Bug 1919083 - [ci] Enable os-integration variant for more suites, r=jmaher
[gecko.git] / layout / tables / nsCellMap.cpp
blob41acc759a1428a59067b479790af09085ce4125b
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "nsCellMap.h"
8 #include "mozilla/PresShell.h"
9 #include "mozilla/StaticPtr.h"
10 #include "nsTArray.h"
11 #include "nsTableFrame.h"
12 #include "nsTableCellFrame.h"
13 #include "nsTableRowFrame.h"
14 #include "nsTableRowGroupFrame.h"
15 #include <algorithm>
17 using namespace mozilla;
19 static void SetDamageArea(int32_t aStartCol, int32_t aStartRow,
20 int32_t aColCount, int32_t aRowCount,
21 TableArea& aDamageArea) {
22 NS_ASSERTION(aStartCol >= 0, "negative col index");
23 NS_ASSERTION(aStartRow >= 0, "negative row index");
24 NS_ASSERTION(aColCount >= 0, "negative col count");
25 NS_ASSERTION(aRowCount >= 0, "negative row count");
26 aDamageArea.StartCol() = aStartCol;
27 aDamageArea.StartRow() = aStartRow;
28 aDamageArea.ColCount() = aColCount;
29 aDamageArea.RowCount() = aRowCount;
32 // Empty static array used for SafeElementAt() calls on mRows.
33 static StaticAutoPtr<nsCellMap::CellDataArray> sEmptyRow;
35 // CellData
37 CellData::CellData(nsTableCellFrame* aOrigCell) {
38 MOZ_COUNT_CTOR(CellData);
39 static_assert(sizeof(mOrigCell) == sizeof(mBits),
40 "mOrigCell and mBits must be the same size");
41 mOrigCell = aOrigCell;
44 CellData::~CellData() { MOZ_COUNT_DTOR(CellData); }
46 BCCellData::BCCellData(nsTableCellFrame* aOrigCell) : CellData(aOrigCell) {
47 MOZ_COUNT_CTOR(BCCellData);
50 BCCellData::~BCCellData() { MOZ_COUNT_DTOR(BCCellData); }
52 // nsTableCellMap
54 nsTableCellMap::nsTableCellMap(nsTableFrame& aTableFrame, bool aBorderCollapse)
55 : mTableFrame(aTableFrame), mFirstMap(nullptr), mBCInfo(nullptr) {
56 MOZ_COUNT_CTOR(nsTableCellMap);
58 nsTableFrame::RowGroupArray orderedRowGroups = aTableFrame.OrderedRowGroups();
60 nsTableRowGroupFrame* prior = nullptr;
61 for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) {
62 nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX];
63 InsertGroupCellMap(rgFrame, prior);
64 prior = rgFrame;
66 if (aBorderCollapse) {
67 mBCInfo = new BCInfo();
71 nsTableCellMap::~nsTableCellMap() {
72 MOZ_COUNT_DTOR(nsTableCellMap);
74 nsCellMap* cellMap = mFirstMap;
75 while (cellMap) {
76 nsCellMap* next = cellMap->GetNextSibling();
77 delete cellMap;
78 cellMap = next;
81 if (mBCInfo) {
82 DeleteIEndBEndBorders();
83 delete mBCInfo;
87 // Get the bcData holding the border segments of the iEnd edge of the table
88 BCData* nsTableCellMap::GetIEndMostBorder(int32_t aRowIndex) {
89 if (!mBCInfo) ABORT1(nullptr);
91 int32_t numRows = mBCInfo->mIEndBorders.Length();
92 if (aRowIndex < numRows) {
93 return &mBCInfo->mIEndBorders.ElementAt(aRowIndex);
96 mBCInfo->mIEndBorders.SetLength(aRowIndex + 1);
97 return &mBCInfo->mIEndBorders.ElementAt(aRowIndex);
100 // Get the bcData holding the border segments of the bEnd edge of the table
101 BCData* nsTableCellMap::GetBEndMostBorder(int32_t aColIndex) {
102 if (!mBCInfo) ABORT1(nullptr);
104 int32_t numCols = mBCInfo->mBEndBorders.Length();
105 if (aColIndex < numCols) {
106 return &mBCInfo->mBEndBorders.ElementAt(aColIndex);
109 mBCInfo->mBEndBorders.SetLength(aColIndex + 1);
110 return &mBCInfo->mBEndBorders.ElementAt(aColIndex);
113 // delete the borders corresponding to the iEnd and bEnd edges of the table
114 void nsTableCellMap::DeleteIEndBEndBorders() {
115 if (mBCInfo) {
116 mBCInfo->mBEndBorders.Clear();
117 mBCInfo->mIEndBorders.Clear();
121 void nsTableCellMap::InsertGroupCellMap(nsCellMap* aPrevMap,
122 nsCellMap& aNewMap) {
123 nsCellMap* next;
124 if (aPrevMap) {
125 next = aPrevMap->GetNextSibling();
126 aPrevMap->SetNextSibling(&aNewMap);
127 } else {
128 next = mFirstMap;
129 mFirstMap = &aNewMap;
131 aNewMap.SetNextSibling(next);
134 void nsTableCellMap::InsertGroupCellMap(nsTableRowGroupFrame* aNewGroup,
135 nsTableRowGroupFrame*& aPrevGroup) {
136 nsCellMap* newMap = new nsCellMap(aNewGroup, mBCInfo != nullptr);
137 nsCellMap* prevMap = nullptr;
138 nsCellMap* lastMap = mFirstMap;
139 if (aPrevGroup) {
140 nsCellMap* map = mFirstMap;
141 while (map) {
142 lastMap = map;
143 if (map->GetRowGroup() == aPrevGroup) {
144 prevMap = map;
145 break;
147 map = map->GetNextSibling();
150 if (!prevMap) {
151 if (aPrevGroup) {
152 prevMap = lastMap;
153 aPrevGroup = (prevMap) ? prevMap->GetRowGroup() : nullptr;
154 } else {
155 aPrevGroup = nullptr;
158 InsertGroupCellMap(prevMap, *newMap);
161 void nsTableCellMap::RemoveGroupCellMap(nsTableRowGroupFrame* aGroup) {
162 nsCellMap* map = mFirstMap;
163 nsCellMap* prior = nullptr;
164 while (map) {
165 if (map->GetRowGroup() == aGroup) {
166 nsCellMap* next = map->GetNextSibling();
167 if (mFirstMap == map) {
168 mFirstMap = next;
169 } else {
170 prior->SetNextSibling(next);
172 delete map;
173 break;
175 prior = map;
176 map = map->GetNextSibling();
180 static nsCellMap* FindMapFor(const nsTableRowGroupFrame* aRowGroup,
181 nsCellMap* aStart, const nsCellMap* aEnd) {
182 for (nsCellMap* map = aStart; map != aEnd; map = map->GetNextSibling()) {
183 if (aRowGroup == map->GetRowGroup()) {
184 return map;
188 return nullptr;
191 nsCellMap* nsTableCellMap::GetMapFor(const nsTableRowGroupFrame* aRowGroup,
192 nsCellMap* aStartHint) const {
193 MOZ_ASSERT(aRowGroup, "Must have a rowgroup");
194 NS_ASSERTION(!aRowGroup->GetPrevInFlow(),
195 "GetMapFor called with continuation");
196 if (aStartHint) {
197 nsCellMap* map = FindMapFor(aRowGroup, aStartHint, nullptr);
198 if (map) {
199 return map;
203 nsCellMap* map = FindMapFor(aRowGroup, mFirstMap, aStartHint);
204 if (map) {
205 return map;
208 // If aRowGroup is a repeated header or footer find the header or footer it
209 // was repeated from.
210 // Bug 1442018: we also need this search for header/footer frames that are
211 // not marked as _repeatable_ because they have a next-in-flow, as they may
212 // nevertheless have been _repeated_ from an earlier fragment.
213 auto isTableHeaderFooterGroup = [](const nsTableRowGroupFrame* aRG) -> bool {
214 const auto display = aRG->StyleDisplay()->mDisplay;
215 return display == StyleDisplay::TableHeaderGroup ||
216 display == StyleDisplay::TableFooterGroup;
218 if (aRowGroup->IsRepeatable() ||
219 (aRowGroup->GetNextInFlow() && isTableHeaderFooterGroup(aRowGroup))) {
220 auto findOtherRowGroupOfType =
221 [aRowGroup](nsTableFrame* aTable) -> nsTableRowGroupFrame* {
222 const auto display = aRowGroup->StyleDisplay()->mDisplay;
223 auto* table = aTable->FirstContinuation();
224 for (; table; table = table->GetNextContinuation()) {
225 for (auto* child : table->PrincipalChildList()) {
226 if (child->StyleDisplay()->mDisplay == display &&
227 child != aRowGroup) {
228 return static_cast<nsTableRowGroupFrame*>(child);
232 return nullptr;
234 if (auto* rgOrig = findOtherRowGroupOfType(&mTableFrame)) {
235 return GetMapFor(rgOrig, aStartHint);
237 MOZ_ASSERT_UNREACHABLE(
238 "A repeated header/footer should always have an "
239 "original header/footer it was repeated from");
242 return nullptr;
245 void nsTableCellMap::Synchronize(nsTableFrame* aTableFrame) {
246 AutoTArray<nsCellMap*, 8> maps;
248 nsTableFrame::RowGroupArray orderedRowGroups =
249 aTableFrame->OrderedRowGroups();
250 if (!orderedRowGroups.Length()) {
251 return;
254 // XXXbz this fails if orderedRowGroups is missing some row groups
255 // (due to OOM when appending to the array, e.g. -- we leak maps in
256 // that case).
258 // Scope |map| outside the loop so we can use it as a hint.
259 nsCellMap* map = nullptr;
260 for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) {
261 nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX];
262 map = GetMapFor(static_cast<nsTableRowGroupFrame*>(rgFrame->FirstInFlow()),
263 map);
264 if (map) {
265 // XXX(Bug 1631371) Check if this should use a fallible operation as it
266 // pretended earlier, or change the return type to void.
267 maps.AppendElement(map);
270 if (maps.IsEmpty()) {
271 MOZ_ASSERT(!mFirstMap);
272 return;
275 int32_t mapIndex = maps.Length() - 1; // Might end up -1
276 nsCellMap* nextMap = maps.ElementAt(mapIndex);
277 nextMap->SetNextSibling(nullptr);
278 for (mapIndex--; mapIndex >= 0; mapIndex--) {
279 nsCellMap* map = maps.ElementAt(mapIndex);
280 map->SetNextSibling(nextMap);
281 nextMap = map;
283 mFirstMap = nextMap;
286 bool nsTableCellMap::HasMoreThanOneCell(int32_t aRowIndex) const {
287 int32_t rowIndex = aRowIndex;
288 nsCellMap* map = mFirstMap;
289 while (map) {
290 if (map->GetRowCount() > rowIndex) {
291 return map->HasMoreThanOneCell(rowIndex);
293 rowIndex -= map->GetRowCount();
294 map = map->GetNextSibling();
296 return false;
299 int32_t nsTableCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const {
300 int32_t rowIndex = aRowIndex;
301 nsCellMap* map = mFirstMap;
302 while (map) {
303 if (map->GetRowCount() > rowIndex) {
304 return map->GetNumCellsOriginatingInRow(rowIndex);
306 rowIndex -= map->GetRowCount();
307 map = map->GetNextSibling();
309 return 0;
311 int32_t nsTableCellMap::GetEffectiveRowSpan(int32_t aRowIndex,
312 int32_t aColIndex) const {
313 int32_t rowIndex = aRowIndex;
314 nsCellMap* map = mFirstMap;
315 while (map) {
316 if (map->GetRowCount() > rowIndex) {
317 return map->GetRowSpan(rowIndex, aColIndex, true);
319 rowIndex -= map->GetRowCount();
320 map = map->GetNextSibling();
322 MOZ_ASSERT_UNREACHABLE("Bogus row index?");
323 return 0;
326 int32_t nsTableCellMap::GetEffectiveColSpan(int32_t aRowIndex,
327 int32_t aColIndex) const {
328 int32_t rowIndex = aRowIndex;
329 nsCellMap* map = mFirstMap;
330 while (map) {
331 if (map->GetRowCount() > rowIndex) {
332 return map->GetEffectiveColSpan(*this, rowIndex, aColIndex);
334 rowIndex -= map->GetRowCount();
335 map = map->GetNextSibling();
337 MOZ_ASSERT_UNREACHABLE("Bogus row index?");
338 return 0;
341 nsTableCellFrame* nsTableCellMap::GetCellFrame(int32_t aRowIndex,
342 int32_t aColIndex,
343 CellData& aData,
344 bool aUseRowIfOverlap) const {
345 int32_t rowIndex = aRowIndex;
346 nsCellMap* map = mFirstMap;
347 while (map) {
348 if (map->GetRowCount() > rowIndex) {
349 return map->GetCellFrame(rowIndex, aColIndex, aData, aUseRowIfOverlap);
351 rowIndex -= map->GetRowCount();
352 map = map->GetNextSibling();
354 return nullptr;
357 nsColInfo* nsTableCellMap::GetColInfoAt(int32_t aColIndex) {
358 int32_t numColsToAdd = aColIndex + 1 - mCols.Length();
359 if (numColsToAdd > 0) {
360 AddColsAtEnd(numColsToAdd); // XXX this could fail to add cols in theory
362 return &mCols.ElementAt(aColIndex);
365 int32_t nsTableCellMap::GetRowCount() const {
366 int32_t numRows = 0;
367 nsCellMap* map = mFirstMap;
368 while (map) {
369 numRows += map->GetRowCount();
370 map = map->GetNextSibling();
372 return numRows;
375 CellData* nsTableCellMap::GetDataAt(int32_t aRowIndex,
376 int32_t aColIndex) const {
377 int32_t rowIndex = aRowIndex;
378 nsCellMap* map = mFirstMap;
379 while (map) {
380 if (map->GetRowCount() > rowIndex) {
381 return map->GetDataAt(rowIndex, aColIndex);
383 rowIndex -= map->GetRowCount();
384 map = map->GetNextSibling();
386 return nullptr;
389 void nsTableCellMap::AddColsAtEnd(uint32_t aNumCols) {
390 // XXX(Bug 1631371) Check if this should use a fallible operation as it
391 // pretended earlier.
