests
148 /** @type {boolean} */ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType);
149 /** @type {boolean} */ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType);
150 /** @type {boolean} */ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType);
151 /** @type {boolean} */ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType);
152 /** @type {number} */ var typeSize = gluShaderUtil.getDataTypeScalarSize(this.m_rgbAttrType);
153 /** @type {boolean} */ var isScalarCase = typeSize == 1;
154 /** @type {string} */ var swizzleFirst = isScalarCase ? '' : '.x';
155 /** @type {string} */ var typeName = gluShaderUtil.getDataTypeName(this.m_rgbAttrType);
157 /** @type {string} */ var floatIntScaleStr = '(' + es3fInstancedRenderingTests.FLOAT_INT_SCALE.toFixed(3) + ')';
158 /** @type {string} */ var floatIntBiasStr = '(' + es3fInstancedRenderingTests.FLOAT_INT_BIAS.toFixed(3) + ')';
159 /** @type {string} */ var floatUintScaleStr = '(' + es3fInstancedRenderingTests.FLOAT_UINT_SCALE.toFixed(3) + ')';
160 /** @type {string} */ var floatUintBiasStr = '(' + es3fInstancedRenderingTests.FLOAT_UINT_BIAS.toFixed(3) + ')';
162 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase);
165 // \note For case TYPE_MIXED, vertex position offset and color red component get their values from instance id, while green and blue get their values from instanced attributes.
167 /** @type {string} */ var numInstancesStr = this.m_numInstances.toString() + '.0';
169 /** @type {string} */ var instanceAttribs = '';
170 /** @type {string} */ var posExpression = '';
171 /** @type {string} */ var colorRExpression = '';
172 /** @type {string} */ var colorGExpression = '';
173 /** @type {string} */ var colorBExpression = '';
175 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
176 posExpression = 'a_position + vec4(float(gl_InstanceID) * 2.0 / ' + numInstancesStr + ', 0.0, 0.0, 0.0)';
177 colorRExpression = 'float(gl_InstanceID)/' + numInstancesStr;
179 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID) {
180 colorGExpression = 'float(gl_InstanceID)*2.0/' + numInstancesStr;
181 colorBExpression = '1.0 - float(gl_InstanceID)/' + numInstancesStr;
185 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
186 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) {
187 posExpression = 'a_position + vec4(a_instanceOffset';
189 DE_ASSERT(es3fInstancedRenderingTests.OFFSET_COMPONENTS >= 1 && es3fInstancedRenderingTests.OFFSET_COMPONENTS <= 4);
191 for (var i = 0; i < 4 - es3fInstancedRenderingTests.OFFSET_COMPONENTS; i++)
192 posExpression += ', 0.0';
193 posExpression += ')';
196 colorRExpression = 'a_instanceR' + swizzleFirst;
198 colorRExpression = '(float(a_instanceR' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr;
200 colorRExpression = '(float(a_instanceR' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr;
202 colorRExpression = 'a_instanceR[0][0]';
206 instanceAttribs += 'in highp ' + (es3fInstancedRenderingTests.OFFSET_COMPONENTS == 1 ? 'float' : 'vec' + es3fInstancedRenderingTests.OFFSET_COMPONENTS.toString()) + ' a_instanceOffset;\n';
207 instanceAttribs += 'in mediump ' + typeName + ' a_instanceR;\n';
211 colorGExpression = 'a_instanceG' + swizzleFirst;
212 colorBExpression = 'a_instanceB' + swizzleFirst;
213 } else if (isIntCase) {
214 colorGExpression = '(float(a_instanceG' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr;
215 colorBExpression = '(float(a_instanceB' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr;
216 } else if (isUintCase) {
217 colorGExpression = '(float(a_instanceG' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr;
218 colorBExpression = '(float(a_instanceB' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr;
219 } else if (isMatCase) {
220 colorGExpression = 'a_instanceG[0][0]';
221 colorBExpression = 'a_instanceB[0][0]';
225 instanceAttribs += 'in mediump ' + typeName + ' a_instanceG;\n';
226 instanceAttribs += 'in mediump ' + typeName + ' a_instanceB;\n';
229 DE_ASSERT(!(posExpression.length == 0));
230 DE_ASSERT(!(colorRExpression.length == 0));
231 DE_ASSERT(!(colorGExpression.length == 0));
232 DE_ASSERT(!(colorBExpression.length == 0));
234 /** @type {string} */ var vertShaderSourceStr =
235 '#version 300 es\n' +
236 'in highp vec4 a_position;\n' +
238 'out mediump vec4 v_color;\n' +
242 ' gl_Position = ' + posExpression + ';\n' +
243 ' v_color.r = ' + colorRExpression + ';\n' +
244 ' v_color.g = ' + colorGExpression + ';\n' +
245 ' v_color.b = ' + colorBExpression + ';\n' +
246 ' v_color.a = 1.0;\n' +
249 /** @type {string} */ var fragShaderSource =
250 '#version 300 es\n' +
251 'layout(location = 0) out mediump vec4 o_color;\n' +
252 'in mediump vec4 v_color;\n' +
256 ' o_color = v_color;\n' +
259 // Create shader program and log it.
261 DE_ASSERT(!this.m_program);
262 this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
264 //tcu::TestLog& log = this.m_testCtx.getLog();
266 // TODO: bufferedLogToConsole?
267 //bufferedLogToConsole(this.m_program);
269 assertMsgOptions(this.m_program.isOk(), 'Failed to compile shader', false, true);
271 // Vertex shader attributes.
273 if (this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED) {
274 // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>.
276 for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1; y++)
277 for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1; x++) {
278 /** @type {number} */ var fx = -1.0 + x / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances;
279 /** @type {number} */ var fy = -1.0 + y / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0;
281 this.m_gridVertexPositions.push(fx);
282 this.m_gridVertexPositions.push(fy);
287 for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE; y++)
288 for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE; x++) {
289 /** @type {number} */ var ndx00 = y * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x;
290 /** @type {number} */ var ndx10 = y * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x + 1;
291 /** @type {number} */ var ndx01 = (y + 1) * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x;
292 /** @type {number} */ var ndx11 = (y + 1) * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x + 1;
294 // Lower-left triangle of a quad.
295 this.m_gridIndices.push(ndx00);
296 this.m_gridIndices.push(ndx10);
297 this.m_gridIndices.push(ndx01);
299 // Upper-right triangle of a quad.
300 this.m_gridIndices.push(ndx11);
301 this.m_gridIndices.push(ndx01);
302 this.m_gridIndices.push(ndx10);
305 DE_ASSERT(this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED);
307 // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>.
309 for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE; y++)
310 for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE; x++) {
311 /** @type {number} */ var fx0 = -1.0 + (x + 0) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances;
312 /** @type {number} */ var fx1 = -1.0 + (x + 1) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances;
313 /** @type {number} */ var fy0 = -1.0 + (y + 0) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0;
314 /** @type {number} */ var fy1 = -1.0 + (y + 1) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0;
316 // Vertices of a quad's lower-left triangle: (fx0, fy0), (fx1, fy0) and (fx0, fy1)
317 this.m_gridVertexPositions.push(fx0);
318 this.m_gridVertexPositions.push(fy0);
319 this.m_gridVertexPositions.push(fx1);
320 this.m_gridVertexPositions.push(fy0);
321 this.m_gridVertexPositions.push(fx0);
322 this.m_gridVertexPositions.push(fy1);
324 // Vertices of a quad's upper-right triangle: (fx1, fy1), (fx0, fy1) and (fx1, fy0)
325 this.m_gridVertexPositions.push(fx1);
326 this.m_gridVertexPositions.push(fy1);
327 this.m_gridVertexPositions.push(fx0);
328 this.m_gridVertexPositions.push(fy1);
329 this.m_gridVertexPositions.push(fx1);
330 this.m_gridVertexPositions.push(fy0);
334 // Instanced attributes: position offset and color RGB components.
336 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
337 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) {
338 // Offsets are such that the vertical bars are drawn next to each other.