392 mCols.AppendElements(aNumCols);
393 if (mBCInfo) {
394 // XXX(Bug 1631371) Check if this should use a fallible operation as it
395 // pretended earlier.
396 mBCInfo->mBEndBorders.AppendElements(aNumCols);
400 void nsTableCellMap::RemoveColsAtEnd() {
401 // Remove the cols at the end which don't have originating cells or cells
402 // spanning into them. Only do this if the col was created as
403 // eColAnonymousCell
404 int32_t numCols = GetColCount();
405 int32_t lastGoodColIndex = mTableFrame.GetIndexOfLastRealCol();
406 MOZ_ASSERT(lastGoodColIndex >= -1);
407 for (int32_t colX = numCols - 1; colX > lastGoodColIndex; colX--) {
408 nsColInfo& colInfo = mCols.ElementAt(colX);
409 if ((colInfo.mNumCellsOrig <= 0) && (colInfo.mNumCellsSpan <= 0)) {
410 mCols.RemoveElementAt(colX);
412 if (mBCInfo) {
413 int32_t count = mBCInfo->mBEndBorders.Length();
414 if (colX < count) {
415 mBCInfo->mBEndBorders.RemoveElementAt(colX);
418 } else {
419 break; // only remove until we encounter the 1st valid one
424 void nsTableCellMap::ClearCols() {
425 mCols.Clear();
426 if (mBCInfo) {
427 mBCInfo->mBEndBorders.Clear();
430 void nsTableCellMap::InsertRows(nsTableRowGroupFrame* aParent,
431 nsTArray<nsTableRowFrame*>& aRows,
432 int32_t aFirstRowIndex, bool aConsiderSpans,
433 TableArea& aDamageArea) {
434 int32_t numNewRows = aRows.Length();
435 if ((numNewRows <= 0) || (aFirstRowIndex < 0)) ABORT0();
437 int32_t rowIndex = aFirstRowIndex;
438 int32_t rgStartRowIndex = 0;
439 nsCellMap* cellMap = mFirstMap;
440 while (cellMap) {
441 nsTableRowGroupFrame* rg = cellMap->GetRowGroup();
442 if (rg == aParent) {
443 cellMap->InsertRows(*this, aRows, rowIndex, aConsiderSpans,
444 rgStartRowIndex, aDamageArea);
445 #ifdef DEBUG_TABLE_CELLMAP
446 Dump("after InsertRows");
447 #endif
448 if (mBCInfo) {
449 int32_t count = mBCInfo->mIEndBorders.Length();
450 if (aFirstRowIndex < count) {
451 for (int32_t rowX = aFirstRowIndex;
452 rowX < aFirstRowIndex + numNewRows; rowX++) {
453 mBCInfo->mIEndBorders.InsertElementAt(rowX);
455 } else {
456 GetIEndMostBorder(
457 aFirstRowIndex); // this will create missing entries
458 for (int32_t rowX = aFirstRowIndex + 1;
459 rowX < aFirstRowIndex + numNewRows; rowX++) {
460 mBCInfo->mIEndBorders.AppendElement();
464 return;
466 int32_t rowCount = cellMap->GetRowCount();
467 rgStartRowIndex += rowCount;
468 rowIndex -= rowCount;
469 cellMap = cellMap->GetNextSibling();
472 NS_ERROR("Attempt to insert row into wrong map.");
475 void nsTableCellMap::RemoveRows(int32_t aFirstRowIndex,
476 int32_t aNumRowsToRemove, bool aConsiderSpans,
477 TableArea& aDamageArea) {
478 int32_t rowIndex = aFirstRowIndex;
479 int32_t rgStartRowIndex = 0;
480 nsCellMap* cellMap = mFirstMap;
481 while (cellMap) {
482 int32_t rowCount = cellMap->GetRowCount();
483 if (rowCount > rowIndex) {
484 cellMap->RemoveRows(*this, rowIndex, aNumRowsToRemove, aConsiderSpans,
485 rgStartRowIndex, aDamageArea);
486 if (mBCInfo) {
487 for (int32_t rowX = aFirstRowIndex + aNumRowsToRemove - 1;
488 rowX >= aFirstRowIndex; rowX--) {
489 if (uint32_t(rowX) < mBCInfo->mIEndBorders.Length()) {
490 mBCInfo->mIEndBorders.RemoveElementAt(rowX);
494 break;
496 rgStartRowIndex += rowCount;
497 rowIndex -= rowCount;
498 cellMap = cellMap->GetNextSibling();
500 #ifdef DEBUG_TABLE_CELLMAP
501 Dump("after RemoveRows");
502 #endif
505 CellData* nsTableCellMap::AppendCell(nsTableCellFrame& aCellFrame,
506 int32_t aRowIndex,
507 bool aRebuildIfNecessary,
508 TableArea& aDamageArea) {
509 MOZ_ASSERT(&aCellFrame == aCellFrame.FirstInFlow(),
510 "invalid call on continuing frame");
511 nsIFrame* rgFrame = aCellFrame.GetParent(); // get the row
512 if (!rgFrame) {
513 return 0;
515 rgFrame = rgFrame->GetParent(); // get the row group
516 if (!rgFrame) {
517 return 0;
520 CellData* result = nullptr;
521 int32_t rowIndex = aRowIndex;
522 int32_t rgStartRowIndex = 0;
523 nsCellMap* cellMap = mFirstMap;
524 while (cellMap) {
525 if (cellMap->GetRowGroup() == rgFrame) {
526 result =
527 cellMap->AppendCell(*this, &aCellFrame, rowIndex, aRebuildIfNecessary,
528 rgStartRowIndex, aDamageArea);
529 break;
531 int32_t rowCount = cellMap->GetRowCount();
532 rgStartRowIndex += rowCount;
533 rowIndex -= rowCount;
534 cellMap = cellMap->GetNextSibling();
536 #ifdef DEBUG_TABLE_CELLMAP
537 Dump("after AppendCell");
538 #endif
539 return result;
542 void nsTableCellMap::InsertCells(nsTArray<nsTableCellFrame*>& aCellFrames,
543 int32_t aRowIndex, int32_t aColIndexBefore,
544 TableArea& aDamageArea) {
545 int32_t rowIndex = aRowIndex;
546 int32_t rgStartRowIndex = 0;
547 nsCellMap* cellMap = mFirstMap;
548 while (cellMap) {
549 int32_t rowCount = cellMap->GetRowCount();
550 if (rowCount > rowIndex) {
551 cellMap->InsertCells(*this, aCellFrames, rowIndex, aColIndexBefore,
552 rgStartRowIndex, aDamageArea);
553 break;
555 rgStartRowIndex += rowCount;
556 rowIndex -= rowCount;
557 cellMap = cellMap->GetNextSibling();
559 #ifdef DEBUG_TABLE_CELLMAP
560 Dump("after InsertCells");
561 #endif
564 void nsTableCellMap::RemoveCell(nsTableCellFrame* aCellFrame, int32_t aRowIndex,
565 TableArea& aDamageArea) {
566 if (!aCellFrame) ABORT0();
567 MOZ_ASSERT(aCellFrame == aCellFrame->FirstInFlow(),
568 "invalid call on continuing frame");
569 int32_t rowIndex = aRowIndex;
570 int32_t rgStartRowIndex = 0;
571 nsCellMap* cellMap = mFirstMap;
572 while (cellMap) {
573 int32_t rowCount = cellMap->GetRowCount();
574 if (rowCount > rowIndex) {
575 cellMap->RemoveCell(*this, aCellFrame, rowIndex, rgStartRowIndex,
576 aDamageArea);
577 #ifdef DEBUG_TABLE_CELLMAP
578 Dump("after RemoveCell");
579 #endif
580 return;
582 rgStartRowIndex += rowCount;
583 rowIndex -= rowCount;
584 cellMap = cellMap->GetNextSibling();
586 // if we reach this point - the cell did not get removed, the caller of this
587 // routine will delete the cell and the cellmap will probably hold a reference
588 // to the deleted cell which will cause a subsequent crash when this cell is
589 // referenced later
590 NS_ERROR("nsTableCellMap::RemoveCell - could not remove cell");
593 void nsTableCellMap::RebuildConsideringCells(
594 nsCellMap* aCellMap, nsTArray<nsTableCellFrame*>* aCellFrames,
595 int32_t aRowIndex, int32_t aColIndex, bool aInsert,
596 TableArea& aDamageArea) {
597 int32_t numOrigCols = GetColCount();
598 ClearCols();
599 nsCellMap* cellMap = mFirstMap;
600 int32_t rowCount = 0;
601 while (cellMap) {
602 if (cellMap == aCellMap) {
603 cellMap->RebuildConsideringCells(*this, numOrigCols, aCellFrames,
604 aRowIndex, aColIndex, aInsert);
605 } else {
606 cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0,
607 false);
609 rowCount += cellMap->GetRowCount();
610 cellMap = cellMap->GetNextSibling();
612 SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea);
615 void nsTableCellMap::RebuildConsideringRows(
616 nsCellMap* aCellMap, int32_t aStartRowIndex,
617 nsTArray<nsTableRowFrame*>* aRowsToInsert, int32_t aNumRowsToRemove,
618 TableArea& aDamageArea) {
619 MOZ_ASSERT(!aRowsToInsert || aNumRowsToRemove == 0,
620 "Can't handle both removing and inserting rows at once");
622 int32_t numOrigCols = GetColCount();
623 ClearCols();
624 nsCellMap* cellMap = mFirstMap;
625 int32_t rowCount = 0;
626 while (cellMap) {
627 if (cellMap == aCellMap) {
628 cellMap->RebuildConsideringRows(*this, aStartRowIndex, aRowsToInsert,
629 aNumRowsToRemove);
630 } else {
631 cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0,
632 false);
634 rowCount += cellMap->GetRowCount();
635 cellMap = cellMap->GetNextSibling();
637 SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea);
640 int32_t nsTableCellMap::GetNumCellsOriginatingInCol(int32_t aColIndex) const {
641 int32_t colCount = mCols.Length();
642 if ((aColIndex >= 0) && (aColIndex < colCount)) {
643 return mCols.ElementAt(aColIndex).mNumCellsOrig;
644 } else {
645 NS_ERROR("nsCellMap::GetNumCellsOriginatingInCol - bad col index");
646 return 0;
650 #ifdef DEBUG
651 void nsTableCellMap::Dump(char* aString) const {
652 if (aString) printf("%s \n", aString);
653 printf("***** START TABLE CELL MAP DUMP ***** %p\n", (void*)this);
654 // output col info
655 int32_t colCount = mCols.Length();
656 printf("cols array orig/span-> %p", (void*)this);
657 for (int32_t colX = 0; colX < colCount; colX++) {
658 const nsColInfo& colInfo = mCols.ElementAt(colX);
659 printf("%d=%d/%d ", colX, colInfo.mNumCellsOrig, colInfo.mNumCellsSpan);
661 printf(" cols in cache %d\n", int(mTableFrame.GetColCache().Length()));
662 nsCellMap* cellMap = mFirstMap;
663 while (cellMap) {
664 cellMap->Dump(nullptr != mBCInfo);
665 cellMap = cellMap->GetNextSibling();
667 if (nullptr != mBCInfo) {
668 printf("***** block-end borders *****\n");
669 nscoord size;
670 BCBorderOwner owner;
671 LogicalSide side;
672 bool segStart;
673 bool bevel;
674 int32_t colIndex;
675 int32_t numCols = mBCInfo->mBEndBorders.Length();
676 for (int32_t i = 0; i <= 2; i++) {
677 printf("\n ");
678 for (colIndex = 0; colIndex < numCols; colIndex++) {
679 BCData& cd = mBCInfo->mBEndBorders.ElementAt(colIndex);
680 if (0 == i) {