339 for (var i = 0; i < this.m_numInstances; i++) {
340 this.m_instanceOffsets.push(i * 2.0 / this.m_numInstances);
342 DE_ASSERT(es3fInstancedRenderingTests.OFFSET_COMPONENTS >= 1 && es3fInstancedRenderingTests.OFFSET_COMPONENTS <= 4);
344 for (var j = 0; j < es3fInstancedRenderingTests.OFFSET_COMPONENTS - 1; j++)
345 this.m_instanceOffsets.push(0.0);
348 /** @type {number} */ var rInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_R == 0 ? 0 : 1);
349 for (var i = 0; i < rInstances; i++) {
350 this.pushVarCompAttrib(this.m_instanceColorR, i / rInstances);
352 for (var j = 0; j < typeSize - 1; j++)
353 this.pushVarCompAttrib(this.m_instanceColorR, 0.0);
357 /** @type {number} */ var gInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_G == 0 ? 0 : 1);
358 for (var i = 0; i < gInstances; i++) {
359 this.pushVarCompAttrib(this.m_instanceColorG, i * 2.0 / gInstances);
361 for (var j = 0; j < typeSize - 1; j++)
362 this.pushVarCompAttrib(this.m_instanceColorG, 0.0);
365 /** @type {number} */ var bInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_B == 0 ? 0 : 1);
366 for (var i = 0; i < bInstances; i++) {
367 this.pushVarCompAttrib(this.m_instanceColorB, 1.0 - i / bInstances);
369 for (var j = 0; j < typeSize - 1; j++)
370 this.pushVarCompAttrib(this.m_instanceColorB, 0.0);
375 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.deinit = function() {
376 var numVertexAttribArrays = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
377 for (var idx = 0; idx < numVertexAttribArrays; idx++) {
378 gl.disableVertexAttribArray(idx);
379 gl.vertexAttribDivisor(idx, 0);
383 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.iterate = function() {
384 /** @type {number} */ var width = Math.min(gl.drawingBufferWidth, es3fInstancedRenderingTests.MAX_RENDER_WIDTH);
385 /** @type {number} */ var height = Math.min(gl.drawingBufferHeight, es3fInstancedRenderingTests.MAX_RENDER_HEIGHT);
387 /** @type {number} */ var xOffsetMax = gl.drawingBufferWidth - width;
388 /** @type {number} */ var yOffsetMax = gl.drawingBufferHeight - height;
390 /** @type {deRandom.Random} */ var rnd = new deRandom.Random(deString.deStringHash(this.name));
392 /** @type {number} */ var xOffset = rnd.getInt(0, xOffsetMax);
393 /** @type {number} */ var yOffset = rnd.getInt(0, yOffsetMax);
395 /** @type {tcuSurface.Surface} */ var referenceImg = new tcuSurface.Surface(width, height);
396 /** @type {tcuSurface.Surface} */ var resultImg = new tcuSurface.Surface(width, height);
400 gl.viewport(xOffset, yOffset, width, height);
401 gl.clear(gl.COLOR_BUFFER_BIT);
403 this.setupAndRender();
405 var resImg = resultImg.getAccess();
406 var resImgTransferFormat = gluTextureUtil.getTransferFormat(resImg.getFormat());
408 gl.readPixels(xOffset, yOffset, resImg.m_width, resImg.m_height, resImgTransferFormat.format, resImgTransferFormat.dataType, resultImg.m_pixels);
410 // Compute reference.
411 this.computeReference(referenceImg);
415 // Passing referenceImg.getAccess() and resultImg.getAccess() instead of referenceImg and resultImg
416 /** @type {boolean} */ var testOk = tcuImageCompare.fuzzyCompare('ComparisonResult', 'Image comparison result', referenceImg.getAccess(), resultImg.getAccess(), 0.05 /*, gluShaderUtil.COMPARE_LOG_RESULT*/);
418 assertMsgOptions(testOk, '', true, false);
420 return tcuTestCase.IterateResult.STOP;
424 * @param {Array<number>} attrPtr
425 * @param {number} location
426 * @param {number} divisor
428 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.setupVarAttribPointer = function(attrPtr, location, divisor) {
429 /** @type {boolean} */ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType);
430 /** @type {boolean} */ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType);
431 /** @type {boolean} */ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType);
432 /** @type {boolean} */ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType);
433 /** @type {number} */ var typeSize = gluShaderUtil.getDataTypeScalarSize(this.m_rgbAttrType);
434 /** @type {number} */ var numSlots = isMatCase ? gluShaderUtil.getDataTypeMatrixNumColumns(this.m_rgbAttrType) : 1; // Matrix uses as many attribute slots as it has columns.