681 size = cd.GetBStartEdge(owner, segStart);
682 printf("t=%d%X%d ", int32_t(size), owner, segStart);
683 } else if (1 == i) {
684 size = cd.GetIStartEdge(owner, segStart);
685 printf("l=%d%X%d ", int32_t(size), owner, segStart);
686 } else {
687 size = cd.GetCorner(side, bevel);
688 printf("c=%d%hhX%d ", int32_t(size), static_cast<uint8_t>(side),
689 bevel);
692 BCData& cd = mBCInfo->mBEndIEndCorner;
693 if (0 == i) {
694 size = cd.GetBStartEdge(owner, segStart);
695 printf("t=%d%X%d ", int32_t(size), owner, segStart);
696 } else if (1 == i) {
697 size = cd.GetIStartEdge(owner, segStart);
698 printf("l=%d%X%d ", int32_t(size), owner, segStart);
699 } else {
700 size = cd.GetCorner(side, bevel);
701 printf("c=%d%hhX%d ", int32_t(size), static_cast<uint8_t>(side), bevel);
704 printf("\n");
706 printf("***** END TABLE CELL MAP DUMP *****\n");
708 #endif
710 nsTableCellFrame* nsTableCellMap::GetCellInfoAt(int32_t aRowIndex,
711 int32_t aColIndex,
712 bool* aOriginates,
713 int32_t* aColSpan) const {
714 int32_t rowIndex = aRowIndex;
715 nsCellMap* cellMap = mFirstMap;
716 while (cellMap) {
717 if (cellMap->GetRowCount() > rowIndex) {
718 return cellMap->GetCellInfoAt(*this, rowIndex, aColIndex, aOriginates,
719 aColSpan);
721 rowIndex -= cellMap->GetRowCount();
722 cellMap = cellMap->GetNextSibling();
724 return nullptr;
727 int32_t nsTableCellMap::GetIndexByRowAndColumn(int32_t aRow,
728 int32_t aColumn) const {
729 int32_t index = 0;
731 int32_t colCount = mCols.Length();
732 int32_t rowIndex = aRow;
734 nsCellMap* cellMap = mFirstMap;
735 while (cellMap) {
736 int32_t rowCount = cellMap->GetRowCount();
737 if (rowIndex >= rowCount) {
738 // If the rowCount is less than the rowIndex, this means that the index is
739 // not within the current map. If so, get the index of the last cell in
740 // the last row.
741 rowIndex -= rowCount;
743 int32_t cellMapIdx = cellMap->GetHighestIndex(colCount);
744 if (cellMapIdx != -1) {
745 index += cellMapIdx + 1;
748 } else {
749 // Index is in valid range for this cellmap, so get the index of rowIndex
750 // and aColumn.
751 int32_t cellMapIdx =
752 cellMap->GetIndexByRowAndColumn(colCount, rowIndex, aColumn);
753 if (cellMapIdx == -1) {
754 return -1; // no cell at the given row and column.
757 index += cellMapIdx;
758 return index; // no need to look through further maps here
761 cellMap = cellMap->GetNextSibling();
764 return -1;
767 void nsTableCellMap::GetRowAndColumnByIndex(int32_t aIndex, int32_t* aRow,
768 int32_t* aColumn) const {
769 *aRow = -1;
770 *aColumn = -1;
772 int32_t colCount = mCols.Length();
774 int32_t previousRows = 0;
775 int32_t index = aIndex;
777 nsCellMap* cellMap = mFirstMap;
778 while (cellMap) {
779 int32_t rowCount = cellMap->GetRowCount();
780 // Determine the highest possible index in this map to see
781 // if wanted index is in here.
782 int32_t cellMapIdx = cellMap->GetHighestIndex(colCount);
783 if (cellMapIdx == -1) {
784 // The index is not within this map, increase the total row index
785 // accordingly.
786 previousRows += rowCount;
787 } else {
788 if (index > cellMapIdx) {
789 // The index is not within this map, so decrease it by the cellMapIdx
790 // determined index and increase the total row index accordingly.
791 index -= cellMapIdx + 1;
792 previousRows += rowCount;
793 } else {
794 cellMap->GetRowAndColumnByIndex(colCount, index, aRow, aColumn);
795 // If there were previous indexes, take them into account.
796 *aRow += previousRows;
797 return; // no need to look any further.
801 cellMap = cellMap->GetNextSibling();
805 bool nsTableCellMap::RowIsSpannedInto(int32_t aRowIndex,
806 int32_t aNumEffCols) const {
807 int32_t rowIndex = aRowIndex;
808 nsCellMap* cellMap = mFirstMap;
809 while (cellMap) {
810 if (cellMap->GetRowCount() > rowIndex) {
811 return cellMap->RowIsSpannedInto(rowIndex, aNumEffCols);
813 rowIndex -= cellMap->GetRowCount();
814 cellMap = cellMap->GetNextSibling();
816 return false;
819 bool nsTableCellMap::RowHasSpanningCells(int32_t aRowIndex,
820 int32_t aNumEffCols) const {
821 int32_t rowIndex = aRowIndex;
822 nsCellMap* cellMap = mFirstMap;
823 while (cellMap) {
824 if (cellMap->GetRowCount() > rowIndex) {
825 return cellMap->RowHasSpanningCells(rowIndex, aNumEffCols);
827 rowIndex -= cellMap->GetRowCount();
828 cellMap = cellMap->GetNextSibling();
830 return false;
833 // FIXME: The only value callers pass for aSide is LogicalSide::BEnd.
834 // Consider removing support for the other three values.
835 void nsTableCellMap::ResetBStartStart(LogicalSide aSide, nsCellMap& aCellMap,
836 uint32_t aRowGroupStart,
837 uint32_t aRowIndex, uint32_t aColIndex) {
838 if (!mBCInfo) ABORT0();
840 BCCellData* cellData;
841 BCData* bcData = nullptr;
843 switch (aSide) {
844 case LogicalSide::BEnd:
845 aRowIndex++;
846 [[fallthrough]];
847 case LogicalSide::BStart:
848 cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex - aRowGroupStart,
849 aColIndex);
850 if (cellData) {
851 bcData = &cellData->mData;
852 } else {
853 NS_ASSERTION(aSide == LogicalSide::BEnd, "program error");
854 // try the next row group
855 nsCellMap* cellMap = aCellMap.GetNextSibling();
856 if (cellMap) {
857 cellData = (BCCellData*)cellMap->GetDataAt(0, aColIndex);
858 if (cellData) {
859 bcData = &cellData->mData;
860 } else {
861 bcData = GetBEndMostBorder(aColIndex);
865 break;
866 case LogicalSide::IEnd:
867 aColIndex++;
868 [[fallthrough]];
869 case LogicalSide::IStart:
870 cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex - aRowGroupStart,
871 aColIndex);
872 if (cellData) {
873 bcData = &cellData->mData;
874 } else {
875 NS_ASSERTION(aSide == LogicalSide::IEnd, "program error");
876 bcData = GetIEndMostBorder(aRowIndex);
878 break;
880 if (bcData) {
881 bcData->SetBStartStart(false);
885 // store the aSide border segment at coord = (aRowIndex, aColIndex). For
886 // bStart/iStart, store the info at coord. For bEnd/iEnd store it at the
887 // adjacent location so that it is bStart/iStart at that location. If the new
888 // location is at the iEnd or bEnd edge of the table, then store it one of the
889 // special arrays (iEnd-most borders, bEnd-most borders).
890 void nsTableCellMap::SetBCBorderEdge(LogicalSide aSide, nsCellMap& aCellMap,
891 uint32_t aCellMapStart, uint32_t aRowIndex,
892 uint32_t aColIndex, uint32_t aLength,
893 BCBorderOwner aOwner, nscoord aSize,
894 bool aChanged) {
895 if (!mBCInfo) ABORT0();
897 BCCellData* cellData;
898 int32_t lastIndex, xIndex, yIndex;
899 int32_t xPos = aColIndex;
900 int32_t yPos = aRowIndex;
901 int32_t rgYPos = aRowIndex - aCellMapStart;
902 bool changed;
904 switch (aSide) {
905 case LogicalSide::BEnd:
906 rgYPos++;
907 yPos++;
908 [[fallthrough]];
909 case LogicalSide::BStart:
910 lastIndex = xPos + aLength - 1;
911 for (xIndex = xPos; xIndex <= lastIndex; xIndex++) {
912 changed = aChanged && (xIndex == xPos);
913 BCData* bcData = nullptr;
914 cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xIndex);
915 if (!cellData) {
916 int32_t numRgRows = aCellMap.GetRowCount();
917 if (yPos < numRgRows) { // add a dead cell data
918 TableArea damageArea;
919 cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos,
920 false, 0, damageArea);
921 if (!cellData) ABORT0();
922 } else {
923 NS_ASSERTION(aSide == LogicalSide::BEnd, "program error");
924 // try the next non empty row group
925 nsCellMap* cellMap = aCellMap.GetNextSibling();
926 while (cellMap && (0 == cellMap->GetRowCount())) {
927 cellMap = cellMap->GetNextSibling();
929 if (cellMap) {
930 cellData = (BCCellData*)cellMap->GetDataAt(0, xIndex);
931 if (!cellData) { // add a dead cell
932 TableArea damageArea;
933 cellData = (BCCellData*)cellMap->AppendCell(
934 *this, nullptr, 0, false, 0, damageArea);
936 } else { // must be at the end of the table
937 bcData = GetBEndMostBorder(xIndex);
941 if (!bcData && cellData) {
942 bcData = &cellData->mData;
944 if (bcData) {
945 bcData->SetBStartEdge(aOwner, aSize, changed);
946 } else {
947 NS_ERROR("Cellmap: BStart edge not found");
950 break;
951 case LogicalSide::IEnd:
952 xPos++;
953 [[fallthrough]];
954 case LogicalSide::IStart:
955 // since bStart, bEnd borders were set, there should already be a cellData
956 // entry
957 lastIndex = rgYPos + aLength - 1;
958 for (yIndex = rgYPos; yIndex <= lastIndex; yIndex++) {
959 changed = aChanged && (yIndex == rgYPos);
960 cellData = (BCCellData*)aCellMap.GetDataAt(yIndex, xPos);
961 if (cellData) {
962 cellData->mData.SetIStartEdge(aOwner, aSize, changed);
963 } else {
964 NS_ASSERTION(aSide == LogicalSide::IEnd, "program error");
965 BCData* bcData = GetIEndMostBorder(yIndex + aCellMapStart);
966 if (bcData) {
967 bcData->SetIStartEdge(aOwner, aSize, changed);
968 } else {
969 NS_ERROR("Cellmap: IStart edge not found");
973 break;
977 // store corner info (aOwner, aSubSize, aBevel). For aCorner = eBStartIStart,
978 // store the info at (aRowIndex, aColIndex). For eBStartIEnd, store it in the
979 // entry to the iEnd-wards where it would be BStartIStart. For eBEndIEnd, store
980 // it in the entry to the bEnd-wards. etc.
981 void nsTableCellMap::SetBCBorderCorner(LogicalCorner aCorner,
982 nsCellMap& aCellMap,
983 uint32_t aCellMapStart,
984 uint32_t aRowIndex, uint32_t aColIndex,
985 LogicalSide aOwner, nscoord aSubSize,
986 bool aBevel, bool aIsBEndIEnd) {
987 if (!mBCInfo) ABORT0();
989 if (aIsBEndIEnd) {
990 mBCInfo->mBEndIEndCorner.SetCorner(aSubSize, aOwner, aBevel);
991 return;
994 int32_t xPos = aColIndex;
995 int32_t yPos = aRowIndex;
996 int32_t rgYPos = aRowIndex - aCellMapStart;
998 if (LogicalCorner::BStartIEnd == aCorner) {
999 xPos++;
1000 } else if (LogicalCorner::BEndIEnd == aCorner) {
1001 xPos++;
1002 rgYPos++;
1003 yPos++;
1004 } else if (LogicalCorner::BEndIStart == aCorner) {
1005 rgYPos++;
1006 yPos++;
1009 BCCellData* cellData = nullptr;
1010 BCData* bcData = nullptr;
1011 if (GetColCount() <= xPos) {
1012 NS_ASSERTION(xPos == GetColCount(), "program error");
1013 // at the iEnd edge of the table as we checked the corner before
1014 NS_ASSERTION(!aIsBEndIEnd, "should be handled before");
1015 bcData = GetIEndMostBorder(yPos);
1016 } else {
1017 cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xPos);
1018 if (!cellData) {
1019 int32_t numRgRows = aCellMap.GetRowCount();
1020 if (yPos < numRgRows) { // add a dead cell data
1021 TableArea damageArea;
1022 cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos,
1023 false, 0, damageArea);
1024 } else {
1025 // try the next non empty row group
1026 nsCellMap* cellMap = aCellMap.GetNextSibling();
1027 while (cellMap && (0 == cellMap->GetRowCount())) {
1028 cellMap = cellMap->GetNextSibling();
1030 if (cellMap) {
1031 cellData = (BCCellData*)cellMap->GetDataAt(0, xPos);
1032 if (!cellData) { // add a dead cell
1033 TableArea damageArea;
1034 cellData = (BCCellData*)cellMap->AppendCell(*this, nullptr, 0,
1035 false, 0, damageArea);
1037 } else { // must be at the bEnd of the table
1038 bcData = GetBEndMostBorder(xPos);
1043 if (!bcData && cellData) {
1044 bcData = &cellData->mData;
1046 if (bcData) {
1047 bcData->SetCorner(aSubSize, aOwner, aBevel);
1048 } else {
1049 NS_ERROR("program error: Corner not found");
1053 nsCellMap::nsCellMap(nsTableRowGroupFrame* aRowGroup, bool aIsBC)
1054 : mRows(8),
1055 mContentRowCount(0),
1056 mRowGroupFrame(aRowGroup),
1057 mNextSibling(nullptr),
1058 mIsBC(aIsBC),
1059 mPresContext(aRowGroup->PresContext()) {
1060 MOZ_COUNT_CTOR(nsCellMap);
1061 NS_ASSERTION(mPresContext, "Must have prescontext");
1064 nsCellMap::~nsCellMap() {
1065 MOZ_COUNT_DTOR(nsCellMap);
1067 uint32_t mapRowCount = mRows.Length();
1068 for (uint32_t rowX = 0; rowX < mapRowCount; rowX++) {
1069 CellDataArray& row = mRows[rowX];
1070 uint32_t colCount = row.Length();
1071 for (uint32_t colX = 0; colX < colCount; colX++) {
1072 DestroyCellData(row[colX]);
1077 /* static */
1078 void nsCellMap::Init() {
1079 MOZ_ASSERT(!sEmptyRow, "How did that happen?");
1080 sEmptyRow = new nsCellMap::CellDataArray();
1083 /* static */
1084 void nsCellMap::Shutdown() { sEmptyRow = nullptr; }
1086 nsTableCellFrame* nsCellMap::GetCellFrame(int32_t aRowIndexIn,
1087 int32_t aColIndexIn, CellData& aData,
1088 bool aUseRowIfOverlap) const {
1089 int32_t rowIndex = aRowIndexIn - aData.GetRowSpanOffset();
1090 int32_t colIndex = aColIndexIn - aData.GetColSpanOffset();
1091 if (aData.IsOverlap()) {
1092 if (aUseRowIfOverlap) {
1093 colIndex = aColIndexIn;
1094 } else {
1095 rowIndex = aRowIndexIn;
1099 CellData* data =
1100 mRows.SafeElementAt(rowIndex, *sEmptyRow).SafeElementAt(colIndex);
1101 if (data) {
1102 return data->GetCellFrame();
1104 return nullptr;
1107 int32_t nsCellMap::GetHighestIndex(int32_t aColCount) {
1108 int32_t index = -1;
1109 int32_t rowCount = mRows.Length();
1110 for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) {
1111 const CellDataArray& row = mRows[rowIdx];
1113 for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) {
1114 CellData* data = row.SafeElementAt(colIdx);
1115 // No data means row doesn't have more cells.
1116 if (!data) {
1117 break;
1120 if (data->IsOrig()) {
1121 index++;
1126 return index;
1129 int32_t nsCellMap::GetIndexByRowAndColumn(int32_t aColCount, int32_t aRow,
1130 int32_t aColumn) const {
1131 if (uint32_t(aRow) >= mRows.Length()) {
1132 return -1;
1135 int32_t index = -1;
1136 int32_t lastColsIdx = aColCount - 1;
1138 // Find row index of the cell where row span is started.
1139 const CellDataArray& row = mRows[aRow];
1140 CellData* data = row.SafeElementAt(aColumn);
1141 int32_t origRow = data ? aRow - data->GetRowSpanOffset() : aRow;
1143 // Calculate cell index.
1144 for (int32_t rowIdx = 0; rowIdx <= origRow; rowIdx++) {
1145 const CellDataArray& row = mRows[rowIdx];
1146 int32_t colCount = (rowIdx == origRow) ? aColumn : lastColsIdx;
1148 for (int32_t colIdx = 0; colIdx <= colCount; colIdx++) {
1149 data = row.SafeElementAt(colIdx);
1150 // No data means row doesn't have more cells.
1151 if (!data) {
1152 break;
1155 if (data->IsOrig()) {
1156 index++;
1161 // Given row and column don't point to the cell.
1162 if (!data) {
1163 return -1;
1166 return index;
1169 void nsCellMap::GetRowAndColumnByIndex(int32_t aColCount, int32_t aIndex,
1170 int32_t* aRow, int32_t* aColumn) const {
1171 *aRow = -1;
1172 *aColumn = -1;
1174 int32_t index = aIndex;
1175 int32_t rowCount = mRows.Length();
1177 for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) {
1178 const CellDataArray& row = mRows[rowIdx];
1180 for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) {
1181 CellData* data = row.SafeElementAt(colIdx);
1183 // The row doesn't have more cells.
1184 if (!data) {
1185 break;
1188 if (data->IsOrig()) {
1189 index--;
1192 if (index < 0) {
1193 *aRow = rowIdx;
1194 *aColumn = colIdx;
1195 return;
1201 bool nsCellMap::Grow(nsTableCellMap& aMap, int32_t aNumRows,
1202 int32_t aRowIndex) {
1203 NS_ASSERTION(aNumRows >= 1, "Why are we calling this?");
1205 // Get the number of cols we want to use for preallocating the row arrays.
1206 int32_t numCols = aMap.GetColCount();
1207 if (numCols == 0) {
1208 numCols = 4;
1210 uint32_t startRowIndex = (aRowIndex >= 0) ? aRowIndex : mRows.Length();
1211 NS_ASSERTION(startRowIndex <= mRows.Length(), "Missing grow call inbetween");
1213 // XXX Change the return type of this function to void, or use a fallible
1214 // operation.
1215 mRows.InsertElementsAt(startRowIndex, aNumRows, numCols);
1216 return true;
1219 void nsCellMap::GrowRow(CellDataArray& aRow, int32_t aNumCols)
1222 // Have to have the cast to get the template to do the right thing.
1223 aRow.InsertElementsAt(aRow.Length(), aNumCols, (CellData*)nullptr);
1226 void nsCellMap::InsertRows(nsTableCellMap& aMap,
1227 nsTArray<nsTableRowFrame*>& aRows,
1228 int32_t aFirstRowIndex, bool aConsiderSpans,
1229 int32_t aRgFirstRowIndex, TableArea& aDamageArea) {
1230 int32_t numCols = aMap.GetColCount();
1231 NS_ASSERTION(aFirstRowIndex >= 0,
1232 "nsCellMap::InsertRows called with negative rowIndex");
1233 if (uint32_t(aFirstRowIndex) > mRows.Length()) {
1234 // create (aFirstRowIndex - mRows.Length()) empty rows up to aFirstRowIndex
1235 int32_t numEmptyRows = aFirstRowIndex - mRows.Length();
1236 if (!Grow(aMap, numEmptyRows)) {
1237 return;
1241 if (!aConsiderSpans) {
1242 // update mContentRowCount, since non-empty rows will be added
1243 mContentRowCount = std::max(aFirstRowIndex, mContentRowCount);
1244 ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea);
1245 return;
1248 // if any cells span into or out of the row being inserted, then rebuild
1249 bool spansCauseRebuild =
1250 CellsSpanInOrOut(aFirstRowIndex, aFirstRowIndex, 0, numCols - 1);
1252 // update mContentRowCount, since non-empty rows will be added
1253 mContentRowCount = std::max(aFirstRowIndex, mContentRowCount);
1255 // if any of the new cells span out of the new rows being added, then rebuild
1256 // XXX it would be better to only rebuild the portion of the map that follows
1257 // the new rows
1258 if (!spansCauseRebuild && (uint32_t(aFirstRowIndex) < mRows.Length())) {
1259 spansCauseRebuild = CellsSpanOut(aRows);
1261 if (spansCauseRebuild) {
1262 aMap.RebuildConsideringRows(this, aFirstRowIndex, &aRows, 0, aDamageArea);
1263 } else {
1264 ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea);
1268 void nsCellMap::RemoveRows(nsTableCellMap& aMap, int32_t aFirstRowIndex,
1269 int32_t aNumRowsToRemove, bool aConsiderSpans,
1270 int32_t aRgFirstRowIndex, TableArea& aDamageArea) {
1271 int32_t numRows = mRows.Length();
1272 int32_t numCols = aMap.GetColCount();
1274 if (aFirstRowIndex >= numRows) {
1275 // reduce the content based row count based on the function arguments
1276 // as they are known to be real rows even if the cell map did not create
1277 // rows for them before.
1278 mContentRowCount -= aNumRowsToRemove;
1279 return;
1281 if (!aConsiderSpans) {
1282 ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex,
1283 aDamageArea);
1284 return;
1286 int32_t endRowIndex = aFirstRowIndex + aNumRowsToRemove - 1;
1287 if (endRowIndex >= numRows) {
1288 NS_ERROR("nsCellMap::RemoveRows tried to remove too many rows");
1289 endRowIndex = numRows - 1;
1291 bool spansCauseRebuild =
1292 CellsSpanInOrOut(aFirstRowIndex, endRowIndex, 0, numCols - 1);
1293 if (spansCauseRebuild) {
1294 aMap.RebuildConsideringRows(this, aFirstRowIndex, nullptr, aNumRowsToRemove,
1295 aDamageArea);
1296 } else {
1297 ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex,
1298 aDamageArea);
1302 CellData* nsCellMap::AppendCell(nsTableCellMap& aMap,
1303 nsTableCellFrame* aCellFrame, int32_t aRowIndex,
1304 bool aRebuildIfNecessary,
1305 int32_t aRgFirstRowIndex,
1306 TableArea& aDamageArea,
1307 int32_t* aColToBeginSearch) {
1308 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1309 int32_t origNumMapRows = mRows.Length();
1310 int32_t origNumCols = aMap.GetColCount();
1311 bool zeroRowSpan = false;
1312 int32_t rowSpan =
1313 (aCellFrame) ? GetRowSpanForNewCell(aCellFrame, aRowIndex, zeroRowSpan)
1314 : 1;
1315 // add new rows if necessary
1316 int32_t endRowIndex = aRowIndex + rowSpan - 1;
1317 if (endRowIndex >= origNumMapRows) {
1318 // XXXbz handle allocation failures?