436 for (var slotNdx = 0; slotNdx < numSlots; slotNdx++) {
437 /** @type {number} */ var curLoc = location + slotNdx;
439 gl.enableVertexAttribArray(curLoc);
440 gl.vertexAttribDivisor(curLoc, divisor);
441 var curLocGlBuffer = gl.createBuffer();
443 var bufferCurLoc = new Float32Array(attrPtr);
444 gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
445 gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
447 gl.vertexAttribPointer(curLoc, typeSize, gl.FLOAT, false, 0, 0);
448 } else if (isIntCase) {
449 var bufferCurLoc = new Int32Array(attrPtr);
450 gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
451 gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
453 gl.vertexAttribIPointer(curLoc, typeSize, gl.INT, 0, 0);
454 } else if (isUintCase) {
455 var bufferCurLoc = new Uint32Array(attrPtr);
456 gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
457 gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
459 gl.vertexAttribIPointer(curLoc, typeSize, gl.UNSIGNED_INT, 0, 0);
460 } else if (isMatCase) {
461 /** @type {number} */ var numRows = gluShaderUtil.getDataTypeMatrixNumRows(this.m_rgbAttrType);
462 /** @type {number} */ var numCols = gluShaderUtil.getDataTypeMatrixNumColumns(this.m_rgbAttrType);
464 var bufferCurLoc = new Float32Array(attrPtr);
465 gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
466 gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
468 gl.vertexAttribPointer(curLoc, numRows, gl.FLOAT, false, numCols * numRows * 4, 0);
474 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.setupAndRender = function() {
475 /** @type {WebGLProgram} */ var program = this.m_program.getProgram();
477 gl.useProgram(program);
480 // Position attribute is non-instanced.
481 /** @type {number} */ var positionLoc = gl.getAttribLocation(program, 'a_position');
482 gl.enableVertexAttribArray(positionLoc);
483 var positionBuffer = gl.createBuffer();
484 var bufferGridVertexPosition = new Float32Array(this.m_gridVertexPositions);
485 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
486 gl.bufferData(gl.ARRAY_BUFFER, bufferGridVertexPosition, gl.STATIC_DRAW);
487 gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0);
489 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
490 if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) {
491 // Position offset attribute is instanced with separate offset for every instance.
492 /** @type {number} */ var offsetLoc = gl.getAttribLocation(program, 'a_instanceOffset');
493 gl.enableVertexAttribArray(offsetLoc);
494 gl.vertexAttribDivisor(offsetLoc, 1);
496 var offsetLocGlBuffer = gl.createBuffer();
497 var bufferOffsetLoc = new Float32Array(this.m_instanceOffsets);
498 gl.bindBuffer(gl.ARRAY_BUFFER, offsetLocGlBuffer);
499 gl.bufferData(gl.ARRAY_BUFFER, bufferOffsetLoc, gl.STATIC_DRAW);
501 gl.vertexAttribPointer(offsetLoc, es3fInstancedRenderingTests.OFFSET_COMPONENTS, gl.FLOAT, false, 0, 0);
503 /** @type {number} */ var rLoc = gl.getAttribLocation(program, 'a_instanceR');
504 this.setupVarAttribPointer(this.m_instanceColorR, rLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_R);
507 /** @type {number} */ var gLoc = gl.getAttribLocation(program, 'a_instanceG');
508 this.setupVarAttribPointer(this.m_instanceColorG, gLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_G);
510 /** @type {number} */ var bLoc = gl.getAttribLocation(program, 'a_instanceB');
511 this.setupVarAttribPointer(this.m_instanceColorB, bLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_B);
514 // Draw using appropriate function.