1319 Grow(aMap, 1 + endRowIndex - origNumMapRows);
1322 // get the first null or dead CellData in the desired row. It will equal
1323 // origNumCols if there are none
1324 CellData* origData = nullptr;
1325 int32_t startColIndex = 0;
1326 if (aColToBeginSearch) {
1327 startColIndex = *aColToBeginSearch;
1329 for (; startColIndex < origNumCols; startColIndex++) {
1330 CellData* data = GetDataAt(aRowIndex, startColIndex);
1331 if (!data) {
1332 break;
1334 // The border collapse code relies on having multiple dead cell data entries
1335 // in a row.
1336 if (data->IsDead() && aCellFrame) {
1337 origData = data;
1338 break;
1341 // We found the place to append the cell, when the next cell is appended
1342 // the next search does not need to duplicate the search but can start
1343 // just at the next cell.
1344 if (aColToBeginSearch) {
1345 *aColToBeginSearch = startColIndex + 1;
1348 int32_t colSpan = aCellFrame ? aCellFrame->GetColSpan() : 1;
1350 // if the new cell could potentially span into other rows and collide with
1351 // originating cells there, we will play it safe and just rebuild the map
1352 if (aRebuildIfNecessary && (aRowIndex < mContentRowCount - 1) &&
1353 (rowSpan > 1)) {
1354 AutoTArray<nsTableCellFrame*, 1> newCellArray;
1355 newCellArray.AppendElement(aCellFrame);
1356 aMap.RebuildConsideringCells(this, &newCellArray, aRowIndex, startColIndex,
1357 true, aDamageArea);
1358 return origData;
1360 mContentRowCount = std::max(mContentRowCount, aRowIndex + 1);
1362 // add new cols to the table map if necessary
1363 int32_t endColIndex = startColIndex + colSpan - 1;
1364 if (endColIndex >= origNumCols) {
1365 NS_ASSERTION(aCellFrame, "dead cells should not require new columns");
1366 aMap.AddColsAtEnd(1 + endColIndex - origNumCols);
1369 // Setup CellData for this cell
1370 if (origData) {
1371 NS_ASSERTION(origData->IsDead(),
1372 "replacing a non dead cell is a memory leak");
1373 if (aCellFrame) { // do nothing to replace a dead cell with a dead cell
1374 origData->Init(aCellFrame);
1375 // we are replacing a dead cell, increase the number of cells
1376 // originating at this column
1377 nsColInfo* colInfo = aMap.GetColInfoAt(startColIndex);
1378 NS_ASSERTION(colInfo, "access to a non existing column");
1379 if (colInfo) {
1380 colInfo->mNumCellsOrig++;
1383 } else {
1384 origData = AllocCellData(aCellFrame);
1385 if (!origData) ABORT1(origData);
1386 SetDataAt(aMap, *origData, aRowIndex, startColIndex);
1389 if (aRebuildIfNecessary) {
1390 // the caller depends on the damageArea
1391 // The special case for zeroRowSpan is to adjust for the '2' in
1392 // GetRowSpanForNewCell.
1393 uint32_t height = std::min(zeroRowSpan ? rowSpan - 1 : rowSpan,
1394 GetRowCount() - aRowIndex);
1395 SetDamageArea(startColIndex, aRgFirstRowIndex + aRowIndex,
1396 1 + endColIndex - startColIndex, height, aDamageArea);
1399 if (!aCellFrame) {
1400 return origData;
1403 // initialize the cell frame
1404 aCellFrame->SetColIndex(startColIndex);
1406 // Create CellData objects for the rows that this cell spans. Set
1407 // their mOrigCell to nullptr and their mSpanData to point to data.
1408 for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1409 // The row at rowX will need to have at least endColIndex columns
1410 mRows[rowX].SetCapacity(endColIndex);
1411 for (int32_t colX = startColIndex; colX <= endColIndex; colX++) {
1412 if ((rowX != aRowIndex) ||
1413 (colX != startColIndex)) { // skip orig cell data done above
1414 CellData* cellData = GetDataAt(rowX, colX);
1415 if (cellData) {
1416 if (cellData->IsOrig()) {
1417 NS_ERROR("cannot overlap originating cell");
1418 continue;
1420 if (rowX > aRowIndex) { // row spanning into cell
1421 if (cellData->IsRowSpan()) {
1422 // do nothing, this can be caused by rowspan which is overlapped
1423 // by a another cell with a rowspan and a colspan
1424 } else {
1425 cellData->SetRowSpanOffset(rowX - aRowIndex);
1426 if (zeroRowSpan) {
1427 cellData->SetZeroRowSpan(true);
1431 if (colX > startColIndex) { // col spanning into cell
1432 if (!cellData->IsColSpan()) {
1433 if (cellData->IsRowSpan()) {
1434 cellData->SetOverlap(true);
1436 cellData->SetColSpanOffset(colX - startColIndex);
1437 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1438 colInfo->mNumCellsSpan++;
1441 } else {
1442 cellData = AllocCellData(nullptr);
1443 if (!cellData) {
1444 return origData;
1446 if (rowX > aRowIndex) {
1447 cellData->SetRowSpanOffset(rowX - aRowIndex);
1448 if (zeroRowSpan) {
1449 cellData->SetZeroRowSpan(true);
1452 if (colX > startColIndex) {
1453 cellData->SetColSpanOffset(colX - startColIndex);
1455 SetDataAt(aMap, *cellData, rowX, colX);
1460 #ifdef DEBUG_TABLE_CELLMAP
1461 printf("appended cell=%p row=%d \n", aCellFrame, aRowIndex);
1462 aMap.Dump();
1463 #endif
1464 return origData;
1467 bool nsCellMap::CellsSpanOut(nsTArray<nsTableRowFrame*>& aRows) const {
1468 int32_t numNewRows = aRows.Length();
1469 for (int32_t rowX = 0; rowX < numNewRows; rowX++) {
1470 nsTableRowFrame* rowFrame = aRows.ElementAt(rowX);
1471 for (nsTableCellFrame* cellFrame = rowFrame->GetFirstCell(); cellFrame;
1472 cellFrame = cellFrame->GetNextCell()) {
1473 bool zeroSpan;
1474 int32_t rowSpan = GetRowSpanForNewCell(cellFrame, rowX, zeroSpan);
1475 if (zeroSpan || rowX + rowSpan > numNewRows) {
1476 return true;
1480 return false;
1483 // return true if any cells have rows spans into or out of the region
1484 // defined by the row and col indices or any cells have colspans into the region
1485 bool nsCellMap::CellsSpanInOrOut(int32_t aStartRowIndex, int32_t aEndRowIndex,
1486 int32_t aStartColIndex,
1487 int32_t aEndColIndex) const {
1489 * this routine will watch the cells adjacent to the region or at the edge
1490 * they are marked with *. The routine will verify whether they span in or
1491 * are spanned out.
1493 * startCol endCol
1494 * r1c1 r1c2 r1c3 r1c4 r1c5 r1rc6 r1c7
1495 * startrow r2c1 r2c2 *r2c3 *r2c4 *r2c5 *r2rc6 r2c7
1496 * endrow r3c1 r3c2 *r3c3 r3c4 r3c5 *r3rc6 r3c7
1497 * r4c1 r4c2 *r4c3 *r4c4 *r4c5 r4rc6 r4c7
1498 * r5c1 r5c2 r5c3 r5c4 r5c5 r5rc6 r5c7
1501 int32_t numRows = mRows.Length(); // use the cellmap rows to determine the
1502 // current cellmap extent.
1503 for (int32_t colX = aStartColIndex; colX <= aEndColIndex; colX++) {
1504 CellData* cellData;
1505 if (aStartRowIndex > 0) {
1506 cellData = GetDataAt(aStartRowIndex, colX);
1507 if (cellData && (cellData->IsRowSpan())) {
1508 return true; // there is a row span into the region
1510 if ((aStartRowIndex >= mContentRowCount) && (mContentRowCount > 0)) {
1511 cellData = GetDataAt(mContentRowCount - 1, colX);
1512 if (cellData && cellData->IsZeroRowSpan()) {
1513 return true; // When we expand the zerospan it'll span into our row
1517 if (aEndRowIndex < numRows - 1) { // is there anything below aEndRowIndex
1518 cellData = GetDataAt(aEndRowIndex + 1, colX);
1519 if ((cellData) && (cellData->IsRowSpan())) {
1520 return true; // there is a row span out of the region
1522 } else {
1523 cellData = GetDataAt(aEndRowIndex, colX);
1524 if ((cellData) && (cellData->IsRowSpan()) &&
1525 (mContentRowCount < numRows)) {
1526 return true; // this cell might be the cause of a dead row
1530 if (aStartColIndex > 0) {
1531 for (int32_t rowX = aStartRowIndex; rowX <= aEndRowIndex; rowX++) {
1532 CellData* cellData = GetDataAt(rowX, aStartColIndex);
1533 if (cellData && (cellData->IsColSpan())) {
1534 return true; // there is a col span into the region
1536 cellData = GetDataAt(rowX, aEndColIndex + 1);
1537 if (cellData && (cellData->IsColSpan())) {
1538 return true; // there is a col span out of the region
1542 return false;
1545 void nsCellMap::InsertCells(nsTableCellMap& aMap,
1546 nsTArray<nsTableCellFrame*>& aCellFrames,
1547 int32_t aRowIndex, int32_t aColIndexBefore,
1548 int32_t aRgFirstRowIndex, TableArea& aDamageArea) {
1549 if (aCellFrames.Length() == 0) {
1550 return;
1552 NS_ASSERTION(aColIndexBefore >= -1, "index out of range");
1553 int32_t numCols = aMap.GetColCount();
1554 if (aColIndexBefore >= numCols) {
1555 NS_ERROR(
1556 "Inserting instead of appending cells indicates a serious cellmap "
1557 "error");
1558 aColIndexBefore = numCols - 1;
1561 // get the starting col index of the 1st new cells
1562 int32_t startColIndex;
1563 for (startColIndex = aColIndexBefore + 1; startColIndex < numCols;
1564 startColIndex++) {
1565 CellData* data = GetDataAt(aRowIndex, startColIndex);
1566 if (!data || data->IsOrig() || data->IsDead()) {
1567 // // Not a span. Stop.
1568 break;
1572 // record whether inserted cells are going to cause complications due
1573 // to existing row spans, col spans or table sizing.
1574 bool spansCauseRebuild = false;
1576 // check that all cells have the same row span
1577 int32_t numNewCells = aCellFrames.Length();
1578 bool zeroRowSpan = false;
1579 int32_t rowSpan = 0;
1580 for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
1581 nsTableCellFrame* cell = aCellFrames.ElementAt(cellX);
1582 int32_t rowSpan2 = GetRowSpanForNewCell(cell, aRowIndex, zeroRowSpan);
1583 if (rowSpan == 0) {
1584 rowSpan = rowSpan2;
1585 } else if (rowSpan != rowSpan2) {
1586 spansCauseRebuild = true;
1587 break;
1591 // check if the new cells will cause the table to add more rows
1592 if (!spansCauseRebuild) {
1593 if (mRows.Length() < uint32_t(aRowIndex + rowSpan)) {
1594 spansCauseRebuild = true;
1598 if (!spansCauseRebuild) {
1599 spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1,
1600 startColIndex, numCols - 1);
1602 if (spansCauseRebuild) {
1603 aMap.RebuildConsideringCells(this, &aCellFrames, aRowIndex, startColIndex,
1604 true, aDamageArea);
1605 } else {
1606 ExpandWithCells(aMap, aCellFrames, aRowIndex, startColIndex, rowSpan,
1607 zeroRowSpan, aRgFirstRowIndex, aDamageArea);
1611 void nsCellMap::ExpandWithRows(nsTableCellMap& aMap,
1612 nsTArray<nsTableRowFrame*>& aRowFrames,
1613 int32_t aStartRowIndexIn,
1614 int32_t aRgFirstRowIndex,
1615 TableArea& aDamageArea) {
1616 int32_t startRowIndex = (aStartRowIndexIn >= 0) ? aStartRowIndexIn : 0;
1617 NS_ASSERTION(uint32_t(startRowIndex) <= mRows.Length(),
1618 "caller should have grown cellmap before");
1620 int32_t numNewRows = aRowFrames.Length();
1621 mContentRowCount += numNewRows;
1623 int32_t endRowIndex = startRowIndex + numNewRows - 1;
1625 // shift the rows after startRowIndex down and insert empty rows that will
1626 // be filled via the AppendCell call below
1627 if (!Grow(aMap, numNewRows, startRowIndex)) {
1628 return;
1631 int32_t newRowIndex = 0;
1632 for (int32_t rowX = startRowIndex; rowX <= endRowIndex; rowX++) {
1633 nsTableRowFrame* rFrame = aRowFrames.ElementAt(newRowIndex);
1634 // append cells
1635 int32_t colIndex = 0;
1636 for (nsTableCellFrame* cellFrame = rFrame->GetFirstCell(); cellFrame;
1637 cellFrame = cellFrame->GetNextCell()) {
1638 AppendCell(aMap, cellFrame, rowX, false, aRgFirstRowIndex, aDamageArea,
1639 &colIndex);
1641 newRowIndex++;
1643 // mark all following rows damaged, they might contain a previously set
1644 // damage area which we can not shift.
1645 int32_t firstDamagedRow = aRgFirstRowIndex + startRowIndex;
1646 SetDamageArea(0, firstDamagedRow, aMap.GetColCount(),
1647 aMap.GetRowCount() - firstDamagedRow, aDamageArea);
1650 void nsCellMap::ExpandWithCells(nsTableCellMap& aMap,
1651 nsTArray<nsTableCellFrame*>& aCellFrames,
1652 int32_t aRowIndex, int32_t aColIndex,
1653 int32_t aRowSpan, // same for all cells
1654 bool aRowSpanIsZero, int32_t aRgFirstRowIndex,
1655 TableArea& aDamageArea) {
1656 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1657 int32_t endRowIndex = aRowIndex + aRowSpan - 1;
1658 int32_t startColIndex = aColIndex;
1659 int32_t endColIndex = aColIndex;
1660 int32_t numCells = aCellFrames.Length();
1661 int32_t totalColSpan = 0;
1663 // add cellData entries for the space taken up by the new cells
1664 for (int32_t cellX = 0; cellX < numCells; cellX++) {
1665 nsTableCellFrame* cellFrame = aCellFrames.ElementAt(cellX);
1666 CellData* origData = AllocCellData(cellFrame); // the originating cell
1667 if (!origData) {
1668 return;
1671 // set the starting and ending col index for the new cell
1672 int32_t colSpan = cellFrame->GetColSpan();
1673 totalColSpan += colSpan;
1674 if (cellX == 0) {
1675 endColIndex = aColIndex + colSpan - 1;
1676 } else {
1677 startColIndex = endColIndex + 1;
1678 endColIndex = startColIndex + colSpan - 1;
1681 // add the originating cell data and any cell data corresponding to row/col
1682 // spans
1683 for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1684 CellDataArray& row = mRows[rowX];
1685 // Pre-allocate all the cells we'll need in this array, setting
1686 // them to null.
1687 // Have to have the cast to get the template to do the right thing.
1688 int32_t insertionIndex = row.Length();
1689 if (insertionIndex > startColIndex) {
1690 insertionIndex = startColIndex;
1692 row.InsertElementsAt(insertionIndex, endColIndex - insertionIndex + 1,
1693 (CellData*)nullptr);
1695 for (int32_t colX = startColIndex; colX <= endColIndex; colX++) {
1696 CellData* data = origData;
1697 if ((rowX != aRowIndex) || (colX != startColIndex)) {
1698 data = AllocCellData(nullptr);
1699 if (!data) {
1700 return;
1702 if (rowX > aRowIndex) {
1703 data->SetRowSpanOffset(rowX - aRowIndex);
1704 if (aRowSpanIsZero) {
1705 data->SetZeroRowSpan(true);
1708 if (colX > startColIndex) {
1709 data->SetColSpanOffset(colX - startColIndex);
1712 SetDataAt(aMap, *data, rowX, colX);
1715 cellFrame->SetColIndex(startColIndex);
1717 int32_t damageHeight =
1718 std::min(GetRowGroup()->GetRowCount() - aRowIndex, aRowSpan);
1719 SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex,
1720 1 + endColIndex - aColIndex, damageHeight, aDamageArea);
1722 int32_t rowX;
1724 // update the row and col info due to shifting
1725 for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1726 CellDataArray& row = mRows[rowX];
1727 uint32_t numCols = row.Length();
1728 uint32_t colX;
1729 for (colX = aColIndex + totalColSpan; colX < numCols; colX++) {
1730 CellData* data = row[colX];
1731 if (data) {
1732 // increase the origin and span counts beyond the spanned cols
1733 if (data->IsOrig()) {
1734 // a cell that gets moved needs adjustment as well as it new
1735 // orignating col
1736 data->GetCellFrame()->SetColIndex(colX);
1737 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1738 colInfo->mNumCellsOrig++;
1740 if (data->IsColSpan()) {
1741 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1742 colInfo->mNumCellsSpan++;
1745 // decrease the origin and span counts within the spanned cols
1746 int32_t colX2 = colX - totalColSpan;
1747 nsColInfo* colInfo2 = aMap.GetColInfoAt(colX2);
1748 if (data->IsOrig()) {
1749 // the old originating col of a moved cell needs adjustment
1750 colInfo2->mNumCellsOrig--;
1752 if (data->IsColSpan()) {
1753 colInfo2->mNumCellsSpan--;
1760 void nsCellMap::ShrinkWithoutRows(nsTableCellMap& aMap, int32_t aStartRowIndex,
1761 int32_t aNumRowsToRemove,
1762 int32_t aRgFirstRowIndex,
1763 TableArea& aDamageArea) {
1764 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1765 int32_t endRowIndex = aStartRowIndex + aNumRowsToRemove - 1;
1766 uint32_t colCount = aMap.GetColCount();
1767 for (int32_t rowX = endRowIndex; rowX >= aStartRowIndex; --rowX) {
1768 CellDataArray& row = mRows[rowX];
1769 uint32_t colX;
1770 for (colX = 0; colX < colCount; colX++) {
1771 CellData* data = row.SafeElementAt(colX);
1772 if (data) {
1773 // Adjust the column counts.
1774 if (data->IsOrig()) {
1775 // Decrement the column count.
1776 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1777 colInfo->mNumCellsOrig--;
1779 // colspan=0 is only counted as a spanned cell in the 1st col it spans
1780 else if (data->IsColSpan()) {
1781 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1782 colInfo->mNumCellsSpan--;
1787 uint32_t rowLength = row.Length();
1788 // Delete our row information.
1789 for (colX = 0; colX < rowLength; colX++) {
1790 DestroyCellData(row[colX]);
1793 mRows.RemoveElementAt(rowX);
1795 // Decrement our row and next available index counts.
1796 mContentRowCount--;
1798 aMap.RemoveColsAtEnd();
1799 // mark all following rows damaged, they might contain a previously set
1800 // damage area which we can not shift.
1801 int32_t firstDamagedRow = aRgFirstRowIndex + aStartRowIndex;
1802 SetDamageArea(0, firstDamagedRow, aMap.GetColCount(),
1803 aMap.GetRowCount() - firstDamagedRow, aDamageArea);
1806 int32_t nsCellMap::GetEffectiveColSpan(const nsTableCellMap& aMap,
1807 int32_t aRowIndex,
1808 int32_t aColIndex) const {
1809 int32_t numColsInTable = aMap.GetColCount();
1810 int32_t colSpan = 1;
1811 if (uint32_t(aRowIndex) >= mRows.Length()) {
1812 return colSpan;
1815 const CellDataArray& row = mRows[aRowIndex];
1816 int32_t colX;
1817 CellData* data;
1818 int32_t maxCols = numColsInTable;
1819 bool hitOverlap = false; // XXX this is not ever being set to true
1820 for (colX = aColIndex + 1; colX < maxCols; colX++) {
1821 data = row.SafeElementAt(colX);
1822 if (data) {
1823 // for an overlapping situation get the colspan from the originating cell
1824 // and use that as the max number of cols to iterate. Since this is rare,
1825 // only pay the price of looking up the cell's colspan here.
1826 if (!hitOverlap && data->IsOverlap()) {
1827 CellData* origData = row.SafeElementAt(aColIndex);
1828 if (origData && origData->IsOrig()) {
1829 nsTableCellFrame* cellFrame = origData->GetCellFrame();
1830 if (cellFrame) {
1831 // possible change the number of colums to iterate
1832 maxCols = std::min(aColIndex + cellFrame->GetColSpan(), maxCols);
1833 if (colX >= maxCols) {
1834 break;
1839 if (data->IsColSpan()) {
1840 colSpan++;
1841 } else {
1842 break;
1844 } else {
1845 break;
1848 return colSpan;
1851 int32_t nsCellMap::GetRowSpanForNewCell(nsTableCellFrame* aCellFrameToAdd,
1852 int32_t aRowIndex,
1853 bool& aIsZeroRowSpan) const {
1854 aIsZeroRowSpan = false;
1855 int32_t rowSpan = aCellFrameToAdd->GetRowSpan();
1856 if (0 == rowSpan) {
1857 // Use a min value of 2 for a zero rowspan to make computations easier
1858 // elsewhere. Zero rowspans are only content dependent!
1859 rowSpan = std::max(2, mContentRowCount - aRowIndex);
1860 aIsZeroRowSpan = true;
1862 return rowSpan;
1865 bool nsCellMap::HasMoreThanOneCell(int32_t aRowIndex) const {
1866 const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow);
1867 uint32_t maxColIndex = row.Length();
1868 uint32_t colIndex;
1869 bool foundOne = false;
1870 for (colIndex = 0; colIndex < maxColIndex; colIndex++) {
1871 CellData* cellData = row[colIndex];
1872 if (cellData && (cellData->GetCellFrame() || cellData->IsRowSpan())) {
1873 if (foundOne) {
1874 return true;
1876 foundOne = true;
1879 return false;
1882 int32_t nsCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const {
1883 const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow);
1884 uint32_t count = 0;
1885 uint32_t maxColIndex = row.Length();
1886 uint32_t colIndex;
1887 for (colIndex = 0; colIndex < maxColIndex; colIndex++) {
1888 CellData* cellData = row[colIndex];
1889 if (cellData && cellData->IsOrig()) {
1890 count++;
1893 return count;
1896 int32_t nsCellMap::GetRowSpan(int32_t aRowIndex, int32_t aColIndex,
1897 bool aGetEffective) const {
1898 int32_t rowSpan = 1;
1899 int32_t rowCount = (aGetEffective) ? mContentRowCount : mRows.Length();
1900 int32_t rowX;
1901 for (rowX = aRowIndex + 1; rowX < rowCount; rowX++) {
1902 CellData* data = GetDataAt(rowX, aColIndex);
1903 if (data) {
1904 if (data->IsRowSpan()) {
1905 rowSpan++;
1906 } else {
1907 break;
1909 } else {
1910 break;
1913 return rowSpan;
1916 void nsCellMap::ShrinkWithoutCell(nsTableCellMap& aMap,
1917 nsTableCellFrame& aCellFrame,
1918 int32_t aRowIndex, int32_t aColIndex,
1919 int32_t aRgFirstRowIndex,
1920 TableArea& aDamageArea) {
1921 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1922 uint32_t colX, rowX;
1924 // get the rowspan and colspan from the cell map since the content may have
1925 // changed
1926 int32_t rowSpan = GetRowSpan(aRowIndex, aColIndex, true);
1927 uint32_t colSpan = GetEffectiveColSpan(aMap, aRowIndex, aColIndex);
1928 uint32_t endRowIndex = aRowIndex + rowSpan - 1;
1929 uint32_t endColIndex = aColIndex + colSpan - 1;
1931 // adjust the col counts due to the deleted cell before removing it
1932 for (colX = aColIndex; colX <= endColIndex; colX++) {
1933 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1934 if (colX == uint32_t(aColIndex)) {
1935 colInfo->mNumCellsOrig--;
1936 } else {
1937 colInfo->mNumCellsSpan--;
1941 // remove the deleted cell and cellData entries for it
1942 for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1943 CellDataArray& row = mRows[rowX];
1945 // endIndexForRow points at the first slot we don't want to clean up. This
1946 // makes the aColIndex == 0 case work right with our unsigned int colX.