516 if (this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED) {
517 /** @type {number} */ var numPositionComponents = 2;
518 gl.drawArraysInstanced(gl.TRIANGLES, 0, Math.floor(this.m_gridVertexPositions.length / numPositionComponents), this.m_numInstances);
520 var gridIndicesGLBuffer = gl.createBuffer();
521 var bufferGridIndices = new Uint16Array(this.m_gridIndices);
522 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gridIndicesGLBuffer);
523 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, bufferGridIndices, gl.STATIC_DRAW);
525 gl.drawElementsInstanced(gl.TRIANGLES, this.m_gridIndices.length, gl.UNSIGNED_SHORT, 0, this.m_numInstances);
531 * @param {tcuSurface.Surface} dst
533 es3fInstancedRenderingTests.InstancedRenderingCase.prototype.computeReference = function(dst) {
534 /** @type {number} */ var wid = dst.getWidth();
535 /** @type {number} */ var hei = dst.getHeight();
537 // Draw a rectangle (vertical bar) for each instance.
539 for (var instanceNdx = 0; instanceNdx < this.m_numInstances; instanceNdx++) {
540 /** @type {number} */ var xStart = Math.floor(instanceNdx * wid / this.m_numInstances);
541 /** @type {number} */ var xEnd = Math.floor((instanceNdx + 1) * wid / this.m_numInstances);
543 // Emulate attribute divisors if that is the case.
545 /** @type {number} */ var clrNdxR = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) : instanceNdx;
546 /** @type {number} */ var clrNdxG = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) : instanceNdx;
547 /** @type {number} */ var clrNdxB = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) : instanceNdx;
549 /** @type {number} */ var rInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_R == 0 ? 0 : 1) : this.m_numInstances;
550 /** @type {number} */ var gInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_G == 0 ? 0 : 1) : this.m_numInstances;
551 /** @type {number} */ var bInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_B == 0 ? 0 : 1) : this.m_numInstances;
555 /** @type {number} */ var r = clrNdxR / rInstances;
556 /** @type {number} */ var g = clrNdxG * 2.0 / gInstances;
557 /** @type {number} */ var b = 1.0 - clrNdxB / bInstances;
559 // Convert to integer and back if shader inputs are integers.
561 if (gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType)) {
562 /** @type {number} */var intR = (r * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
563 /** @type {number} */var intG = (g * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
564 /** @type {number} */var intB = (b * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
565 r = (intR - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE;
566 g = (intG - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE;
567 b = (intB - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE;
568 } else if (gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType)) {
569 /** @type {number} */var uintR = (r * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
570 /** @type {number} */var uintG = (g * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
571 /** @type {number} */var uintB = (b * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
572 r = (uintR - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE;
573 g = (uintG - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE;
574 b = (uintB - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE;
577 // Convert from float to unorm8.
578 var color = deMath.add(deMath.scale([r, g, b, 1.0], 255), [0.5, 0.5, 0.5, 0.5]);
579 color = deMath.clampVector(color, 0, 255);
582 for (var y = 0; y < hei; y++)
583 for (var x = xStart; x < xEnd; x++)
584 dst.setPixel(x, y, color);
588 es3fInstancedRenderingTests.init = function() {
589 var testGroup = tcuTestCase.runner.testCases;
590 /** @type {Array<number>} */ var instanceCounts = [1, 2, 4, 20];
592 for (var _function in es3fInstancedRenderingTests.DrawFunction) {
593 /** @type {?string} */ var functionName =
594 es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED ? 'draw_arrays_instanced' :
595 es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED ? 'draw_elements_instanced' :