1947 NS_ASSERTION(endColIndex + 1 <= row.Length(), "span beyond the row size!");
1948 uint32_t endIndexForRow = std::min(endColIndex + 1, uint32_t(row.Length()));
1950 // Since endIndexForRow <= row.Length(), enough to compare aColIndex to it.
1951 if (uint32_t(aColIndex) < endIndexForRow) {
1952 for (colX = endIndexForRow; colX > uint32_t(aColIndex); colX--) {
1953 DestroyCellData(row[colX - 1]);
1955 row.RemoveElementsAt(aColIndex, endIndexForRow - aColIndex);
1959 uint32_t numCols = aMap.GetColCount();
1961 // update the row and col info due to shifting
1962 for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1963 CellDataArray& row = mRows[rowX];
1964 for (colX = aColIndex; colX < numCols - colSpan; colX++) {
1965 CellData* data = row.SafeElementAt(colX);
1966 if (data) {
1967 if (data->IsOrig()) {
1968 // a cell that gets moved to the left needs adjustment in its new
1969 // location
1970 data->GetCellFrame()->SetColIndex(colX);
1971 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1972 colInfo->mNumCellsOrig++;
1973 // a cell that gets moved to the left needs adjustment in its old
1974 // location
1975 colInfo = aMap.GetColInfoAt(colX + colSpan);
1976 if (colInfo) {
1977 colInfo->mNumCellsOrig--;
1981 else if (data->IsColSpan()) {
1982 // a cell that gets moved to the left needs adjustment
1983 // in its new location
1984 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1985 colInfo->mNumCellsSpan++;
1986 // a cell that gets moved to the left needs adjustment
1987 // in its old location
1988 colInfo = aMap.GetColInfoAt(colX + colSpan);
1989 if (colInfo) {
1990 colInfo->mNumCellsSpan--;
1996 aMap.RemoveColsAtEnd();
1997 SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex,
1998 std::max(0, aMap.GetColCount() - aColIndex - 1),
1999 1 + endRowIndex - aRowIndex, aDamageArea);
2002 void nsCellMap::RebuildConsideringRows(
2003 nsTableCellMap& aMap, int32_t aStartRowIndex,
2004 nsTArray<nsTableRowFrame*>* aRowsToInsert, int32_t aNumRowsToRemove) {
2005 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
2006 // copy the old cell map into a new array
2007 uint32_t numOrigRows = mRows.Length();
2008 nsTArray<CellDataArray> origRows = std::move(mRows);
2010 int32_t rowNumberChange;
2011 if (aRowsToInsert) {
2012 rowNumberChange = aRowsToInsert->Length();
2013 } else {
2014 rowNumberChange = -aNumRowsToRemove;
2017 // adjust mContentRowCount based on the function arguments as they are known
2018 // to be real rows.
2019 mContentRowCount += rowNumberChange;
2020 NS_ASSERTION(mContentRowCount >= 0, "previous mContentRowCount was wrong");
2021 // mRows is empty now. Grow it to the size we expect it to have.
2022 if (mContentRowCount) {
2023 if (!Grow(aMap, mContentRowCount)) {
2024 // Bail, I guess... Not sure what else we can do here.
2025 return;
2029 // aStartRowIndex might be after all existing rows so we should limit the
2030 // copy to the amount of exisiting rows
2031 uint32_t copyEndRowIndex = std::min(numOrigRows, uint32_t(aStartRowIndex));
2033 // rowX keeps track of where we are in mRows while setting up the
2034 // new cellmap.
2035 uint32_t rowX = 0;
2036 TableArea damageArea;
2037 // put back the rows before the affected ones just as before. Note that we
2038 // can't just copy the old rows in bit-for-bit, because they might be
2039 // spanning out into the rows we're adding/removing.
2040 for (; rowX < copyEndRowIndex; rowX++) {
2041 const CellDataArray& row = origRows[rowX];
2042 uint32_t numCols = row.Length();
2043 for (uint32_t colX = 0; colX < numCols; colX++) {
2044 // put in the original cell from the cell map
2045 const CellData* data = row.ElementAt(colX);
2046 if (data && data->IsOrig()) {
2047 AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
2052 // Now handle the new rows being inserted, if any.
2053 uint32_t copyStartRowIndex;
2054 rowX = aStartRowIndex;
2055 if (aRowsToInsert) {
2056 // add in the new cells and create rows if necessary
2057 int32_t numNewRows = aRowsToInsert->Length();
2058 for (int32_t newRowX = 0; newRowX < numNewRows; newRowX++) {
2059 nsTableRowFrame* rFrame = aRowsToInsert->ElementAt(newRowX);
2060 for (nsTableCellFrame* cellFrame = rFrame->GetFirstCell(); cellFrame;
2061 cellFrame = cellFrame->GetNextCell()) {
2062 AppendCell(aMap, cellFrame, rowX, false, 0, damageArea);
2064 rowX++;
2066 copyStartRowIndex = aStartRowIndex;
2067 } else {
2068 copyStartRowIndex = aStartRowIndex + aNumRowsToRemove;
2071 // put back the rows after the affected ones just as before. Again, we can't
2072 // just copy the old bits because that would not handle the new rows spanning
2073 // out or our earlier old rows spanning through the damaged area.
2074 for (uint32_t copyRowX = copyStartRowIndex; copyRowX < numOrigRows;
2075 copyRowX++) {
2076 const CellDataArray& row = origRows[copyRowX];
2077 uint32_t numCols = row.Length();
2078 for (uint32_t colX = 0; colX < numCols; colX++) {
2079 // put in the original cell from the cell map
2080 CellData* data = row.ElementAt(colX);
2081 if (data && data->IsOrig()) {
2082 AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
2085 rowX++;
2088 // delete the old cell map. Now rowX no longer has anything to do with mRows
2089 for (rowX = 0; rowX < numOrigRows; rowX++) {
2090 CellDataArray& row = origRows[rowX];
2091 uint32_t len = row.Length();
2092 for (uint32_t colX = 0; colX < len; colX++) {
2093 DestroyCellData(row[colX]);
2098 void nsCellMap::RebuildConsideringCells(
2099 nsTableCellMap& aMap, int32_t aNumOrigCols,
2100 nsTArray<nsTableCellFrame*>* aCellFrames, int32_t aRowIndex,
2101 int32_t aColIndex, bool aInsert) {
2102 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
2103 // copy the old cell map into a new array
2104 int32_t numOrigRows = mRows.Length();
2105 nsTArray<CellDataArray> origRows = std::move(mRows);
2107 int32_t numNewCells = (aCellFrames) ? aCellFrames->Length() : 0;
2109 // the new cells might extend the previous column number
2110 NS_ASSERTION(aNumOrigCols >= aColIndex,
2111 "Appending cells far beyond cellmap data?!");
2112 int32_t numCols =
2113 aInsert ? std::max(aNumOrigCols, aColIndex + 1) : aNumOrigCols;
2115 // build the new cell map. Hard to say what, if anything, we can preallocate
2116 // here... Should come back to that sometime, perhaps.
2117 int32_t rowX;
2118 TableArea damageArea;
2119 for (rowX = 0; rowX < numOrigRows; rowX++) {
2120 const CellDataArray& row = origRows[rowX];
2121 for (int32_t colX = 0; colX < numCols; colX++) {
2122 if ((rowX == aRowIndex) && (colX == aColIndex)) {
2123 if (aInsert) { // put in the new cells
2124 for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
2125 nsTableCellFrame* cell = aCellFrames->ElementAt(cellX);
2126 if (cell) {
2127 AppendCell(aMap, cell, rowX, false, 0, damageArea);
2130 } else {
2131 continue; // do not put the deleted cell back
2134 // put in the original cell from the cell map
2135 CellData* data = row.SafeElementAt(colX);
2136 if (data && data->IsOrig()) {
2137 AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
2141 if (aInsert &&
2142 numOrigRows <=
2143 aRowIndex) { // append the new cells below the last original row
2144 NS_ASSERTION(numOrigRows == aRowIndex,
2145 "Appending cells far beyond the last row");
2146 for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
2147 nsTableCellFrame* cell = aCellFrames->ElementAt(cellX);
2148 if (cell) {
2149 AppendCell(aMap, cell, aRowIndex, false, 0, damageArea);
2154 // delete the old cell map
2155 for (rowX = 0; rowX < numOrigRows; rowX++) {
2156 CellDataArray& row = origRows[rowX];
2157 uint32_t len = row.Length();
2158 for (uint32_t colX = 0; colX < len; colX++) {
2159 DestroyCellData(row.SafeElementAt(colX));
2162 // expand the cellmap to cover empty content rows
2163 if (mRows.Length() < uint32_t(mContentRowCount)) {
2164 Grow(aMap, mContentRowCount - mRows.Length());
2168 void nsCellMap::RemoveCell(nsTableCellMap& aMap, nsTableCellFrame* aCellFrame,
2169 int32_t aRowIndex, int32_t aRgFirstRowIndex,
2170 TableArea& aDamageArea) {
2171 uint32_t numRows = mRows.Length();
2172 if (uint32_t(aRowIndex) >= numRows) {
2173 NS_ERROR("bad arg in nsCellMap::RemoveCell");
2174 return;
2176 int32_t numCols = aMap.GetColCount();
2178 // Now aRowIndex is guaranteed OK.
2180 // get the starting col index of the cell to remove
2181 int32_t startColIndex;
2182 for (startColIndex = 0; startColIndex < numCols; startColIndex++) {
2183 CellData* data = mRows[aRowIndex].SafeElementAt(startColIndex);
2184 if (data && (data->IsOrig()) && (aCellFrame == data->GetCellFrame())) {
2185 break; // we found the col index
2189 int32_t rowSpan = GetRowSpan(aRowIndex, startColIndex, false);
2190 // record whether removing the cells is going to cause complications due
2191 // to existing row spans, col spans or table sizing.
2192 bool spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1,
2193 startColIndex, numCols - 1);
2194 // XXX if the cell has a col span to the end of the map, and the end has no
2195 // originating cells, we need to assume that this the only such cell, and
2196 // rebuild so that there are no extraneous cols at the end. The same is true
2197 // for removing rows.
2198 if (!spansCauseRebuild) {
2199 if (!aCellFrame->GetRowSpan() || !aCellFrame->GetColSpan()) {
2200 spansCauseRebuild = true;
2204 if (spansCauseRebuild) {
2205 aMap.RebuildConsideringCells(this, nullptr, aRowIndex, startColIndex, false,
2206 aDamageArea);
2207 } else {
2208 ShrinkWithoutCell(aMap, *aCellFrame, aRowIndex, startColIndex,
2209 aRgFirstRowIndex, aDamageArea);
2213 #ifdef DEBUG
2214 void nsCellMap::Dump(bool aIsBorderCollapse) const {
2215 printf("\n ***** START GROUP CELL MAP DUMP ***** %p\n", (void*)this);
2216 nsTableRowGroupFrame* rg = GetRowGroup();
2217 const nsStyleDisplay* display = rg->StyleDisplay();
2218 switch (display->DisplayInside()) {
2219 case StyleDisplayInside::TableHeaderGroup:
2220 printf(" thead ");
2221 break;
2222 case StyleDisplayInside::TableFooterGroup:
2223 printf(" tfoot ");
2224 break;
2225 case StyleDisplayInside::TableRowGroup:
2226 printf(" tbody ");
2227 break;
2228 default:
2229 printf("HUH? wrong display type on rowgroup");
2231 uint32_t mapRowCount = mRows.Length();
2232 printf("mapRowCount=%u tableRowCount=%d\n", mapRowCount, mContentRowCount);
2234 uint32_t rowIndex, colIndex;
2235 for (rowIndex = 0; rowIndex < mapRowCount; rowIndex++) {
2236 const CellDataArray& row = mRows[rowIndex];
2237 printf(" row %d : ", rowIndex);
2238 uint32_t colCount = row.Length();
2239 for (colIndex = 0; colIndex < colCount; colIndex++) {
2240 CellData* cd = row[colIndex];
2241 if (cd) {
2242 if (cd->IsOrig()) {
2243 printf("C%d,%d ", rowIndex, colIndex);
2244 } else {
2245 if (cd->IsRowSpan()) {
2246 printf("R ");
2248 if (cd->IsColSpan()) {
2249 printf("C ");
2251 if (!(cd->IsRowSpan() && cd->IsColSpan())) {
2252 printf(" ");
2254 printf(" ");
2256 } else {
2257 printf("---- ");
2260 if (aIsBorderCollapse) {
2261 nscoord size;
2262 BCBorderOwner owner;
2263 LogicalSide side;
2264 bool segStart;
2265 bool bevel;
2266 for (int32_t i = 0; i <= 2; i++) {
2267 printf("\n ");
2268 for (colIndex = 0; colIndex < colCount; colIndex++) {
2269 BCCellData* cd = (BCCellData*)row[colIndex];
2270 if (cd) {
2271 if (0 == i) {
2272 size = cd->mData.GetBStartEdge(owner, segStart);
2273 printf("t=%d%d%d ", int32_t(size), owner, segStart);
2274 } else if (1 == i) {
2275 size = cd->mData.GetIStartEdge(owner, segStart);
2276 printf("l=%d%d%d ", int32_t(size), owner, segStart);
2277 } else {
2278 size = cd->mData.GetCorner(side, bevel);
2279 printf("c=%d%hhu%d ", int32_t(size), static_cast<uint8_t>(side),
2280 bevel);
2286 printf("\n");
2289 // output info mapping Ci,j to cell address
2290 for (uint32_t rIndex = 0; rIndex < mapRowCount; rIndex++) {
2291 const CellDataArray& row = mRows[rIndex];
2292 uint32_t colCount = row.Length();
2293 printf(" ");
2294 for (colIndex = 0; colIndex < colCount; colIndex++) {
2295 CellData* cd = row[colIndex];
2296 if (cd) {
2297 if (cd->IsOrig()) {
2298 nsTableCellFrame* cellFrame = cd->GetCellFrame();
2299 uint32_t cellFrameColIndex = cellFrame->ColIndex();
2300 printf("C%d,%d=%p(%u) ", rIndex, colIndex, (void*)cellFrame,
2301 cellFrameColIndex);
2305 printf("\n");
2308 printf(" ***** END GROUP CELL MAP DUMP *****\n");
2310 #endif
2312 CellData* nsCellMap::GetDataAt(int32_t aMapRowIndex, int32_t aColIndex) const {
2313 return mRows.SafeElementAt(aMapRowIndex, *sEmptyRow).SafeElementAt(aColIndex);
2316 // only called if the cell at aMapRowIndex, aColIndex is null or dead
2317 // (the latter from ExpandZeroColSpans (XXXmats which has now been removed -
2318 // are there other ways cells may be dead?)).
2319 void nsCellMap::SetDataAt(nsTableCellMap& aMap, CellData& aNewCell,
2320 int32_t aMapRowIndex, int32_t aColIndex) {
2321 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
2322 if (uint32_t(aMapRowIndex) >= mRows.Length()) {
2323 NS_ERROR("SetDataAt called with row index > num rows");
2324 return;
2327 CellDataArray& row = mRows[aMapRowIndex];
2329 // the table map may need cols added
2330 int32_t numColsToAdd = aColIndex + 1 - aMap.GetColCount();
2331 if (numColsToAdd > 0) {
2332 aMap.AddColsAtEnd(numColsToAdd);
2334 // the row may need cols added
2335 numColsToAdd = aColIndex + 1 - row.Length();
2336 if (numColsToAdd > 0) {
2337 // XXXbz need to handle allocation failures.
2338 GrowRow(row, numColsToAdd);
2341 DestroyCellData(row[aColIndex]);
2343 row.ReplaceElementsAt(aColIndex, 1, &aNewCell);
2344 // update the originating cell counts if cell originates in this row, col
2345 nsColInfo* colInfo = aMap.GetColInfoAt(aColIndex);
2346 if (colInfo) {
2347 if (aNewCell.IsOrig()) {
2348 colInfo->mNumCellsOrig++;
2349 } else if (aNewCell.IsColSpan()) {
2350 colInfo->mNumCellsSpan++;
2352 } else {
2353 NS_ERROR("SetDataAt called with col index > table map num cols");
2357 nsTableCellFrame* nsCellMap::GetCellInfoAt(const nsTableCellMap& aMap,
2358 int32_t aRowX, int32_t aColX,
2359 bool* aOriginates,
2360 int32_t* aColSpan) const {
2361 if (aOriginates) {
2362 *aOriginates = false;
2364 CellData* data = GetDataAt(aRowX, aColX);
2365 nsTableCellFrame* cellFrame = nullptr;
2366 if (data) {
2367 if (data->IsOrig()) {
2368 cellFrame = data->GetCellFrame();
2369 if (aOriginates) {
2370 *aOriginates = true;
2372 } else {
2373 cellFrame = GetCellFrame(aRowX, aColX, *data, true);
2375 if (cellFrame && aColSpan) {
2376 uint32_t initialColIndex = cellFrame->ColIndex();
2377 *aColSpan = GetEffectiveColSpan(aMap, aRowX, initialColIndex);
2380 return cellFrame;
2383 bool nsCellMap::RowIsSpannedInto(int32_t aRowIndex, int32_t aNumEffCols) const {
2384 if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) {
2385 return false;
2387 for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) {
2388 CellData* cd = GetDataAt(aRowIndex, colIndex);
2389 if (cd) { // there's really a cell at (aRowIndex, colIndex)
2390 if (cd->IsSpan()) { // the cell at (aRowIndex, colIndex) is the result of
2391 // a span
2392 if (cd->IsRowSpan() && GetCellFrame(aRowIndex, colIndex, *cd,
2393 true)) { // XXX why the last check
2394 return true;
2399 return false;
2402 bool nsCellMap::RowHasSpanningCells(int32_t aRowIndex,
2403 int32_t aNumEffCols) const {
2404 if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) {
2405 return false;
2407 if (aRowIndex != mContentRowCount - 1) {
2408 // aRowIndex is not the last row, so we check the next row after aRowIndex
2409 // for spanners
2410 for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) {
2411 CellData* cd = GetDataAt(aRowIndex, colIndex);
2412 if (cd && (cd->IsOrig())) { // cell originates
2413 CellData* cd2 = GetDataAt(aRowIndex + 1, colIndex);
2414 if (cd2 && cd2->IsRowSpan()) { // cd2 is spanned by a row
2415 if (cd->GetCellFrame() ==
2416 GetCellFrame(aRowIndex + 1, colIndex, *cd2, true)) {
2417 return true;
2423 return false;
2426 void nsCellMap::DestroyCellData(CellData* aData) {
2427 if (!aData) {
2428 return;
2431 if (mIsBC) {
2432 BCCellData* bcData = static_cast<BCCellData*>(aData);
2433 bcData->~BCCellData();
2434 mPresContext->PresShell()->FreeByObjectID(eArenaObjectID_BCCellData,
2435 bcData);
2436 } else {
2437 aData->~CellData();
2438 mPresContext->PresShell()->FreeByObjectID(eArenaObjectID_CellData, aData);
2442 CellData* nsCellMap::AllocCellData(nsTableCellFrame* aOrigCell) {
2443 if (mIsBC) {
2444 BCCellData* data =
2445 (BCCellData*)mPresContext->PresShell()->AllocateByObjectID(
2446 eArenaObjectID_BCCellData, sizeof(BCCellData));
2447 if (data) {
2448 new (data) BCCellData(aOrigCell);
2450 return data;
2453 CellData* data = (CellData*)mPresContext->PresShell()->AllocateByObjectID(
2454 eArenaObjectID_CellData, sizeof(CellData));
2455 if (data) {
2456 new (data) CellData(aOrigCell);
2458 return data;
2461 void nsCellMapColumnIterator::AdvanceRowGroup() {
2462 do {
2463 mCurMapStart += mCurMapContentRowCount;
2464 mCurMap = mCurMap->GetNextSibling();
2465 if (!mCurMap) {
2466 // Set mCurMapContentRowCount and mCurMapRelevantRowCount to 0 in case
2467 // mCurMap has no next sibling. This can happen if we just handled the
2468 // last originating cell. Future calls will end up with mFoundCells ==
2469 // mOrigCells, but for this one mFoundCells was definitely not big enough
2470 // if we got here.
2471 mCurMapContentRowCount = 0;
2472 mCurMapRelevantRowCount = 0;
2473 break;
2476 mCurMapContentRowCount = mCurMap->GetRowCount();
2477 uint32_t rowArrayLength = mCurMap->mRows.Length();
2478 mCurMapRelevantRowCount = std::min(mCurMapContentRowCount, rowArrayLength);
2479 } while (0 == mCurMapRelevantRowCount);
2481 NS_ASSERTION(mCurMapRelevantRowCount != 0 || !mCurMap,
2482 "How did that happen?");
2484 // Set mCurMapRow to 0, since cells can't span across table row groups.
2485 mCurMapRow = 0;
2488 void nsCellMapColumnIterator::IncrementRow(int32_t aIncrement) {
2489 MOZ_ASSERT(aIncrement >= 0, "Bogus increment");
2490 MOZ_ASSERT(mCurMap, "Bogus mOrigCells?");
2491 if (aIncrement == 0) {
2492 AdvanceRowGroup();
2493 } else {
2494 mCurMapRow += aIncrement;
2495 if (mCurMapRow >= mCurMapRelevantRowCount) {
2496 AdvanceRowGroup();
2501 nsTableCellFrame* nsCellMapColumnIterator::GetNextFrame(int32_t* aRow,
2502 int32_t* aColSpan) {
2503 // Fast-path for the case when we don't have anything left in the column and
2504 // we know it.
2505 if (mFoundCells == mOrigCells) {
2506 *aRow = 0;
2507 *aColSpan = 1;
2508 return nullptr;
2511 while (true) {
2512 NS_ASSERTION(mCurMapRow < mCurMapRelevantRowCount, "Bogus mOrigCells?");
2513 // Safe to just get the row (which is faster than calling GetDataAt(), but
2514 // there may not be that many cells in it, so have to use SafeElementAt for
2515 // the mCol.
2516 const nsCellMap::CellDataArray& row = mCurMap->mRows[mCurMapRow];
2517 CellData* cellData = row.SafeElementAt(mCol);
2518 if (!cellData || cellData->IsDead()) {
2519 // Could hit this if there are fewer cells in this row than others, for
2520 // example.
2521 IncrementRow(1);
2522 continue;
2525 if (cellData->IsColSpan()) {
2526 // Look up the originating data for this cell, advance by its relative
2527 // rowspan.
2528 int32_t rowspanOffset = cellData->GetRowSpanOffset();
2529 nsTableCellFrame* cellFrame =
2530 mCurMap->GetCellFrame(mCurMapRow, mCol, *cellData, false);
2531 NS_ASSERTION(cellFrame, "Must have usable originating data here");
2532 int32_t rowSpan = cellFrame->GetRowSpan();
2533 if (rowSpan == 0) {
2534 AdvanceRowGroup();
2535 } else {
2536 IncrementRow(rowSpan - rowspanOffset);
2538 continue;
2541 NS_ASSERTION(cellData->IsOrig(),
2542 "Must have originating cellData by this point. "
2543 "See comment on mCurMapRow in header.");
2545 nsTableCellFrame* cellFrame = cellData->GetCellFrame();
2546 NS_ASSERTION(cellFrame, "Orig data without cellframe?");
2548 *aRow = mCurMapStart + mCurMapRow;
2549 *aColSpan = mCurMap->GetEffectiveColSpan(*mMap, mCurMapRow, mCol);
2551 IncrementRow(cellFrame->GetRowSpan());
2553 ++mFoundCells;
2555 MOZ_ASSERT(cellData == mMap->GetDataAt(*aRow, mCol),
2556 "Giving caller bogus row?");
2558 return cellFrame;
2561 MOZ_ASSERT_UNREACHABLE("Can't get here");
2562 return nullptr;