598 /** @type {?string} */ var functionDesc =
599 es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED ? 'Use glDrawArraysInstanced()' :
600 es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED ? 'Use glDrawElementsInstanced()' :
603 DE_ASSERT(functionName != null);
604 DE_ASSERT(functionDesc != null);
606 /** @type {tcuTestCase.DeqpTest} */ var functionGroup = tcuTestCase.newTest(functionName, functionDesc);
607 testGroup.addChild(functionGroup);
609 for (var instancingType in es3fInstancedRenderingTests.InstancingType) {
610 /** @type {?string} */ var instancingTypeName =
611 es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID ? 'instance_id' :
612 es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? 'attribute_divisor' :
613 es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? 'mixed' :
616 /** @type {?string} */ var instancingTypeDesc =
617 es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID ? 'Use gl_InstanceID for instancing' :
618 es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? 'Use vertex attribute divisors for instancing' :
619 es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? 'Use both gl_InstanceID and vertex attribute divisors for instancing' :
622 DE_ASSERT(instancingTypeName != null);
623 DE_ASSERT(instancingTypeDesc != null);
625 /** @type {tcuTestCase.DeqpTest} */
626 var instancingTypeGroup = tcuTestCase.newTest(instancingTypeName, instancingTypeDesc);
628 functionGroup.addChild(instancingTypeGroup);
630 for (var countNdx in instanceCounts) {
631 /** @type {string} */ var countName = instanceCounts[countNdx].toString() + '_instances';
632 instancingTypeGroup.addChild(new es3fInstancedRenderingTests.InstancedRenderingCase(countName,
634 es3fInstancedRenderingTests.DrawFunction[_function],
635 es3fInstancedRenderingTests.InstancingType[instancingType],
636 gluShaderUtil.DataType.FLOAT,
637 instanceCounts[countNdx]));
642 /** @type {Array<gluShaderUtil.DataType>} */ var s_testTypes =
644 gluShaderUtil.DataType.FLOAT,
645 gluShaderUtil.DataType.FLOAT_VEC2,
646 gluShaderUtil.DataType.FLOAT_VEC3,
647 gluShaderUtil.DataType.FLOAT_VEC4,
648 gluShaderUtil.DataType.FLOAT_MAT2,
649 gluShaderUtil.DataType.FLOAT_MAT2X3,
650 gluShaderUtil.DataType.FLOAT_MAT2X4,
651 gluShaderUtil.DataType.FLOAT_MAT3X2,
652 gluShaderUtil.DataType.FLOAT_MAT3,
653 gluShaderUtil.DataType.FLOAT_MAT3X4,
654 gluShaderUtil.DataType.FLOAT_MAT4X2,
655 gluShaderUtil.DataType.FLOAT_MAT4X3,
656 gluShaderUtil.DataType.FLOAT_MAT4,
658 gluShaderUtil.DataType.INT,
659 gluShaderUtil.DataType.INT_VEC2,
660 gluShaderUtil.DataType.INT_VEC3,
661 gluShaderUtil.DataType.INT_VEC4,
663 gluShaderUtil.DataType.UINT,
664 gluShaderUtil.DataType.UINT_VEC2,
665 gluShaderUtil.DataType.UINT_VEC3,
666 gluShaderUtil.DataType.UINT_VEC4
669 /** @type {number} */ var typeTestNumInstances = 4;
671 /** @type {tcuTestCase.DeqpTest} */ var typesGroup = tcuTestCase.newTest('types', 'Tests for instanced attributes of particular data types');
673 testGroup.addChild(typesGroup);
675 for (var typeNdx in s_testTypes) {
676 /** @type {gluShaderUtil.DataType} */ var type = s_testTypes[typeNdx];
677 typesGroup.addChild(new es3fInstancedRenderingTests.InstancedRenderingCase(gluShaderUtil.getDataTypeName(type), '',
678 es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED,
679 es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR,
681 typeTestNumInstances));
685 es3fInstancedRenderingTests.run = function(context) {
687 //Set up Test Root parameters
688 var testName = 'instanced_rendering';
689 var testDescription = 'Instanced Rendering Tests';
690 var state = tcuTestCase.runner;
692 state.testName = testName;
693 state.setRoot(tcuTestCase.newTest(testName, testDescription, null));
695 //Set up name and description of this test series.
696 setCurrentTestName(testName);
697 description(testDescription);
701 es3fInstancedRenderingTests.init();
703 tcuTestCase.runTestCases();
706 testFailedOptions('Failed to es3fInstancedRenderingTests.run tests', false);
707 tcuTestCase.runner.terminate();